Refactored Math::Point in CPhysics, CDisplayInfo, CFileDialog, CMainDialog, CMainMap, CMainShort and CStudio
parent
c659e060c1
commit
dc99e19ed9
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@ -1746,7 +1746,7 @@ void CPhysics::WaterFrame(float aTime, float rTime)
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{
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ObjectType type;
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Math::Vector pos, speed;
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Math::Point dim;
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glm::vec2 dim;
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float level;
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level = m_water->GetLevel();
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@ -1962,7 +1962,7 @@ void CPhysics::SoundMotorSlow(float rTime, ObjectType type)
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{
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Math::Matrix* mat;
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Math::Vector pos, speed;
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Math::Point dim;
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glm::vec2 dim;
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SoundType sound;
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float amplitude;
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int i, max;
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@ -2128,7 +2128,7 @@ void CPhysics::SoundReactorFull(float rTime, ObjectType type)
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SoundType sound;
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Math::Matrix* mat;
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Math::Vector pos, speed;
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Math::Point dim;
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glm::vec2 dim;
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float freq;
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int i;
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@ -2963,7 +2963,7 @@ void CPhysics::PowerParticle(float factor, bool bBreak)
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{
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Math::Matrix* mat;
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Math::Vector pos, ppos, eye, speed;
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Math::Point dim;
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glm::vec2 dim;
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bool bCarryPower;
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bCarryPower = false;
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@ -3024,7 +3024,7 @@ void CPhysics::PowerParticle(float factor, bool bBreak)
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void CPhysics::CrashParticle(float crash)
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{
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Math::Vector pos, ppos, speed;
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Math::Point dim;
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glm::vec2 dim;
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float len;
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int i, max;
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@ -3058,9 +3058,9 @@ void CPhysics::MotorParticle(float aTime, float rTime)
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{
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Math::Matrix* mat;
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Math::Vector pos, speed;
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Math::Point dim;
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glm::vec2 dim;
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ObjectType type;
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Math::Point c, p;
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glm::vec2 c, p;
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float h, a, delay, level;
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int r, i, nb;
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@ -3582,7 +3582,7 @@ void CPhysics::WaterParticle(float aTime, Math::Vector pos, ObjectType type,
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float floor, float advance, float turn)
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{
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Math::Vector ppos, speed;
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Math::Point dim;
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glm::vec2 dim;
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float delay, level, min, max, force, volume, diam;
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int i, nb;
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@ -73,8 +73,8 @@ CDisplayInfo::CDisplayInfo()
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m_bInfoMaximized = true;
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m_bInfoMinimized = false;
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m_infoFinalPos = m_infoActualPos = m_infoNormalPos = Math::Point(0.00f, 0.00f);
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m_infoFinalDim = m_infoActualPos = m_infoNormalDim = Math::Point(1.00f, 1.00f);
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m_infoFinalPos = m_infoActualPos = m_infoNormalPos = { 0.00f, 0.00f };
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m_infoFinalDim = m_infoActualPos = m_infoNormalDim = { 1.00f, 1.00f };
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m_lightSuppl = -1;
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m_toto = nullptr;
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@ -340,7 +340,7 @@ void CDisplayInfo::HyperUpdate()
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void CDisplayInfo::StartDisplayInfo(std::string filename, int index, bool bSoluce)
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{
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Gfx::Light light;
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Math::Point pos, dim;
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glm::vec2 pos, dim;
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Ui::CWindow* pw;
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Ui::CEdit* edit;
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Ui::CButton* button;
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@ -373,7 +373,7 @@ void CDisplayInfo::StartDisplayInfo(std::string filename, int index, bool bSoluc
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//? pw->SetClosable(true);
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//? GetResource(RES_TEXT, RT_DISINFO_TITLE, res);
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//? pw->SetName(res);
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//? pw->SetMinDim(Math::Point(0.56f, 0.40f));
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//? pw->SetMinDim(glm::vec2(0.56f, 0.40f));
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//? pw->SetMaximized(m_bInfoMaximized);
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//? pw->SetMinimized(m_bInfoMinimized);
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//? m_main->SetEditFull(m_bInfoMaximized);
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@ -466,14 +466,14 @@ void CDisplayInfo::StartDisplayInfo(std::string filename, int index, bool bSoluc
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// Repositions all controls editing.
