98 lines
2.8 KiB
C++
98 lines
2.8 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "object/subclass/base_robot.h"
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#include "graphics/engine/oldmodelmanager.h"
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#include "object/object_create_params.h"
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#include "object/motion/motionhuman.h"
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#include "object/motion/motionlevelcontroller.h"
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#include "object/motion/motiontoto.h"
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#include "object/motion/motionvehicle.h"
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#include "physics/physics.h"
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CBaseRobot::CBaseRobot(int id, ObjectType type)
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: CBaseVehicle(id, type)
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{}
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CBaseRobot::~CBaseRobot()
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{}
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std::unique_ptr<CBaseRobot> CBaseRobot::Create(
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const ObjectCreateParams& params,
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Gfx::COldModelManager* modelManager,
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Gfx::CEngine* engine)
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{
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auto obj = std::make_unique<CBaseRobot>(params.id, params.type);
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obj->SetOption(params.option);
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obj->SetTeam(params.team);
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if ( params.type == OBJECT_TOTO )
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{
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auto motion = std::make_unique<CMotionToto>(obj.get());
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motion->Create(params.pos, params.angle, params.type, 1.0f, modelManager);
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obj->SetMovable(std::move(motion), nullptr);
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return obj;
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}
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if ( params.type == OBJECT_HUMAN ||
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params.type == OBJECT_TECH )
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{
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obj->SetTrainer(false);
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}
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else
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{
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obj->SetTrainer(params.trainer || obj->GetPlusTrainer());
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}
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obj->SetToy(params.toy);
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auto physics = std::make_unique<CPhysics>(obj.get());
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std::unique_ptr<CMotion> motion;
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if ( params.type == OBJECT_HUMAN ||
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params.type == OBJECT_TECH )
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{
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motion = std::make_unique<CMotionHuman>(obj.get());
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}
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else if ( params.type == OBJECT_CONTROLLER )
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{
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motion = std::make_unique<CMotionLevelController>(obj.get());
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}
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else
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{
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motion = std::make_unique<CMotionVehicle>(obj.get());
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}
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motion->SetPhysics(physics.get());
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physics->SetMotion(motion.get());
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motion->Create(params.pos, params.angle, params.type, params.power, modelManager);
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obj->SetProgrammable();
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obj->SetMovable(std::move(motion), std::move(physics));
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return obj;
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}
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