colobot/colobot-base/object/subclass
immibis ab3c22dce3 Compute camera ghost mode on demand - simplifies code as each object doesn't propagate ghost mode to its render objects. 2023-11-18 14:01:02 +01:00
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base_alien.cpp Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
base_alien.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
base_building.cpp Each graphics object retains a reference to its associated game object. This will be useful soon. 2023-11-18 13:40:25 +01:00
base_building.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
base_robot.cpp Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
base_robot.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
base_vehicle.cpp Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
base_vehicle.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
exchange_post.cpp Each graphics object retains a reference to its associated game object. This will be useful soon. 2023-11-18 13:40:25 +01:00
exchange_post.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
shielder.cpp Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
shielder.h Renamed src to colobot-base and colobotbase target to Colobot-Base 2023-08-22 21:19:03 +02:00
static_object.cpp Compute camera ghost mode on demand - simplifies code as each object doesn't propagate ghost mode to its render objects. 2023-11-18 14:01:02 +01:00
static_object.h Compute camera ghost mode on demand - simplifies code as each object doesn't propagate ghost mode to its render objects. 2023-11-18 14:01:02 +01:00