80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "object/object.h"
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#include <glm/glm.hpp>
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#include <memory>
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#include <unordered_map>
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namespace Gfx
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{
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class CModelManager;
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class CEngine;
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class CModel;
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class CTerrain;
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} // namespace Gfx
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class CStaticObject;
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using CStaticObjectUPtr = std::unique_ptr<CStaticObject>;
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class CStaticObject : public CObject
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{
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public:
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CStaticObject(int id,
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ObjectType type,
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const std::string& key,
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const glm::vec3& position,
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float angleY,
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const Gfx::CModel* model,
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Gfx::CEngine* engine);
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virtual ~CStaticObject();
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void Read(CLevelParserLine* line) override;
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void Write(CLevelParserLine* line) override;
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public:
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static bool IsStaticObject(ObjectType type);
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static CStaticObjectUPtr Create(int id,
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ObjectType type,
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const glm::vec3& position,
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float angleY,
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float height,
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Gfx::CEngine* engine,
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Gfx::CModelManager* modelManager,
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Gfx::CTerrain* terrain);
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protected:
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void TransformCrashSphere(Math::Sphere& crashSphere) override;
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void TransformCameraCollisionSphere(Math::Sphere& collisionSphere) override;
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private:
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static glm::mat4 ComputeWorldMatrix(const glm::vec3& position, float angleY);
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private:
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Gfx::CEngine* m_engine;
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int m_meshHandle;
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static const std::unordered_map<ObjectType, std::string, ObjectTypeHash> m_staticModelNames;
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};
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