krzys-h
7131abd385
Fixed SatCom image loading
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Now LoadTexture/SetTexture functions require full path with "textures/" directory
2014-07-24 22:17:49 +02:00
krzys-h
96d49d84aa
Merge branch 'dev' into dev-physfs
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Conflicts:
data
src/app/gamedata.cpp
src/ui/control.cpp
src/ui/edit.cpp
src/ui/maindialog.cpp
2014-07-11 15:24:44 +02:00
krzys-h
106ec014b8
Fixed texture and script loading
2014-07-10 16:25:40 +02:00
Mohamed Waheed
b7125a5b24
formatting and enhancements for savefile screenshot feature
2014-06-24 20:27:31 +03:00
Mohamed Waheed
613e1d74c4
implemented savefile screenshot feature
2014-06-24 01:35:05 +03:00
Krzysztof Dermont
754154341d
More work on PhysFS support
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* added output stream
* fixed music loading
2014-06-22 15:01:06 +02:00
Krzysztof Dermont
2260f6bf4f
Big part of PhysFS support
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* removed -mod argument
* removed -datadir argument
* removed -lang argument
* removed some dead ui code
* added resource manager and file loaders (stream and SDL)
* changed interface textures location to match new directory structure
* removed CGameData for mod support
* added PhysFS support
2014-06-20 23:51:28 +02:00
krzys-h
f0d97bfdb9
Better datadir mod support
2014-05-18 12:12:47 +02:00
krzys-h
4a237f5925
CPauseManager
2013-12-31 13:24:09 +01:00
Piotr Dziwinski
cd97feabb0
Revert back "Merge pull request #243 from OdyX/dev-fix-textures-loading"
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False alarm, was caused probably by faulty build bot.
This definately should work on all platforms.
2013-10-29 22:04:12 +01:00
Piotr Dziwinski
70af33e45d
Revert "Merge pull request #243 from OdyX/dev-fix-textures-loading"
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Looks like it doesn't work on all platforms
2013-10-28 19:36:43 +01:00
Didier Raboud
c2a717d5c9
Let mouse.png's format be detected
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Fixes the mouse cursor on Mac OS X
2013-10-28 15:25:14 +01:00
Piotr Dziwinski
9017dbbbdb
Fixed CTerrain-related memory leaks
2013-10-13 14:44:12 +02:00
Piotr Dziwinski
366d3a551e
Added debug aids for lighting
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* displaying positions of current lights (F11)
* dumping info to console (F10)
* added assert() in suspicious place in CPyro
2013-06-17 18:17:21 +02:00
Piotr Dziwinski
b4700e3bed
Fix for #133
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* objects are now copied and textures are updated correctly
* also added function to debug objects
2013-06-17 11:48:57 +02:00
krzys-h
18b27d258e
Fixed bug with white map
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I'm not sure when it was introduced, probably in 8f6fd2a131
.
It was showing errors like "Couldn't load texture 'map.png'" and "Invalid texture data"
2013-06-10 15:38:55 +02:00
Piotr Dziwinski
950a3474d5
Refactored sound code
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* fixed formatting and naming to be uniform with rest of code
* moved default implementation of CSound to cpp module
2013-05-27 10:19:16 +02:00
Piotr Dziwinski
8765d58b02
Fixed code formatting
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* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
2013-05-27 10:19:16 +02:00
Piotr Dziwinski
8f6fd2a131
Changes in texture code & refactoring
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* refactored and altered slightly the texture pack code
* added flushing of texture cache
* some refactoring and const-correctness in CApplication methods
2013-05-26 14:50:23 +02:00
Piotr Dziwinski
b41957f2f9
Corrected some valgrind issues
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* fixed several uninitialized variable issues
* fixed possible memory corruption in CEngine
2013-05-26 11:34:53 +02:00
krzys-h
04f747b00b
Added simple texturepack support ( #208 )
2013-05-12 14:55:41 +02:00
Piotr Dziwinski
cec406ea31
Non-power-of-2 padding for background images
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* added padding options
* removed old hardcoded image sizes
2013-05-11 23:12:13 +02:00
XienDev
658ebe015f
Fix for shadows (bugs #176 and #132 )
2013-04-29 13:51:37 +03:00
Piotr Dziwinski
ff97de5477
Fixed graphics objects after reset
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Should fix #120 and perhaps some other bugs as well
