Piotr Dziwinski
9a7c1961a4
GetPostion(), GetRotation() and GetScale() in CObject interface
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Also replace old calls like GetPosition(0) to GetPosition()
2015-07-12 11:05:50 +02:00
Piotr Dziwinski
fcbbbcb83c
Fix some more CObject interface issues
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* fix mission 1.3
* fix saving/loading missions
* fix compile warnings
2015-07-12 00:03:57 +02:00
Piotr Dziwinski
e8582d214c
CStaticObject subclass using new model framework
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* added reading/writing working version of new model format V3
* added CStaticObject with minial interface intended for
non-interactive static objects like trees
* converted first model, tree0, to new format
2015-07-11 19:52:38 +02:00
Piotr Dziwinski
f4b2f3468d
CPoweredObject interface
2015-07-11 13:38:27 +02:00
Piotr Dziwinski
4c10730f87
CCarrierObject interface
2015-07-10 23:16:55 +02:00
Piotr Dziwinski
8d5ddd848d
CJostleableObject interface
2015-07-10 23:04:30 +02:00
Piotr Dziwinski
5d30de0d09
CProgrammableObject interface
2015-07-10 20:46:33 +02:00
Tomasz Kapuściński
17ae31e639
Added 'speed ###' cheat for changing simulation speed to arbitrary value
2015-07-10 20:45:50 +02:00
krzys-h
24db675d3f
Added x6 speed option
2015-07-10 20:17:00 +02:00
Piotr Dziwinski
0dfbb00491
Remove unused variable
2015-07-10 19:55:18 +02:00
Piotr Dziwinski
93479af188
CTransportableObject interface
2015-07-10 19:51:49 +02:00
krzys-h
52f809b8bb
Removed cmdline limit
2015-07-10 13:40:29 +02:00
krzys-h
26619e3f88
Removed old level parser functions (cmdtoken.cpp)
2015-07-10 11:51:59 +02:00
krzys-h
e6c6b77be2
Removed old Teen objects
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The models for them were removed a looong time ago, but the code was left for no reason
2015-07-10 11:37:32 +02:00
krzys-h
c63efeca46
Fixed EndMissionTake conditions (again)
2015-07-10 10:45:30 +02:00
krzys-h
3d5bc5c563
Fixed unused variable warnings
2015-07-10 10:11:40 +02:00
Piotr Dziwinski
b0ac2f8326
Refactor CObject interface related to crash spheres
2015-07-10 09:38:53 +02:00
krzys-h
bd4a661a06
Made autosave timer independent from simulation speed, closes #485
2015-07-09 23:23:38 +02:00
krzys-h
b7c3a8a30b
Don't hardcode script4Runnable=in exercises, closes #493
2015-07-09 23:09:08 +02:00
krzys-h
978fc8f1fb
Remove program limit in scene files, closes #494
2015-07-09 23:01:18 +02:00
Piotr Dziwinski
93e950584a
Refactor model-related code
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* refactored model loading code based on code from dev-models
* support new model format V2 (without LOD levels)
* removed LOD levels support in CEngine and from model files
* preparations for new model format V3:
- support for multiple meshes in one model file
- support for saving crash spheres and shadow spots
- removed all direct dependencies on CEngine enum values
- quantized model rendering states to new flags and enums
2015-07-09 21:37:04 +02:00
krzys-h
1361473358
Renamed Mission -> Level, MissionController -> LevelController
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As suggested by @CoLoRaptor
2015-07-08 20:20:46 +02:00
krzys-h
a6ccd7f270
Added TeamName
2015-07-07 21:25:44 +02:00
krzys-h
f94519b240
Don't finish mission if there are no win conditions
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This replaces the old EndMissionNever hack
2015-07-07 18:04:17 +02:00
krzys-h
a3726799c4
Added support for teams in EndMissionTake
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Also fixed a bug in previous commit that caused lost= conditions to be skipped if previous min= max= condition was not met
2015-07-07 17:48:49 +02:00
krzys-h
a32efc09a2
Refactored EndMissionTake and AudioChange
2015-07-07 16:17:19 +02:00
Piotr Dziwinski
f1684f85be
Introduce new CObject base class and mixin class framework
2015-07-02 23:50:50 +02:00
Piotr Dziwinski
f6bc8f94bf
Rename fret/truck to cargo/transporter
2015-06-29 23:11:02 +02:00
Piotr Dziwinski
b00d62b9bb
Further cleaning of CObject interface
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* remove unused functions/members
* delegate some functions to other objects
* change some names to be more meaningful
2015-06-29 22:46:13 +02:00
Piotr Dziwinski
f871ba4729
Create CExchangePost subclass
2015-06-27 23:22:55 +02:00
Tomasz Kapuściński
1ccb807091
Fix for issues #486 and #487
2015-06-27 18:06:49 +02:00
krzys-h
78e09c757d
Basic support for teams and code battle missions
2015-06-26 22:07:55 +02:00
Tomasz Kapuściński
ba3c049077
Corrected problem with loading level background images
2015-06-26 14:32:44 +02:00
Piotr Dziwinski
67be6fca2a
CObject interface cleanup
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* remove unused functions and members
* make protected functions used only locally or in factory
* rename some functions to be more meaningful
* refactor some enums to enum classes
2015-06-25 20:43:50 +02:00
Piotr Dziwinski
