Fixed mipmaps being outdates after texture update.
parent
33b7c893cb
commit
4c14050b27
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@ -886,6 +886,8 @@ void CGL33Device::UpdateTexture(const Texture& texture, Math::IntPoint offset, I
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glTexSubImage2D(GL_TEXTURE_2D, 0, offset.x, offset.y, texData.actualSurface->w, texData.actualSurface->h,
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texData.sourceFormat, GL_UNSIGNED_BYTE, texData.actualSurface->pixels);
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glGenerateMipmap(GL_TEXTURE_2D);
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SDL_FreeSurface(texData.convertedSurface);
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}
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