Commit Graph

3470 Commits (d25d6124a9633a2535a20abc358c99ac44d384e1)

Author SHA1 Message Date
Tomasz Kapuściński d25d6124a9 Changed Math::Vector into alias to glm::vec3 2021-12-28 23:01:30 +01:00
Tomasz Kapuściński 70151279f6 Removed Math::Point and minor refactor 2021-12-24 20:44:54 +01:00
Tomasz Kapuściński 431416d75e Refactored Math::Point in CEngine 2021-12-24 20:25:38 +01:00
Tomasz Kapuściński 77c6f8e54f Refactored Math::Point in CRobotMain, CObjectFactory, CBaseBuilding, CAutoInfo, CScript, CDebugMenu, CDisplayText and CObjectInterface 2021-12-24 20:08:04 +01:00
Tomasz Kapuściński dc99e19ed9 Refactored Math::Point in CPhysics, CDisplayInfo, CFileDialog, CMainDialog, CMainMap, CMainShort and CStudio 2021-12-24 19:02:25 +01:00
Tomasz Kapuściński c659e060c1 Refactored Math::Point in task classes 2021-12-24 18:39:45 +01:00
Tomasz Kapuściński f8f3a64612 Refactored Math::Point in motion classes 2021-12-24 18:32:42 +01:00
Tomasz Kapuściński 7bf37a3999 Refactored Math::Point in screen classes 2021-12-24 03:53:36 +01:00
Tomasz Kapuściński 3fabdad1fe Refactored Math::Point in CSettings, CParticle, CPyro, CInterface, CMainUserInterface and CScreen 2021-12-24 03:45:59 +01:00
Tomasz Kapuściński a806bb2657 Refactored Math::Point in auto classes 2021-12-24 03:26:25 +01:00
Tomasz Kapuściński 91c19bff55 Refactored Math::Point in control classes 2021-12-24 03:18:10 +01:00
Tomasz Kapuściński 9691974b1a Refactored Math::Point in CLighting, CParticle, CParticleGenerator and CText 2021-12-24 02:36:54 +01:00
Tomasz Kapuściński 07d3d79e8d Refactored Math::Point in CPlanet, CTerrain, CWater and CLevelParserParam 2021-12-24 02:04:15 +01:00
Tomasz Kapuściński 498f15cc92 Refactored Math::Point in CApplication, CInput, CCamera, CCloud and Event 2021-12-24 01:38:54 +01:00
Tomasz Kapuściński b36ec266f0 Refactored Math::Point from vertex types 2021-12-24 00:57:04 +01:00
Tomasz Kapuściński c0d067d24b Changed Math::Point into alias to glm::vec2, minor refactors 2021-12-24 00:11:12 +01:00
Tomasz Kapuściński 12c0f41477 Removed unused null renderer files
Null renderer will be rewritten entirely anyway, no need to keep these files in their current form.
2021-12-23 23:40:34 +01:00
Tomasz Kapuściński f7c66741c6 Removed Math::IntPoint 2021-12-23 23:38:26 +01:00
Tomasz Kapuściński 60deb0328a Refactored Math::IntPoint in CInput and CImage 2021-12-23 23:36:30 +01:00
Tomasz Kapuściński 0ef4579da8 Refactored Math::IntPoint in CApplication and various classes 2021-12-23 23:26:08 +01:00
Tomasz Kapuściński 55c692e8bb Refactored Math::IntPoint in CEngine and CParticle 2021-12-23 23:08:56 +01:00
Tomasz Kapuściński 835f84584e Refactored Math::IntPoint in CTerrain 2021-12-23 22:47:44 +01:00
Tomasz Kapuściński bd2ad39f6a Refactored Math::IntPoint in CText 2021-12-23 22:47:15 +01:00
Tomasz Kapuściński 48d2b4a618 Refactored Math::IntPoint in core graphics classes 2021-12-23 22:35:28 +01:00
Tomasz Kapuściński cd6ea1a4c5 Changed Math::IntPoint into alias to glm::ivec2 2021-12-23 22:09:58 +01:00
Tomasz Kapuściński 98ad26da3d Changed glm::identity to explicit construction 2021-12-15 00:20:56 +01:00
Tomasz Kapuściński 36ac6d9956 Another fix 2021-12-15 00:09:47 +01:00
Tomasz Kapuściński 1eb17b2fa1 Added includes to fix compilation errors for older versions of glm 2021-12-14 23:56:24 +01:00
Tomasz Kapuściński 33744de372 Add target alias for older versions of glm 2021-12-14 23:42:14 +01:00
Tomasz Kapuściński d651b36eb2 Corrected includes 2021-12-14 23:09:20 +01:00
Tomasz Kapuściński 7e0db31cc1 Merge branch 'dev' into dev-graphics-overhaul 2021-12-14 22:27:43 +01:00
Tomasz Kapuściński c389156499 Added commands for controling triplanar mapping 2021-12-14 21:58:23 +01:00
Tomasz Kapuściński 0207669d61 Added optional triplanar mapping mode for the secondary texture 2021-12-14 21:54:19 +01:00
Tomasz Kapuściński b158318e83 Possibly a fix for most transparency issues 2021-12-14 21:51:29 +01:00
Tomasz Kapuściński 11bfcc6d53 Fix resetting bound textures 2021-12-14 21:50:26 +01:00
Tomasz Kapuściński 2583f6fe36 Removed UIRenderer's DrawPrimitive() via CDevice 2021-12-12 21:17:39 +01:00
MrSimbax 9fd935770a Fix CBotUT.TestSaveStateIOFunctions
Fail occurred due to wrong read of min double.
`unsigned long` has been changed in Write/ReadDouble functions to
`uint64_t`.
`unsigned int` has been changed in Write/ReadFloat functions to
`uint32_t`.

