Restored Ceebot-Teen toy sound
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d11ebc891c
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0aa97fe074
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@ -1 +1 @@
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Subproject commit bbfc7d0ea4e90b9d9694a3812874afeabc7bbbfb
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Subproject commit 4ecbafd960f3718dc166cbc1011f42deb51e11dd
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@ -1903,7 +1903,7 @@ void CPhysics::SoundMotorFull(float rTime, ObjectType type)
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if ( m_object->GetToy() )
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{
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sound = SOUND_NONE; //SOUND_MOTORd;
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sound = SOUND_MOTORd;
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amplitude = 1.0f;
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time = 0.1f;
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}
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@ -2002,7 +2002,7 @@ void CPhysics::SoundMotorSlow(float rTime, ObjectType type)
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if ( m_object->GetToy() )
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{
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sound = SOUND_NONE; // SOUND_MOTORd;
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sound = SOUND_MOTORd;
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amplitude = 0.0f;
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}
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@ -110,7 +110,7 @@ enum SoundType
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SOUND_FIREp = 78, /*!< shooting with phazer */
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SOUND_EXPLOg1 = 79, /*!< impact gun 1 */
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SOUND_EXPLOg2 = 80, /*!< impact gun 2 */
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// SOUND_MOTORd = 81, /*!< engine friction */
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SOUND_MOTORd = 81, /*!< engine friction */
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SOUND_MAX /** number of items in enum */
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};
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