Add basics of scoreboard implementation; better support for multiple teams
parent
6cd72543c4
commit
880f31a7c6
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@ -241,6 +241,8 @@ set(BASE_SOURCES
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level/robotmain.h
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level/scene_conditions.cpp
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level/scene_conditions.h
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level/scoreboard.cpp
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level/scoreboard.h
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math/all.h
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math/const.h
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math/func.h
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@ -131,7 +131,7 @@ bool CLightning::EventFrame(const Event &event)
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else
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{
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assert(obj->Implements(ObjectInterfaceType::Destroyable));
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dynamic_cast<CDestroyableObject*>(obj)->DamageObject(DamageType::Lightning);
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dynamic_cast<CDestroyableObject*>(obj)->DamageObject(DamageType::Lightning, std::numeric_limits<float>::infinity());
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}
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}
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@ -954,7 +954,7 @@ void CParticle::FrameParticle(float rTime)
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m_particle[i].goal = m_particle[i].pos;
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if (object != nullptr && object->Implements(ObjectInterfaceType::Damageable))
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{
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dynamic_cast<CDamageableObject*>(object)->DamageObject(DamageType::Phazer, 0.002f);
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dynamic_cast<CDamageableObject*>(object)->DamageObject(DamageType::Phazer, 0.002f, m_particle[i].objFather);
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}
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m_particle[i].zoom = 1.0f-(m_particle[i].time-m_particle[i].duration);
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@ -1157,7 +1157,7 @@ void CParticle::FrameParticle(float rTime)
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{
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if (object->Implements(ObjectInterfaceType::Damageable))
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{
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dynamic_cast<CDamageableObject*>(object)->DamageObject(DamageType::Fire, 0.001f);
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dynamic_cast<CDamageableObject*>(object)->DamageObject(DamageType::Fire, 0.001f, m_particle[i].objFather);
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}
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m_exploGunCounter++;
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@ -1241,7 +1241,7 @@ void CParticle::FrameParticle(float rTime)
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if (object->Implements(ObjectInterfaceType::Damageable))
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{
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dynamic_cast<CDamageableObject*>(object)->DamageObject(DamageType::Organic, 0.1f); // starts explosion
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dynamic_cast<CDamageableObject*>(object)->DamageObject(DamageType::Organic, 0.1f, m_particle[i].objFather); // starts explosion
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}
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}
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}
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@ -1286,7 +1286,7 @@ void CParticle::FrameParticle(float rTime)
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{
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if (object->Implements(ObjectInterfaceType::Damageable))
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{
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dynamic_cast<CDamageableObject*>(object)->DamageObject(DamageType::Fire); // starts explosion
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dynamic_cast<CDamageableObject*>(object)->DamageObject(DamageType::Fire, std::numeric_limits<float>::infinity(), m_particle[i].objFather); // starts explosion
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}
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}
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}
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@ -1345,7 +1345,7 @@ void CParticle::FrameParticle(float rTime)
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{
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if (object->Implements(ObjectInterfaceType::Damageable))
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{
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dynamic_cast<CDamageableObject*>(object)->DamageObject(DamageType::Organic, 0.001f);
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dynamic_cast<CDamageableObject*>(object)->DamageObject(DamageType::Organic, 0.001f, m_particle[i].objFather);
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}
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m_exploGunCounter ++;
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@ -2423,7 +2423,7 @@ void CParticle::FrameParticle(float rTime)
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if (object != nullptr)
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{
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assert(object->Implements(ObjectInterfaceType::Damageable));
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dynamic_cast<CDamageableObject*>(object)->DamageObject(DamageType::Tower);
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dynamic_cast<CDamageableObject*>(object)->DamageObject(DamageType::Tower, std::numeric_limits<float>::infinity(), m_particle[i].objFather);
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}
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}
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@ -2296,6 +2296,7 @@ void CPyro::FallProgress(float rTime)
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if (floor) // reaches the ground?
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{
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assert(m_object->Implements(ObjectInterfaceType::Destroyable));
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// TODO: implement "killer"?
