Introduce new CObject base class and mixin class framework

master
Piotr Dziwinski 2015-07-02 23:48:30 +02:00
parent 80d93c0fea
commit f1684f85be
15 changed files with 1136 additions and 698 deletions

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@ -160,9 +160,9 @@ set(BASE_SOURCES
object/motion/motiontoto.cpp
object/motion/motionvehicle.cpp
object/motion/motionworm.cpp
object/object.cpp
object/object_factory.cpp
object/object_manager.cpp
object/old_object.cpp
object/robotmain.cpp
object/task/task.cpp
object/task/taskadvance.cpp

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@ -30,6 +30,7 @@
#include "math/geometry.h"
#include "object/old_object.h"
#include "object/object_manager.h"
#include "object/robotmain.h"
#include "object/motion/motionhuman.h"

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@ -0,0 +1,41 @@
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "object/object_interface_type.h"
struct Event;
/**
* \class CInteractiveObject
* \brief Interface for interactive objects (objects able to process events from event loop)
*/
class CInteractiveObject
{
public:
explicit CInteractiveObject(ObjectInterfaceTypes& types)
{
types[static_cast<int>(ObjectInterfaceType::Interactive)] = true;
}
virtual ~CInteractiveObject()
{}
virtual bool EventProcess(const Event& event) = 0;
};

