Jeff Law
ad2e3db92f
Fix more dynamic casts for gcc-11
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Signed-off-by: suve <veg@svgames.pl>
Jeff's patch was written for the 0.1.12 stable release.
Adapted to work with the "dev" branch (as of commit 13098ee
).
2020-09-15 10:20:24 +02:00
Jeff Law
8c6ac4cd16
Fix dynamic casts to avoid gcc-11 diagnostics
2020-09-04 11:16:45 +02:00
Emxx52
1c9f5f3f64
Merge branch 'dev' into dev-mod-manager
2020-08-21 18:21:08 +02:00
tomangelo2
4bb6f9f1b3
Remove unnecessary warning if there is no fonts.ini file
2020-08-08 15:41:07 +02:00
Tomasz Kapuściński
4c14050b27
Fixed mipmaps being outdates after texture update.
2020-07-31 22:04:47 +02:00
Tomasz Kapuściński
33b7c893cb
Allow length of the light direction vector to influence strength of the light source.
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This fixes the issue with objects and terrain being darker than they should be. As it turns out, most levels have not normalized light direction which happens to make light brighter and this is the expected result. To keep in line with GL14 engine, newer engines should use the length of the vector to make light brighter.
2020-07-31 22:01:33 +02:00
immibis
5eebe300fc
Support new-format text models through the same code path as old models; update Blender script ( #1290 )
2020-07-25 21:13:26 +02:00
MrSimbax
b685d0060c
Merge branch 'dev' into dev-mod-manager
2020-07-23 18:19:42 +02:00
Mateusz Przybył
a5c7187017
Fix crashes on SatCom in Moon missions ( #1334 )
2020-07-22 00:37:37 +02:00
MrSimbax
5112bf86df
Fix linter issues
2020-07-21 21:11:08 +02:00
Mateusz Przybył
2d32e3a798
Merge pull request #1255 from timgott/smooth_shadows_gl21
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Smooth shadows in gl21
2020-07-21 20:55:47 +02:00
Mateusz Przybył
fd2b72b296
Merge pull request #1263 from nextghost/dev
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Fix OpenGL specular lighting
2020-07-21 20:55:21 +02:00
MrSimbax
7e6782a1be
Try to improve font reloading
2020-07-19 16:07:27 +02:00
MrSimbax
8390d85e46
Refactor the mod manager
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Moved list of mods logic to a new CModManager class.
The list of enabled mods is now managed by a flag instead of directory
names of mods.
Mods are now disabled by default.
Also general cleanup, fixing issues from the code review in
https://github.com/colobot/colobot/pull/1191 and fixing linter issues.
Regression: the state of enabled/disabled mods is now not persistent.
The plan is to use some kind of config file for this.
2020-07-18 14:30:50 +02:00
MrSimbax
4905abe30b
Merge branch 'dev-mod-manager' of https://github.com/DavivaD/colobot into dev-mod-manager
2020-07-17 11:49:51 +02:00
Fiftytwo
c80a816808
Merge branch 'dev' into dev-heavyduty
2020-07-13 19:51:23 +02:00
Fiftytwo
a2c62a9da6
Make Heavy bots destroy bushes on contact
2020-07-13 19:44:50 +02:00
tomangelo
37e4ed8029
Updated license headers ( #1317 )
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* Updated headers
* Updated more headers
2020-07-07 10:19:36 +02:00
Fiftytwo
373d8de7d0
Make burning and destroyed objects physical
2020-06-13 16:08:06 +02:00
Fiftytwo
7f9efea0a2
Remove unnecessary whitespaces
2020-05-15 20:29:48 +02:00
Fiftytwo
0b9673029d
Merge dev into dev-builders and resolve conflicts
2020-05-15 15:06:37 +02:00
Emxx52
00d72d8d7b
Merge pull request #1265 from DavivaD/dev-thumper-patch
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Thumper Patch
2020-04-24 21:09:04 +02:00
Fiftytwo
ddab760624
Add rollert.png to OldModelManager
2020-04-07 14:35:59 +02:00
Fiftytwo
0c69dc8d30
Make Ants and Spiders able to destroy TargetBot
2020-04-05 16:05:57 +02:00
