colobot/src/CMakeLists.txt

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CMake
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# Compile flags as defined in global CMakeLists
set(CMAKE_CXX_FLAGS "${COLOBOT_CXX_FLAGS} ${MXE_CFLAGS}")
set(CMAKE_CXX_FLAGS_RELEASE ${COLOBOT_CXX_FLAGS_RELEASE})
set(CMAKE_CXX_FLAGS_DEBUG ${COLOBOT_CXX_FLAGS_DEBUG})
# Subdirectories
add_subdirectory(CBot)
if(TOOLS)
add_subdirectory(tools)
endif()
add_subdirectory(graphics/opengl/shaders)
# Optional libraries
set(OPTIONAL_LIBS "")
set(OPTIONAL_INCLUDES "")
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if(OPENAL_SOUND)
set(OPTIONAL_LIBS ${OPENAL_LIBRARY})
set(OPTIONAL_INCLUDES ${OPENAL_INCLUDE_DIR})
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endif()
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if(WINGETOPT)
set(OPTIONAL_LIBS ${OPTIONAL_LIBS} wingetopt)
set(OPTIONAL_INCLUDES ${OPTIONAL_INCLUDES} ${WINGETOPT_INCLUDE_DIR})
endif()
# Additional libraries per platform
if(MXE) # MXE requires special treatment
set(PLATFORM_LIBS ${MXE_LIBS})
elseif(PLATFORM_WINDOWS)
# because it isn't included in standard linking libraries
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if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
find_library(LIBINTL_LIBRARY NAMES intl.lib)
set(PLATFORM_LIBS ${LIBINTL_LIBRARY})
else()
set(PLATFORM_LIBS "-lintl")
endif()
elseif(PLATFORM_GNU)
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#set(PLATFORM_LIBS "-lX11")
elseif(PLATFORM_LINUX)
# for clock_gettime
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set(PLATFORM_LIBS "-lrt") # -lX11")
elseif(PLATFORM_MACOSX)
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find_library(LIBINTL_LIBRARY NAMES intl libintl)
find_path(LIBINTL_INCLUDE_PATH NAMES libintl.h)
set(PLATFORM_LIBS ${LIBINTL_LIBRARY})
endif()
# Configure file
configure_file(common/config.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/common/config.h)
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set(OPENAL_SRC "")
if(OPENAL_SOUND)
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set(OPENAL_SRC
sound/oalsound/alsound.cpp
sound/oalsound/buffer.cpp
sound/oalsound/channel.cpp
sound/oalsound/check.cpp
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)
endif()
set(RES_FILES "")
if(PLATFORM_WINDOWS)
set(RES_FILES "../desktop/colobot.rc")
endif()
# Source files
set(BASE_SOURCES
app/app.cpp
app/controller.cpp
app/input.cpp
app/pausemanager.cpp
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app/signal_handlers.cpp
app/system.cpp
app/${SYSTEM_CPP_MODULE}
app/system_other.cpp
common/config_file.cpp
common/event.cpp
common/image.cpp
common/key.cpp
common/logger.cpp
common/misc.cpp
common/pathman.cpp
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common/regex_utils.cpp
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common/resources/inputstream.cpp
common/resources/inputstreambuffer.cpp
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common/resources/outputstream.cpp
common/resources/outputstreambuffer.cpp
common/resources/resourcemanager.cpp
common/resources/sdl_file_wrapper.cpp
common/resources/sndfile_wrapper.cpp
common/restext.cpp
common/settings.cpp
common/stringutils.cpp
graphics/core/color.cpp
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graphics/core/framebuffer.cpp
graphics/core/nulldevice.cpp
graphics/engine/camera.cpp
graphics/engine/cloud.cpp