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void CDisplayInfo::AdjustDisplayInfo(Math::Point wpos, Math::Point wdim)
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void CDisplayInfo::AdjustDisplayInfo(glm::vec2 wpos, glm::vec2 wdim)
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{
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CWindow* pw;
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CEdit* edit;
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CButton* button;
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CSlider* slider;
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CGroup* group;
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Math::Point pos, dim;
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glm::vec2 pos, dim;
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wpos.x = 50.0f / 640.0f;
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wpos.y = 30.0f / 480.0f;
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@ -682,7 +682,7 @@ void CDisplayInfo::UpdateIndexButton()
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Ui::CButton* button;
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Ui::CGroup* group;
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Ui::CEdit* edit;
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Math::Point pos, dim;
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glm::vec2 pos, dim;
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char* filename;
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static int table[SATCOM_MAX] =
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@ -19,7 +19,7 @@
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#pragma once
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#include "math/point.h"
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#include <glm/glm.hpp>
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#include <string>
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@ -60,7 +60,7 @@ public:
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protected:
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bool EventFrame(const Event &event);
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void HyperUpdate();
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void AdjustDisplayInfo(Math::Point wpos, Math::Point wdim);
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void AdjustDisplayInfo(glm::vec2 wpos, glm::vec2 wdim);
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void ChangeIndexButton(int index);
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void UpdateIndexButton();
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void UpdateCopyButton();
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@ -81,12 +81,12 @@ protected:
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bool m_bInfoMinimized;
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int m_index;
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Math::Point m_infoNormalPos;
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Math::Point m_infoNormalDim;
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Math::Point m_infoActualPos;
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Math::Point m_infoActualDim;
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Math::Point m_infoFinalPos;
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Math::Point m_infoFinalDim;
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glm::vec2 m_infoNormalPos;
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glm::vec2 m_infoNormalDim;
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glm::vec2 m_infoActualPos;
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glm::vec2 m_infoActualDim;
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glm::vec2 m_infoFinalPos;
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glm::vec2 m_infoFinalDim;
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int m_lightSuppl;
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bool m_bEditLock;
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ActivePause* m_satcomPause = nullptr;
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@ -201,8 +201,8 @@ std::string CFileDialog::GetFilename()
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void CFileDialog::StartFileDialog()
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{
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m_captureClick = false;
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Math::Point pos = m_windowPos;
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Math::Point dim = m_windowDim;
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glm::vec2 pos = m_windowPos;
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glm::vec2 dim = m_windowDim;
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int icon = (m_dialogtype == CFileDialog::Type::Open) ? 14 : 13 ;
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CWindow* pw = m_interface->CreateWindows(pos, dim, icon, m_windowEvent);
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@ -216,7 +216,7 @@ void CFileDialog::StartFileDialog()
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pw->SetState(STATE_SHADOW);
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pw->SetMovable(true);
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pw->SetClosable(true);
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pw->SetMinDim(Math::Point(320.0f/640.0f, (121.0f+18.0f*4)/480.0f));
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pw->SetMinDim({ 320.0f / 640.0f, (121.0f + 18.0f * 4) / 480.0f });
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if ( m_title.empty() )
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{
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@ -232,8 +232,8 @@ void CFileDialog::StartFileDialog()
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pw->SetName(m_title);
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std::string name;
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pos = Math::Point(0.0f, 0.0f);
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dim = Math::Point(0.0f, 0.0f);
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pos = { 0.0f, 0.0f };
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dim = { 0.0f, 0.0f };
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GetResource(RES_TEXT, RT_IO_LIST, name);
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CLabel* pla = pw->CreateLabel(pos, dim, 0, EVENT_DIALOG_LABEL1, name); // path label
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@ -355,14 +355,14 @@ void CFileDialog::AdjustDialog()
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CWindow* pw = static_cast< CWindow* >(m_interface->SearchControl(m_windowEvent));
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if ( pw == nullptr ) return;
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Math::Point wpos = m_windowPos = pw->GetPos();
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Math::Point wdim = m_windowDim = pw->GetDim();
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glm::vec2 wpos = m_windowPos = pw->GetPos();
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glm::vec2 wdim = m_windowDim = pw->GetDim();
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pw->SetPos(wpos); // to move the buttons on the titlebar
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pw->SetDim(wdim);
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Math::Point ppos(wpos.x+10.0f/640.0f, wpos.y+wdim.y-55.0f/480.0f);
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Math::Point ddim(wdim.x-150.0f/640.0f, 20.0f/480.0f);
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glm::vec2 ppos(wpos.x+10.0f/640.0f, wpos.y+wdim.y-55.0f/480.0f);
