Changed glm::identity to explicit construction

dev
Tomasz Kapuściński 2021-12-15 00:20:56 +01:00
parent 36ac6d9956
commit 98ad26da3d
2 changed files with 3 additions and 3 deletions

View File

@ -66,7 +66,7 @@ CGL33ObjectRenderer::CGL33ObjectRenderer(CGL33Device* device)
glUseProgram(m_program);
// Setup uniforms
auto identity = glm::identity<glm::mat4>();
glm::mat4 identity(1.0f);
m_projectionMatrix = glGetUniformLocation(m_program, "uni_ProjectionMatrix");
m_viewMatrix = glGetUniformLocation(m_program, "uni_ViewMatrix");

View File

@ -262,7 +262,7 @@ CGL33TerrainRenderer::CGL33TerrainRenderer(CGL33Device* device)
glUseProgram(m_program);
// Setup uniforms
auto identity = glm::identity<glm::mat4>();
glm::mat4 identity(1.0f);
m_projectionMatrix = glGetUniformLocation(m_program, "uni_ProjectionMatrix");
m_viewMatrix = glGetUniformLocation(m_program, "uni_ViewMatrix");
@ -517,7 +517,7 @@ CGL33ShadowRenderer::CGL33ShadowRenderer(CGL33Device* device)
auto texture = glGetUniformLocation(m_program, "uni_Texture");
glUniform1i(texture, 0);
auto identity = glm::identity<glm::mat4>();
glm::mat4 identity(1.0f);
m_projectionMatrix = glGetUniformLocation(m_program, "uni_ProjectionMatrix");
m_viewMatrix = glGetUniformLocation(m_program, "uni_ViewMatrix");