8806d1708d
Proper CAuto, CBrain, CMotion, CPhysics, CPyro lifetime management
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* change manual memory manament to std::unique_ptr
* create CPyroManager
* finally get rid of CInstanceManager
2015-06-22 21:58:58 +02:00
Piotr Dziwinski
02ffdcfe23
Refactor level parser code
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* replace manual memory management with std::unique_ptr
* remove unnecessary dynamic allocations
* make coding style consistent
2015-06-21 20:59:23 +02:00
Piotr Dziwinski
304542afe2
Some syntax sugar for iterating through all objects
2015-06-21 16:22:09 +02:00
Piotr Dziwinski
0c9a9bce98
Proper CObject lifetime management
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CObjectManager is now the only class responsible for storing CObjects
2015-06-21 15:13:55 +02:00
Piotr Dziwinski
fed67e6640
Rename objman.h/cpp -> object_manger.h/cpp
2015-06-20 20:02:40 +02:00
Piotr Dziwinski
f9b09d08f0
Create CObjectFactory
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* move functions creating objects to new class CObjectFactory
* replace calls to CObject::Create*() with CObjectManager::Create()
* move creation/deletion of some objects to better places
* make CModelManager non-singleton
* clean up some code in changed functions
2015-06-20 19:37:25 +02:00
krzys-h
df4cb110b5
Made example programs not directly runnable ( #450 )
2015-04-17 22:39:57 +02:00
krzys-h
6d88dd5957
Allow autosave only in missions, free game and userlevels ( fixes #457 )
2015-04-17 21:11:07 +02:00
krzys-h
9bc7c47d77
Fixed saving readonly attribute ( #454 )
2015-04-07 13:27:11 +02:00
krzys-h
a4bf622053
Fixed starting programs from saved games ( #455 )
2015-04-07 13:18:34 +02:00
krzys-h
73a12ea7db
Changed default autosave interval from 15 to 5 minutes ( #451 )
2015-04-06 22:04:23 +02:00
krzys-h
2f5d4e3b2f
Fixed cheat console in main menu
2015-04-06 17:23:18 +02:00
krzys-h
1dd3a4d57e
Fixed loading challenge solutions and made them read-only
2015-04-06 17:00:22 +02:00
krzys-h
66ea5fd92b
Fixed NewScript
2015-04-06 16:41:05 +02:00
krzys-h
58016c6c69
Made programs from SatCom read-only; added program cloning
2015-04-06 16:07:49 +02:00
krzys-h
0ce72bdce0
ovf's OCD
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> ovf: krzys_h: i'm sorry, your last commit triggered a random ocd fit. http://vpaste.net/S6u62
> ovf: (you don't need to apply this, i already feel better now)
2015-03-29 20:30:29 +02:00
krzys-h
6844b2170f
Fixed occasional crash in CRobotMain::DeleteAllObjects
2015-03-29 15:50:47 +02:00
krzys-h
1b18b145cc
Changed default of countTransported to true
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This causes failure conditions to trigger in some exercises
#412
2015-03-29 15:38:50 +02:00
krzys-h
a3ae7802a2
New scripts interface, removed script limit
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This is a big change in game structure and requires more testing!
2015-03-29 14:21:02 +02:00
krzys-h
72196b252c
Made powermin and powermax work with cells that are not in bot's power slot
2015-03-28 12:21:56 +01:00
krzys-h
14068ce54b
Don't count transported items by default ( #412 )
2015-03-28 12:19:40 +01:00
krzys-h
fd17e104ed
Removed mission file versioning
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We've decided there is no need to keep combatibility with original Colobot.
Closes #206
2015-03-28 11:23:32 +01:00
krzys-h
498a5ca4cd
Reapplied temporary fix for #94
2015-03-22 17:40:08 +01:00
krzys-h
a0097a0e53
Copying info about selected object to clipboard ( #391 )
2015-03-22 16:32:21 +01:00
krzys-h
56d66b3417
Added bots/buildings switch shortcut ( #391 )
2015-03-22 16:02:05 +01:00
krzys-h
33fcdbbef5
Removed unused CRobotMain::BuildScenePath
2015-03-22 14:12:41 +01:00
krzys-h
d2d0886b76
Implemented %cat%
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and renamed BuildSceneName to BuildScenePath
2015-03-22 13:51:14 +01:00
krzys-h
986cf98aaf
CController - entry point into CRobotMain and CMainDialog
2014-12-22 10:36:36 +01:00
krzys-h
4fef3af9ef
Moved all CObject management from CInstanceManager to CObjectManager
2014-12-21 19:04:31 +01:00
krzys-h
07c651bd0a
Moved all CBot functions into a separate class
2014-12-20 18:45:46 +01:00
krzys-h
af9960d41e
Fixed saving files from CBot
2014-12-20 18:20:59 +01:00
krzys-h
ce27a80caa
Moved "file" CBot class (CRobotMain -> CScript)
2014-12-20 18:03:49 +01:00
krzys-h
fb07691790
New speed keybindings
2014-12-14 17:05:28 +01:00
krzys-h
be0f4c2ffe
Refactored keybindings UI and added some keybindings
2014-12-14 16:54:32 +01:00
krzys-h
eec6041104
Refactoring of input and input bindings, CInput class
2014-12-11 19:14:33 +01:00
Piotr Dziwinski
f30592bf56
Better fix for #94
2014-11-22 13:30:50 +01:00
krzys-h
fd28dfd9bb
Fixed Apperance textures
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Issue #94
I beleive there is a better fix, I just can't find it because I don't fully understand the graphics engine.