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dynamic_cast<CDestroyableObject*>(m_object)->DestroyObject(DestructionType::Explosion);
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}
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}
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@ -2319,6 +2320,7 @@ void CPyro::FallProgress(float rTime)
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else
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{
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assert(m_object->Implements(ObjectInterfaceType::Destroyable));
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// TODO: implement "killer"?
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dynamic_cast<CDestroyableObject*>(m_object)->DestroyObject(DestructionType::Explosion);
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}
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}
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@ -55,6 +55,7 @@
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#include "level/mainmovie.h"
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#include "level/player_profile.h"
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#include "level/scene_conditions.h"
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#include "level/scoreboard.h"
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#include "level/parser/parser.h"
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@ -2518,7 +2519,7 @@ bool CRobotMain::EventFrame(const Event &event)
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if (m_phase == PHASE_SIMUL)
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{
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if (!m_editLock)
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if (!m_editLock && !m_engine->GetPause())
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{
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CheckEndMission(true);
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UpdateAudio(true);
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@ -2695,6 +2696,8 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
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m_endTakeResearch = 0;
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m_endTakeWinDelay = 2.0f;
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m_endTakeLostDelay = 2.0f;
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m_teamFinished.clear();
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m_scoreboard.reset();
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m_globalMagnifyDamage = 1.0f;
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m_obligatoryTokens.clear();
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m_mapShow = true;
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@ -3552,6 +3555,34 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
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continue;
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}
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if (line->GetCommand() == "Scoreboard" && !resetObject)
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{
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if (line->GetParam("enable")->AsBool(false))
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{
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// Create the scoreboard
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m_scoreboard = MakeUnique<CScoreboard>();
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}
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continue;
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}
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if (line->GetCommand() == "ScoreboardKillRule" && !resetObject)
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{
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if (!m_scoreboard)
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throw CLevelParserException("ScoreboardKillRule encountered but scoreboard is not enabled");
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auto rule = MakeUnique<CScoreboard::CScoreboardKillRule>();
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rule->Read(line.get());
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m_scoreboard->AddKillRule(std::move(rule));
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continue;
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}
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if (line->GetCommand() == "ScoreboardEndTakeRule" && !resetObject)
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{
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if (!m_scoreboard)
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throw CLevelParserException("ScoreboardEndTakeRule encountered but scoreboard is not enabled");
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auto rule = MakeUnique<CScoreboard::CScoreboardEndTakeRule>();
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rule->Read(line.get());
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m_scoreboard->AddEndTakeRule(std::move(rule));
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continue;
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}
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if (line->GetCommand() == "ObligatoryToken" && !resetObject)
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{
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std::string token = line->GetParam("text")->AsString();
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@ -4909,7 +4940,7 @@ Error CRobotMain::ProcessEndMissionTake()
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int team = it.first;
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if (team == 0) continue;
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usesTeamConditions = true;
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if (!m_objMan->TeamExists(team)) continue;
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if (m_teamFinished[team]) continue;
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teamCount++;
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}
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@ -4924,8 +4955,32 @@ Error CRobotMain::ProcessEndMissionTake()
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if (teamCount == 0)
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{
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GetLogger()->Info("All teams died, mission ended with failure\n");
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m_missionResult = INFO_LOST;
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GetLogger()->Info("All teams died, mission ended\n");
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if (m_scoreboard)
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{
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std::string details = "";
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for (auto it : teams)
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{
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int team = it.first;
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if (team == 0) continue;
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details += "Team "+boost::lexical_cast<std::string>(team)+": "+boost::lexical_cast<std::string>(m_scoreboard->GetScore(team))+" points\n";
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}
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m_ui->GetDialog()->StartInformation(
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"Results",
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"The battle has ended",
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details,
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false, true,
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[&]() {
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ChangePhase(PHASE_WIN);
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}
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);
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m_endTakeWinDelay = 0.0f;
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m_missionResult = ERR_OK;
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}
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else
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{
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m_missionResult = INFO_LOST;
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}
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}
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else