graphics/engine/engine.cpp
graphics/engine/lightman.cpp
graphics/engine/lightning.cpp
graphics/engine/oldmodelmanager.cpp
graphics/engine/particle.cpp
graphics/engine/planet.cpp
graphics/engine/pyro.cpp
graphics/engine/pyro_manager.cpp
graphics/engine/terrain.cpp
graphics/engine/text.cpp
graphics/engine/water.cpp
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graphics/opengl/gl21device.cpp
graphics/opengl/gl33device.cpp
graphics/opengl/gldevice.cpp
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graphics/opengl/glframebuffer.cpp
graphics/opengl/glutil.cpp
graphics/model/model.cpp
graphics/model/model_input.cpp
graphics/model/model_manager.cpp
graphics/model/model_mesh.cpp
graphics/model/model_output.cpp
level/level_category.cpp
level/mainmovie.cpp
level/player_profile.cpp
level/robotmain.cpp
level/scene_conditions.cpp
level/parser/parser.cpp
level/parser/parserexceptions.cpp
level/parser/parserline.cpp
level/parser/parserparam.cpp
object/auto/auto.cpp
object/auto/autobase.cpp
object/auto/autoconvert.cpp
object/auto/autoderrick.cpp
object/auto/autodestroyer.cpp
object/auto/autoegg.cpp
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object/auto/autopowerplant.cpp
object/auto/autofactory.cpp
object/auto/autoflag.cpp
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object/auto/autohouston.cpp
object/auto/autojostle.cpp
object/auto/autolabo.cpp
object/auto/automush.cpp
object/auto/autonest.cpp
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object/auto/autonuclearplant.cpp
object/auto/autopowercaptor.cpp
object/auto/autoportico.cpp
object/auto/autoradar.cpp
object/auto/autorepair.cpp
object/auto/autoresearch.cpp
object/auto/autoroot.cpp
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object/auto/autovault.cpp
object/auto/autopowerstation.cpp
object/auto/autotower.cpp
object/drive_type.cpp
object/interface/trace_drawing_object.cpp
object/implementation/power_container_impl.cpp
object/implementation/programmable_impl.cpp
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object/implementation/program_storage_impl.cpp
object/implementation/task_executor_impl.cpp
object/motion/motion.cpp
object/motion/motionant.cpp
object/motion/motionbee.cpp
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object/motion/motionlevelcontroller.cpp
object/motion/motionhuman.cpp
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object/motion/motionqueen.cpp
object/motion/motionspider.cpp
object/motion/motiontoto.cpp
object/motion/motionvehicle.cpp
object/motion/motionworm.cpp
object/object.cpp
object/object_factory.cpp
object/object_manager.cpp
object/old_object.cpp
object/old_object_interface.cpp
object/task/task.cpp
object/task/taskadvance.cpp
object/task/taskbuild.cpp
object/task/taskdeletemark.cpp
object/task/taskfire.cpp
object/task/taskfireant.cpp
object/task/taskflag.cpp
object/task/taskgoto.cpp
object/task/taskgungoal.cpp
object/task/taskinfo.cpp
object/task/taskmanip.cpp
object/task/taskpen.cpp
object/task/taskrecover.cpp
object/task/tasksearch.cpp
object/task/taskshield.cpp
object/task/taskspiderexplo.cpp
object/task/tasktake.cpp
object/task/taskterraform.cpp
object/task/taskturn.cpp
object/task/taskwait.cpp
object/tool_type.cpp
object/subclass/base_alien.cpp
object/subclass/base_building.cpp
object/subclass/base_robot.cpp
object/subclass/base_vehicle.cpp
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object/subclass/exchange_post.cpp
