Refactored Math::Point in task classes
parent
f8f3a64612
commit
c659e060c1
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@ -127,7 +127,7 @@ void CTaskBuild::CreateLight()
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{
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Gfx::Color color;
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Math::Vector center, pos, dir;
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Math::Point c, p;
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glm::vec2 c, p;
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float angle;
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int i;
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@ -205,7 +205,7 @@ bool CTaskBuild::EventProcess(const Event &event)
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{
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Math::Matrix* mat;
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Math::Vector pos, dir, speed, pv, pm, tilt;
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Math::Point dim;
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glm::vec2 dim;
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float a, g, cirSpeed, dist, linSpeed, diff;
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if ( m_engine->GetPause() ) return true;
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@ -665,7 +665,7 @@ Error CTaskBuild::FlatFloor()
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{
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ObjectType type;
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Math::Vector center, pos, bPos;
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Math::Point c, p;
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glm::vec2 c, p;
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float radius, max, bRadius = 0.0f, angle, dist;
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bool bLittleFlat, bBase;
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@ -66,7 +66,7 @@ bool CTaskFire::EventProcess(const Event &event)
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Math::Matrix* mat;
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Math::Vector pos, speed, dir, vib;
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ObjectType type;
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Math::Point dim;
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glm::vec2 dim;
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float energy, fire;
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int i, channel;
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@ -124,7 +124,7 @@ Error CTaskFireAnt::IsEnded()
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{
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Math::Matrix* mat;
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Math::Vector pos, speed;
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Math::Point dim;
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glm::vec2 dim;
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float angle, dist;
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int i, channel;
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@ -102,7 +102,7 @@ Error CTaskInfo::Start(const char *name, float value, float power, bool send)
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pos.y += 9.5f;
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goal = m_object->GetPosition();
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goal.y += 4.0f;
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m_particle->CreateRay(pos, goal, Gfx::PARTIRAY3, Math::Point(2.0f, 2.0f), 1.0f);
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m_particle->CreateRay(pos, goal, Gfx::PARTIRAY3, { 2.0f, 2.0f }, 1.0f);
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}
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if (op == 2) // reception?
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{
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@ -110,7 +110,7 @@ Error CTaskInfo::Start(const char *name, float value, float power, bool send)
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goal.y += 9.5f;
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pos = m_object->GetPosition();
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pos.y += 4.0f;
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m_particle->CreateRay(pos, goal, Gfx::PARTIRAY3, Math::Point(2.0f, 2.0f), 1.0f);
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m_particle->CreateRay(pos, goal, Gfx::PARTIRAY3, { 2.0f, 2.0f }, 1.0f);
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}
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m_progress = 0.0f;
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@ -48,7 +48,7 @@ CTaskPen::~CTaskPen()
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bool CTaskPen::EventProcess(const Event &event)
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{
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Math::Vector pos, speed;
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Math::Point dim;
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glm::vec2 dim;
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int i;
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if ( m_engine->GetPause() ) return true;
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@ -63,7 +63,7 @@ CTaskRecover::~CTaskRecover()
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bool CTaskRecover::EventProcess(const Event &event)
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{
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Math::Vector pos, speed;
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Math::Point dim;
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glm::vec2 dim;
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float a, g, cirSpeed, angle, energy, dist, linSpeed;
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if ( m_engine->GetPause() ) return true;
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@ -230,7 +230,7 @@ Error CTaskRecover::IsEnded()
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{
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Math::Matrix* mat;
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Math::Vector pos, speed, goal;
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Math::Point dim;
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glm::vec2 dim;
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float angle, dist, time;
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int i;
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@ -314,7 +314,7 @@ Error CTaskRecover::IsEnded()
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goal = Math::Vector(RECOVER_DIST, 3.1f, -3.9f);
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goal = Transform(*mat, goal);
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m_particle->CreateRay(pos, goal, Gfx::PARTIRAY2,
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Math::Point(2.0f, 2.0f), 8.0f);
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{ 2.0f, 2.0f }, 8.0f);
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m_soundChannel = m_sound->Play(SOUND_RECOVER, m_ruin->GetPosition(), 0.0f, 1.0f, true);
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m_sound->AddEnvelope(m_soundChannel, 0.6f, 1.0f, 2.0f, SOPER_CONTINUE);
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@ -55,7 +55,7 @@ bool CTaskSearch::EventProcess(const Event &event)
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{
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Math::Matrix* mat;
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Math::Vector pos, speed;
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Math::Point dim;
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glm::vec2 dim;
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float angle;
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int i;
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@ -74,7 +74,7 @@ bool CTaskShield::EventProcess(const Event &event)
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Math::Matrix matrix;
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Math::Vector pos, speed, goal, angle;
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Gfx::Color color;
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Math::Point dim;
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glm::vec2 dim;
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float energy;
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if ( m_engine->GetPause() ) return true;
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@ -259,7 +259,7 @@ Error CTaskShield::Start(TaskShieldMode mode, float delay)
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if ( mode == TSM_START )
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{
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Math::Vector pos;
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Math::Point dim;
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glm::vec2 dim;
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pos.x = 7.0f;
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pos.y = 4.5f+3.0f;
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@ -382,7 +382,7 @@ Error CTaskShield::Stop()
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Error CTaskShield::IsEnded()
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{
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Math::Vector pos, speed;
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Math::Point dim;
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glm::vec2 dim;
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float energy;
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if ( m_engine->GetPause() ) return ERR_CONTINUE;
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@ -71,7 +71,7 @@ bool CTaskTerraform::EventProcess(const Event &event)
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CObject* power;
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Math::Matrix* mat;
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Math::Vector pos, dir, speed;
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Math::Point dim;
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glm::vec2 dim;
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float energy;
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if ( m_engine->GetPause() ) return true;
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@ -244,7 +244,7 @@ Error CTaskTerraform::IsEnded()
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{
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CObject* power;
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Math::Vector pos, speed;
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Math::Point dim;
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glm::vec2 dim;
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float dist, duration;
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int i, max;
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