Commit Graph

126 Commits (ee9f9d875d2e890a3608fa8f772c9cb6b6e10a02)

Author SHA1 Message Date
Tomasz Kapuściński 83b9ded0dc Merge branch 'dev' into dev-graphics-overhaul 2023-08-08 01:01:57 +02:00
Tomasz Kapuściński a16771425a Updated license headers 2023-08-06 23:15:48 +02:00
Tomasz Kapuściński 8533be8d5c Replaced MakeUnique and MakeUniqueArray with std::make_unique 2022-02-26 18:48:51 +01:00
Tomasz Kapuściński 3bd4fee844 Merge branch 'dev' into dev-graphics-overhaul
# Conflicts:
#	src/graphics/engine/camera.cpp
#	src/object/auto/autonuclearplant.cpp
#	src/object/auto/autopowerplant.cpp
#	src/object/interface/powered_object.h
#	src/object/motion/motionvehicle.cpp
#	src/object/old_object.cpp
#	src/object/old_object.h
#	src/object/task/taskmanip.cpp
#	src/object/task/taskmanip.h
#	src/object/task/tasktake.cpp
2022-02-02 18:11:06 +01:00
tomangelo2 0003494c9e Merge PR #1444 2022-01-29 17:16:57 +01:00
Tomasz Kapuściński 9c37f6cbd5 Fully refactored Math::Matrix, removed matrix.h and moved remaining functions to other files 2022-01-05 19:12:35 +01:00
Tomasz Kapuściński 208f142cd2 Made Math::Matrix an alias to glm::mat4, partial refactors 2022-01-05 00:35:41 +01:00
Tomasz Kapuściński 0bba168f94 Removed vector.h, refactored redundant functions and moved remaining ones to func.h 2022-01-04 20:43:36 +01:00
Tomasz Kapuściński d25d6124a9 Changed Math::Vector into alias to glm::vec3 2021-12-28 23:01:30 +01:00
Tomasz Kapuściński dc99e19ed9 Refactored Math::Point in CPhysics, CDisplayInfo, CFileDialog, CMainDialog, CMainMap, CMainShort and CStudio 2021-12-24 19:02:25 +01:00
Tomasz Kapuściński c0d067d24b Changed Math::Point into alias to glm::vec2, minor refactors 2021-12-24 00:11:12 +01:00
MrSimbax 80f074e2ba Update license headers 2021-09-11 15:53:59 +02:00
Jeff Law ad2e3db92f Fix more dynamic casts for gcc-11
Signed-off-by: suve <veg@svgames.pl>
Jeff's patch was written for the 0.1.12 stable release.
Adapted to work with the "dev" branch (as of commit 13098ee).
2020-09-15 10:20:24 +02:00
Fiftytwo 83a32b36b3 Fix collision persistence of exploding Heavy bots 2020-07-13 20:27:40 +02:00
Fiftytwo c80a816808 Merge branch 'dev' into dev-heavyduty 2020-07-13 19:51:23 +02:00
Fiftytwo a2c62a9da6 Make Heavy bots destroy bushes on contact 2020-07-13 19:44:50 +02:00
tomangelo 37e4ed8029
Updated license headers (#1317)
* Updated headers

* Updated more headers
2020-07-07 10:19:36 +02:00
Fiftytwo 373d8de7d0 Make burning and destroyed objects physical 2020-06-13 16:08:06 +02:00
Fiftytwo 0b9673029d Merge dev into dev-builders and resolve conflicts 2020-05-15 15:06:37 +02:00
Fiftytwo 62620a93cd Make Wrecks destroyable; make TargetBot more fragile 2019-07-17 02:57:47 +02:00
Fiftytwo ed8dc04d94 Make TargetBot explode in water 2019-07-05 16:03:29 +02:00
B-CE 17d85eb434 Translate french comments + correct typo 2019-06-19 08:50:47 +02:00
Fiftytwo 723c552783 Add Heavy and Amphibious trainer bots 2018-12-23 07:04:06 +01:00
krzys-h 1c2bdc9cab Update license headers 2018-04-20 02:08:50 +02:00
Fiftytwo ca0ff013d4 Update Trainer bots 2017-12-21 01:49:56 +01:00
Fiftytwo a024866fd3 Builder bots base implementation 2017-11-16 18:43:45 +01:00
krzys-h d8b0bd4df8 Make TargetBots explode when they run into something 2017-05-23 22:02:00 +02:00
krzys-h 880f31a7c6 Add basics of scoreboard implementation; better support for multiple teams 2017-05-17 18:22:58 +02:00
krzys-h 0d12dedd90 Fixed failed assertion when non-damageable objects get fall damage (closes #764) 2016-04-07 20:21:35 +02:00
krzys-h 63c7b83d82 Removed unused object effect lights 2016-02-21 14:51:09 +01:00
krzys-h f3820bc81a Fixed using SOUND_CLICK instead of SOUND_NONE, some sound documentation fixes 2016-02-19 17:12:27 +01:00
krzys-h 977607a934 Updated license headers 2016-02-13 14:11:30 +01:00
krzys-h 52a18de5c0 Fixed failed assertion when damaging LRV or Scribbler, closes #665 2015-12-19 22:19:13 +01:00
krzys-h 0aa97fe074 Restored Ceebot-Teen toy sound 2015-10-04 18:13:13 +02:00
Piotr Dziwinski 66ce745be0 Introduce forward declarations as suggested by colobot-lint 2015-09-27 16:28:14 +02:00
krzys-h 4062d3d4ef Fixed #633 2015-09-13 20:43:24 +02:00
krzys-h ff17961584 Refactored CPauseManager 2015-08-31 21:47:55 +02:00
krzys-h 844e7343e0 Possible fix to #601 2015-08-24 23:19:02 +02:00
Piotr Dziwinski b93f610930 Fix license header in all files 2015-08-22 16:40:02 +02:00
krzys-h 27bbc27948 Fixed object creation after loading save file
Looks like @piotrdz broke it when creating the ObjectCreateParams struct. I'm kinda suprised this remained unnoticed for so long ;)
Reported in issue #570
2015-08-19 20:06:55 +02:00
krzys-h 371621ced4 Render trace colors in the code instead of using texture 2015-08-18 22:11:04 +02:00
krzys-h 28925106e4 Cleaned up some long lists of ifs 2015-08-18 12:29:41 +02:00
krzys-h a5c84b9a1e Removed unused OBJECT_FIX and OBJECT_FRET 2015-08-18 11:43:41 +02:00
krzys-h 1717fe071e Removed unused variables 2015-08-17 21:42:18 +02:00
Piotr Dziwinski 6534978dea Refactor Character::posPower 2015-08-17 21:28:30 +02:00
krzys-h 63bee182d2 Moved SetFixed/GetFixed to CBaseAlien 2015-08-17 13:19:21 +02:00
krzys-h e11d2ec33e Refactor object dying status and GetActive 2015-08-16 20:24:48 +02:00
krzys-h 0eaf0d6f65 Split Programmable and ProgramStorage 2015-08-15 21:29:08 +02:00
krzys-h 9a15db1bea Split global.h 2015-08-15 14:02:07 +02:00
Piotr Dziwinski efedb44cce Add proper initializations and remove manual memory management in remaining classes
Except CBot-related stuff of course
2015-08-14 23:44:00 +02:00