Piotr Dziwinski
70af33e45d
Revert "Merge pull request #243 from OdyX/dev-fix-textures-loading"
...
Looks like it doesn't work on all platforms
2013-10-28 19:36:43 +01:00
Didier Raboud
c2a717d5c9
Let mouse.png's format be detected
...
Fixes the mouse cursor on Mac OS X
2013-10-28 15:25:14 +01:00
Piotr Dziwinski
9017dbbbdb
Fixed CTerrain-related memory leaks
2013-10-13 14:44:12 +02:00
Piotr Dziwinski
366d3a551e
Added debug aids for lighting
...
* displaying positions of current lights (F11)
* dumping info to console (F10)
* added assert() in suspicious place in CPyro
2013-06-17 18:17:21 +02:00
Piotr Dziwinski
b4700e3bed
Fix for #133
...
* objects are now copied and textures are updated correctly
* also added function to debug objects
2013-06-17 11:48:57 +02:00
krzys-h
18b27d258e
Fixed bug with white map
...
I'm not sure when it was introduced, probably in 8f6fd2a131
.
It was showing errors like "Couldn't load texture 'map.png'" and "Invalid texture data"
2013-06-10 15:38:55 +02:00
Piotr Dziwinski
950a3474d5
Refactored sound code
...
* fixed formatting and naming to be uniform with rest of code
* moved default implementation of CSound to cpp module
2013-05-27 10:19:16 +02:00
Piotr Dziwinski
8765d58b02
Fixed code formatting
...
* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
2013-05-27 10:19:16 +02:00
Piotr Dziwinski
8f6fd2a131
Changes in texture code & refactoring
...
* refactored and altered slightly the texture pack code
* added flushing of texture cache
* some refactoring and const-correctness in CApplication methods
2013-05-26 14:50:23 +02:00
Piotr Dziwinski
b41957f2f9
Corrected some valgrind issues
...
* fixed several uninitialized variable issues
* fixed possible memory corruption in CEngine
2013-05-26 11:34:53 +02:00
krzys-h
04f747b00b
Added simple texturepack support ( #208 )
2013-05-12 14:55:41 +02:00
Piotr Dziwinski
cec406ea31
Non-power-of-2 padding for background images
...
* added padding options
* removed old hardcoded image sizes
2013-05-11 23:12:13 +02:00
XienDev
658ebe015f
Fix for shadows (bugs #176 and #132 )
2013-04-29 13:51:37 +03:00
Piotr Dziwinski
ff97de5477
Fixed graphics objects after reset
...
Should fix #120 and perhaps some other bugs as well
2013-03-31 13:06:38 +02:00
Piotr Dziwinski
195d6cded0
Fixed timer functions on win32
...
* changed win32 implementation to QueryPerformaceTimer system function
* refactored system utils code
* proper tests for time utils and update event creation in application
* should fix issue #134
2013-03-24 12:00:12 +01:00
Piotr Dziwiński
001d37b257
CInstanceManager refactoring
...
* removed classes managed by CInstanceManager
except for CObject, CPyro, CBrain and CPhysics
because of dependencies
* refactored instance searching to use existing singleton instances of
CApplication, CEngine and CRobotMain and calling their getter
functions
2013-02-17 12:11:56 +01:00
Piotr Dziwinski
a937a7b6ec
Changed model min/max to LOD levels
2013-01-27 11:43:53 +01:00
Piotr Dziwinski
d1942e1216
Correct font scaling with resolution
2013-01-04 00:29:19 +01:00
Piotr Dziwinski
2ebe1fbcb6
Fixed spider and worm model loading
2012-12-28 13:23:49 +01:00
Piotr Dziwinski
3582f107a5
Fixes and refactoring
2012-12-27 14:18:16 +01:00
Piotr Dziwinski
5574eccebd
Engine optimization - rewritten model management
...
- new class CModelManager
- rewritten engine object structure in CEngine
- created shared model data instead of separate objects per each
model instance
- minor refactoring
2012-12-26 20:58:02 +01:00
Piotr Dziwinski
4811defca2
Static objects using OpenGL VBOs and display lists
2012-12-14 21:30:35 +01:00
Piotr Dziwinski
3ce488307f
Performance counters
2012-10-25 23:29:49 +02:00
Piotr Dziwinski
688315ab76
ComputeSphereVisibility and fixes in CEngine TODOs
...
