* Fixed sound pitch causing segfault
* Sound support should now compile fine with MXE * Added cache for 3 music files to speedup loading * Updated howtodev-ui
parent
01c39c88f6
commit
9f75a29e88
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@ -52,7 +52,7 @@ if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU")
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COMMAND ${CMAKE_CXX_COMPILER} -dumpversion OUTPUT_VARIABLE GCC_VERSION)
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if (GCC_VERSION VERSION_GREATER 4.7 OR GCC_VERSION VERSION_EQUAL 4.7)
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message(STATUS "Detected GCC version 4.7+")
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set(CXX11_FLAGS "-std=c++11")
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set(CXX11_FLAGS "-std=gnu++11")
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elseif (GCC_VERSION VERSION_GREATER 4.6 OR GCC_VERSION VERSION_EQUAL 4.6)
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message(STATUS "Detected GCC version 4.6+")
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set(CXX11_FLAGS "-std=c++0x")
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@ -49,6 +49,10 @@ libraries and tools.
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xz
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zlib
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for audio support:
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openal
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libsndfile
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4. Now `cd' to colobot directory. To cross-compile a CMake project, you have to specify
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a CMake toolchain file. MXE has such file in MXE's directory:
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usr/i686-pc-mingw32/share/cmake/mxe-conf.cmake
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@ -42,8 +42,10 @@ How to...
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$ cmake .
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$ make
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Note: If you experience problems with OpenGL's extensions, install GLEW library and enable
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it in compilation by setting USE_GLEW to 1 in CMakeLists.txt
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Note #1: If you experience problems with OpenGL's extensions, install GLEW library and enable
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it in compilation by setting USE_GLEW to 1 in CMakeLists.txt
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Note #2: For audio support you need libsndfile and openal.
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1.3 Other platforms, compilers, etc.
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@ -12,6 +12,19 @@ if((${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS))
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# Because find package scripts are lame
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set(SDLTTF_INCLUDE_DIR ${CMAKE_FIND_ROOT_PATH}/include/SDL)
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set(SDLIMAGE_INCLUDE_DIR ${CMAKE_FIND_ROOT_PATH}/include/SDL)
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if (${OPENAL_SOUND})
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set(OPENAL_MXE_LIBS
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${CMAKE_FIND_ROOT_PATH}/lib/libFLAC.a
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${CMAKE_FIND_ROOT_PATH}/lib/libvorbis.a
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${CMAKE_FIND_ROOT_PATH}/lib/libvorbisenc.a
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${CMAKE_FIND_ROOT_PATH}/lib/libvorbisfile.a
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${CMAKE_FIND_ROOT_PATH}/lib/libogg.a
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${CMAKE_FIND_ROOT_PATH}/lib/libwsock32.a
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)
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endif()
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set(MXE_CFLAGS "-DAL_LIBTYPE_STATIC")
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set(MXE_LIBS
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# For some reason, these have to be absolute paths
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${CMAKE_FIND_ROOT_PATH}/lib/libintl.a
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@ -23,6 +36,7 @@ if((${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS))
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${CMAKE_FIND_ROOT_PATH}/lib/libwinmm.a
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${CMAKE_FIND_ROOT_PATH}/lib/libdxguid.a
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${CMAKE_FIND_ROOT_PATH}/lib/libbz2.a
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${OPENAL_MXE_LIBS}
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)
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else()
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set(MXE 0)
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@ -1,5 +1,5 @@
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# Compile flags as defined in global CMakeLists
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set(CMAKE_CXX_FLAGS ${COLOBOT_CXX_FLAGS})
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set(CMAKE_CXX_FLAGS "${COLOBOT_CXX_FLAGS} ${MXE_CFLAGS}")
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set(CMAKE_CXX_FLAGS_RELEASE ${COLOBOT_CXX_FLAGS_RELEASE})
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set(CMAKE_CXX_FLAGS_DEBUG ${COLOBOT_CXX_FLAGS_DEBUG})
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@ -27,11 +27,7 @@ endif()
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set(OPTIONAL_LIBS "")
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if (${OPENAL_SOUND})
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if (${MXE})
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set(OPTIONAL_LIBS
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${CMAKE_FIND_ROOT_PATH}/lib/libOpenAL32.a
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)
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elseif (${PLATFORM_WINDOWS})
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if (${PLATFORM_WINDOWS})
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set(OPTIONAL_LIBS
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OpenAL32
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)
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@ -43,8 +39,6 @@ if (${OPENAL_SOUND})