According to the standard
`int` is at least 16-bit so it might be too small for 32-bit `float`,
`long` is at least 32-bit so it might be too small for 64-bit `double`,
and `long long` is at least 64-bit.
2021-12-05 16:51:51 +01:00
Tomasz Kapuściński d1489a1fb1 Removed ShadeModel 2021-12-05 13:01:12 +01:00
Tomasz Kapuściński 0568fcdb81 Refactored FillMode to enum class 2021-12-05 12:53:31 +01:00
Tomasz Kapuściński 39c837d323 Refactored PrimitiveType to enum class 2021-12-05 12:26:34 +01:00
tomangelo 3aa7c3c2e0
Stop handling compilation warnings as errors (#1477)
* Stop handling compilation warnings as errors

* Restore mistakenly removed flag
2021-12-05 11:51:28 +01:00
Tomasz Kapuściński 7a555e19c4 Fix in convert_model tool 2021-12-04 16:04:53 +01:00
Tomasz Kapuściński 26c0d85c66 Updated cache key 2021-12-04 16:02:17 +01:00
Tomasz Kapuściński 613efd7599 Added missing glm library to CI 2021-12-04 15:31:16 +01:00
Mateusz Przybył ae179d9005
Merge pull request #1440 from melex750/dev-insect-from-egg
Fix saving/loading programs for insects from AlienEgg
2021-12-04 10:04:49 +01:00
Mateusz Przybył 96fece4e6d
Merge pull request #1464 from nipsufn/master
fix SatCom content offset on screens with high resolution / small font size
2021-12-04 10:01:53 +01:00
Tomasz Kapuściński 9139239f9f Merge branch 'dev' into dev-graphics-overhaul
# Conflicts:
#	src/app/app.cpp
#	src/graphics/opengl/gl14device.cpp
#	src/graphics/opengl/gl14device.h
#	src/graphics/opengl/gl21device.cpp
#	src/graphics/opengl/gl21device.h
2021-12-01 17:27:54 +01:00
Tomasz Kapuściński 57502d2f54 Added object renderer (WIP)
Rewritten shadow rendering logic
Split some shaders into smaller parts
Shadow renderer now has its own framebuffer object
2021-12-01 17:05:20 +01:00
Tomasz Kapuściński ce71f25901 Removed unused shader files 2021-10-25 21:42:19 +02:00
Tomasz Kapuściński fea6b87139 Added fog to terrain renderer and renamed variables 2021-10-17 16:27:29 +02:00