colobot/colobot-base/object/subclass/base_robot.cpp

98 lines
2.8 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "object/subclass/base_robot.h"
#include "graphics/engine/oldmodelmanager.h"
#include "object/object_create_params.h"
#include "object/motion/motionhuman.h"
#include "object/motion/motionlevelcontroller.h"
#include "object/motion/motiontoto.h"
#include "object/motion/motionvehicle.h"
#include "physics/physics.h"
CBaseRobot::CBaseRobot(int id, ObjectType type)
: CBaseVehicle(id, type)
{}
CBaseRobot::~CBaseRobot()
{}
std::unique_ptr<CBaseRobot> CBaseRobot::Create(
const ObjectCreateParams& params,
Gfx::COldModelManager* modelManager,
Gfx::CEngine* engine)
{
auto obj = std::make_unique<CBaseRobot>(params.id, params.type);
obj->SetOption(params.option);
obj->SetTeam(params.team);
if ( params.type == OBJECT_TOTO )
{
auto motion = std::make_unique<CMotionToto>(obj.get());
motion->Create(params.pos, params.angle, params.type, 1.0f, modelManager);
obj->SetMovable(std::move(motion), nullptr);
return obj;
}
if ( params.type == OBJECT_HUMAN ||
params.type == OBJECT_TECH )
{
obj->SetTrainer(false);
}
else
{
obj->SetTrainer(params.trainer || obj->GetPlusTrainer());
}
obj->SetToy(params.toy);
auto physics = std::make_unique<CPhysics>(obj.get());
std::unique_ptr<CMotion> motion;
if ( params.type == OBJECT_HUMAN ||
params.type == OBJECT_TECH )
{
motion = std::make_unique<CMotionHuman>(obj.get());
}
else if ( params.type == OBJECT_CONTROLLER )
{
motion = std::make_unique<CMotionLevelController>(obj.get());
}
else
{
motion = std::make_unique<CMotionVehicle>(obj.get());
}
motion->SetPhysics(physics.get());
physics->SetMotion(motion.get());
motion->Create(params.pos, params.angle, params.type, params.power, modelManager);
obj->SetProgrammable();
obj->SetMovable(std::move(motion), std::move(physics));
return obj;
}