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endif()
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# Additional libraries per platform
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set(PLATFORM_LIBS "")
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if (${MXE}) # MXE requires special treatment
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set(PLATFORM_LIBS ${MXE_LIBS})
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elseif (${PLATFORM_WINDOWS})
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@ -201,8 +195,8 @@ ${PNG_LIBRARIES}
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${GLEW_LIBRARY}
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${Boost_LIBRARIES}
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${OPTIONAL_LIBS}
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${PLATFORM_LIBS}
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${LIBSNDFILE_LIBRARY}
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${PLATFORM_LIBS}
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)
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# Local
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@ -210,7 +204,6 @@ include_directories(
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.
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..
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${CMAKE_CURRENT_BINARY_DIR}
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${LIBSNDFILE_INCLUDE_DIR}
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)
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# System
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@ -223,6 +216,7 @@ ${PNG_INCLUDE_DIRS}
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${GLEW_INCLUDE_PATH}
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${Boost_INCLUDE_DIRS}
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${OPTIONAL_INCLUDE_DIRS}
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${LIBSNDFILE_INCLUDE_DIR}
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)
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link_directories(${CMAKE_CURRENT_SOURCE_DIR}/CBot)
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@ -29,7 +29,7 @@ ALSound::ALSound()
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mAudioVolume = 1.0f;
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mMusicVolume = 1.0f;
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mMute = false;
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mCurrentMusic = new Channel();
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mCurrentMusic = nullptr;
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auto pointer = CInstanceManager::GetInstancePointer();
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if (pointer != nullptr)
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CInstanceManager::GetInstancePointer()->AddInstance(CLASS_SOUND, this);
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@ -90,6 +90,7 @@ bool ALSound::Create(bool b3D)
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}
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alcMakeContextCurrent(mContext);
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mCurrentMusic = new Channel();
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GetLogger()->Info("Done.\n");
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mEnabled = true;
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return true;
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@ -125,8 +126,8 @@ bool ALSound::GetEnable()
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void ALSound::SetAudioVolume(int volume)
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{
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alListenerf(AL_GAIN, MIN(static_cast<float>(volume) / MAXVOLUME, 1.0f));
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mAudioVolume = MIN(static_cast<float>(volume) / MAXVOLUME, 1.0f);
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alListenerf(AL_GAIN, mAudioVolume);
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}
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@ -141,8 +142,10 @@ int ALSound::GetAudioVolume()
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void ALSound::SetMusicVolume(int volume)
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{
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alListenerf(AL_GAIN, MIN(static_cast<float>(volume) / MAXVOLUME, 1.0f));
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mMusicVolume = MIN(static_cast<float>(volume) / MAXVOLUME, 1.0f);
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if (mCurrentMusic) {
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mCurrentMusic->SetVolume(mMusicVolume);
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}
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}
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@ -310,29 +313,28 @@ int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequenc
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}
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int channel;
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bool bAlreadyLoaded;
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bool bAlreadyLoaded = false;
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if (!SearchFreeBuffer(sound, channel, bAlreadyLoaded))
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return -1;
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bAlreadyLoaded = false;
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if (!bAlreadyLoaded) {
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if (!mChannels[channel]->SetBuffer(mSounds[sound])) {
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mChannels[channel]->SetBuffer(nullptr);
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return -1;
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}
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}
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Position(channel, pos);
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// setting initial values
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mChannels[channel]->SetStartAmplitude(amplitude);
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mChannels[channel]->SetStartAmplitude(amplitude * mAudioVolume);
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mChannels[channel]->SetStartFrequency(frequency);
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mChannels[channel]->SetChangeFrequency(1.0f);
