colobot/src/ui/maindialog.h

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "common/event.h"
#include "object/robotmain.h"
#include <vector>
class CSettings;
class CSoundInterface;
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namespace Gfx
{
class CEngine;
class CParticle;
}
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namespace Ui
{
class CInterface;
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class CScreen;
class CScreenApperance;
class CScreenIORead;
class CScreenIOWrite;
class CScreenLevelList;
class CScreenLoading;
class CScreenMainMenu;
class CScreenPlayerSelect;
class CScreenQuit;
class CScreenSetup;
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class CScreenSetupControls;
class CScreenSetupDisplay;
class CScreenSetupGame;
class CScreenSetupGraphics;
class CScreenSetupSound;
class CScreenWelcome;
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class CMainDialog
{
public:
CMainDialog();
~CMainDialog();
bool EventProcess(const Event &event);
void ChangePhase(Phase phase);
void StartAbort();
void StartDeleteObject();
void StartDeleteGame(char *gamer);
void StartQuit();
void StartDialog(Math::Point dim, bool bFire, bool bOK, bool bCancel);
void FrameDialog(float rTime);
void StopDialog();
bool IsDialog();
protected:
CRobotMain* m_main;
Gfx::CEngine* m_engine;
Gfx::CParticle* m_particle;
CInterface* m_interface;
CSoundInterface* m_sound;
CSettings* m_settings;
Phase m_phase; // copy of CRobotMain
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bool m_bDialog; // this dialogue?
bool m_bDialogFire; // setting on fire?
bool m_bDialogDelete;
Math::Point m_dialogPos;
Math::Point m_dialogDim;
float m_dialogParti;
float m_dialogTime;
};
} // namespace Ui