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{
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@ -4933,7 +4988,7 @@ Error CRobotMain::ProcessEndMissionTake()
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{
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int team = it.first;
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if (team == 0) continue;
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if (!m_objMan->TeamExists(team)) continue;
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if (m_teamFinished[team]) continue;
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Error result = ProcessEndMissionTakeForGroup(it.second);
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if (result == INFO_LOST || result == INFO_LOSTq)
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@ -4944,10 +4999,12 @@ Error CRobotMain::ProcessEndMissionTake()
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m_displayText->SetEnable(false); // To prevent "bot destroyed" messages
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m_objMan->DestroyTeam(team);
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m_displayText->SetEnable(true);
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m_teamFinished[team] = true;
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}
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else if (result == ERR_OK)
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{
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if (m_winDelay == 0.0f)
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/*if (m_winDelay == 0.0f)
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{
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GetLogger()->Info("Team %d won\n", team);
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@ -4963,7 +5020,13 @@ Error CRobotMain::ProcessEndMissionTake()
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m_displayText->SetEnable(false);
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}
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m_missionResult = ERR_OK;
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return ERR_OK;
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return ERR_OK;*/
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GetLogger()->Info("Team %d finished\n", team);
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m_displayText->DisplayText(("<<< Team "+boost::lexical_cast<std::string>(team)+" finished >>>").c_str(), Math::Vector(0.0f,0.0f,0.0f));
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if (m_scoreboard)
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m_scoreboard->ProcessEndTake(team);
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m_objMan->DestroyTeam(team, DestructionType::Win);
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m_teamFinished[team] = true;
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}
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}
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}
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@ -5817,3 +5880,8 @@ std::string CRobotMain::GetPreviousFromCommandHistory()
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return "";
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return m_commandHistory[--m_commandHistoryIndex];
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}
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CScoreboard* CRobotMain::GetScoreboard()
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{
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return m_scoreboard.get();
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}
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@ -87,6 +87,7 @@ class CInput;
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class CObjectManager;
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class CSceneEndCondition;
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class CAudioChangeCondition;
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class CScoreboard;
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class CPlayerProfile;
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class CSettings;
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class COldObject;
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@ -307,6 +308,10 @@ public:
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//! Return list of scripts to load to robot created in BotFactory
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std::vector<std::string> GetNewScriptNames(ObjectType type);
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//! Return the scoreboard manager
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//! Note: this may return nullptr if the scoreboard is not enabled!
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CScoreboard* GetScoreboard();
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void SelectPlayer(std::string playerName);
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CPlayerProfile* GetPlayerProfile();
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@ -655,9 +660,15 @@ protected:
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long m_endTakeResearch = 0;
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float m_endTakeWinDelay = 0.0f;
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float m_endTakeLostDelay = 0.0f;
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//! Set to true for teams that have already finished
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std::map<int, bool> m_teamFinished;
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std::vector<std::unique_ptr<CAudioChangeCondition>> m_audioChange;
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//! The scoreboard
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//! If the scoreboard is not enabled for this level, this will be null
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std::unique_ptr<CScoreboard> m_scoreboard;
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std::map<std::string, MinMax> m_obligatoryTokens;
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//! Enabled buildings
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@ -29,11 +29,13 @@
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#include "object/interface/powered_object.h"
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#include "object/interface/transportable_object.h"
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#include <limits>
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void CSceneCondition::Read(CLevelParserLine* line)
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void CObjectCondition::Read(CLevelParserLine* line)
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{
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this->pos = line->GetParam("pos")->AsPoint(Math::Vector(0.0f, 0.0f, 0.0f))*g_unit;
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this->dist = line->GetParam("dist")->AsFloat(8.0f)*g_unit;
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this->dist = line->GetParam("dist")->AsFloat(std::numeric_limits<float>::infinity())*g_unit;
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this->type = line->GetParam("type")->AsObjectType(OBJECT_NULL);
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this->powermin = line->GetParam("powermin")->AsFloat(-1);
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this->powermax = line->GetParam("powermax")->AsFloat(100);
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@ -41,6 +43,82 @@ void CSceneCondition::Read(CLevelParserLine* line)
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this->drive = line->GetParam("drive")->AsDriveType(DriveType::Other);
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this->countTransported = line->GetParam("countTransported")->AsBool(true);
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this->team = line->GetParam("team")->AsInt(0);
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}
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bool CObjectCondition::CheckForObject(CObject* obj)
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{
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if (!this->countTransported)
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{
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if (IsObjectBeingTransported(obj)) return false;
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}
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ObjectType type = obj->GetType();
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ToolType tool = GetToolFromObject(type);
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DriveType drive = GetDriveFromObject(type);