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glm::vec2 ddim(wdim.x-150.0f/640.0f, 20.0f/480.0f);
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CLabel* pla = static_cast< CLabel* >(pw->SearchControl(EVENT_DIALOG_LABEL1)); // path label
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if ( pla != nullptr )
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@ -692,13 +692,13 @@ bool CFileDialog::StartNewFolderMode()
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CList* pli = static_cast< CList* >(pw->SearchControl(EVENT_DIALOG_LIST)); // file list
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if ( pli == nullptr ) return false;
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Math::Point dim = pli->GetDim();
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glm::vec2 dim = pli->GetDim();
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dim.y -= 17.5f/480.0f;
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pli->SetDim(dim);
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pli->SetSelect(-1);
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pli->ShowSelect(false);
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Math::Point pos = pli->GetPos();
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glm::vec2 pos = pli->GetPos();
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pos.y += dim.y-3.0f/480.0f;
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dim.y = 20.0f/480.0f;
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@ -1025,7 +1025,7 @@ void CFileDialog::UpdatePathLabel()
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CLabel* pl = static_cast< CLabel* >(pw->SearchControl(EVENT_DIALOG_LABEL1));
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if ( pl != nullptr )
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{
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Math::Point dim = pl->GetDim();
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glm::vec2 dim = pl->GetDim();
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size_t nch = static_cast< size_t >((dim.x*640.0f)/5.75f);
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std::string text = SearchDirectory(false);
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if (text.length() > nch)
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@ -21,7 +21,7 @@
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#include "common/event.h"
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#include "math/point.h"
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#include <glm/glm.hpp>
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#include <string>
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#include <vector>
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@ -148,22 +148,22 @@ public:
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/**
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* \brief Set the initial position of the window.
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*/
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void SetWindowPos(Math::Point pos) { m_windowPos = pos; }
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void SetWindowPos(const glm::vec2& pos) { m_windowPos = pos; }
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/**
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* \brief Get the position of the window.
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*/
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Math::Point GetWindowPos() { return m_windowPos; }
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glm::vec2 GetWindowPos() { return m_windowPos; }
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/**
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* \brief Set the initial size of the window.
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*/
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void SetWindowDim(Math::Point dim) { m_windowDim = dim; }
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void SetWindowDim(const glm::vec2& dim) { m_windowDim = dim; }
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/**
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* \brief Get the size of the window.
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*/
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Math::Point GetWindowDim() { return m_windowDim; }
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glm::vec2 GetWindowDim() { return m_windowDim; }
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/**
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* \brief Set the text for the title bar of the dialog.
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@ -332,8 +332,8 @@ private:
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// With EVENT_NULL, a unique EventType will be used.
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EventType m_windowEvent = EVENT_NULL;
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Math::Point m_windowPos;
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Math::Point m_windowDim;
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glm::vec2 m_windowPos;
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glm::vec2 m_windowDim;
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std::string m_title = "";
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float m_time;
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@ -169,10 +169,10 @@ void CMainDialog::StartPauseMenu()
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{
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CWindow* pw;
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CButton* pb;
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Math::Point pos, dim;
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glm::vec2 pos, dim;
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std::string name;
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StartDialog(Math::Point(0.3f, 0.8f), true);
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StartDialog({ 0.3f, 0.8f }, true);
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m_dialogType = DialogType::PauseMenu;
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pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW9));
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@ -244,7 +244,7 @@ void CMainDialog::StartQuestion(const std::string& text, bool warningYes, bool w
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{
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CWindow* pw;
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CButton* pb;
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Math::Point pos, dim, ddim;
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glm::vec2 pos, dim, ddim;
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std::string name;
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dim.x = 0.7f;
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@ -303,7 +303,7 @@ void CMainDialog::StartInformation(const std::string& title, const std::string&
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CWindow* pw;
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CButton* pb;
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CLabel* pl;
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Math::Point pos, dim, ddim;
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glm::vec2 pos, dim, ddim;
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std::string name;
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dim.x = 0.7f;
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@ -346,10 +346,10 @@ void CMainDialog::StartInformation(const std::string& title, const std::string&
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// Beginning of displaying a dialog.
