Remove unnecessary #include "object/object.h"
parent
3ed8980c46
commit
394f911d7b
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@ -31,7 +31,7 @@
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#include "CBot/resource.h"
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#include "object/object.h"
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#include "object/object_type.h"
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#include "object/robotmain.h"
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#include <libintl.h>
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@ -28,11 +28,11 @@
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#include "common/event.h"
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#include "common/misc.h"
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#include "object/object.h"
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#include "object/task/taskmanip.h"
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#include "object/task/taskflag.h"
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#include "object/task/taskshield.h"
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#include <vector>
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class COldObject;
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class CPhysics;
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@ -25,6 +25,7 @@
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#include "math/geometry.h"
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#include "object/motion/motionhuman.h"
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#include "object/object.h"
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#include "object/robotmain.h"
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@ -30,7 +30,7 @@
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#include "graphics/engine/particle.h"
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#include "object/object.h"
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#include "object/object_type.h"
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#include "object/drive_type.h"
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#include "object/tool_type.h"
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#include "object/mainmovie.h"
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@ -38,8 +38,6 @@
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#include "app/pausemanager.h"
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#include <stdio.h>
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enum Phase
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{
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PHASE_INIT,
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@ -404,7 +402,7 @@ protected:
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float m_gameTime;
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//! Playing time since level start, not dependent on simulation speed
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float m_gameTimeAbsolute;
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float m_winDelay;
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float m_lostDelay;
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bool m_fixScene; // scene fixed, no interraction
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@ -20,8 +20,12 @@
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#include "object/task/taskadvance.h"
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#include "graphics/engine/engine.h"
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#include "math/geometry.h"
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#include "object/object.h"
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#include "object/old_object.h"
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#include "physics/physics.h"
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@ -23,7 +23,9 @@
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#include "object/task/task.h"
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#include "object/object.h"
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#include "object/object_type.h"
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#include "math/vector.h"
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@ -23,7 +23,6 @@
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#include "object/task/task.h"
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#include "object/object.h"
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class CTaskDeleteMark : public CTask
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@ -20,9 +20,9 @@
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#pragma once
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#include "object/task/task.h"
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#include "object/object.h"
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#include "object/object_type.h"
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#include "math/vector.h"
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@ -22,7 +22,6 @@
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#pragma once
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#include "object/object.h"
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#include "object/task/task.h"
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#include "object/task/taskmanip.h"
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#include "object/task/taskgoto.h"
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@ -23,7 +23,9 @@
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#include "object/task/task.h"
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#include "object/object.h"
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#include "object/object_type.h"
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#include "math/vector.h"
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@ -23,7 +23,8 @@
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#include "object/task/task.h"
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#include "object/object.h"
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#include "object/object_type.h"
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@ -20,6 +20,7 @@
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#include "object/task/taskspiderexplo.h"
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#include "graphics/engine/engine.h"
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#include "graphics/engine/pyro_manager.h"
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#include "object/motion/motionspider.h"
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@ -23,7 +23,8 @@
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#include "object/task/task.h"
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#include "object/object.h"
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#include "object/object_type.h"
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class CObject;
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@ -27,10 +27,10 @@
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#include "common/global.h"
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#include "object/object.h"
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#include "math/vector.h"
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#include "object/object_type.h"
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class CObject;
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class COldObject;
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@ -39,6 +39,7 @@ class CMotion;
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class CSoundInterface;
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class CLevelParserLine;
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class CJostleableObject;
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struct Event;
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namespace Gfx {
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class CCamera;
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@ -47,6 +48,7 @@ class CLight;
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class CParticle;
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class CTerrain;
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class CWater;
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class CLightManager;
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}
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@ -20,7 +20,7 @@
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#include "script/cbottoken.h"
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#include "object/object.h"
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#include "object/object_type.h"
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#include "app/app.h"
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#include <string.h>
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@ -226,7 +226,7 @@ std::string GetHelpFilename(ObjectType type)
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std::string GetHelpFilename(const char *token)
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{
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std::string helpfile = "";
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if ( strcmp(token, "if" ) == 0 ) helpfile = "cbot/if";
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if ( strcmp(token, "else" ) == 0 ) helpfile = "cbot/if";
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if ( strcmp(token, "for" ) == 0 ) helpfile = "cbot/for";
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@ -23,6 +23,7 @@
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#include "graphics/core/color.h"
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#include "graphics/engine/camera.h"
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#include "object/robotmain.h"
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@ -72,7 +73,7 @@ class CMainDialog
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public:
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CMainDialog();
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~CMainDialog();
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void Create();
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bool EventProcess(const Event &event);
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@ -139,9 +140,9 @@ public:
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void AllMissionUpdate();
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void ShowSoluceUpdate();
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std::string& GetUserLevelName(int id);
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void MakeSaveScreenshot(const std::string& name);
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protected:
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@ -27,8 +27,6 @@
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#include "math/point.h"
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#include "object/object.h"
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#include "ui/interface.h"
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@ -23,6 +23,7 @@
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#include "app/app.h"
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#include "object/object_manager.h"
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#include "object/object.h"
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namespace Ui {
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@ -25,8 +25,6 @@
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#include "math/point.h"
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#include "object/object.h"
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#include "graphics/engine/engine.h"
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#include "ui/interface.h"
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@ -34,7 +34,6 @@
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#include "math/geometry.h"
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#include "object/object.h"
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#include "object/robotmain.h"
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@ -28,7 +28,6 @@
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#include "graphics/engine/engine.h"
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#include "object/robotmain.h"
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#include "object/object.h"
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#include "ui/control.h"
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