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if (this->tool != ToolType::Other &&
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tool != this->tool)
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return false;
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if (this->drive != DriveType::Other &&
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drive != this->drive)
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return false;
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if (this->tool == ToolType::Other &&
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this->drive == DriveType::Other &&
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type != this->type &&
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this->type != OBJECT_NULL)
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return false;
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if ((this->team > 0 && obj->GetTeam() != this->team) ||
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(this->team < 0 && (obj->GetTeam() == -(this->team) || obj->GetTeam() == 0)))
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return false;
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float energyLevel = -1;
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CPowerContainerObject* power = nullptr;
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if (obj->Implements(ObjectInterfaceType::PowerContainer))
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{
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power = dynamic_cast<CPowerContainerObject*>(obj);
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}
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else if (obj->Implements(ObjectInterfaceType::Powered))
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{
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CObject* powerObj = dynamic_cast<CPoweredObject*>(obj)->GetPower();
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if(powerObj != nullptr && powerObj->Implements(ObjectInterfaceType::PowerContainer))
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{
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power = dynamic_cast<CPowerContainerObject*>(powerObj);
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}
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}
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if (power != nullptr)
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{
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energyLevel = power->GetEnergy();
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if (power->GetCapacity() > 1.0f) energyLevel *= 10; // TODO: Who designed it like that ?!?!
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}
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if (energyLevel < this->powermin || energyLevel > this->powermax) return false;
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Math::Vector oPos;
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if (IsObjectBeingTransported(obj))
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oPos = dynamic_cast<CTransportableObject*>(obj)->GetTransporter()->GetPosition();
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else
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oPos = obj->GetPosition();
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oPos.y = 0.0f;
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Math::Vector bPos = this->pos;
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bPos.y = 0.0f;
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if (Math::DistanceProjected(oPos, bPos) <= this->dist)
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return true;
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return false;
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}
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void CSceneCondition::Read(CLevelParserLine* line)
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{
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CObjectCondition::Read(line);
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// Scene conditions STILL use a different default value
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// See issue #759
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this->dist = line->GetParam("dist")->AsFloat(8.0f)*g_unit;
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this->min = line->GetParam("min")->AsInt(1);
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this->max = line->GetParam("max")->AsInt(9999);
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@ -48,74 +126,12 @@ void CSceneCondition::Read(CLevelParserLine* line)
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int CSceneCondition::CountObjects()
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{
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Math::Vector bPos = this->pos;
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bPos.y = 0.0f;
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Math::Vector oPos;
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int nb = 0;
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for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects())
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{
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if (!obj->GetActive()) continue;
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if (!this->countTransported)
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{
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if (IsObjectBeingTransported(obj)) continue;
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}
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ObjectType type = obj->GetType();
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ToolType tool = GetToolFromObject(type);
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DriveType drive = GetDriveFromObject(type);
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if (this->tool != ToolType::Other &&
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tool != this->tool)
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continue;
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if (this->drive != DriveType::Other &&
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drive != this->drive)
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continue;
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if (this->tool == ToolType::Other &&
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this->drive == DriveType::Other &&
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type != this->type &&
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this->type != OBJECT_NULL)
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continue;
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if ((this->team > 0 && obj->GetTeam() != this->team) ||
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(this->team < 0 && (obj->GetTeam() == -(this->team) || obj->GetTeam() == 0)))
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continue;
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float energyLevel = -1;
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CPowerContainerObject* power = nullptr;
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if (obj->Implements(ObjectInterfaceType::PowerContainer))
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{
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power = dynamic_cast<CPowerContainerObject*>(obj);
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}
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else if (obj->Implements(ObjectInterfaceType::Powered))
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{
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CObject* powerObj = dynamic_cast<CPoweredObject*>(obj)->GetPower();
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if(powerObj != nullptr && powerObj->Implements(ObjectInterfaceType::PowerContainer))
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{
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power = dynamic_cast<CPowerContainerObject*>(powerObj);
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}
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}
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if (power != nullptr)
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{
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energyLevel = power->GetEnergy();
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if (power->GetCapacity() > 1.0f) energyLevel *= 10; // TODO: Who designed it like that ?!?!