2013-03-31 13:06:38 +02:00
Piotr Dziwinski
195d6cded0
Fixed timer functions on win32
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* changed win32 implementation to QueryPerformaceTimer system function
* refactored system utils code
* proper tests for time utils and update event creation in application
* should fix issue #134
2013-03-24 12:00:12 +01:00
Piotr Dziwiński
001d37b257
CInstanceManager refactoring
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* removed classes managed by CInstanceManager
except for CObject, CPyro, CBrain and CPhysics
because of dependencies
* refactored instance searching to use existing singleton instances of
CApplication, CEngine and CRobotMain and calling their getter
functions
2013-02-17 12:11:56 +01:00
Piotr Dziwinski
a937a7b6ec
Changed model min/max to LOD levels
2013-01-27 11:43:53 +01:00
Piotr Dziwinski
d1942e1216
Correct font scaling with resolution
2013-01-04 00:29:19 +01:00
Piotr Dziwinski
2ebe1fbcb6
Fixed spider and worm model loading
2012-12-28 13:23:49 +01:00
Piotr Dziwinski
3582f107a5
Fixes and refactoring
2012-12-27 14:18:16 +01:00
Piotr Dziwinski
5574eccebd
Engine optimization - rewritten model management
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- new class CModelManager
- rewritten engine object structure in CEngine
- created shared model data instead of separate objects per each
model instance
- minor refactoring
2012-12-26 20:58:02 +01:00
Piotr Dziwinski
4811defca2
Static objects using OpenGL VBOs and display lists
2012-12-14 21:30:35 +01:00
Piotr Dziwinski
3ce488307f
Performance counters
2012-10-25 23:29:49 +02:00
Piotr Dziwinski
688315ab76
ComputeSphereVisibility and fixes in CEngine TODOs
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- view frustum culling with ComputeSphereVisibility - game should run
faster now
- resolved/removed most TODOs from CEngine
- fixed OpenGL tests
2012-10-20 23:06:56 +02:00
Piotr Dziwinski
40e065aea9
Ground spot texture drawing
2012-10-20 16:34:22 +02:00
Piotr Dziwinski
6d06c9f722
Flare textures should work now
2012-10-19 23:05:41 +02:00
Piotr Dziwinski
be4654c63b
Fix track mapping and sphere particle position
2012-10-19 22:43:18 +02:00
Piotr Dziwinski
a90cd304ba
Track texture mapping
2012-10-19 22:37:11 +02:00
Piotr Dziwinski
6fdaf5de46
CParticle rewrite
2012-10-05 18:59:49 +02:00
Piotr Dziwinski
85d253b094
Fixed bugs in texture coloring
2012-09-30 11:26:59 +02:00
Piotr Dziwinski
8ea4736a46
Font coloring; fix for resize hack
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- added font coloring and changed default color to black
- fixed resize hack incorrectly changing video config,
but font resizing will not work for now
2012-09-30 10:56:35 +02:00
Piotr Dziwinski
b46dc3850f
Map texture painting
2012-09-30 00:23:26 +02:00
Piotr Dziwinski
a8554cfae3
Texture coloring
2012-09-29 23:37:38 +02:00
Piotr Dziwinski
4193f8a3a9
Fix for transparent objects and fadeouts
2012-09-29 22:44:05 +02:00
Piotr Dziwinski
5a751d9c0d
Fixed texture regression
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There was a bug in texture modesetting but only visible after certain
mode changes.
2012-09-29 19:35:14 +02:00
Piotr Dziwinski
677ce3960c
Some fixes and optimizations
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- fixed 2nd texture setting
- added padding to some structs for faster access
- changed rendering primitives to glDrawArrays()
- optimized texture modesetting calls
- fixed some valgrind errors
2012-09-29 10:40:11 +02:00
Piotr Dziwinski
6d0ed0d26a
Completely fixed light issues
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Directional and spot lights are now set properly
2012-09-27 23:18:12 +02:00
Piotr Dziwinski
80d3a9bff1
Lighting fix (experimental)
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- changed fixed light allocation to prioritized per-use basis
- minor refactoring in CPlanet and CWater
2012-09-26 23:18:57 +02:00
Piotr Dziwinski
45fd8aad33
Fog color fix; refactoring
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- fixed fog color setting
- removed unused glSecondaryColor and altered struct VertexCol
- minor refactoring in CText
2012-09-26 16:31:04 +02:00
Piotr Dziwinski
b1edcc822f
Various fixes
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- disabled UserDir() in path lookup
- fixed crashes on loading missions in CObject
- fixed texture bug in CTerrain
- changed mouse move event handling to avoid flooding event queue
- enabled all missions for testing
2012-09-22 17:36:10 +02:00