2014-10-14 13:11:37 +00:00
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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2012-06-26 20:23:05 +00:00
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#pragma once
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2015-08-02 11:09:48 +00:00
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#include "app/pausemanager.h"
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2012-06-26 20:23:05 +00:00
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2015-08-04 21:28:58 +00:00
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#include "graphics/core/color.h"
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2015-07-18 16:52:37 +00:00
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#include "object/level_category.h"
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2012-06-26 20:23:05 +00:00
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#include "object/robotmain.h"
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2013-04-01 16:24:12 +00:00
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#include <vector>
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2013-03-17 18:01:32 +00:00
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2012-09-15 19:47:19 +00:00
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class CEventQueue;
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class CSettings;
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class CSoundInterface;
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2015-08-02 09:40:47 +00:00
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namespace Gfx
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{
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class CEngine;
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class CParticle;
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}
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2012-09-15 19:47:19 +00:00
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2015-08-02 09:40:47 +00:00
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namespace Ui
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{
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class CInterface;
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class CWindow;
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class CControl;
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class CScreen;
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class CScreenApperance;
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class CScreenIORead;
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class CScreenIOWrite;
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class CScreenLevelList;
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class CScreenLoading;
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class CScreenMainMenu;
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class CScreenPlayerSelect;
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class CScreenQuit;
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class CScreenSetup;
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class CScreenSetupControls;
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class CScreenSetupDisplay;
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class CScreenSetupGame;
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class CScreenSetupGraphics;
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class CScreenSetupSound;
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class CScreenWelcome;
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2012-06-26 20:23:05 +00:00
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class CMainDialog
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{
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public:
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CMainDialog();
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~CMainDialog();
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2014-12-22 09:35:05 +00:00
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void Create();
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bool EventProcess(const Event &event);
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void ChangePhase(Phase phase);
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2015-08-04 08:52:10 +00:00
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bool GetSceneSoluce();
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void StartAbort();
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void StartDeleteObject();
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void StartDeleteGame(char *gamer);
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void StartQuit();
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void StartDialog(Math::Point dim, bool bFire, bool bOK, bool bCancel);
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void FrameDialog(float rTime);
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void StopDialog();
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bool IsDialog();
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2015-07-18 21:14:20 +00:00
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void UpdateChapterPassed();
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void NextMission();
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bool GetGamerOnlyHead();
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float GetPersoAngle();
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void AllMissionUpdate();
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void ShowSoluceUpdate();
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2015-07-12 10:13:19 +00:00
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2015-07-19 21:07:36 +00:00
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void UpdateCustomLevelList();
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std::string GetCustomLevelName(int id);
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const std::vector<std::string>& GetCustomLevelList();
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2014-11-11 13:50:44 +00:00
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void MakeSaveScreenshot(const std::string& name);
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protected:
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void GlintMove();
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void FrameParticle(float rTime);
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void NiceParticle(Math::Point mouse, bool bPress);
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2015-08-06 09:24:02 +00:00
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CScreenSetup* GetSetupScreen(Phase phase);
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protected:
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CApplication* m_app;
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CRobotMain* m_main;
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CEventQueue* m_eventQueue;
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Gfx::CEngine* m_engine;
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CInterface* m_interface;
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Gfx::CParticle* m_particle;
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Gfx::CCamera* m_camera;
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CSoundInterface* m_sound;
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CPauseManager* m_pause;
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CSettings* m_settings;
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2015-08-06 06:04:23 +00:00
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CScreen* m_currentScreen;
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std::unique_ptr<CScreenApperance> m_screenAppearance;
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std::unique_ptr<CScreenIORead> m_screenIORead;
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std::unique_ptr<CScreenIOWrite> m_screenIOWrite;
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std::unique_ptr<CScreenLevelList> m_screenLevelList;
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std::unique_ptr<CScreenLoading> m_screenLoading;
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std::unique_ptr<CScreenMainMenu> m_screenMainMenu;
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std::unique_ptr<CScreenPlayerSelect> m_screenPlayerSelect;
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std::unique_ptr<CScreenQuit> m_screenQuit;
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std::unique_ptr<CScreenSetupControls> m_screenSetupControls;
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std::unique_ptr<CScreenSetupDisplay> m_screenSetupDisplay;
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std::unique_ptr<CScreenSetupGame> m_screenSetupGame;
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std::unique_ptr<CScreenSetupGraphics> m_screenSetupGraphics;
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std::unique_ptr<CScreenSetupSound> m_screenSetupSound;
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2015-08-06 06:04:23 +00:00
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std::unique_ptr<CScreenWelcome> m_screenWelcome;
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2015-08-04 21:28:58 +00:00
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Phase m_phase; // copy of CRobotMain
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int m_shotDelay; // number of frames before copy
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std::string m_shotName; // generate a file name
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Math::Point m_glintMouse;
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float m_glintTime;
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bool m_bDialog; // this dialogue?
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bool m_bDialogFire; // setting on fire?
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bool m_bDialogDelete;
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Math::Point m_dialogPos;
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Math::Point m_dialogDim;
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float m_dialogParti;
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float m_dialogTime;
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int m_partiPhase[10];
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float m_partiTime[10];
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Math::Point m_partiPos[10];
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};
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2012-09-15 19:47:19 +00:00
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} // namespace Ui
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