Remove code for drawing dynamic vertex formats
It's unused, and it's a bad idea - it's important for authoring tools and for performance that vertex formats are well-defined instead of dynamically created.1008-fix
parent
94b30c00a0
commit
f8ebc6ec21
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@ -416,14 +416,6 @@ public:
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//! Sets only the texture wrap modes (for faster than thru stage params)
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virtual void SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT) = 0;
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//! Renders primitive composed of generic vertices
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virtual void DrawPrimitive(PrimitiveType type, const void *vertices,
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int size, const VertexFormat &format, int vertexCount) = 0;
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//! Renders multiple primitives composed of generic vertices
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virtual void DrawPrimitives(PrimitiveType type, const void *vertices,
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int size, const VertexFormat &format, int first[], int count[], int drawCount) = 0;
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//! Renders primitive composed of vertices with single texture
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virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
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Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) = 0;
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@ -168,16 +168,6 @@ void CNullDevice::DrawPrimitive(PrimitiveType type, const VertexCol *vertices, i
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{
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}
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void CNullDevice::DrawPrimitive(PrimitiveType type, const void *vertices,
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int size, const VertexFormat &format, int vertexCount)
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{
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}
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void CNullDevice::DrawPrimitives(PrimitiveType type, const void *vertices,
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int size, const VertexFormat &format, int first[], int count[], int drawCount)
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{
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}
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void CNullDevice::DrawPrimitives(PrimitiveType type, const Vertex *vertices,
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int first[], int count[], int drawCount, Color color)
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{
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@ -81,11 +81,6 @@ public:
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void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT) override;
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void DrawPrimitive(PrimitiveType type, const void *vertices,
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int size, const VertexFormat &format, int vertexCount) override;
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void DrawPrimitives(PrimitiveType type, const void *vertices,
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int size, const VertexFormat &format, int first[], int count[], int drawCount) override;
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void DrawPrimitive(PrimitiveType type, const Vertex* vertices, int vertexCount, Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) override;
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void DrawPrimitive(PrimitiveType type, const VertexTex2* vertices, int vertexCount, Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) override;
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void DrawPrimitive(PrimitiveType type, const VertexCol *vertices, int vertexCount) override;
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@ -39,59 +39,6 @@
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namespace Gfx
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{
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/**
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* \struct VertexAttribute
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* \brief Vertex attribute
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*
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* This structure contains parameters for a vertex attribute.
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*/
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struct VertexAttribute
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{
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//! true enables vertex attribute
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bool enabled = false;
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//! true means normalized value (integer types only)
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bool normalized = false;
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//! Number of elements in the vertex attribute.
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//! Valid values are 1, 2, 3, and 4. Depends on specific attribute.
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unsigned char size = 0;
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//! Type of values in vertex attribute
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Type type = Type::UBYTE;
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//! Offset to the vertex attribute
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int offset = 0;
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//! Stride of vertex attribute
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int stride = 0;
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//! Default values used when attribute is disabled
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float values[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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};
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/**
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* \struct VertexFormat
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* \brief Vertex format
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*
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* This structure defines vertex formats for generic vertex arrays.
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*
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* It contains:
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* - vertex coordinate specification
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* - color specification
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* - normal specification
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* - texture coordinate 1 specification
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* - texture coordinate 2 specification
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*/
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struct VertexFormat
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{
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//! Vertex coordinate
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VertexAttribute vertex{};
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//! Color
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VertexAttribute color{};
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//! Normal
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VertexAttribute normal{};
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//! Texture coordinate 1
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VertexAttribute tex1{};
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//! Texture coordinate 2
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VertexAttribute tex2{};
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};
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enum VertexType
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{
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VERTEX_TYPE_NORMAL,
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@ -1371,168 +1371,6 @@ void CGL14Device::DrawPrimitive(PrimitiveType type, const VertexCol *vertices, i
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glDisableClientState(GL_COLOR_ARRAY);
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}
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void CGL14Device::DrawPrimitive(PrimitiveType type, const void *vertices,
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int size, const VertexFormat &format, int vertexCount)
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{