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mChannels[channel]->ResetOper();
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mChannels[channel]->SetFrequency(frequency * mChannels[channel]->GetFrequency());
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mChannels[channel]->SetVolume(amplitude);
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mChannels[channel]->SetFrequency(frequency);
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mChannels[channel]->SetVolume(amplitude * mAudioVolume);
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mChannels[channel]->SetLoop(bLoop);
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mChannels[channel]->Play();
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return channel;
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}
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@ -464,10 +466,10 @@ void ALSound::FrameMove(float delta)
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oper.currentTime += delta;
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progress = oper.currentTime / oper.totalTime;
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progress = MIN(progress, 1.0f);
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// setting volume
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volume = progress * (oper.finalAmplitude - it.second->GetStartAmplitude());
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it.second->SetVolume(volume + it.second->GetStartAmplitude());
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it.second->SetVolume((volume + it.second->GetStartAmplitude()) * mAudioVolume);
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// setting frequency
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frequency = progress * (oper.finalFrequency - it.second->GetStartFrequency()) * it.second->GetStartFrequency() * it.second->GetChangeFrequency() * it.second->GetInitFrequency();
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@ -506,7 +508,24 @@ bool ALSound::PlayMusic(int rank, bool bRepeat)
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}
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if (static_cast<int>(mCurrentMusic->GetSoundType()) != rank) {
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mCurrentMusic->FreeBuffer();
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// check if we have music in cache
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for (auto music : mMusicCache) {
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if (static_cast<int>(music->GetSoundType()) == rank) {
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GetLogger()->Debug("Music loaded from cache\n");
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mCurrentMusic->SetBuffer(music);
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mCurrentMusic->SetVolume(mMusicVolume);
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mCurrentMusic->SetLoop(bRepeat);
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mCurrentMusic->Play();
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return true;
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}
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}
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// we cache only 3 music files
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if (mMusicCache.size() == 3) {
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mCurrentMusic->FreeBuffer();
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mMusicCache.pop_back();
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}
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if (mMusic.find(rank) == mMusic.end()) {
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GetLogger()->Info("Requested music %d was not found.\n", rank);
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}
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Buffer *buffer = new Buffer();
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mMusicCache.push_front(buffer);
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buffer->LoadFromFile(mMusic.at(rank), static_cast<Sound>(rank));
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mCurrentMusic->SetBuffer(buffer);
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mMusicCache[rank] = buffer;
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}
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mCurrentMusic->SetVolume(mMusicVolume);
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@ -92,5 +92,6 @@ class ALSound : public CSoundInterface
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ALCcontext* mContext;
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std::map<Sound, Buffer*> mSounds;
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std::map<int, Channel*> mChannels;
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std::deque<Buffer*> mMusicCache;
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Channel *mCurrentMusic;
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};
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@ -54,7 +54,7 @@ Channel::~Channel() {
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bool Channel::Play() {
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if (!mReady || mBuffer == nullptr)
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return false;
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alSourcei(mSource, AL_LOOPING, static_cast<ALint>(mLoop));
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alSourcePlay(mSource);
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if (alCheck())
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bool Channel::SetBuffer(Buffer *buffer) {
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if (!mReady)
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return false;
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Stop();
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mBuffer = buffer;
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if (buffer == nullptr) {
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alSourcei(mSource, AL_BUFFER, 0);
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@ -276,7 +277,7 @@ bool Channel::IsReady() {
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}
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bool Channel::IsLoaded() {
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return mBuffer == nullptr;
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return mBuffer != nullptr;
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}
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