Changed Math::IntPoint into alias to glm::ivec2

dev
Tomasz Kapuściński 2021-12-23 22:09:58 +01:00
parent 98ad26da3d
commit cd6ea1a4c5
2 changed files with 5 additions and 118 deletions

View File

@ -1115,7 +1115,7 @@ void CText::DrawCharAndAdjustPos(UTF8Char ch, FontType font, float size, Math::I
CachedFont* CText::GetOrOpenFont(FontType font, float size)
{
Math::IntPoint windowSize = m_engine->GetWindowSize();
int pointSize = static_cast<int>(size * (windowSize.Length() / REFERENCE_SIZE.Length()));
int pointSize = static_cast<int>(size * (glm::length(glm::vec2(windowSize)) / glm::length(glm::vec2(REFERENCE_SIZE))));
if (m_lastCachedFont != nullptr &&
m_lastFontType == font &&

View File

@ -28,6 +28,8 @@
#include <string>
#include <sstream>
#include <glm/glm.hpp>
// Math module namespace
namespace Math
{
@ -38,124 +40,9 @@ namespace Math
*
* Analog of WinAPI's POINT struct.
*/
struct IntPoint
{
//! X coord
int x;
//! Y coord
int y;
IntPoint(int aX = 0, int aY = 0) : x(aX), y(aY) {}
inline bool operator==(const IntPoint& p) const
{
return x == p.x && y == p.y;
}
inline bool operator!=(const IntPoint& p) const
{
return !operator==(p);
}
inline float Length() const
{
return sqrtf(x*x + y*y);
}
//! Sets the zero point: (0,0)
inline void LoadZero()
{
x = y = 0.0f;
}
//! Returns the struct cast to \c int* array; use with care!
inline int* Array()
{
return reinterpret_cast<int*>(this);
}
//! Returns the struct cast to <tt>const int*</tt> array; use with care!
inline const int* Array() const
{
return reinterpret_cast<const int*>(this);
}
//! Returns the inverted point
inline IntPoint operator-() const
{
return IntPoint(-x, -y);
}
//! Adds the given point
inline const IntPoint& operator+=(const IntPoint &right)
{
x += right.x;
y += right.y;
return *this;
}
//! Adds two points
inline friend const IntPoint operator+(const IntPoint &left, const IntPoint &right)
{
return IntPoint(left.x + right.x, left.y + right.y);
}
//! Subtracts the given point
inline const IntPoint& operator-=(const IntPoint &right)
{
x -= right.x;
y -= right.y;
return *this;
}
//! Subtracts two points
inline friend const IntPoint operator-(const IntPoint &left, const IntPoint &right)
{
return IntPoint(left.x - right.x, left.y - right.y);
}
//! Multiplies by given scalar
inline const IntPoint& operator*=(const float &right)
{
x *= right;
y *= right;
return *this;
}
//! Multiplies point by scalar
inline friend const IntPoint operator*(const float &left, const IntPoint &right)
{
return IntPoint(left * right.x, left * right.y);
}
//! Multiplies point by scalar
inline friend const IntPoint operator*(const IntPoint &left, const int &right)
{
return IntPoint(left.x * right, left.y * right);
}
//! Divides by given scalar
inline const IntPoint& operator/=(const float &right)
{
x /= right;
y /= right;
return *this;
}
//! Divides point by scalar
inline friend const IntPoint operator/(const IntPoint &left, const int &right)
{
return IntPoint(left.x / right, left.y / right);
}
//! Returns a string "[x, y]"
inline std::string ToString() const
{
std::stringstream s;
s << "[" << x << ", " << y << "]";
return s.str();
}
};
// Temporary type alias
using IntPoint = glm::ivec2;
} // namespace Math