Move PT_FRAGV to the end of the pyro_type.h list + Undo reordering
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9c2ea5f488
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190e04fdd7
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@ -37,9 +37,8 @@ enum PyroType
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PT_FRAGT = 1, //! < fragmentation of technical object
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PT_FRAGO = 2, //! < fragmentation of organic object
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PT_FRAGW = 4, //! < fragmentation of object under water
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PT_FRAGV = 5, //! < fragmentation of plant object
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PT_EXPLOT = 6, //! < explosion of technical object
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PT_EXPLOO = 7, //! < explosion of organic object
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PT_EXPLOT = 5, //! < explosion of technical object
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PT_EXPLOO = 6, //! < explosion of organic object
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PT_EXPLOW = 8, //! < explosion of object under water
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PT_SHOTT = 9, //! < hit technical object
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PT_SHOTH = 10, //! < hit human
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@ -59,6 +58,7 @@ enum PyroType
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PT_DEADG = 24, //! < shooting death
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PT_DEADW = 25, //! < drowning death
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PT_FINDING = 26, //! < object discovered
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PT_FRAGV = 27, //! < fragmentation of plant object
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};
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} // namespace Gfx
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