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@ -24,454 +24,69 @@
#pragma once
#include "object/object_interface_type.h"
#include "object/old_object_interface.h"
#include "graphics/engine/engine.h"
#include "graphics/engine/camera.h"
#include "object/object_type.h"
#include "sound/sound.h"
#include <string>
class CApplication;
class CPhysics;
class CBrain;
class CMotion;
class CAuto;
class CDisplayText;
class CRobotMain;
class CBotVar;
class CScript;
class CLevelParserLine;
struct Program;
// The father of all parts must always be the part number zero!
const int OBJECTMAXPART = 40;
const int MAXCRASHSPHERE = 40;
const int OBJECTMAXDESELLIST = 10;
const int OBJECTMAXCMDLINE = 20;
struct ObjectPart
/**
* \class CObject
* \brief Base class for all 3D in-game objects
*
* CObject serves as a base class for all in-game objects, including:
* - buildings,
* - robots,
* - astronaut,
* - plants,
* - aliens.
*
* As every object has its specific behavior, there are or will be
* separate subclasses for each of the specific objects. For the time being,
* old object interface is still present, but its functions will be moved to
* appropriate subclasses with time. The new CObject interface implemented
* here will feature only functions common to all objects.
*/
class CObject : public COldObjectInterface
{
bool bUsed;
int object; // number of the object in CEngine
int parentPart; // number of father part
int masterParti; // master canal of the particle
Math::Vector position;
Math::Vector angle;
Math::Vector zoom;
bool bTranslate;
bool bRotate;
bool bZoom;
Math::Matrix matTranslate;
Math::Matrix matRotate;
Math::Matrix matTransform;
Math::Matrix matWorld;
};
struct Character
{
float wheelFront; // position X of the front wheels
float wheelBack; // position X of the back wheels
float wheelLeft; // position Z of the left wheels
float wheelRight; // position Z of the right wheels
float height; // normal height on top of ground
Math::Vector posPower; // position of the battery
};
enum class ExplosionType
{
Bang = 1,
Burn = 2,
Water = 3,
};
enum ResetCap
{
RESET_NONE = 0,
RESET_MOVE = 1,
RESET_DELETE = 2,
};
class CObject
{
friend class CObjectFactory;
friend class CObjectManager;
protected:
CObject(int id);
void DeleteObject(bool bAll=false);
void SetPhysics(std::unique_ptr<CPhysics> physics);
void SetBrain(std::unique_ptr<CBrain> brain);
void SetMotion(std::unique_ptr<CMotion> motion);
void SetAuto(std::unique_ptr<CAuto> automat);
void SetShowLimitRadius(float radius);
void SetCapacity(float capacity);
float GetProxyDistance();
void SetOption(int option);
void SetJostlingSphere(Math::Vector pos, float radius);
//! Constructor only accessible to subclasses
CObject(int id, ObjectType type)
: m_id(id)
, m_type(type)
{
m_implementedInterfaces.fill(false);
}
public:
CObject(const CObject&) = delete;
CObject& operator=(const CObject&) = delete;
virtual ~CObject();
virtual ~CObject()
{}
void Simplify();
bool ExplodeObject(ExplosionType type, float force, float decay=1.0f);
//! Returns object type
inline ObjectType GetType() const
{
return m_type;
}
//! Returns object's unique id
inline int GetID() const
{
return m_id;
}
bool EventProcess(const Event &event);
void UpdateMapping();
//! Writes object properties to line in level file
virtual void Write(CLevelParserLine* line) = 0;
//! Reads object properties from line in level file
virtual void Read(CLevelParserLine* line) = 0;
void DeletePart(int part);
void SetObjectRank(int part, int objRank);
int GetObjectRank(int part);
void SetObjectParent(int part, int parent);
ObjectType GetType();
void SetType(ObjectType type);
const char* GetName();
int GetOption();
int GetID();
virtual void Write(CLevelParserLine* line);
virtual void Read(CLevelParserLine* line);
void SetDrawWorld(bool bDraw);
void SetDrawFront(bool bDraw);
bool ReadProgram(Program* program, const char* filename);
bool WriteProgram(Program* program, const char* filename);
int GetShadowLight();
int GetEffectLight();
void FlushCrashShere();
int CreateCrashSphere(Math::Vector pos, float radius, Sound sound, float hardness=0.45f);
int GetCrashSphereTotal();
bool GetCrashSphere(int rank, Math::Vector &pos, float &radius);
float GetCrashSphereHardness(int rank);
Sound GetCrashSphereSound(int rank);
void SetGlobalSphere(Math::Vector pos, float radius);
void GetGlobalSphere(Math::Vector &pos, float &radius);
void GetJostlingSphere(Math::Vector &pos, float &radius);
void SetShieldRadius(float radius);
float GetShieldRadius();
void SetFloorHeight(float height);
void FloorAdjust();
void SetLinVibration(Math::Vector dir);
Math::Vector GetLinVibration();
void SetCirVibration(Math::Vector dir);
Math::Vector GetCirVibration();
void SetTilt(Math::Vector dir);
Math::Vector GetTilt();
void SetPosition(int part, const Math::Vector &pos);
Math::Vector GetPosition(int part);
void SetAngle(int part, const Math::Vector &angle);
Math::Vector GetAngle(int part);
void SetAngleY(int part, float angle);
void SetAngleX(int part, float angle);
void SetAngleZ(int part, float angle);
float GetAngleY(int part);
float GetAngleX(int part);
float GetAngleZ(int part);
void SetZoom(int part, float zoom);
void SetZoom(int part, Math::Vector zoom);
Math::Vector GetZoom(int part);
void SetZoomX(int part, float zoom);
float GetZoomX(int part);
void SetZoomY(int part, float zoom);
float GetZoomY(int part);
void SetZoomZ(int part, float zoom);
float GetZoomZ(int part);
void SetTrainer(bool bEnable);
bool GetTrainer();
void SetToy(bool bEnable);
bool GetToy();
void SetManual(bool bManual);
bool GetManual();
void SetResetCap(ResetCap cap);
ResetCap GetResetCap();
void SetResetBusy(bool bBusy);
bool GetResetBusy();
void SetResetPosition(const Math::Vector &pos);
Math::Vector GetResetPosition();
void SetResetAngle(const Math::Vector &angle);
Math::Vector GetResetAngle();
void SetResetRun(Program* run);
Program* GetResetRun();
void SetMasterParticle(int part, int parti);
int GetMasterParticle(int part);
void SetPower(CObject* power);
CObject* GetPower();
void SetCargo(CObject* cargo);
CObject* GetCargo();
void SetTransporter(CObject* transporter);
CObject* GetTransporter();
void SetTransporterPart(int part);
bool SetCmdLine(int rank, float value);
float GetCmdLine(int rank);
Math::Matrix* GetRotateMatrix(int part);
Math::Matrix* GetWorldMatrix(int part);
void SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