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object/subclass/shielder.cpp
object/subclass/static_object.cpp
physics/physics.cpp
script/cbottoken.cpp
script/script.cpp
script/scriptfunc.cpp
sound/sound.cpp
sound/sound_type.cpp
ui/displayinfo.cpp
ui/displaytext.cpp
ui/object_interface.cpp
ui/maindialog.cpp
ui/mainmap.cpp
ui/mainshort.cpp
ui/mainui.cpp
ui/studio.cpp
ui/controls/button.cpp
ui/controls/check.cpp
ui/controls/color.cpp
ui/controls/control.cpp
ui/controls/edit.cpp
ui/controls/editvalue.cpp
ui/controls/enumslider.cpp
ui/controls/gauge.cpp
ui/controls/group.cpp
ui/controls/image.cpp
ui/controls/interface.cpp
ui/controls/key.cpp
ui/controls/label.cpp
ui/controls/list.cpp
ui/controls/map.cpp
ui/controls/scroll.cpp
ui/controls/shortcut.cpp
ui/controls/slider.cpp
ui/controls/target.cpp
ui/controls/window.cpp
ui/screen/screen.cpp
ui/screen/screen_apperance.cpp
ui/screen/screen_io.cpp
ui/screen/screen_io_read.cpp
ui/screen/screen_io_write.cpp
ui/screen/screen_level_list.cpp
ui/screen/screen_loading.cpp
ui/screen/screen_main_menu.cpp
ui/screen/screen_player_select.cpp
ui/screen/screen_quit.cpp
ui/screen/screen_setup.cpp
ui/screen/screen_setup_controls.cpp
ui/screen/screen_setup_display.cpp
ui/screen/screen_setup_game.cpp
ui/screen/screen_setup_graphics.cpp
ui/screen/screen_setup_sound.cpp
ui/screen/screen_welcome.cpp
${OPENAL_SRC}
)
set(MAIN_SOURCES
app/main.cpp
${RES_FILES}
)
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# Libraries
set(LIBS
CBot
localename
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${SDL2_LIBRARY}
${SDL2_IMAGE_LIBRARY}
${SDL2_TTF_LIBRARY}
${OPENGL_LIBRARY}
${PNG_LIBRARIES}
${GLEW_LIBRARY}
${Boost_LIBRARIES}
${LIBSNDFILE_LIBRARY}
${OPTIONAL_LIBS}
${PLATFORM_LIBS}
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${PHYSFS_LIBRARY}
)
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set(COLOBOT_LIBS ${LIBS} PARENT_SCOPE)
# Includes
set(LOCAL_INCLUDES
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/..
${CMAKE_CURRENT_BINARY_DIR}
)
set(SYSTEM_INCLUDES
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${SDL2_INCLUDE_DIR}
${SDL2_IMAGE_INCLUDE_DIR}
${SDL2_TTF_INCLUDE_DIR}
${PNG_INCLUDE_DIRS}
${GLEW_INCLUDE_PATH}
${Boost_INCLUDE_DIRS}
${LIBSNDFILE_INCLUDE_DIR}
${LOCALENAME_INCLUDE_DIR}
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${PHYSFS_INCLUDE_PATH}
${LIBINTL_INCLUDE_PATH}
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${OPTIONAL_INCLUDES}
)
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set(COLOBOT_LOCAL_INCLUDES ${LOCAL_INCLUDES} PARENT_SCOPE)
set(COLOBOT_SYSTEM_INCLUDES ${SYSTEM_INCLUDES} PARENT_SCOPE)
include_directories(${LOCAL_INCLUDES})
include_directories(SYSTEM ${SYSTEM_INCLUDES})
# Link directories
link_directories(
${CMAKE_CURRENT_SOURCE_DIR}/CBot
)
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# Targets
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add_library(colobotbase STATIC ${BASE_SOURCES})
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add_executable(colobot ${MAIN_SOURCES})
target_link_libraries(colobot colobotbase ${LIBS})
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install(TARGETS colobot RUNTIME DESTINATION ${COLOBOT_INSTALL_BIN_DIR})
if(NOT CBOT_STATIC)
set_target_properties(colobot PROPERTIES INSTALL_RPATH ${COLOBOT_INSTALL_LIB_DIR})
endif()
if(COLOBOT_LINT_BUILD)
add_fake_header_sources("src")
endif()