Fix linter issues

fix-quicksave-sim-speed-crash
MrSimbax 2020-07-21 21:11:08 +02:00
parent 2d32e3a798
commit 5112bf86df
2 changed files with 4 additions and 2 deletions

View File

@ -666,7 +666,8 @@ void CGL21Device::SetTransform(TransformType type, const Math::Matrix &matrix)
glUniformMatrix4fv(m_uniforms[m_mode].viewMatrix, 1, GL_FALSE, m_viewMat.Array());
if (m_uniforms[m_mode].cameraPosition >= 0) {
if (m_uniforms[m_mode].cameraPosition >= 0)
{
cameraPosition.LoadZero();
cameraPosition = MatrixVectorMultiply(m_viewMat.Inverse(), cameraPosition);
glUniform3fv(m_uniforms[m_mode].cameraPosition, 1, cameraPosition.Array());

View File

@ -671,7 +671,8 @@ void CGL33Device::SetTransform(TransformType type, const Math::Matrix &matrix)
glUniformMatrix4fv(m_uni->viewMatrix, 1, GL_FALSE, m_viewMat.Array());
if (m_uni->cameraPosition >= 0) {
if (m_uni->cameraPosition >= 0)
{
cameraPosition.LoadZero();
cameraPosition = MatrixVectorMultiply(m_viewMat.Inverse(), cameraPosition);
glUniform3fv(m_uni->cameraPosition, 1, cameraPosition.Array());