Math::Vector &lookat, Math::Vector &upVec,
Gfx::CameraType type);
void GetCharacter(Character* character);
Character* GetCharacter();
float GetAbsTime();
void SetEnergy(float level);
float GetEnergy();
float GetCapacity();
void SetShield(float level);
float GetShield();
void SetRange(float delay);
float GetRange();
void SetTransparency(float value);
void SetFixed(bool bFixed);
bool GetFixed();
void SetClip(bool bClip);
bool GetClip();
void SetTeam(int team);
int GetTeam();
bool JostleObject(float force);
void StartDetectEffect(CObject *target, bool bFound);
void SetVirusMode(bool bEnable);
bool GetVirusMode();
float GetVirusTime();
void SetCameraType(Gfx::CameraType type);
Gfx::CameraType GetCameraType();
void SetCameraDist(float dist);
float GetCameraDist();
void SetCameraLock(bool bLock);
bool GetCameraLock();
void SetHighlight(bool mode);
void SetSelect(bool bMode, bool bDisplayError=true);
bool GetSelect(bool bReal=false);
void SetSelectable(bool bMode);
bool GetSelectable();
void SetActivity(bool bMode);
bool GetActivity();
void SetVisible(bool bVisible);
void SetEnable(bool bEnable);
bool GetEnable();
void SetCheckToken(bool bMode);
bool GetCheckToken();
void SetProxyActivate(bool bActivate);
bool GetProxyActivate();
void SetProxyDistance(float distance);
void SetMagnifyDamage(float factor);
float GetMagnifyDamage();
void SetParam(float value);
float GetParam();
void SetIgnoreBuildCheck(bool bIgnoreBuildCheck);
bool GetIgnoreBuildCheck();
void SetExploding(bool bExplo);
bool IsExploding();
void SetLock(bool bLock);
bool GetLock();
void SetSpaceshipCargo(bool bCargo);
bool IsSpaceshipCargo();
void SetBurn(bool bBurn);
bool GetBurn();
void SetDead(bool bDead);
bool GetDead();
bool GetRuin();
bool GetActive();
void SetGunGoalV(float gunGoal);
void SetGunGoalH(float gunGoal);
float GetGunGoalV();
float GetGunGoalH();
bool StartShowLimit();
void StopShowLimit();
bool IsProgram();
void CreateSelectParticle();
void SetRunScript(CScript* script);
CScript* GetRunScript();
CBotVar* GetBotVar();
CPhysics* GetPhysics();
CBrain* GetBrain();
CMotion* GetMotion();
CAuto* GetAuto();
void SetDefRank(int rank);
int GetDefRank();
bool GetTooltipName(std::string& name);
void AddDeselList(CObject* pObj);
CObject* SubDeselList();
void DeleteDeselList(CObject* pObj);
bool CreateShadowCircle(float radius, float intensity, Gfx::EngineShadowType type = Gfx::ENG_SHADOW_NORM);
bool CreateShadowLight(float height, Gfx::Color color);
bool CreateEffectLight(float height, Gfx::Color color);
void FlatParent();
// TODO: move to more appropriate place
//! Set value to be returned by receive() CBOT function
void SetInfoReturn(float value);
//! Return value to be returned by receive() CBOT function
float GetInfoReturn();
//! Check if object implements the given type of interface
inline bool Implements(ObjectInterfaceType type) const
{
return m_implementedInterfaces[static_cast<int>(type)];
}
protected:
bool EventFrame(const Event &event);
void VirusFrame(float rTime);
void PartiFrame(float rTime);
void InitPart(int part);
void UpdateTotalPart();
int SearchDescendant(int parent, int n);
void UpdateEnergyMapping();
bool UpdateTransformObject(int part, bool bForceUpdate);
bool UpdateTransformObject();
void UpdateSelectParticle();
protected:
Gfx::CEngine* m_engine;
Gfx::CLightManager* m_lightMan;
Gfx::CTerrain* m_terrain;
Gfx::CCamera* m_camera;
Gfx::CParticle* m_particle;
std::unique_ptr<CPhysics> m_physics;
std::unique_ptr<CBrain> m_brain;
std::unique_ptr<CMotion> m_motion;
std::unique_ptr<CAuto> m_auto;
CRobotMain* m_main;
CSoundInterface* m_sound;
CBotVar* m_botVar;
CScript* m_runScript;
ObjectType m_type; // OBJECT_*
const int m_id; // unique identifier
std::string m_name; // name of the object
Character m_character; // characteristic
int m_option; // option
int m_shadowLight; // number of light from the shadows
float m_shadowHeight; // height of light from the shadows
int m_effectLight; // number of light effects
float m_effectHeight; // height of light effects
Math::Vector m_linVibration; // linear vibration
Math::Vector m_cirVibration; // circular vibration
Math::Vector m_tilt; // tilt
CObject* m_power; // battery used by the vehicle
CObject* m_cargo; // object transported
CObject* m_transporter; // object with the latter
int m_transporterLink; // part
float m_energy; // energy contained (if battery)
float m_lastEnergy;
float m_capacity; // capacity (if battery)
float m_shield; // shield
float m_range; // flight range
float m_transparency; // transparency (0..1)
float m_aTime;
float m_shotTime; // time since last shot
bool m_bVirusMode; // virus activated/triggered
float m_virusTime; // lifetime of the virus
float m_lastVirusParticle;
bool m_bSelect; // object selected
bool m_bSelectable; // selectable object
bool m_bCheckToken; // object with audited tokens
bool m_bVisible; // object active but undetectable
bool m_bEnable; // dead object
bool m_bProxyActivate; // active object so close
bool m_bLock;
bool m_bExplo;
bool m_bCargo;
bool m_bBurn;
bool m_bDead;
bool m_bFlat;
bool m_bTrainer; // drive vehicle (without remote)
bool m_bToy; // toy key
bool m_bManual; // manual control (Scribbler)
bool m_bIgnoreBuildCheck;
bool m_bFixed;
bool m_bClip;
bool m_bShowLimit;
float m_showLimitRadius;
float m_gunGoalV;
float m_gunGoalH;
Gfx::CameraType m_cameraType;
float m_cameraDist;
bool m_bCameraLock;
int m_defRank;
float m_magnifyDamage;
float m_proxyDistance;
float m_param;
int m_team;
int m_crashSphereUsed; // number of spheres used
Math::Vector m_crashSpherePos[MAXCRASHSPHERE];
float m_crashSphereRadius[MAXCRASHSPHERE];
float m_crashSphereHardness[MAXCRASHSPHERE];
Sound m_crashSphereSound[MAXCRASHSPHERE];
Math::Vector m_globalSpherePos;
float m_globalSphereRadius;
Math::Vector m_jostlingSpherePos;
float m_jostlingSphereRadius;
float m_shieldRadius;
int m_totalPart;
ObjectPart m_objectPart[OBJECTMAXPART];
int m_totalDesectList;
CObject* m_objectDeselectList[OBJECTMAXDESELLIST];
int m_partiSel[4];
ResetCap m_resetCap;
bool m_bResetBusy;
Math::Vector m_resetPosition;
Math::Vector m_resetAngle;
Program* m_resetRun;
float m_infoReturn;
float m_cmdLine[OBJECTMAXCMDLINE];
const int m_id; //!< unique identifier
ObjectType m_type; //!< object type
std::string m_name; //!< object class name
ObjectInterfaceTypes m_implementedInterfaces; //! interfaces that the object implements
};