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void CMainDialog::StartDialog(Math::Point dim, bool fireParticles)
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void CMainDialog::StartDialog(const glm::vec2& dim, bool fireParticles)
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{
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CWindow* pw;
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Math::Point pos, ddim;
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glm::vec2 pos, ddim;
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m_main->StartSuspend();
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@ -405,7 +405,7 @@ void CMainDialog::FrameDialog(float rTime)
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{
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CWindow* pw;
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Math::Vector pos, speed;
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Math::Point dim, dpos, ddim;
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glm::vec2 dim, dpos, ddim;
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float zoom;
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int i;
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@ -21,7 +21,7 @@
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#include "common/restext.h"
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#include "math/point.h"
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#include <glm/glm.hpp>
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#include <vector>
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#include <functional>
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@ -72,7 +72,7 @@ public:
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bool IsDialog();
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protected:
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void StartDialog(Math::Point dim, bool fireParticles);
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void StartDialog(const glm::vec2& dim, bool fireParticles);
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void FrameDialog(float rTime);
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protected:
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@ -92,8 +92,8 @@ protected:
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bool m_dialogOpen;
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DialogType m_dialogType;
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bool m_dialogFireParticles;
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Math::Point m_dialogPos;
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Math::Point m_dialogDim;
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glm::vec2 m_dialogPos;
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glm::vec2 m_dialogDim;
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float m_dialogTime;
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float m_dialogParti;
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@ -62,7 +62,7 @@ CMainMap::~CMainMap()
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void CMainMap::CreateMap()
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{
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CWindow* pw;
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Math::Point pos, dim;
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glm::vec2 pos, dim;
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pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW1));
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if (pw == nullptr)
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@ -158,7 +158,7 @@ void CMainMap::DimMap()
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CWindow* pw;
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CMap* pm;
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CSlider* ps;
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Math::Point pos, dim;
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glm::vec2 pos, dim;
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float value;
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pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW1));
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@ -361,7 +361,7 @@ bool CMainMap::GetFixImage()
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// The object is detected in the mini-map.
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CObject* CMainMap::DetectMap(Math::Point pos, bool &bInMap)
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CObject* CMainMap::DetectMap(const glm::vec2& pos, bool &bInMap)
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{
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CWindow* pw;
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CMap* pm;
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#include "graphics/core/color.h"
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#include "math/point.h"
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#include <glm/glm.hpp>
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class CObject;
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class CEventQueue;
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void ZoomMap();
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void MapEnable(bool bEnable);
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bool GetFixImage();
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CObject* DetectMap(Math::Point pos, bool &bInMap);
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CObject* DetectMap(const glm::vec2& pos, bool &bInMap);
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void SetHighlight(CObject* pObj);
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void SetToy(bool bToy);
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void SetFixParam(float zoom, float ox, float oy, float angle, int mode, bool bDebug);
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@ -73,7 +73,7 @@ void CMainShort::SetMode(bool bBuilding)
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bool CMainShort::CreateShortcuts()
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{
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Math::Point pos, dim;
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glm::vec2 pos, dim;
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if ( m_main->GetFixScene() ) return false;
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@ -139,7 +139,7 @@ bool CMainShort::CreateShortcuts()
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}
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std::sort(teams.begin(), teams.end());
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std::vector<Math::Point> positions;
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std::vector<glm::vec2> positions;
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for(unsigned int i = 0; i < teams.size(); i++)
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{
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positions.push_back(pos);
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@ -336,15 +336,15 @@ void CMainShort::SelectNext()
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// The object detected by the mouse hovers over.