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}
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if (energyLevel < this->powermin || energyLevel > this->powermax) continue;
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if (IsObjectBeingTransported(obj))
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oPos = dynamic_cast<CTransportableObject*>(obj)->GetTransporter()->GetPosition();
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else
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oPos = obj->GetPosition();
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oPos.y = 0.0f;
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if (Math::DistanceProjected(oPos, bPos) <= this->dist)
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nb ++;
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if (!CheckForObject(obj)) continue;
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nb ++;
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}
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return nb;
|
||||
}
|
||||
|
@ -126,7 +142,6 @@ bool CSceneCondition::Check()
|
|||
return nb >= this->min && nb <= this->max;
|
||||
}
|
||||
|
||||
|
||||
void CSceneEndCondition::Read(CLevelParserLine* line)
|
||||
{
|
||||
CSceneCondition::Read(line);
|
||||
|
|
|
@ -34,12 +34,13 @@
|
|||
#include "object/tool_type.h"
|
||||
|
||||
class CLevelParserLine;
|
||||
class CObject;
|
||||
|
||||
/**
|
||||
* \class CSceneCondition
|
||||
* \brief Base scene condition structure
|
||||
* \class CObjectCondition
|
||||
* \brief Base object condition structure
|
||||
*/
|
||||
class CSceneCondition
|
||||
class CObjectCondition
|
||||
{
|
||||
public:
|
||||
Math::Vector pos = Math::Vector(0.0f, 0.0f, 0.0f)*g_unit;
|
||||
|
@ -52,11 +53,25 @@ public:
|
|||
bool countTransported = true;
|
||||
int team = 0;
|
||||
|
||||
//! Read from line in scene file
|
||||
virtual void Read(CLevelParserLine* line);
|
||||
|
||||
//! Checks if this condition is met
|
||||
bool CheckForObject(CObject* obj);
|
||||
};
|
||||
|
||||
/**
|
||||
* \class CSceneCondition
|
||||
* \brief Base scene condition structure
|
||||
*/
|
||||
class CSceneCondition : public CObjectCondition
|
||||
{
|
||||
public:
|
||||
int min = 1; // wins if >
|
||||
int max = 9999; // wins if <
|
||||
|
||||
//! Read from line in scene file
|
||||
virtual void Read(CLevelParserLine* line);
|
||||
void Read(CLevelParserLine* line) override;
|
||||
|
||||
//! Checks if this condition is met
|
||||
bool Check();
|
||||
|
|
|
@ -0,0 +1,94 @@
|
|||
/*
|
||||
* This file is part of the Colobot: Gold Edition source code
|
||||
* Copyright (C) 2001-2017, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||||
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see http://gnu.org/licenses
|
||||
*/
|
||||
|
||||
#include "level/scoreboard.h"
|
||||
|
||||
#include "level/parser/parserline.h"
|
||||
|
||||
#include "level/robotmain.h"
|
||||
|
||||
#include "object/object.h"
|
||||
|
||||
#include "ui/displaytext.h"
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
void CScoreboard::CScoreboardRule::Read(CLevelParserLine* line)
|
||||
{
|
||||
this->score = line->GetParam("score")->AsInt();
|
||||
}
|
||||
|
||||
void CScoreboard::CScoreboardKillRule::Read(CLevelParserLine* line)
|
||||
{
|
||||
CScoreboardRule::Read(line);
|
||||
CObjectCondition::Read(line);
|
||||
}
|
||||
|
||||
void CScoreboard::CScoreboardEndTakeRule::Read(CLevelParserLine* line)
|
||||
{
|
||||
CScoreboardRule::Read(line);
|
||||
this->team = line->GetParam("team")->AsInt(0);
|
||||
}
|
||||
|
||||
void CScoreboard::AddKillRule(std::unique_ptr<CScoreboardKillRule> rule)
|
||||
{
|
||||
m_rulesKill.push_back(std::move(rule));
|
||||
}
|
||||
|
||||