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@ -24,6 +24,7 @@
#include "graphics/engine/terrain.h"
#include "graphics/engine/lightning.h"
#include "object/old_object.h"
#include "object/brain.h"
#include "object/object_create_params.h"
#include "object/robotmain.h"
@ -66,6 +67,8 @@
#include "physics/physics.h"
using COldObjectUPtr = std::unique_ptr<COldObject>;
CObjectFactory::CObjectFactory(Gfx::CEngine* engine,
Gfx::CTerrain* terrain,
Gfx::CModelManager* modelManager,
@ -332,7 +335,7 @@ CObjectUPtr CObjectFactory::CreateBuilding(const ObjectCreateParams& params)
ObjectType type = params.type;
float power = params.power;
CObjectUPtr obj(new CObject(params.id));
COldObjectUPtr obj{new COldObject(params.id)};
obj->SetType(type);
@ -1106,7 +1109,7 @@ CObjectUPtr CObjectFactory::CreateBuilding(const ObjectCreateParams& params)
AddObjectAuto(obj.get());
m_engine->LoadAllTextures();
return obj;
return std::move(obj);
}
// Creates a small resource set on the ground.
@ -1118,7 +1121,7 @@ CObjectUPtr CObjectFactory::CreateResource(const ObjectCreateParams& params)
ObjectType type = params.type;
float power = params.power;
CObjectUPtr obj(new CObject(params.id));
COldObjectUPtr obj{new COldObject(params.id)};
obj->SetType(type);
@ -1173,7 +1176,7 @@ CObjectUPtr CObjectFactory::CreateResource(const ObjectCreateParams& params)
if ( type == OBJECT_SHOW ) // remains in the air?
{
return obj;
return std::move(obj);
}
float radius = 1.5f;
@ -1226,7 +1229,7 @@ CObjectUPtr CObjectFactory::CreateResource(const ObjectCreateParams& params)
pos.y += height;
obj->SetPosition(0, pos); // to display the shadows immediately
return obj;
return std::move(obj);
}
// Creates a flag placed on the ground.
@ -1237,7 +1240,7 @@ CObjectUPtr CObjectFactory::CreateFlag(const ObjectCreateParams& params)
float angle = params.angle;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
COldObjectUPtr obj{new COldObject(params.id)};
obj->SetType(type);
@ -1286,7 +1289,7 @@ CObjectUPtr CObjectFactory::CreateFlag(const ObjectCreateParams& params)
pos = obj->GetPosition(0);
obj->SetPosition(0, pos); // to display the shadows immediately
return obj;
return std::move(obj);
}
// Creates a barrier placed on the ground.
@ -1298,7 +1301,7 @@ CObjectUPtr CObjectFactory::CreateBarrier(const ObjectCreateParams& params)
float height = params.height;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
COldObjectUPtr obj{new COldObject(params.id)};
obj->SetType(type);
@ -1383,7 +1386,7 @@ CObjectUPtr CObjectFactory::CreateBarrier(const ObjectCreateParams& params)
pos.y += height;
obj->SetPosition(0, pos);
return obj;
return std::move(obj);
}
// Creates a plant placed on the ground.
@ -1395,7 +1398,7 @@ CObjectUPtr CObjectFactory::CreatePlant(const ObjectCreateParams& params)
float height = params.height;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
COldObjectUPtr obj{new COldObject(params.id)};
obj->SetType(type);
@ -1624,7 +1627,7 @@ CObjectUPtr CObjectFactory::CreatePlant(const ObjectCreateParams& params)
pos.y += height;
obj->SetPosition(0, pos);
return obj;
return std::move(obj);
}
// Creates a mushroom placed on the ground.
@ -1636,7 +1639,7 @@ CObjectUPtr CObjectFactory::CreateMushroom(const ObjectCreateParams& params)
float height = params.height;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
COldObjectUPtr obj{new COldObject(params.id)};
obj->SetType(type);
@ -1682,7 +1685,7 @@ CObjectUPtr CObjectFactory::CreateMushroom(const ObjectCreateParams& params)
pos.y += height;
obj->SetPosition(0, pos);
return obj;
return std::move(obj);
}
// Creates a toy placed on the ground.
@ -1696,7 +1699,7 @@ CObjectUPtr CObjectFactory::CreateTeen(const ObjectCreateParams& params)
ObjectType type = params.type;
int option = params.option;
CObjectUPtr obj(new CObject(params.id));
COldObjectUPtr obj{new COldObject(params.id)};
obj->SetType(type);
obj->SetOption(option);
@ -2516,7 +2519,7 @@ CObjectUPtr CObjectFactory::CreateTeen(const ObjectCreateParams& params)
pos.y += height;
obj->SetPosition(0, pos);
return obj;
return std::move(obj);
}
// Creates a crystal placed on the ground.
@ -2528,7 +2531,7 @@ CObjectUPtr CObjectFactory::CreateQuartz(const ObjectCreateParams& params)
float height = params.height;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
COldObjectUPtr obj{new COldObject(params.id)};
obj->SetType(type);
@ -2623,7 +2626,7 @@ CObjectUPtr CObjectFactory::CreateQuartz(const ObjectCreateParams& params)
m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
return obj;
return std::move(obj);
}
// Creates a root placed on the ground.
@ -2634,7 +2637,7 @@ CObjectUPtr CObjectFactory::CreateRoot(const ObjectCreateParams& params)
float height = params.height;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
COldObjectUPtr obj{new COldObject(params.id)};
obj->SetType(type);
@ -2790,7 +2793,7 @@ CObjectUPtr CObjectFactory::CreateRoot(const ObjectCreateParams& params)
pos.y += height;
obj->SetPosition(0, pos);
return obj;
return std::move(obj);
}
// Creates a small home.
@ -2801,7 +2804,7 @@ CObjectUPtr CObjectFactory::CreateHome(const ObjectCreateParams& params)
float height = params.height;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
COldObjectUPtr obj{new COldObject(params.id)};
obj->SetType(type);
@ -2830,7 +2833,7 @@ CObjectUPtr CObjectFactory::CreateHome(const ObjectCreateParams& params)
pos.y += height;
obj->SetPosition(0, pos);
return obj;
return std::move(obj);
}
// Creates ruin placed on the ground.
@ -2841,7 +2844,7 @@ CObjectUPtr CObjectFactory::CreateRuin(const ObjectCreateParams& params)
float height = params.height;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
COldObjectUPtr obj{new COldObject(params.id)};
obj->SetType(type);
@ -3245,7 +3248,7 @@ CObjectUPtr CObjectFactory::CreateRuin(const ObjectCreateParams& params)
obj->SetAngleX(0, angle);
}
return obj;
return std::move(obj);
}
// Creates a gadget apollo.
@ -3256,7 +3259,7 @@ CObjectUPtr CObjectFactory::CreateApollo(const ObjectCreateParams& params)
float angle = params.angle;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
COldObjectUPtr obj{new COldObject(params.id)};
obj->SetType(type);
@ -3424,7 +3427,7 @@ CObjectUPtr CObjectFactory::CreateApollo(const ObjectCreateParams& params)
pos = obj->GetPosition(0);
obj->SetPosition(0, pos); // to display the shadows immediately
return obj;
return std::move(obj);
}
// Creates a vehicle traveling any pose on the floor.
@ -3439,7 +3442,7 @@ CObjectUPtr CObjectFactory::CreateVehicle(const ObjectCreateParams& params)
bool toy = params.toy;
int option = params.option;
CObjectUPtr obj(new CObject(params.id));
COldObjectUPtr obj{new COldObject(params.id)};
obj->SetType(type);
obj->SetOption(option);
@ -3449,7 +3452,7 @@ CObjectUPtr CObjectFactory::CreateVehicle(const ObjectCreateParams& params)
std::unique_ptr<CMotion> motion{new CMotionToto(obj.get())};
motion->Create(pos, angle, type, 1.0f, m_modelManager);
obj->SetMotion(std::move(motion));
return obj;
return std::move(obj);
}
if ( type == OBJECT_HUMAN ||
@ -3526,7 +3529,7 @@ CObjectUPtr CObjectFactory::CreateVehicle(const ObjectCreateParams& params)
obj->SetMotion(std::move(motion));
obj->SetPhysics(std::move(physics));
return obj;
return std::move(obj);
}
// Creates an insect lands on any ground.
@ -3537,7 +3540,7 @@ CObjectUPtr CObjectFactory::CreateInsect(const ObjectCreateParams& params)
float angle = params.angle;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
COldObjectUPtr obj{new COldObject(params.id)};
obj->SetType(type);
@ -3580,12 +3583,12 @@ CObjectUPtr CObjectFactory::CreateInsect(const ObjectCreateParams& params)
obj->SetPhysics(std::move(physics));
obj->SetBrain(std::move(brain));
return obj;
return std::move(obj);
}
// Creates all sub-objects for managing the object.
void CObjectFactory::AddObjectAuto(CObject* obj)
void CObjectFactory::AddObjectAuto(COldObject* obj)
{
std::unique_ptr<CAuto> objAuto;