I'll leave this issue open for @piotrdz to take a look at when he comes back
2014-11-12 16:47:40 +01:00
krzys-h
a50da4f5de
Loading texturesfrom objects/ subdirectory
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Closes #381
2014-11-11 15:52:08 +01:00
krzys-h
fa4c70d1fe
Resetting fields in scene to defaults
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Fixes #218
2014-11-11 15:38:11 +01:00
krzys-h
fa2bd7901a
Translations for autosave
2014-11-11 14:56:19 +01:00
krzys-h
a1fe9c8d7f
Implemented autosave ( #292 )
2014-11-11 14:50:44 +01:00
krzys-h
b8103963c3
Sorting saved games list ( #380 )
2014-11-11 12:08:19 +01:00
krzys-h
afa0061364
Reset save filename if exception is thrown while loading
2014-11-10 22:50:00 +01:00
krzys-h
462f0ce9d7
Removed unused PHYSFS conversions
2014-11-10 22:19:52 +01:00
krzys-h
ef35a3a2ef
Custom path to SecondTexture, closes #370
2014-11-10 20:46:39 +01:00
krzys-h
643d1ec46a
Fixed scenetest mode
2014-11-10 20:23:18 +01:00
krzys-h
759b9871bb
Removed CMainDialog::GetPHYSFSSavegameDir()
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CMainDialog is also finished.
This is last commit for saving with PHYSFS, closes issue #334
2014-11-10 19:26:36 +01:00
krzys-h
aeaea87d0d
Saving/loading list of finished missions via PHYSFS
2014-11-10 19:23:51 +01:00
krzys-h
4994965201
Removed CRobotMain::GetPHYSFSSavegameDir()
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Everything in CRobotMain uses PHYSFS now
2014-11-10 19:02:07 +01:00
krzys-h
025419324b
Research saving (for free game) in PHYSFS
2014-11-10 18:49:00 +01:00
krzys-h
169e860240
Removed PHYSFS hacks from Load/SaveFileScript as they are no longer necessary
2014-11-10 18:36:16 +01:00
krzys-h
ebf92e98c9
Removed CBOT_STACK switch
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It was just making it harder to look for cause of #119
2014-11-10 18:22:48 +01:00
krzys-h
8c84f012c6
Level state loading via CLevelParser
2014-11-10 17:15:34 +01:00
krzys-h
3dade17f89
Level saving through CLevelParser
2014-11-10 14:27:42 +01:00
krzys-h
1477e72ab4
Saving code for CLevelParser
2014-11-10 12:05:57 +01:00
krzys-h
1ae66d39f3
Don't require user to launch the SpaceShip before ending the mission, if it has selectable=0
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Closes #376
2014-11-09 19:26:36 +01:00
krzys-h
bfdc577547
Removed m_checkEndTime
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It was disabled some time ago
2014-11-09 19:19:14 +01:00
krzys-h
894d4173f6
Activate console by "~", closes #366
2014-11-09 18:58:13 +01:00
krzys-h
11a8742079
#335 , #348 , #352
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I don't know what I'm doing anymore :/
I should set up dev envrioment on Windows so I don't have to commit every time I want somebody on Windows to test if my changes work
2014-11-01 14:02:39 +01:00
krzys-h
501cd7026b
Fixed m_exitAfterMission
2014-10-31 20:49:40 +01:00
krzys-h
71577b7b0a
Fixed #335 and #348
2014-10-31 20:40:19 +01:00
krzys-h
d0383ae09b
-runscene for userlevels
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You need to know which ID is assigned to te userlevel category (by order in "User" menu)
-runscene custom101 = first userlevel from first chapter
2014-10-31 15:32:24 +01:00
krzys-h
601ea0ec87
Increased mission end accuracy
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It whould now detect mission end immediately. We need somebody with an older computer than mine to make sure it doesn't cause FPS drop.
2014-10-30 22:26:14 +01:00
krzys-h
6d2fd18b41
Implemented mission timer
2014-10-29 17:53:46 +01:00
krzys-h
61e06149c6
Fixed position updating
2014-10-29 16:08:55 +01:00
krzys-h
d91569e165
Showing coordinates in stats menu (F12/showstat); removed "showpos" cheat
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Issue #277
Conflicts:
src/object/cheat.cpp
src/object/robotmain.cpp
src/object/robotmain.h
2014-10-29 16:08:55 +01:00