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const char *ptr = reinterpret_cast<const char*>(vertices);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(format.vertex.size,
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TransformType(format.vertex.type),
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format.vertex.stride,
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ptr + format.vertex.offset);
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if (format.color.enabled)
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{
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glEnableClientState(GL_COLOR_ARRAY);
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glColorPointer(format.color.size,
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TransformType(format.color.type),
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format.color.stride,
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ptr + format.color.offset);
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}
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else
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glColor4fv(format.color.values);
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if (format.normal.enabled)
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{
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glEnableClientState(GL_NORMAL_ARRAY);
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glNormalPointer(TransformType(format.normal.type),
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format.normal.stride,
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ptr + format.normal.offset);
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}
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else
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glNormal3fv(format.normal.values);
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glClientActiveTexture(GL_TEXTURE0 + m_remap[0]);
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if (format.tex1.enabled)
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{
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(format.tex1.size,
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TransformType(format.tex1.type),
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format.tex1.stride,
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ptr + format.tex1.offset);
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}
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else
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glTexCoord2fv(format.tex1.values);
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glClientActiveTexture(GL_TEXTURE0 + m_remap[1]);
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if (format.tex2.enabled)
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{
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(format.tex2.size,
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TransformType(format.tex2.type),
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format.tex2.stride,
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ptr + format.tex2.offset);
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}
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else
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glTexCoord2fv(format.tex2.values);
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glDrawArrays(TranslateGfxPrimitive(type), 0, vertexCount);
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glDisableClientState(GL_VERTEX_ARRAY);
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if (format.color.enabled) glDisableClientState(GL_COLOR_ARRAY);
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if (format.normal.enabled) glDisableClientState(GL_NORMAL_ARRAY);
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if (format.tex1.enabled)
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{
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glClientActiveTexture(GL_TEXTURE0 + m_remap[0]);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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if (format.tex2.enabled)
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{
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glClientActiveTexture(GL_TEXTURE0 + m_remap[1]);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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}
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void CGL14Device::DrawPrimitives(PrimitiveType type, const void *vertices,
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int size, const VertexFormat &format, int first[], int count[], int drawCount)
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{
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const char *ptr = reinterpret_cast<const char*>(vertices);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(format.vertex.size,
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TransformType(format.vertex.type),
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format.vertex.stride,
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ptr + format.vertex.offset);
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if (format.color.enabled)
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{
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glEnableClientState(GL_COLOR_ARRAY);
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glColorPointer(format.color.size,
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TransformType(format.color.type),
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format.color.stride,
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ptr + format.color.offset);
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}
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else
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glColor4fv(format.color.values);
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if (format.normal.enabled)
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{
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glEnableClientState(GL_NORMAL_ARRAY);
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glNormalPointer(TransformType(format.normal.type),
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format.normal.stride,
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ptr + format.normal.offset);
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}
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else
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glNormal3fv(format.normal.values);
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glClientActiveTexture(GL_TEXTURE0 + m_remap[0]);
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if (format.tex1.enabled)
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{
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(format.tex1.size,
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TransformType(format.tex1.type),
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format.tex1.stride,
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ptr + format.tex1.offset);
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}
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else
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glTexCoord2fv(format.tex1.values);
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glClientActiveTexture(GL_TEXTURE0 + m_remap[1]);
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if (format.tex2.enabled)
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{
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(format.tex2.size,
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TransformType(format.tex2.type),
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format.tex2.stride,
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ptr + format.tex2.offset);
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}
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else
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glTexCoord2fv(format.tex2.values);
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GLenum t = TranslateGfxPrimitive(type);
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if (m_multiDrawArrays)
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{
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glMultiDrawArrays(t, first, count, drawCount);
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}
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else
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{
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for (int i = 0; i < drawCount; i++)
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glDrawArrays(t, first[i], count[i]);
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}
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glDisableClientState(GL_VERTEX_ARRAY);
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if (format.color.enabled) glDisableClientState(GL_COLOR_ARRAY);