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@ -38,6 +38,7 @@ class CTerrain;
} // namespace Gfx
class CObject;
class COldObject;
class CRobotMain;
struct ObjectCreateParams;
@ -69,7 +70,7 @@ private:
CObjectUPtr CreateHome(const ObjectCreateParams& params);
CObjectUPtr CreateRuin(const ObjectCreateParams& params);
CObjectUPtr CreateApollo(const ObjectCreateParams& params);
void AddObjectAuto(CObject* obj);
void AddObjectAuto(COldObject* obj);
private:
Gfx::CEngine* m_engine;

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@ -0,0 +1,39 @@
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file object/object_interface_type.h
* \brief ObjectInterfaceType enum
*/
#pragma once
#include <array>
/**
* \enum ObjectInterfaceType
* \brief Type of interface that an object implements
*/
enum class ObjectInterfaceType
{
Interactive, //!< interactive objects can process events from event loop
Max //!< maximum value (for getting number of items in enum)
};
using ObjectInterfaceTypes = std::array<bool, static_cast<size_t>(ObjectInterfaceType::Max)>;

View File

@ -25,6 +25,7 @@
#include "object/object.h"
#include "object/object_create_params.h"
#include "object/object_factory.h"
#include "object/old_object.h"
#include "object/auto/auto.h"
#include "physics/physics.h"
@ -53,7 +54,10 @@ bool CObjectManager::DeleteObject(CObject* instance)
{
assert(instance != nullptr);
instance->DeleteObject();
// TODO: temporarily...
auto oldObj = dynamic_cast<COldObject*>(instance);
if (oldObj != nullptr)
oldObj->DeleteObject();
auto it = m_objects.find(instance->GetID());
if (it != m_objects.end())
@ -69,8 +73,13 @@ void CObjectManager::DeleteAllObjects()
{
for (auto& it : m_objects)
{
bool all = true;
it.second->DeleteObject(all);
// TODO: temporarily...
auto oldObj = dynamic_cast<COldObject*>(it.second.get());
if (oldObj != nullptr)
{
bool all = true;
oldObj->DeleteObject(all);
}
}
m_objects.clear();