- view frustum culling with ComputeSphereVisibility - game should run
faster now
- resolved/removed most TODOs from CEngine
- fixed OpenGL tests
2012-10-20 23:06:56 +02:00
Piotr Dziwinski
40e065aea9
Ground spot texture drawing
2012-10-20 16:34:22 +02:00
Piotr Dziwinski
6d06c9f722
Flare textures should work now
2012-10-19 23:05:41 +02:00
Piotr Dziwinski
be4654c63b
Fix track mapping and sphere particle position
2012-10-19 22:43:18 +02:00
Piotr Dziwinski
a90cd304ba
Track texture mapping
2012-10-19 22:37:11 +02:00
Piotr Dziwinski
6fdaf5de46
CParticle rewrite
2012-10-05 18:59:49 +02:00
Piotr Dziwinski
85d253b094
Fixed bugs in texture coloring
2012-09-30 11:26:59 +02:00
Piotr Dziwinski
8ea4736a46
Font coloring; fix for resize hack
...
- added font coloring and changed default color to black
- fixed resize hack incorrectly changing video config,
but font resizing will not work for now
2012-09-30 10:56:35 +02:00
Piotr Dziwinski
b46dc3850f
Map texture painting
2012-09-30 00:23:26 +02:00
Piotr Dziwinski
a8554cfae3
Texture coloring
2012-09-29 23:37:38 +02:00
Piotr Dziwinski
4193f8a3a9
Fix for transparent objects and fadeouts
2012-09-29 22:44:05 +02:00
Piotr Dziwinski
5a751d9c0d
Fixed texture regression
...
There was a bug in texture modesetting but only visible after certain
mode changes.
2012-09-29 19:35:14 +02:00
Piotr Dziwinski
677ce3960c
Some fixes and optimizations
...
- fixed 2nd texture setting
- added padding to some structs for faster access
- changed rendering primitives to glDrawArrays()
- optimized texture modesetting calls
- fixed some valgrind errors
2012-09-29 10:40:11 +02:00
Piotr Dziwinski
6d0ed0d26a
Completely fixed light issues
...
Directional and spot lights are now set properly
2012-09-27 23:18:12 +02:00
Piotr Dziwinski
80d3a9bff1
Lighting fix (experimental)
...
- changed fixed light allocation to prioritized per-use basis
- minor refactoring in CPlanet and CWater
2012-09-26 23:18:57 +02:00
Piotr Dziwinski
45fd8aad33
Fog color fix; refactoring
...
- fixed fog color setting
- removed unused glSecondaryColor and altered struct VertexCol
- minor refactoring in CText
2012-09-26 16:31:04 +02:00
Piotr Dziwinski
b1edcc822f
Various fixes
...
- disabled UserDir() in path lookup
- fixed crashes on loading missions in CObject
- fixed texture bug in CTerrain
- changed mouse move event handling to avoid flooding event queue
- enabled all missions for testing
2012-09-22 17:36:10 +02:00
Piotr Dziwinski
fd09071c29
Data dir paths
...
- changed access to paths in data directory in CApplication
- models now load from data directory
2012-09-22 14:40:13 +02:00
Piotr Dziwinski
0ff419560d
Event fixes & refactoring
...
- added new state tracking to Event
- removed old fields from Event
- fixed some issues with Events and fps counter
2012-09-22 00:38:17 +02:00
Piotr Dziwinski
60c37aac3a
robotmain, restext and engine fixes
2012-09-21 00:01:03 +02:00
Piotr Dziwinski
bd36d76b31
Mouse pos setting, low cpu mode, stats display
2012-09-20 20:37:37 +02:00
Piotr Dziwinski
7b6bbf79c4
Namespace and styling fix
2012-09-19 23:50:28 +02:00
Piotr Dziwinski
4b67386a69
Change of background image handling
...
- removed old 4 quarter backgrounds
- fixes in texture loading
- other minor fixes
2012-09-17 23:41:53 +02:00
Piotr Dziwinski
6a0d150539
Interface works
...
- removed mock of CInterface and fixed event passing to CRobotMain
- changed texture names from tga and bmp to png
- UI now works but interaction is still broken
2012-09-16 10:38:08 +02:00
Piotr Dziwinski
34d7dcf3be
Simulation timestamps and input bindings
...
- added new simulation time calculations in CApplication
- added simulation frame updates
- rewritten old input binding code and input state tracking
2012-09-12 23:43:04 +02:00
Piotr Dziwinski
c6673b9aee
Texture format detection; minor fixes
...
- detection of texture format
- fixed depth mask bug
- minor refactoring
2012-09-09 12:56:09 +02:00
Piotr Dziwinski
c2c1294ec9
CTerrain refactoring & fixes
...
- refactored CTerrain code
- fixed some minor bugs
2012-09-08 23:44:14 +02:00