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CObject* CMainShort::DetectShort(Math::Point pos)
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CObject* CMainShort::DetectShort(const glm::vec2& pos)
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{
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for (unsigned int i = 0; i < m_shortcuts.size(); i++)
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{
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CControl* pc = m_interface->SearchControl(static_cast<EventType>(EVENT_OBJECT_SHORTCUT+i));
|
||||
if ( pc != nullptr )
|
||||
{
|
||||
Math::Point cpos = pc->GetPos();
|
||||
Math::Point cdim = pc->GetDim();
|
||||
glm::vec2 cpos = pc->GetPos();
|
||||
glm::vec2 cdim = pc->GetDim();
|
||||
|
||||
if ( pos.x >= cpos.x &&
|
||||
pos.x <= cpos.x+cdim.x &&
|
||||
|
|
|
@ -21,10 +21,10 @@
|
|||
|
||||
#include "common/event.h"
|
||||
|
||||
#include "math/point.h"
|
||||
|
||||
#include "object/object_type.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <vector>
|
||||
|
||||
class CRobotMain;
|
||||
|
@ -51,7 +51,7 @@ public:
|
|||
bool UpdateShortcuts();
|
||||
void SelectShortcut(EventType event);
|
||||
void SelectNext();
|
||||
CObject* DetectShort(Math::Point pos);
|
||||
CObject* DetectShort(const glm::vec2& pos);
|
||||
void SetHighlight(CObject* pObj);
|
||||
|
||||
protected:
|
||||
|
|
|
@ -557,7 +557,7 @@ void CStudio::ColorizeScript(CEdit* edit)
|
|||
|
||||
void CStudio::StartEditScript(CScript *script, std::string name, Program* program)
|
||||
{
|
||||
Math::Point pos, dim;
|
||||
glm::vec2 pos, dim;
|
||||
CWindow* pw;
|
||||
CEdit* edit;
|
||||
CButton* button;
|
||||
|
@ -615,7 +615,7 @@ void CStudio::StartEditScript(CScript *script, std::string name, Program* progra
|
|||
GetResource(RES_TEXT, RT_STUDIO_TITLE, res);
|
||||
pw->SetName(res);
|
||||
|
||||
pw->SetMinDim(Math::Point(0.49f, 0.50f));
|
||||
pw->SetMinDim({ 0.49f, 0.50f });
|
||||
pw->SetMaximized(m_bEditMaximized);
|
||||
pw->SetMinimized(m_bEditMinimized);
|
||||
|
||||
|
@ -710,7 +710,7 @@ void CStudio::AdjustEditScript()
|
|||
CGroup* group;
|
||||
CSlider* slider;
|
||||
CList* list;
|
||||
Math::Point wpos, wdim, pos, dim, ppos, ddim;
|
||||
glm::vec2 wpos, wdim, pos, dim, ppos, ddim;
|
||||
float hList;
|
||||
|
||||
wpos = m_editActualPos;
|
||||
|
|
|
@ -84,14 +84,14 @@ protected:
|
|||
bool m_bEditMaximized;
|
||||
bool m_bEditMinimized;
|
||||
|
||||
Math::Point m_editActualPos;
|
||||
Math::Point m_editActualDim;
|
||||
Math::Point m_editFinalPos;
|
||||
Math::Point m_editFinalDim;
|
||||
Math::Point m_windowPos;
|
||||
Math::Point m_windowDim;
|
||||
Math::Point m_dialogPos;
|
||||
Math::Point m_dialogDim;
|
||||
glm::vec2 m_editActualPos;
|
||||
glm::vec2 m_editActualDim;
|
||||
glm::vec2 m_editFinalPos;
|
||||
glm::vec2 m_editFinalDim;
|
||||
glm::vec2 m_windowPos;
|
||||
glm::vec2 m_windowDim;
|
||||
glm::vec2 m_dialogPos;
|
||||
glm::vec2 m_dialogDim;
|
||||
|
||||
float m_time;
|
||||
float m_fixInfoTextTime;
|
||||
|
|
Loading…
Reference in New Issue