Martin Doucha
69aba7c352
Fix OpenGL 3.3 specular lighting
2019-12-29 14:46:39 +01:00
Martin Doucha
0d30624119
Fix OpenGL 2.1 specular lighting
2019-12-29 14:46:39 +01:00
DavivaD
190e04fdd7
Move PT_FRAGV to the end of the pyro_type.h list + Undo reordering
2019-07-26 17:33:04 +02:00
DavivaD
9c2ea5f488
Undo some changes + space fixes
2019-07-22 17:04:15 +02:00
DavivaD
b8b2d32bc1
Thumper Patch
2019-07-22 01:15:11 +02:00
B-CE
17d85eb434
Translate french comments + correct typo
2019-06-19 08:50:47 +02:00
Tim Göttlicher
e9a153df14
Smoother shadows on OpenGL 2.1
2019-04-28 01:27:12 +02:00
tomangelo2
0f6e1d7d4a
Style fix
2019-02-18 14:43:56 +01:00
tomangelo
bc3fbd21d0
Merge pull request #1231 from colobot/dev-issue-1128
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Potential fix for issue #1128
2019-02-07 01:12:10 +01:00
tomangelo
b50a71bde4
Merge pull request #1239 from suve/use-sizeof-in-ModelOutput-WriteOldModel
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Tweak strncpy() usage in ModelOutput::WriteOldModel
2019-02-07 01:11:55 +01:00
suve
086e07168d
Use sizeof() instead of magic number for strncpy in ModelOutput::WriteOldModel
2019-02-02 18:53:36 +01:00
tomangelo2
be97167994
Potential fix for issue #1128
2019-01-02 01:18:45 +01:00
Fiftytwo
723c552783
Add Heavy and Amphibious trainer bots
2018-12-23 07:04:06 +01:00
Bartosz Cieśla
7c88a6e667
Fix for #1194
2018-10-13 10:12:41 +02:00
tomangelo
9aa3773752
Merge pull request #1199 from CHmSID/fix-more-warnings
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Fix another GCC 8.2.0 warning
2018-09-08 22:01:01 +02:00
tomangelo
a76bbe49ed
Merge pull request #1189 from colobot/dev-msvc
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Add some Visual Studio specific fixes
2018-09-08 22:00:47 +02:00
tomangelo
7d46ee762a
Merge pull request #1181 from colobot/dev-vsync
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Add VSync switch to Device tab
2018-08-21 12:16:03 +02:00
Jerzy B
6f0a294048
Give space for a null character in texture name
2018-08-18 09:11:46 +01:00
DavivaD
1b47cf76d3
Implement Mod Manager
2018-08-02 07:38:32 +02:00
MrSimbax
7e19622b85
Allow both F11 and F12 for stats
2018-07-25 23:45:15 +02:00
MrSimbax
32d3d1eb92
Change key for debug menu to F10 and for stats to F11
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F12 is used by Visual Studio debugger to trigger a breakpoint and apparently it cannot be changed:
"The F12 key is reserved for use by the debugger at all times, so it should not be registered as a hot key. Even when you are not debugging an application, F12 is reserved in case a kernel-mode debugger or a just-in-time debugger is resident."
Source: https://msdn.microsoft.com/en-us/library/windows/desktop/ms646309.aspx?f=255&MSPPError=-2147217396
2018-07-25 21:38:47 +02:00
tomangelo
5080cb46b1
Merge pull request #1031 from tomangelo2/dev
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Added fonts configurability by a separate file
2018-07-25 19:51:55 +02:00
tomangelo2
3383532752
Changed font_config to font_loader
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Apparently linter doesn't like files with `config` in its name
2018-07-25 00:44:06 +02:00
tomangelo2
df46bcfe2d
Fix another linter warning
2018-07-23 14:03:59 +02:00
tomangelo
d90592f7b6
Merge pull request #1162 from AbigailBuccaneer/gl-cleanup
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Clean up and improve CGLxxDevice code
2018-07-23 12:15:08 +02:00
tomangelo
5041aa377d
Merge pull request #1156 from AbigailBuccaneer/redundant-shadowmap-renderbuffer
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Don't create a color renderbuffer for shadow map
2018-07-23 12:14:45 +02:00