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base_alien.cpp
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Renamed src to colobot-base and colobotbase target to Colobot-Base
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2023-08-22 21:19:03 +02:00 |
base_alien.h
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Renamed src to colobot-base and colobotbase target to Colobot-Base
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2023-08-22 21:19:03 +02:00 |
base_building.cpp
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Each graphics object retains a reference to its associated game object. This will be useful soon.
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2023-11-18 13:40:25 +01:00 |
base_building.h
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Renamed src to colobot-base and colobotbase target to Colobot-Base
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2023-08-22 21:19:03 +02:00 |
base_robot.cpp
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Renamed src to colobot-base and colobotbase target to Colobot-Base
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2023-08-22 21:19:03 +02:00 |
base_robot.h
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Renamed src to colobot-base and colobotbase target to Colobot-Base
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2023-08-22 21:19:03 +02:00 |
base_vehicle.cpp
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Renamed src to colobot-base and colobotbase target to Colobot-Base
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2023-08-22 21:19:03 +02:00 |
base_vehicle.h
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Renamed src to colobot-base and colobotbase target to Colobot-Base
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2023-08-22 21:19:03 +02:00 |
exchange_post.cpp
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Each graphics object retains a reference to its associated game object. This will be useful soon.
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2023-11-18 13:40:25 +01:00 |
exchange_post.h
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Renamed src to colobot-base and colobotbase target to Colobot-Base
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2023-08-22 21:19:03 +02:00 |
shielder.cpp
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Renamed src to colobot-base and colobotbase target to Colobot-Base
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2023-08-22 21:19:03 +02:00 |
shielder.h
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Renamed src to colobot-base and colobotbase target to Colobot-Base
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2023-08-22 21:19:03 +02:00 |
static_object.cpp
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Compute camera ghost mode on demand - simplifies code as each object doesn't propagate ghost mode to its render objects.
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2023-11-18 14:01:02 +01:00 |
static_object.h
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Compute camera ghost mode on demand - simplifies code as each object doesn't propagate ghost mode to its render objects.
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2023-11-18 14:01:02 +01:00 |