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422
src/object/old_object.h Normal file
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@ -0,0 +1,422 @@
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file object/old_object.h
* \brief COldObject - legacy CObject code
*/
#pragma once
#include "object/interactive_object.h"
#include "object/object.h"
// The father of all parts must always be the part number zero!
const int OBJECTMAXPART = 40;
const int MAXCRASHSPHERE = 40;
const int OBJECTMAXDESELLIST = 10;
const int OBJECTMAXCMDLINE = 20;
struct ObjectPart
{
bool bUsed;
int object; // number of the object in CEngine
int parentPart; // number of father part
int masterParti; // master canal of the particle
Math::Vector position;
Math::Vector angle;
Math::Vector zoom;
bool bTranslate;
bool bRotate;
bool bZoom;
Math::Matrix matTranslate;
Math::Matrix matRotate;
Math::Matrix matTransform;
Math::Matrix matWorld;
};
class COldObject : public CObject, public CInteractiveObject
{
friend class CObjectFactory;
friend class CObjectManager;
protected:
COldObject(int id);
void DeleteObject(bool bAll=false);
void SetPhysics(std::unique_ptr<CPhysics> physics);
void SetBrain(std::unique_ptr<CBrain> brain);
void SetMotion(std::unique_ptr<CMotion> motion);
void SetAuto(std::unique_ptr<CAuto> automat);
void SetShowLimitRadius(float radius);
void SetCapacity(float capacity);
float GetProxyDistance();
void SetOption(int option);
void SetJostlingSphere(Math::Vector pos, float radius);
public:
~COldObject();
void Simplify() override;
bool ExplodeObject(ExplosionType type, float force, float decay=1.0f) override;
bool EventProcess(const Event& event) override;
void UpdateMapping() override;
void DeletePart(int part) override;
void SetObjectRank(int part, int objRank) override;
int GetObjectRank(int part) override;
void SetObjectParent(int part, int parent) override;
void SetType(ObjectType type) override;
const char* GetName() override;
int GetOption() override;
void Write(CLevelParserLine* line) override;
void Read(CLevelParserLine* line) override;
void SetDrawWorld(bool bDraw) override;
void SetDrawFront(bool bDraw) override;
bool ReadProgram(Program* program, const char* filename) override;
bool WriteProgram(Program* program, const char* filename) override;
int GetShadowLight() override;
int GetEffectLight() override;
void FlushCrashShere() override;
int CreateCrashSphere(Math::Vector pos, float radius, Sound sound, float hardness=0.45f) override;
int GetCrashSphereTotal() override;
bool GetCrashSphere(int rank, Math::Vector &pos, float &radius) override;
float GetCrashSphereHardness(int rank) override;
Sound GetCrashSphereSound(int rank) override;
void SetGlobalSphere(Math::Vector pos, float radius) override;
void GetGlobalSphere(Math::Vector &pos, float &radius) override;
void GetJostlingSphere(Math::Vector &pos, float &radius) override;
void SetShieldRadius(float radius) override;
float GetShieldRadius() override;
void SetFloorHeight(float height) override;
void FloorAdjust() override;
void SetLinVibration(Math::Vector dir) override;
Math::Vector GetLinVibration() override;
void SetCirVibration(Math::Vector dir) override;
Math::Vector GetCirVibration() override;
void SetTilt(Math::Vector dir) override;
Math::Vector GetTilt() override;
void SetPosition(int part, const Math::Vector &pos) override;
Math::Vector GetPosition(int part) override;
void SetAngle(int part, const Math::Vector &angle) override;
Math::Vector GetAngle(int part) override;
void SetAngleY(int part, float angle) override;
void SetAngleX(int part, float angle) override;
void SetAngleZ(int part, float angle) override;
float GetAngleY(int part) override;
float GetAngleX(int part) override;
float GetAngleZ(int part) override;
void SetZoom(int part, float zoom) override;
void SetZoom(int part, Math::Vector zoom) override;
Math::Vector GetZoom(int part) override;
void SetZoomX(int part, float zoom) override;
float GetZoomX(int part) override;
void SetZoomY(int part, float zoom) override;
float GetZoomY(int part) override;
void SetZoomZ(int part, float zoom) override;
float GetZoomZ(int part) override;
void SetTrainer(bool bEnable) override;
bool GetTrainer() override;
void SetToy(bool bEnable) override;
bool GetToy() override;
void SetManual(bool bManual) override;
bool GetManual() override;
void SetResetCap(ResetCap cap) override;
ResetCap GetResetCap() override;
void SetResetBusy(bool bBusy) override;
bool GetResetBusy() override;
void SetResetPosition(const Math::Vector &pos) override;
Math::Vector GetResetPosition() override;
void SetResetAngle(const Math::Vector &angle) override;
Math::Vector GetResetAngle() override;
void SetResetRun(Program* run) override;
Program* GetResetRun() override;
void SetMasterParticle(int part, int parti) override;
int GetMasterParticle(int part) override;
void SetPower(CObject* power) override;
CObject* GetPower() override;
void SetCargo(CObject* cargo) override;
CObject* GetCargo() override;
void SetTransporter(CObject* transporter) override;
CObject* GetTransporter() override;
void SetTransporterPart(int part) override;
bool SetCmdLine(int rank, float value) override;
float GetCmdLine(int rank) override;
Math::Matrix* GetRotateMatrix(int part) override;
Math::Matrix* GetWorldMatrix(int part) override;
void SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
Math::Vector &lookat, Math::Vector &upVec,
Gfx::CameraType type) override;
void GetCharacter(Character* character) override;
Character* GetCharacter() override;
float GetAbsTime() override;
void SetEnergy(float level) override;
float GetEnergy() override;
float GetCapacity() override;
void SetShield(float level) override;
float GetShield() override;
void SetRange(float delay) override;
float GetRange() override;
void SetTransparency(float value) override;
void SetFixed(bool bFixed) override;
bool GetFixed() override;
void SetClip(bool bClip) override;
bool GetClip() override;
void SetTeam(int team) override;
int GetTeam() override;
bool JostleObject(float force) override;
void StartDetectEffect(CObject *target, bool bFound) override;
void SetVirusMode(bool bEnable) override;
bool GetVirusMode() override;
float GetVirusTime() override;
void SetCameraType(Gfx::CameraType type) override;
Gfx::CameraType GetCameraType() override;
void SetCameraDist(float dist) override;
float GetCameraDist() override;
void SetCameraLock(bool bLock) override;
bool GetCameraLock() override;
void SetHighlight(bool mode) override;
void SetSelect(bool bMode, bool bDisplayError=true) override;
bool GetSelect(bool bReal=false) override;
void SetSelectable(bool bMode) override;
bool GetSelectable() override;
void SetActivity(bool bMode) override;
bool GetActivity() override;
void SetVisible(bool bVisible) override;
void SetEnable(bool bEnable) override;
bool GetEnable() override;
void SetCheckToken(bool bMode) override;
bool GetCheckToken() override;
void SetProxyActivate(bool bActivate) override;
bool GetProxyActivate() override;
void SetProxyDistance(float distance) override;
void SetMagnifyDamage(float factor) override;
float GetMagnifyDamage() override;
void SetParam(float value) override;
float GetParam() override;
void SetIgnoreBuildCheck(bool bIgnoreBuildCheck) override;
bool GetIgnoreBuildCheck() override;
void SetExploding(bool bExplo) override;
bool IsExploding() override;
void SetLock(bool bLock) override;
bool GetLock() override;
void SetSpaceshipCargo(bool bCargo) override;
bool IsSpaceshipCargo() override;
void SetBurn(bool bBurn) override;
bool GetBurn() override;
void SetDead(bool bDead) override;
bool GetDead() override;
bool GetRuin() override;
bool GetActive() override;
void SetGunGoalV(float gunGoal) override;
void SetGunGoalH(float gunGoal) override;
float GetGunGoalV() override;
float GetGunGoalH() override;
bool StartShowLimit() override;
void StopShowLimit() override;
bool IsProgram() override;
void CreateSelectParticle() override;
void SetRunScript(CScript* script) override;
CScript* GetRunScript() override;
CBotVar* GetBotVar() override;
CPhysics* GetPhysics() override;
CBrain* GetBrain() override;
CMotion* GetMotion() override;
CAuto* GetAuto() override;
void SetDefRank(int rank) override;
int GetDefRank() override;
bool GetTooltipName(std::string& name) override;
void AddDeselList(CObject* pObj) override;
CObject* SubDeselList() override;
void DeleteDeselList(CObject* pObj) override;
bool CreateShadowCircle(float radius, float intensity, Gfx::EngineShadowType type = Gfx::ENG_SHADOW_NORM) override;
bool CreateShadowLight(float height, Gfx::Color color) override;
bool CreateEffectLight(float height, Gfx::Color color) override;
void FlatParent() override;
void SetInfoReturn(float value) override;
float GetInfoReturn() override;
protected:
bool EventFrame(const Event &event);
void VirusFrame(float rTime);
void PartiFrame(float rTime);
void InitPart(int part);
void UpdateTotalPart();
int SearchDescendant(int parent, int n);
void UpdateEnergyMapping();
bool UpdateTransformObject(int part, bool bForceUpdate);
bool UpdateTransformObject();
void UpdateSelectParticle();
protected:
Gfx::CEngine* m_engine;
Gfx::CLightManager* m_lightMan;
Gfx::CTerrain* m_terrain;
Gfx::CCamera* m_camera;
Gfx::CParticle* m_particle;
std::unique_ptr<CPhysics> m_physics;
std::unique_ptr<CBrain> m_brain;
std::unique_ptr<CMotion> m_motion;
std::unique_ptr<CAuto> m_auto;
CRobotMain* m_main;
CSoundInterface* m_sound;
CBotVar* m_botVar;
CScript* m_runScript;
std::string m_name; // name of the object
Character m_character; // characteristic
int m_option; // option
int m_shadowLight; // number of light from the shadows
float m_shadowHeight; // height of light from the shadows
int m_effectLight; // number of light effects
float m_effectHeight; // height of light effects
Math::Vector m_linVibration; // linear vibration
Math::Vector m_cirVibration; // circular vibration
Math::Vector m_tilt; // tilt
CObject* m_power; // battery used by the vehicle
CObject* m_cargo; // object transported
CObject* m_transporter; // object with the latter
int m_transporterLink; // part
float m_energy; // energy contained (if battery)
float m_lastEnergy;
float m_capacity; // capacity (if battery)
float m_shield; // shield
float m_range; // flight range
float m_transparency; // transparency (0..1)
float m_aTime;
float m_shotTime; // time since last shot
bool m_bVirusMode; // virus activated/triggered
float m_virusTime; // lifetime of the virus
float m_lastVirusParticle;
bool m_bSelect; // object selected
bool m_bSelectable; // selectable object
bool m_bCheckToken; // object with audited tokens
bool m_bVisible; // object active but undetectable
bool m_bEnable; // dead object
bool m_bProxyActivate; // active object so close
bool m_bLock;
bool m_bExplo;
bool m_bCargo;
bool m_bBurn;
bool m_bDead;
bool m_bFlat;
bool m_bTrainer; // drive vehicle (without remote)
bool m_bToy; // toy key
bool m_bManual; // manual control (Scribbler)
bool m_bIgnoreBuildCheck;
bool m_bFixed;
bool m_bClip;
bool m_bShowLimit;
float m_showLimitRadius;
float m_gunGoalV;
float m_gunGoalH;
Gfx::CameraType m_cameraType;
float m_cameraDist;
bool m_bCameraLock;
int m_defRank;
float m_magnifyDamage;
float m_proxyDistance;
float m_param;
int m_team;
int m_crashSphereUsed; // number of spheres used
Math::Vector m_crashSpherePos[MAXCRASHSPHERE];
float m_crashSphereRadius[MAXCRASHSPHERE];
float m_crashSphereHardness[MAXCRASHSPHERE];
Sound m_crashSphereSound[MAXCRASHSPHERE];
Math::Vector m_globalSpherePos;
float m_globalSphereRadius;
Math::Vector m_jostlingSpherePos;
float m_jostlingSphereRadius;
float m_shieldRadius;
int m_totalPart;
ObjectPart m_objectPart[OBJECTMAXPART];
int m_totalDesectList;
CObject* m_objectDeselectList[OBJECTMAXDESELLIST];
int m_partiSel[4];
ResetCap m_resetCap;
bool m_bResetBusy;
Math::Vector m_resetPosition;
Math::Vector m_resetAngle;
Program* m_resetRun;
float m_infoReturn;
float m_cmdLine[OBJECTMAXCMDLINE];
};