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if (format.normal.enabled) glDisableClientState(GL_NORMAL_ARRAY);
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if (format.tex1.enabled)
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{
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glClientActiveTexture(GL_TEXTURE0 + m_remap[0]);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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if (format.tex2.enabled)
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{
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glClientActiveTexture(GL_TEXTURE0 + m_remap[1]);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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}
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void CGL14Device::DrawPrimitives(PrimitiveType type, const Vertex *vertices,
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int first[], int count[], int drawCount, Color color)
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{
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@ -119,11 +119,6 @@ public:
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void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT) override;
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virtual void DrawPrimitive(PrimitiveType type, const void *vertices,
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int size, const VertexFormat &format, int vertexCount) override;
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virtual void DrawPrimitives(PrimitiveType type, const void *vertices,
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int size, const VertexFormat &format, int first[], int count[], int drawCount) override;
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virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
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Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) override;
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virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
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@ -1199,166 +1199,6 @@ void CGL21Device::DrawPrimitive(PrimitiveType type, const VertexCol *vertices, i
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glDisableClientState(GL_COLOR_ARRAY);
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}
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void CGL21Device::DrawPrimitive(PrimitiveType type, const void *vertices,
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int size, const VertexFormat &format, int vertexCount)
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{
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if (m_updateLights) UpdateLights();
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BindVBO(0);
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const char *ptr = reinterpret_cast<const char*>(vertices);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(format.vertex.size,
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TransformType(format.vertex.type),
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format.vertex.stride,
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ptr + format.vertex.offset);
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if (format.color.enabled)
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{
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glEnableClientState(GL_COLOR_ARRAY);
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glColorPointer(format.color.size,
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TransformType(format.color.type),
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format.color.stride,
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ptr + format.color.offset);
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}
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else
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glColor4fv(format.color.values);
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if (format.normal.enabled)
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{
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glEnableClientState(GL_NORMAL_ARRAY);
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glNormalPointer(TransformType(format.normal.type),
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format.normal.stride,
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ptr + format.normal.offset);
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}
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else
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glNormal3fv(format.normal.values);
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glClientActiveTexture(GL_TEXTURE0);
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if (format.tex1.enabled)
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{
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(format.tex1.size,
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TransformType(format.tex1.type),
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format.tex1.stride,
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ptr + format.tex1.offset);
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}
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else
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glTexCoord2fv(format.tex1.values);
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glClientActiveTexture(GL_TEXTURE1);
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if (format.tex2.enabled)
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{
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(format.tex2.size,
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TransformType(format.tex2.type),
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format.tex2.stride,
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ptr + format.tex2.offset);
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}
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else
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glTexCoord2fv(format.tex2.values);
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glDrawArrays(TranslateGfxPrimitive(type), 0, vertexCount);
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glDisableClientState(GL_VERTEX_ARRAY);
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if (format.color.enabled) glDisableClientState(GL_COLOR_ARRAY);
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if (format.normal.enabled) glDisableClientState(GL_NORMAL_ARRAY);
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if (format.tex1.enabled)
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{
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glClientActiveTexture(GL_TEXTURE0);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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if (format.tex2.enabled)
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{
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glClientActiveTexture(GL_TEXTURE1);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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}
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void CGL21Device::DrawPrimitives(PrimitiveType type, const void *vertices,
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int size, const VertexFormat &format, int first[], int count[], int drawCount)
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{
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if (m_updateLights) UpdateLights();
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BindVBO(0);
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const char *ptr = reinterpret_cast<const char*>(vertices);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(format.vertex.size,
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TransformType(format.vertex.type),
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format.vertex.stride,
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ptr + format.vertex.offset);
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if (format.color.enabled)
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{
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glEnableClientState(GL_COLOR_ARRAY);
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glColorPointer(format.color.size,
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TransformType(format.color.type),
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format.color.stride,
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ptr + format.color.offset);
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}
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else
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glColor4fv(format.color.values);
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if (format.normal.enabled)
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{
