colobot/colobot-base/object/subclass/shielder.cpp

112 lines
2.9 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "object/subclass/shielder.h"
#include "graphics/engine/oldmodelmanager.h"
#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"
#include "object/object_create_params.h"
#include "object/motion/motionvehicle.h"
#include "object/task/taskshield.h"
#include "physics/physics.h"
CShielder::CShielder(int id)
: CBaseRobot(id, OBJECT_MOBILErs),
m_shieldRadius(1.0f)
{}
CShielder::~CShielder()
{}
std::unique_ptr<CShielder> CShielder::Create(
const ObjectCreateParams& params,
Gfx::COldModelManager* modelManager,
Gfx::CEngine* engine)
{
assert(params.type == OBJECT_MOBILErs);
auto obj = std::make_unique<CShielder>(params.id);
obj->SetTeam(params.team);
obj->SetTrainer(params.trainer || obj->GetPlusTrainer());
obj->SetToy(params.toy);
auto physics = std::make_unique<CPhysics>(obj.get());
auto motion = std::make_unique<CMotionVehicle>(obj.get());
motion->SetPhysics(physics.get());
physics->SetMotion(motion.get());
motion->Create(params.pos, params.angle, params.type, params.power, modelManager);
obj->SetProgrammable();
obj->SetMovable(std::move(motion), std::move(physics));
return obj;
}
void CShielder::SetShieldRadius(float shieldRadius)
{
m_shieldRadius = shieldRadius;
}
float CShielder::GetShieldRadius()
{
return m_shieldRadius;
}
float CShielder::GetActiveShieldRadius()
{
if (IsBackgroundTask())
{
CTaskShield* taskShield = dynamic_cast<CTaskShield*>(GetBackgroundTask());
if (taskShield != nullptr)
{
return taskShield->GetActiveRadius();
}
}
return 0.0f;
}
// TODO: Is shield radius saved somewhere? I can't find it
void CShielder::Read(CLevelParserLine* line)
{
COldObject::Read(line);
if( line->GetParam("bShieldActive")->AsBool(false) )
{
StartTaskShield(TSM_START);
}
}
void CShielder::Write(CLevelParserLine* line)
{
COldObject::Write(line);
line->AddParam("bShieldActive", std::make_unique<CLevelParserParam>(IsBackgroundTask()));
}