Fix linter issues
parent
2d32e3a798
commit
5112bf86df
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@ -666,7 +666,8 @@ void CGL21Device::SetTransform(TransformType type, const Math::Matrix &matrix)
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glUniformMatrix4fv(m_uniforms[m_mode].viewMatrix, 1, GL_FALSE, m_viewMat.Array());
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if (m_uniforms[m_mode].cameraPosition >= 0) {
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if (m_uniforms[m_mode].cameraPosition >= 0)
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{
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cameraPosition.LoadZero();
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cameraPosition = MatrixVectorMultiply(m_viewMat.Inverse(), cameraPosition);
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glUniform3fv(m_uniforms[m_mode].cameraPosition, 1, cameraPosition.Array());
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@ -671,7 +671,8 @@ void CGL33Device::SetTransform(TransformType type, const Math::Matrix &matrix)
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glUniformMatrix4fv(m_uni->viewMatrix, 1, GL_FALSE, m_viewMat.Array());
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if (m_uni->cameraPosition >= 0) {
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if (m_uni->cameraPosition >= 0)
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{
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cameraPosition.LoadZero();
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cameraPosition = MatrixVectorMultiply(m_viewMat.Inverse(), cameraPosition);
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glUniform3fv(m_uni->cameraPosition, 1, cameraPosition.Array());
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