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glEnableClientState(GL_NORMAL_ARRAY);
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glNormalPointer(TransformType(format.normal.type),
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format.normal.stride,
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ptr + format.normal.offset);
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}
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else
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glNormal3fv(format.normal.values);
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glClientActiveTexture(GL_TEXTURE0);
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if (format.tex1.enabled)
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{
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(format.tex1.size,
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TransformType(format.tex1.type),
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format.tex1.stride,
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ptr + format.tex1.offset);
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}
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else
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glTexCoord2fv(format.tex1.values);
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glClientActiveTexture(GL_TEXTURE1);
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if (format.tex2.enabled)
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{
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(format.tex2.size,
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TransformType(format.tex2.type),
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format.tex2.stride,
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ptr + format.tex2.offset);
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}
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else
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glTexCoord2fv(format.tex2.values);
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glMultiDrawArrays(TranslateGfxPrimitive(type), first, count, drawCount);
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glDisableClientState(GL_VERTEX_ARRAY);
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if (format.color.enabled) glDisableClientState(GL_COLOR_ARRAY);
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if (format.normal.enabled) glDisableClientState(GL_NORMAL_ARRAY);
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if (format.tex1.enabled)
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{
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glClientActiveTexture(GL_TEXTURE0);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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if (format.tex2.enabled)
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{
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glClientActiveTexture(GL_TEXTURE1);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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}
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void CGL21Device::DrawPrimitives(PrimitiveType type, const Vertex *vertices,
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int first[], int count[], int drawCount, Color color)
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{
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|
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@ -100,11 +100,6 @@ public:
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void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT) override;
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virtual void DrawPrimitive(PrimitiveType type, const void *vertices,
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int size, const VertexFormat &format, int vertexCount) override;
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virtual void DrawPrimitives(PrimitiveType type, const void *vertices,
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int size, const VertexFormat &format, int first[], int count[], int drawCount) override;
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virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
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Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) override;
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virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
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|
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@ -1158,50 +1158,6 @@ void CGL33Device::DrawPrimitive(PrimitiveType type, const VertexCol *vertices, i
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glDrawArrays(TranslateGfxPrimitive(type), 0, vertexCount);
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}
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void CGL33Device::DrawPrimitive(PrimitiveType type, const void *vertices,
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int size, const VertexFormat &format, int vertexCount)
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{
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if (m_updateLights) UpdateLights();
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DynamicBuffer& buffer = m_dynamicBuffer;
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BindVAO(buffer.vao);
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BindVBO(buffer.vbo);
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unsigned int offset = UploadVertexData(buffer, vertices, size);
|
||||
|
||||
// Update vertex attribute bindings
|
||||
UpdateVertexAttribute(0, format.vertex, offset);
|
||||
UpdateVertexAttribute(1, format.normal, offset);
|
||||
UpdateVertexAttribute(2, format.color, offset);
|
||||
UpdateVertexAttribute(3, format.tex1, offset);
|
||||
UpdateVertexAttribute(4, format.tex2, offset);
|
||||
|
||||
glDrawArrays(TranslateGfxPrimitive(type), 0, vertexCount);
|
||||
}
|
||||
|
||||
void CGL33Device::DrawPrimitives(PrimitiveType type, const void *vertices,
|
||||
int size, const VertexFormat &format, int first[], int count[], int drawCount)
|
||||
{
|
||||
if (m_updateLights) UpdateLights();
|
||||
|
||||
DynamicBuffer& buffer = m_dynamicBuffer;
|
||||
|
||||
BindVAO(buffer.vao);
|
||||
BindVBO(buffer.vbo);
|
||||
|
||||
unsigned int offset = UploadVertexData(buffer, vertices, size);
|
||||
|
||||
// Update vertex attribute bindings
|
||||
UpdateVertexAttribute(0, format.vertex, offset);
|
||||
UpdateVertexAttribute(1, format.normal, offset);
|
||||
UpdateVertexAttribute(2, format.color, offset);
|
||||
UpdateVertexAttribute(3, format.tex1, offset);
|
||||
UpdateVertexAttribute(4, format.tex2, offset);
|
||||
|
||||
glMultiDrawArrays(TranslateGfxPrimitive(type), first, count, drawCount);
|
||||
}
|
||||
|
||||
void CGL33Device::DrawPrimitives(PrimitiveType type, const Vertex *vertices,
|
||||
int first[], int count[], int drawCount, Color color)
|
||||
{
|
||||
|
@ -1924,25 +1880,6 @@ unsigned int CGL33Device::UploadVertexData(DynamicBuffer& buffer, const void* da
|
|||
return currentOffset;
|
||||
}
|
||||
|
||||
void CGL33Device::UpdateVertexAttribute(int index, const VertexAttribute &attribute, int offset)
|
||||
{
|
||||
if (attribute.enabled)
|
||||
{
|
||||
glEnableVertexAttribArray(index);
|
||||
glVertexAttribPointer(index,
|
||||
attribute.size,
|
||||
TranslateType(attribute.type),
|
||||
attribute.normalized ? GL_TRUE : GL_FALSE,
|
||||
attribute.stride,
|
||||
reinterpret_cast<void*>(offset + attribute.offset));
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisableVertexAttribArray(index);
|
||||
glVertexAttrib4fv(index, attribute.values);
|
||||
}
|
||||
}
|
||||
|
||||
bool CGL33Device::IsAnisotropySupported()
|
||||
{
|
||||
return m_capabilities.anisotropySupported;
|
||||
|
|
|
@ -115,11 +115,6 @@ public:
|
|||
|
||||
void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT) override;
|
||||
|
||||
virtual void DrawPrimitive(PrimitiveType type, const void *vertices,
|
||||
int size, const VertexFormat &format, int vertexCount) override;
|
||||
virtual void DrawPrimitives(PrimitiveType type, const void *vertices,
|
||||
int size, const VertexFormat &format, int first[], int count[], int drawCount) override;
|
||||
|
||||
virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
|
||||
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) override;
|
||||
virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
|
||||
|
@ -231,8 +226,6 @@ private:
|
|||
//! Uploads data to dynamic buffer and returns offset to it
|
||||
unsigned int UploadVertexData(DynamicBuffer& buffer, const void* data, unsigned int size);
|
||||
|
||||
inline void UpdateVertexAttribute(int index, const VertexAttribute &attribute, int offset);
|
||||
|
||||
template <typename Vertex>
|
||||
unsigned int CreateStaticBufferImpl(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
|
||||
template <typename Vertex>
|
||||
|
|
Loading…
Reference in New Issue