parent
fa4c70d1fe
commit
a50da4f5de
2
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@ -1 +1 @@
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Subproject commit 2eaf58e7722a43bbb1d183d8ccf0f2fb0b52b500
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Subproject commit 44c56d29eeceb62d51ac5543cd47bec9746756f1
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@ -70,6 +70,9 @@ bool CModelManager::LoadModel(const std::string& fileName, bool mirrored)
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for (int i = 0; i < static_cast<int>( modelInfo.triangles.size() ); i++)
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{
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int state = modelInfo.triangles[i].state;
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std::string tex1Name = "objects/"+modelInfo.triangles[i].tex1Name;
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if(modelInfo.triangles[i].tex1Name.empty())
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tex1Name.clear();
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std::string tex2Name = modelInfo.triangles[i].tex2Name;
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if (modelInfo.triangles[i].variableTex2)
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@ -91,7 +94,7 @@ bool CModelManager::LoadModel(const std::string& fileName, bool mirrored)
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m_engine->AddBaseObjTriangles(modelInfo.baseObjRank, vs, ENG_TRIANGLE_TYPE_TRIANGLES,
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modelInfo.triangles[i].material, state,
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modelInfo.triangles[i].tex1Name, tex2Name,
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tex1Name, tex2Name,
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modelInfo.triangles[i].lodLevel, false);
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}
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@ -4885,7 +4885,7 @@ void CRobotMain::ChangeColor()
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exclu[3] = Math::Point(256.0f/256.0f, 256.0f/256.0f); // SatCom screen
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exclu[4] = Math::Point(0.0f, 0.0f);
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exclu[5] = Math::Point(0.0f, 0.0f); // terminator
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m_engine->ChangeTextureColor("textures/human.png", colorRef1, colorNew1, colorRef2, colorNew2, 0.30f, 0.01f, ts, ti, exclu);
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m_engine->ChangeTextureColor("textures/objects/human.png", colorRef1, colorNew1, colorRef2, colorNew2, 0.30f, 0.01f, ts, ti, exclu);
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float tolerance;
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@ -4927,7 +4927,7 @@ void CRobotMain::ChangeColor()
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colorNew2.b = 0.0f;
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char name[100];
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sprintf(name, "textures/face%.2d.png", face+1);
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sprintf(name, "textures/objects/face%.2d.png", face+1);
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exclu[0] = Math::Point(105.0f/256.0f, 47.0f/166.0f);
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exclu[1] = Math::Point(153.0f/256.0f, 79.0f/166.0f); // blue canister
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exclu[2] = Math::Point(0.0f, 0.0f);
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@ -4941,19 +4941,19 @@ void CRobotMain::ChangeColor()
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colorNew2.g = 0.0f;
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colorNew2.b = 0.0f;
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m_engine->ChangeTextureColor("textures/base1.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true);
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m_engine->ChangeTextureColor("textures/convert.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true);
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m_engine->ChangeTextureColor("textures/derrick.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true);
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m_engine->ChangeTextureColor("textures/factory.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true);
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m_engine->ChangeTextureColor("textures/lemt.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true);
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m_engine->ChangeTextureColor("textures/roller.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true);
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m_engine->ChangeTextureColor("textures/search.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true);
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m_engine->ChangeTextureColor("textures/objects/base1.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true);
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m_engine->ChangeTextureColor("textures/objects/convert.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true);
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m_engine->ChangeTextureColor("textures/objects/derrick.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true);
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m_engine->ChangeTextureColor("textures/objects/factory.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true);
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m_engine->ChangeTextureColor("textures/objects/lemt.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true);
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m_engine->ChangeTextureColor("textures/objects/roller.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true);
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m_engine->ChangeTextureColor("textures/objects/search.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true);
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exclu[0] = Math::Point( 0.0f/256.0f, 160.0f/256.0f);
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exclu[1] = Math::Point(256.0f/256.0f, 256.0f/256.0f); // pencils
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exclu[2] = Math::Point(0.0f, 0.0f);
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exclu[3] = Math::Point(0.0f, 0.0f); // terminator
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m_engine->ChangeTextureColor("textures/drawer.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, exclu, 0, true);
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m_engine->ChangeTextureColor("textures/objects/drawer.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, exclu, 0, true);
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exclu[0] = Math::Point(237.0f/256.0f, 176.0f/256.0f);
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exclu[1] = Math::Point(256.0f/256.0f, 220.0f/256.0f); // blue canister
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@ -4961,16 +4961,16 @@ void CRobotMain::ChangeColor()
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exclu[3] = Math::Point(130.0f/256.0f, 214.0f/256.0f); // safe location
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exclu[4] = Math::Point(0.0f, 0.0f);
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exclu[5] = Math::Point(0.0f, 0.0f); // terminator
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m_engine->ChangeTextureColor("textures/subm.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, exclu, 0, true);
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m_engine->ChangeTextureColor("textures/objects/subm.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, exclu, 0, true);
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exclu[0] = Math::Point(128.0f/256.0f, 160.0f/256.0f);
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exclu[1] = Math::Point(256.0f/256.0f, 256.0f/256.0f); // SatCom
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exclu[2] = Math::Point(0.0f, 0.0f);
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exclu[3] = Math::Point(0.0f, 0.0f); // terminator
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m_engine->ChangeTextureColor("textures/ant.png", m_colorRefAlien, m_colorNewAlien, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti, exclu);
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m_engine->ChangeTextureColor("textures/mother.png", m_colorRefAlien, m_colorNewAlien, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti);
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m_engine->ChangeTextureColor("textures/objects/ant.png", m_colorRefAlien, m_colorNewAlien, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti, exclu);
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m_engine->ChangeTextureColor("textures/objects/mother.png", m_colorRefAlien, m_colorNewAlien, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti);
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m_engine->ChangeTextureColor("textures/plant.png", m_colorRefGreen, m_colorNewGreen, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti);
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m_engine->ChangeTextureColor("textures/objects/plant.png", m_colorRefGreen, m_colorNewGreen, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti);
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// PARTIPLOUF0 and PARTIDROP :
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ts = Math::Point(0.500f, 0.500f);
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@ -1216,7 +1216,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
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dim.x += 100.0f/640.0f;
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dim.y += 60.0f/480.0f;
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m_engine->SetTexture("textures/human.png");
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m_engine->SetTexture("textures/objects/human.png");
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m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
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uv1.x = 140.0f/256.0f;
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uv1.y = 32.0f/256.0f;
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