Fixed starting programs from saved games (#455)
parent
ed0850ddb6
commit
a4bf622053
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@ -4641,7 +4641,7 @@ void CRobotMain::LoadOneScript(CObject *obj, int &nbError)
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char* name = m_dialog->GetSceneName();
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int rank = m_dialog->GetSceneRank();
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for(unsigned int i = 0; i < 999; i++)
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for(unsigned int i = 0; i <= 999; i++)
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{
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//? if (brain->GetCompile(i)) continue;
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@ -4674,7 +4674,7 @@ void CRobotMain::LoadFileScript(CObject *obj, const char* filename, int objRank,
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dirname = dirname.substr(0, dirname.find_last_of("/"));
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char fn[MAX_FNAME]; //TODO: Refactor to std::string
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for(unsigned int i = 0; i < 999; i++)
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for(unsigned int i = 0; i <= 999; i++)
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{
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sprintf(fn, "%s/prog%.3d%.3d.txt", dirname.c_str(), objRank, i);
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if(CResourceManager::Exists(fn))
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@ -4717,7 +4717,7 @@ void CRobotMain::SaveOneScript(CObject *obj)
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auto programs = brain->GetPrograms();
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// TODO: Find a better way to do that
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for(unsigned int i = 0; i < 999; i++)
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for(unsigned int i = 0; i <= 999; i++)
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{
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char filename[MAX_FNAME];
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sprintf(filename, "%s/%s/%c%.3d%.3d%.3d.txt",
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@ -4751,7 +4751,7 @@ void CRobotMain::SaveFileScript(CObject *obj, const char* filename, int objRank)
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char fn[MAX_FNAME]; //TODO: Refactor to std::string
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auto programs = brain->GetPrograms();
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// TODO: Find a better way to do that
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for(unsigned int i = 0; i < 999; i++)
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for(unsigned int i = 0; i <= 999; i++)
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{
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sprintf(fn, "%s/prog%.3d%.3d.txt", dirname.c_str(), objRank, i);
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if(i < programs.size())
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@ -5092,6 +5092,13 @@ CObject* CRobotMain::IOReadObject(CLevelParserLine *line, const char* filename,
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CAuto* automat = obj->GetAuto();
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if (automat != nullptr)
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automat->Start(run); // starts the film
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CBrain* brain = obj->GetBrain();
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if (brain != nullptr)
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{
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Program* program = brain->GetOrAddProgram(run-1);
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brain->SetScriptRun(program); // marks the program to be started
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}
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}
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return obj;
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@ -5180,6 +5187,23 @@ CObject* CRobotMain::IOReadScene(const char *filename, const char *filecbot)
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}
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while (nbError > 0 && nbError != lastError);
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// Starts scripts
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for(auto it : objman->GetAllObjects())
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{
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CObject* obj = it.second;
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if (obj->GetTruck() != nullptr) continue;
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if (obj->GetDefRank() == -1) continue;
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CBrain* brain = obj->GetBrain();
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if (brain == nullptr) continue;
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Program* program = brain->GetScriptRun();
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if (program != nullptr)
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{
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brain->RunProgram(program); // starts the program
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}
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}
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// Reads the file of stacks of execution.
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FILE* file = fOpen(filecbot, "rb");
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if (file != NULL)
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