Tomasz Kapuściński
4c14050b27
Fixed mipmaps being outdates after texture update.
2020-07-31 22:04:47 +02:00
MrSimbax
5112bf86df
Fix linter issues
2020-07-21 21:11:08 +02:00
Mateusz Przybył
fd2b72b296
Merge pull request #1263 from nextghost/dev
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Fix OpenGL specular lighting
2020-07-21 20:55:21 +02:00
tomangelo
37e4ed8029
Updated license headers ( #1317 )
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* Updated headers
* Updated more headers
2020-07-07 10:19:36 +02:00
Martin Doucha
69aba7c352
Fix OpenGL 3.3 specular lighting
2019-12-29 14:46:39 +01:00
AbigailBuccaneer
f8ebc6ec21
Remove code for drawing dynamic vertex formats
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It's unused, and it's a bad idea - it's important for authoring tools
and for performance that vertex formats are well-defined instead of
dynamically created.
2018-05-09 21:03:08 +01:00
AbigailBuccaneer
94b30c00a0
Remove code duplication in CGLxxDevice
2018-05-09 21:03:08 +01:00
krzys-h
1c2bdc9cab
Update license headers
2018-04-20 02:08:50 +02:00
Tomasz Kapuściński
7bb3245092
Optimizations and changes in OpenGL 3.3 device.
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* Limited number of lights to 4
* Only directional lights
* Per-pixel lighting
* Improved dynamic shadows a bit
* Optimized texture changes
2017-01-01 17:16:54 +01:00
krzys-h
88c6818cfd
Fix code style issues
2016-11-26 13:48:12 +01:00
Tomasz Kapuściński
993d9e9ed6
Added rendering with generic vertex formats
2016-11-04 14:13:16 +01:00
Tomasz Kapuściński
ebca89d920
Removed texture coordinate generation
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This feature was only needed by GL14 device to implement shadow mapping and is not supported by shader-based devices. Shadow mapping has been rewritten, so this feature is no longer needed.
2016-05-11 13:47:08 +02:00
Didier Raboud
a06035ecb8
Fix occured/occurred spelling error
2016-03-30 13:40:26 +02:00
Tomasz Kapuściński
a84b5c28b7
Optimizations of primitive rendering in OpenGL 3.3 device
2016-03-22 15:16:08 +01:00
Tomasz Kapuściński
d3ef04428b
Added DeviceCapabilities
2016-03-22 14:27:00 +01:00
Piotr Dziwinski
926f7cf115
Possible fix for #738
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Explicitly set byte alignment in pixel transfer operations
2016-03-22 23:31:08 +13:00
Piotr Dziwinski
4b770adf46
API for updating texture data
2016-03-19 12:00:50 +13:00
Tomasz Kapuściński
4c6f8239fa
Renamed and moved GL33 shader files to separate directory
2016-03-14 21:44:25 +01:00
Tomasz Kapuściński
e6a2fc9671
Rewritten shadow mapping implementation
2016-03-07 18:33:19 +01:00
Tomasz Kapuściński
9effa308ce
Small change in enabling/disabling shadow mapping
2016-03-06 20:25:50 +01:00
Tomasz Kapuściński
d3ccdebd9f
Added names to graphics devices
2016-03-06 19:32:37 +01:00
Tomasz Kapuściński
78e877d9a8
Changes in framebuffer creation, framebuffer error detection and small other graphical things
2016-02-29 16:42:01 +01:00
Tomasz Kapuściński
0eaf3a9ac4
Added rendering modes and shaders to OpenGL 3.3 engine and fixed problem with detecting extensions in core profile
2016-02-18 00:57:37 +01:00
Tomasz Kapuściński
517d6f069a
Reimplemented drawing primitives in OpenGL 3.3 engine
2016-02-15 20:31:32 +01:00
krzys-h
977607a934
Updated license headers
2016-02-13 14:11:30 +01:00
krzys-h
55412842df
Fixed some code style warnings
2016-02-13 13:46:56 +01:00
Tomasz Kapuściński
6b7e6cbc75
Added rendering modes and implemented additional OpenGL 2.1 shaders
2016-02-13 03:54:49 +01:00
Tomasz Kapuściński
bf8916b9eb
Changes in detection of graphics hardware capabilities
2016-02-12 16:14:29 +01:00
Tomasz Kapuściński
898001e065
Changed CGL33Device requirement to OpenGL 3.2
2016-02-10 22:50:40 +01:00
Tomasz Kapuściński
447b466d6e
Optimizations in graphics engines
2016-02-10 21:40:41 +01:00
Tomasz Kapuściński
00221c9a3f
Optimized DrawPrimitives() in CGL33Device
2015-12-24 00:21:57 +01:00
Tomasz Kapuściński
d82b5ef746
Added DrawPrimitives() for drawing multiple primitives (not optimized for now)
2015-12-23 23:23:10 +01:00
Tomasz Kapuściński
22e963e2c4
Added information about graphics card to error message
2015-12-20 17:34:55 +01:00
Tomasz Kapuściński
aa2e14219e
Added warnings and error messages to graphics devices regarding unsupported OpenGL version
2015-12-18 21:04:16 +01:00
Piotr Dziwinski
66ce745be0
Introduce forward declarations as suggested by colobot-lint
2015-09-27 16:28:14 +02:00
krzys-h
a0034f8000
Finalized SDL2 migration
2015-09-25 21:26:49 +02:00
krzys-h
dfa06dafcf
Refactored window resize
2015-09-25 11:11:35 +02:00
krzys-h
53e4470dbf
Started SDL2 migration
2015-09-24 21:09:46 +02:00
Piotr Dziwinski
b93f610930
Fix license header in all files
2015-08-22 16:40:02 +02:00
Piotr Dziwinski
0258b63d39
Fix memory leak in creating textures
2015-08-13 23:42:27 +02:00
Piotr Dziwinski
93a06c0c23
Remove manual memory management from graphics classes
2015-08-12 21:07:16 +02:00
Piotr Dziwinski
f29a826ad2
Fix Clang warnings about use of abs()
2015-08-06 14:31:40 +02:00
Piotr Dziwinski
111d279de5
Add proper initializations in OpenGL classes
2015-08-06 08:22:11 +02:00
Piotr Dziwinski
c38ecd67ea
Fix crash in glDeleteTexture
2015-08-05 23:06:54 +02:00
Piotr Dziwinski
11b0398c03
Include refactoring
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* reordered includes according to correct style
* removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski
7d8b56d9ab
More style fixes
2015-08-02 12:06:14 +02:00
Piotr Dziwinski
3b585d9f51
Some style and whitespace fixes
2015-08-02 11:36:36 +02:00
krzys-h
72b9738eb9
Fixed possible problems when trying to use shadow maps in unsupported configuraions ( #522 )
2015-07-20 22:34:39 +02:00
krzys-h
e2ebcb769e
Added MSAA to settings screen
2015-07-20 16:29:09 +02:00
krzys-h
90756f8b34
Added FilterMode, MipmapLevel and Anisotropy to settings screen
2015-07-20 13:56:45 +02:00