View File

@ -0,0 +1,307 @@
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file object/old_object_interface.h
* \brief Legacy CObject interface
*/
#pragma once
#include "graphics/engine/engine.h"
#include "graphics/engine/camera.h"
#include "object/object_type.h"
#include "sound/sound.h"
#include <string>
class CApplication;
class CPhysics;
class CBrain;
class CMotion;
class CAuto;
class CDisplayText;
class CRobotMain;
class CBotVar;
class CScript;
class CLevelParserLine;
struct Program;
struct Character
{
float wheelFront; // position X of the front wheels
float wheelBack; // position X of the back wheels
float wheelLeft; // position Z of the left wheels
float wheelRight; // position Z of the right wheels
float height; // normal height on top of ground
Math::Vector posPower; // position of the battery
};
enum class ExplosionType
{
Bang = 1,
Burn = 2,
Water = 3,
};
enum ResetCap
{
RESET_NONE = 0,
RESET_MOVE = 1,
RESET_DELETE = 2,
};
class COldObjectInterface
{
public:
virtual ~COldObjectInterface() {}
virtual void Simplify() = 0;
virtual bool ExplodeObject(ExplosionType type, float force, float decay=1.0f) = 0;
virtual void UpdateMapping() = 0;
virtual void DeletePart(int part) = 0;
virtual void SetObjectRank(int part, int objRank) = 0;
virtual int GetObjectRank(int part) = 0;
virtual void SetObjectParent(int part, int parent) = 0;
virtual void SetType(ObjectType type) = 0;
virtual const char* GetName() = 0;
virtual int GetOption() = 0;
virtual void SetDrawWorld(bool bDraw) = 0;
virtual void SetDrawFront(bool bDraw) = 0;
virtual bool ReadProgram(Program* program, const char* filename) = 0;
virtual bool WriteProgram(Program* program, const char* filename) = 0;
virtual int GetShadowLight() = 0;
virtual int GetEffectLight() = 0;
virtual void FlushCrashShere() = 0;
virtual int CreateCrashSphere(Math::Vector pos, float radius, Sound sound, float hardness=0.45f) = 0;
virtual int GetCrashSphereTotal() = 0;
virtual bool GetCrashSphere(int rank, Math::Vector &pos, float &radius) = 0;
virtual float GetCrashSphereHardness(int rank) = 0;
virtual Sound GetCrashSphereSound(int rank) = 0;
virtual void SetGlobalSphere(Math::Vector pos, float radius) = 0;
virtual void GetGlobalSphere(Math::Vector &pos, float &radius) = 0;
virtual void GetJostlingSphere(Math::Vector &pos, float &radius) = 0;
virtual void SetShieldRadius(float radius) = 0;
virtual float GetShieldRadius() = 0;
virtual void SetFloorHeight(float height) = 0;
virtual void FloorAdjust() = 0;
virtual void SetLinVibration(Math::Vector dir) = 0;
virtual Math::Vector GetLinVibration() = 0;
virtual void SetCirVibration(Math::Vector dir) = 0;
virtual Math::Vector GetCirVibration() = 0;
virtual void SetTilt(Math::Vector dir) = 0;
virtual Math::Vector GetTilt() = 0;
virtual void SetPosition(int part, const Math::Vector &pos) = 0;
virtual Math::Vector GetPosition(int part) = 0;
virtual void SetAngle(int part, const Math::Vector &angle) = 0;
virtual Math::Vector GetAngle(int part) = 0;
virtual void SetAngleY(int part, float angle) = 0;
virtual void SetAngleX(int part, float angle) = 0;
virtual void SetAngleZ(int part, float angle) = 0;
virtual float GetAngleY(int part) = 0;
virtual float GetAngleX(int part) = 0;
virtual float GetAngleZ(int part) = 0;
virtual void SetZoom(int part, float zoom) = 0;
virtual void SetZoom(int part, Math::Vector zoom) = 0;
virtual Math::Vector GetZoom(int part) = 0;
virtual void SetZoomX(int part, float zoom) = 0;
virtual float GetZoomX(int part) = 0;
virtual void SetZoomY(int part, float zoom) = 0;
virtual float GetZoomY(int part) = 0;
virtual void SetZoomZ(int part, float zoom) = 0;
virtual float GetZoomZ(int part) = 0;
virtual void SetTrainer(bool bEnable) = 0;
virtual bool GetTrainer() = 0;
virtual void SetToy(bool bEnable) = 0;
virtual bool GetToy() = 0;
virtual void SetManual(bool bManual) = 0;
virtual bool GetManual() = 0;
virtual void SetResetCap(ResetCap cap) = 0;
virtual ResetCap GetResetCap() = 0;
virtual void SetResetBusy(bool bBusy) = 0;
virtual bool GetResetBusy() = 0;
virtual void SetResetPosition(const Math::Vector &pos) = 0;
virtual Math::Vector GetResetPosition() = 0;
virtual void SetResetAngle(const Math::Vector &angle) = 0;
virtual Math::Vector GetResetAngle() = 0;
virtual void SetResetRun(Program* run) = 0;
virtual Program* GetResetRun() = 0;
virtual void SetMasterParticle(int part, int parti) = 0;
virtual int GetMasterParticle(int part) = 0;
virtual void SetPower(CObject* power) = 0;
virtual CObject* GetPower() = 0;
virtual void SetCargo(CObject* cargo) = 0;
virtual CObject* GetCargo() = 0;
virtual void SetTransporter(CObject* transporter) = 0;
virtual CObject* GetTransporter() = 0;
virtual void SetTransporterPart(int part) = 0;
virtual bool SetCmdLine(int rank, float value) = 0;
virtual float GetCmdLine(int rank) = 0;
virtual Math::Matrix* GetRotateMatrix(int part) = 0;
virtual Math::Matrix* GetWorldMatrix(int part) = 0;
virtual void SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
Math::Vector &lookat, Math::Vector &upVec,
Gfx::CameraType type) = 0;
virtual void GetCharacter(Character* character) = 0;
virtual Character* GetCharacter() = 0;
virtual float GetAbsTime() = 0;
virtual void SetEnergy(float level) = 0;
virtual float GetEnergy() = 0;
virtual float GetCapacity() = 0;
virtual void SetShield(float level) = 0;
virtual float GetShield() = 0;
virtual void SetRange(float delay) = 0;
virtual float GetRange() = 0;
virtual void SetTransparency(float value) = 0;
virtual void SetFixed(bool bFixed) = 0;
virtual bool GetFixed() = 0;
virtual void SetClip(bool bClip) = 0;
virtual bool GetClip() = 0;
virtual void SetTeam(int team) = 0;
virtual int GetTeam() = 0;
virtual bool JostleObject(float force) = 0;
virtual void StartDetectEffect(CObject *target, bool bFound) = 0;
virtual void SetVirusMode(bool bEnable) = 0;
virtual bool GetVirusMode() = 0;
virtual float GetVirusTime() = 0;
virtual void SetCameraType(Gfx::CameraType type) = 0;
virtual Gfx::CameraType GetCameraType() = 0;
virtual void SetCameraDist(float dist) = 0;
virtual float GetCameraDist() = 0;
virtual void SetCameraLock(bool bLock) = 0;
virtual bool GetCameraLock() = 0;
virtual void SetHighlight(bool mode) = 0;
virtual void SetSelect(bool bMode, bool bDisplayError=true) = 0;
virtual bool GetSelect(bool bReal=false) = 0;
virtual void SetSelectable(bool bMode) = 0;
virtual bool GetSelectable() = 0;
virtual void SetActivity(bool bMode) = 0;
virtual bool GetActivity() = 0;
virtual void SetVisible(bool bVisible) = 0;
virtual void SetEnable(bool bEnable) = 0;
virtual bool GetEnable() = 0;
virtual void SetCheckToken(bool bMode) = 0;
virtual bool GetCheckToken() = 0;
virtual void SetProxyActivate(bool bActivate) = 0;
virtual bool GetProxyActivate() = 0;
virtual void SetProxyDistance(float distance) = 0;
virtual void SetMagnifyDamage(float factor) = 0;
virtual float GetMagnifyDamage() = 0;
virtual void SetParam(float value) = 0;
virtual float GetParam() = 0;
virtual void SetIgnoreBuildCheck(bool bIgnoreBuildCheck) = 0;
virtual bool GetIgnoreBuildCheck() = 0;
virtual void SetExploding(bool bExplo) = 0;
virtual bool IsExploding() = 0;
virtual void SetLock(bool bLock) = 0;
virtual bool GetLock() = 0;
virtual void SetSpaceshipCargo(bool bCargo) = 0;
virtual bool IsSpaceshipCargo() = 0;
virtual void SetBurn(bool bBurn) = 0;
virtual bool GetBurn() = 0;
virtual void SetDead(bool bDead) = 0;
virtual bool GetDead() = 0;
virtual bool GetRuin() = 0;
virtual bool GetActive() = 0;
virtual void SetGunGoalV(float gunGoal) = 0;
virtual void SetGunGoalH(float gunGoal) = 0;
virtual float GetGunGoalV() = 0;
virtual float GetGunGoalH() = 0;
virtual bool StartShowLimit() = 0;
virtual void StopShowLimit() = 0;
virtual bool IsProgram() = 0;
virtual void CreateSelectParticle() = 0;
virtual void SetRunScript(CScript* script) = 0;
virtual CScript* GetRunScript() = 0;
virtual CBotVar* GetBotVar() = 0;
virtual CPhysics* GetPhysics() = 0;
virtual CBrain* GetBrain() = 0;
virtual CMotion* GetMotion() = 0;
virtual CAuto* GetAuto() = 0;
virtual void SetDefRank(int rank) = 0;
virtual int GetDefRank() = 0;
virtual bool GetTooltipName(std::string& name) = 0;
virtual void AddDeselList(CObject* pObj) = 0;
virtual CObject* SubDeselList() = 0;
virtual void DeleteDeselList(CObject* pObj) = 0;
virtual bool CreateShadowCircle(float radius, float intensity, Gfx::EngineShadowType type = Gfx::ENG_SHADOW_NORM) = 0;
virtual bool CreateShadowLight(float height, Gfx::Color color) = 0;
virtual bool CreateEffectLight(float height, Gfx::Color color) = 0;
virtual void FlatParent() = 0;
virtual void SetInfoReturn(float value) = 0;
virtual float GetInfoReturn() = 0;
};

