Removed Math::Point and minor refactor

dev
Tomasz Kapuściński 2021-12-24 20:44:54 +01:00
parent 431416d75e
commit 70151279f6
7 changed files with 2 additions and 87 deletions

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@ -180,7 +180,6 @@ add_library(colobotbase STATIC
math/half.cpp
math/half.h
math/matrix.h
math/point.h
math/sphere.h
math/vector.h
object/auto/auto.cpp

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@ -27,7 +27,6 @@
#include "common/key.h"
#include "common/singleton.h"
#include "math/point.h"
#include "math/vector.h"
#include <glm/glm.hpp>

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@ -26,7 +26,6 @@
#include "graphics/core/color.h"
#include "math/point.h"
#include "math/vector.h"
#include <vector>

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@ -33,7 +33,6 @@
#include "graphics/core/vertex.h"
#include "math/matrix.h"
#include "math/point.h"
#include "math/sphere.h"
#include "math/vector.h"

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@ -30,6 +30,5 @@
#include "math/geometry.h"
#include "math/half.h"
#include "math/matrix.h"
#include "math/point.h"
#include "math/vector.h"

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@ -28,7 +28,6 @@
#include "math/const.h"
#include "math/func.h"
#include "math/matrix.h"
#include "math/point.h"
#include "math/vector.h"
#include <glm/glm.hpp>
@ -239,10 +238,10 @@ inline float RotateAngle(float x, float y)
*/
inline float RotateAngle(const glm::vec2&center, const glm::vec2&p1, const glm::vec2&p2)
{
if (PointsEqual(p1, center))
if (glm::all(glm::epsilonEqual(p1, center, TOLERANCE)))
return 0;
if (PointsEqual(p2, center))
if (glm::all(glm::epsilonEqual(p2, center, TOLERANCE)))
return 0;
float a1 = asinf((p1.y - center.y) / glm::distance(p1, center));

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@ -1,79 +0,0 @@
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2021, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file math/point.h
* \brief Point struct and related functions
*/
#pragma once
#include "math/const.h"
#include "math/func.h"
#include <cmath>
#include <sstream>
#include <glm/glm.hpp>
// Math module namespace
namespace Math
{
// Temporary type alias
using Point = glm::vec2;
//! Returns a string "[x, y]"
inline std::string ToString(const Point& point)
{
std::stringstream s;
s.precision(3);
s << "[" << point.x << ", " << point.y << "]";
return s.str();
}
//! Checks if two vectors are equal within given \a tolerance
inline bool PointsEqual(const Point &a, const Point &b, float tolerance = TOLERANCE)
{
return IsEqual(a.x, b.x, tolerance) && IsEqual(a.y, b.y, tolerance);
}
//! Permutes two points
inline void Swap(Point &a, Point &b)
{
Point c;
c = a;
a = b;
b = c;
}
//! Returns the distance between two points
inline float Distance(const Point &a, const Point &b)
{
return sqrtf((a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y));
}
} // namespace Math