Commit Graph

1934 Commits (e937db94c8ff804d6cbc3f945b48f55ecec3c260)

Author SHA1 Message Date
Victor Vieux 6025b25ad7 add 2 missing dependencies for MacOSX
Signed-off-by: Victor Vieux <victorvieux@gmail.com>
2015-07-23 16:12:41 -07:00
Piotr Dziwinski 87030982a1 Updated MacOSX install instructions 2015-07-23 21:10:43 +02:00
Piotr Dziwinski 7e289e7927 Add missing forward declaration in CBotToken.h 2015-07-23 20:48:35 +02:00
krzys-h dfd73118a6 Added flatspace()
Works like space(), but makes sure there is enough flat space for building
2015-07-22 18:26:05 +02:00
krzys-h 59d5545eca Fixed code pause editor bug (#527) 2015-07-22 18:01:24 +02:00
krzys-h 53a4176d29 Fix #528 2015-07-22 17:44:27 +02:00
krzys-h 8e02786dbc Fix #529 2015-07-22 17:42:02 +02:00
krzys-h 393317fa48 Added researched(), canresearch() and buildingenabled()
closes #524
2015-07-22 17:08:51 +02:00
krzys-h d5d8c0b29f Removed the need for progfunc() in object.factory()
Changes to object.factory():
* The second argument will be automatically interpreted as public function name, file name or program code
* The program starts earlier (when the robot is ready, not when the doors open)
* Refactored to std::string
2015-07-22 16:16:16 +02:00
krzys-h 2e606f4dcb Fixed warning in CBrain 2015-07-22 13:56:51 +02:00
krzys-h 329393a65a Added object.velocity, closes #523 2015-07-22 13:46:13 +02:00
krzys-h abdb4e9782 Moved "object" class management to CScriptFunctions 2015-07-22 13:25:51 +02:00
krzys-h cba3863d75 Fixed bug with object loading introduced in 083f216529 2015-07-22 12:51:29 +02:00
krzys-h 083f216529 Team object recoloring (#514) 2015-07-22 12:45:50 +02:00
krzys-h 0c54e1e8de Fixed public program save directory
Such a dumb mistake. AGAIN.
2015-07-22 12:23:26 +02:00
krzys-h 72b9738eb9 Fixed possible problems when trying to use shadow maps in unsupported configuraions (#522) 2015-07-20 22:34:39 +02:00
krzys-h 52a3e0b24f Fixed minimap texture disappearing on texture settings change
Bug mentioned by @erihel in #505
2015-07-20 21:22:34 +02:00
krzys-h e821aa9cef Better scaling of shortcut buttons on widescreen resolutions 2015-07-20 21:07:20 +02:00
krzys-h 4741118b61 Added new options to configuration presets 2015-07-20 20:47:44 +02:00
krzys-h 5593f427f6 Proper fix to #94 (finally!!!!)
It was so simple, wasn't it?
Additionaly:
* fixed texture recoloring after changing texture settings while simulation is running
* fixed annoying "could not open textures/shadow*.png" messages
* don't ChangeColor() if not in simulation to reduce lag in settings
2015-07-20 19:35:20 +02:00
krzys-h 7b3ae32626 Shadow mapping now disables old shadows 2015-07-20 18:56:15 +02:00
krzys-h 9e7cc0bab5 Renamed original shadows to simple shadows 2015-07-20 18:51:01 +02:00
krzys-h f03734d17f Added shadow mapping to settings screen 2015-07-20 18:42:09 +02:00
krzys-h fce1539888 Made settings unavailable during in simulation setup visible but not editable 2015-07-20 17:19:49 +02:00
krzys-h 572b8ea566 Fixed a crash on exiting from win scene to level list 2015-07-20 17:06:28 +02:00
krzys-h e2ebcb769e Added MSAA to settings screen 2015-07-20 16:29:09 +02:00
krzys-h 90756f8b34 Added FilterMode, MipmapLevel and Anisotropy to settings screen 2015-07-20 13:56:45 +02:00
krzys-h a879e496f5 Removed unused texture quality setting 2015-07-20 12:21:16 +02:00
krzys-h 283676fea1 Fixed CEditValue crash
It happened after pressing slider buttons
2015-07-20 12:12:01 +02:00
krzys-h 1c947f9a80 Renamed some phases to more meaningful names 2015-07-19 23:11:41 +02:00
krzys-h a2f1aa195b Combined all level list phases into one, removed PHASE_TERM 2015-07-19 23:07:57 +02:00
krzys-h 347654db15 Refactored CBot class "file" to PHYSFS 2015-07-19 22:34:41 +02:00
krzys-h 0554a77813 Refactor reading "object" class in CBot 2015-07-19 21:53:08 +02:00
krzys-h 8c87eedd28 Fixed huge lag on closing settings
Introduced in 02c24fbf27, this was supposed to make it more resistant to crashes but turned out to generate huge lag on closing settings
Instead, I added manual .Save() after every value change
2015-07-19 21:35:55 +02:00
krzys-h d3c3f47b19 Fixed particle rendering (#518)
Introduced in 5a1c6d19ff - I'm so dumb D:
I kinda recently noticed some of the SpaceShip particles were missing...
2015-07-19 21:17:58 +02:00
krzys-h 8ce3a783bb Fixed EndMissionTake processing order with immediat=1
immediat=1 is supposed to work only if this condition AND all conditions above are true
2015-07-19 19:20:55 +02:00
Piotr Dziwinski 73536290b2 Fix for incorrect compile flags in colobot-lint 2015-07-19 18:11:12 +02:00
Piotr Dziwinski 9ec289203b Add some CMake code for use with colobot-lint 2015-07-19 17:40:10 +02:00
Piotr Dziwinski 963fa15a1c Fix for #516 2015-07-19 16:43:03 +02:00
krzys-h 264f5dc278 Removed obsolete save directory configuration
This was used in one of the CeeBots probably for setting up networked installations in schools. This is now obsolete since now those are only paths relative to main PHYSFS save directory.
2015-07-19 16:05:09 +02:00
krzys-h ffb387f8af Changed scene loading to use CPlayerProfile for paths 2015-07-19 16:05:09 +02:00
krzys-h 7dc3e90e41 CPlayerProgress -> CPlayerProfile 2015-07-19 16:05:09 +02:00
krzys-h 02c24fbf27 CProfile -> CConfigFile 2015-07-19 16:05:09 +02:00
Tomasz Kapuściński 644f5b4d7f Corrected some problems with dynamic shadows 2015-07-19 00:07:59 +02:00
krzys-h e2691d943c Fixed #346
Thanks @erihel
2015-07-18 23:16:14 +02:00
krzys-h 3e1fc06d6c CPlayerProgress
Extracted most operations on user profile from CRobotMain and CMainDialog to a dedicated class
2015-07-18 23:14:20 +02:00
krzys-h 86f473ac16 Finished support for up to 999 chapters and levels 2015-07-18 19:48:25 +02:00
krzys-h ea9361fbb4 LevelCategory enum 2015-07-18 19:45:40 +02:00
Tomasz Kapuściński 59a68892c6 Game displays an error message and uses default graphics device when unknown device is selected with -graphics switch 2015-07-18 12:03:33 +02:00
Tomasz Kapuściński 1d69021e94 Potential fix to #511 2015-07-18 02:02:38 +02:00