View File

@ -2616,19 +2616,25 @@ bool CRobotMain::EventFrame(const Event &event)
// Advances all the robots, but not toto.
for (CObject* obj : m_objMan->GetAllObjects())
{
if (pm != nullptr) pm->UpdateObject(obj);
if (obj->GetTransporter() != nullptr) continue;
ObjectType type = obj->GetType();
if (type == OBJECT_TOTO)
if (pm != nullptr)
pm->UpdateObject(obj);
if (obj->GetTransporter() != nullptr)
continue;
if (obj->GetType() == OBJECT_TOTO)
toto = obj;
else
obj->EventProcess(event);
else if (obj->Implements(ObjectInterfaceType::Interactive))
dynamic_cast<CInteractiveObject*>(obj)->EventProcess(event);
}
// Advances all objects transported by robots.
for (CObject* obj : m_objMan->GetAllObjects())
{
if (obj->GetTransporter() == nullptr) continue;
obj->EventProcess(event);
if (obj->GetTransporter() == nullptr)
continue;
if (obj->Implements(ObjectInterfaceType::Interactive))
dynamic_cast<CInteractiveObject*>(obj)->EventProcess(event);
}
m_engine->GetPyroManager()->EventProcess(event);
@ -2652,7 +2658,7 @@ bool CRobotMain::EventFrame(const Event &event)
// Advances toto following the camera, because its position depends on the camera.
if (toto != nullptr)
toto->EventProcess(event);
dynamic_cast<CInteractiveObject*>(toto)->EventProcess(event);
HiliteFrame(event.rTime);
@ -2791,7 +2797,10 @@ bool CRobotMain::EventObject(const Event &event)
for (CObject* obj : m_objMan->GetAllObjects())
{
obj->EventProcess(event);
if (obj->Implements(ObjectInterfaceType::Interactive))
{
dynamic_cast<CInteractiveObject*>(obj)->EventProcess(event);
}
}
if (m_resetCreate)

View File

@ -38,7 +38,7 @@
CExchangePost::CExchangePost(int id)
: CObject(id)
: COldObject(id)
, m_infoUpdate(false)
{
m_type = OBJECT_INFO;
@ -187,7 +187,7 @@ void CExchangePost::SetInfoUpdate(bool update)
void CExchangePost::Write(CLevelParserLine* line)
{
CObject::Write(line);
COldObject::Write(line);
int i = 0;
for (const auto& info : m_infoList)
@ -204,7 +204,7 @@ void CExchangePost::Write(CLevelParserLine* line)
void CExchangePost::Read(CLevelParserLine* line)
{
CObject::Read(line);
COldObject::Read(line);
ReadInfo(line);
}

View File

@ -20,7 +20,7 @@
#pragma once
#include "object/object.h"
#include "object/old_object.h"
#include "object/auto/auto.h"
#include <string>
@ -41,7 +41,7 @@ class CModelManager;
class CEngine;
}
class CExchangePost : public CObject
class CExchangePost : public COldObject
{
public:
CExchangePost(int id);

View File

@ -20,6 +20,7 @@
#include "ui/target.h"
#include "object/old_object.h"
#include "object/object_manager.h"