void CScoreboard::AddEndTakeRule(std::unique_ptr<CScoreboardEndTakeRule> rule)
|
||||
{
|
||||
m_rulesEndTake.push_back(std::move(rule));
|
||||
}
|
||||
|
||||
void CScoreboard::ProcessKill(CObject* target, CObject* killer)
|
||||
{
|
||||
if (killer == nullptr) return;
|
||||
if (killer->GetTeam() == 0) return;
|
||||
for (auto& rule : m_rulesKill)
|
||||
{
|
||||
if ((rule->team == killer->GetTeam() || rule->team == 0) &&
|
||||
rule->CheckForObject(target))
|
||||
{
|
||||
AddPoints(killer->GetTeam(), rule->score);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CScoreboard::ProcessEndTake(int team)
|
||||
{
|
||||
for (auto& rule : m_rulesEndTake)
|
||||
{
|
||||
if (rule->team == team || rule->team == 0)
|
||||
{
|
||||
AddPoints(team, rule->score);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CScoreboard::AddPoints(int team, int points)
|
||||
{
|
||||
GetLogger()->Info("Team %d earned %d points\n", team, points);
|
||||
CRobotMain::GetInstancePointer()->GetDisplayText()->DisplayText(("<<< Team "+boost::lexical_cast<std::string>(team)+" recieved "+boost::lexical_cast<std::string>(points)+" points! >>>").c_str(), Math::Vector(0.0f,0.0f,0.0f), 15.0f, 60.0f, 10.0f, Ui::TT_WARNING);
|
||||
m_score[team] += points;
|
||||
}
|
||||
|
||||
int CScoreboard::GetScore(int team)
|
||||
{
|
||||
return m_score[team];
|
||||
}
|
|
@ -0,0 +1,120 @@
|
|||
/*
|
||||
* This file is part of the Colobot: Gold Edition source code
|
||||
* Copyright (C) 2001-2017, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||||
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see http://gnu.org/licenses
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file level/scoreboard.h
|
||||
* \brief Code responsible for managing the scoreboard used to score complex code battles
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "level/scene_conditions.h"
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
class CObject;
|
||||
|
||||
/**
|
||||
* \class CScoreboard
|
||||
* \brief Scoreboard used to score complex code battles
|
||||
*
|
||||
* \todo This is pretty much a work-in-progress hack for Diversity. Be wary of possible API changes.
|
||||
*
|
||||
* \todo Proper documentation
|
||||
*
|
||||
* \see CRobotMain::GetScoreboard()
|
||||
*
|
||||
* \section example Usage example
|
||||
* \code{.scene}
|
||||
* Scoreboard enable=true // enable the scoreboard
|
||||
* ScoreboardKillRule type=WheeledShooter team=1 score=500 // destruction of team 1's WheeledShooter gives 100 points to the team that destroyed it
|
||||
* ScoreboardKillRule type=TargetBot score=100 // destruction of TargetBot (any team) gives 100 points
|
||||
* ScoreboardEndTakeRule score=1000 // completion of EndMissionTake objectives for any team results in 1000 points for that team
|
||||
* \endcode
|
||||
*/
|
||||
class CScoreboard
|
||||
{
|
||||
public:
|
||||
//! Creates the scoreboard
|
||||
//! The scoreboard exists only if enabled in level file
|
||||
CScoreboard() {};
|
||||
//! Destroys the scoreboard
|
||||
~CScoreboard() {};
|
||||
|
||||
public:
|
||||
/**
|
||||
* \class CScoreboardRule
|
||||
* \brief Base class for scoreboard rules
|
||||
*/
|
||||
class CScoreboardRule
|
||||
{
|
||||
public:
|
||||
int score = 0;
|
||||
|
||||
//! Read from line in scene file
|
||||
virtual void Read(CLevelParserLine* line);
|
||||
};
|
||||
|
||||
/**
|
||||
* \class CScoreboardKillRule
|
||||
* \brief Scoreboard rule for destroying other objects
|
||||
* \see CScoreboard::AddKillRule()
|
||||
*/
|
||||
class CScoreboardKillRule : public CScoreboardRule, public CObjectCondition
|
||||
{
|
||||
public:
|
||||
//! Read from line in scene file
|
||||
void Read(CLevelParserLine* line) override;
|
||||
};
|
||||
|
||||
/**
|
||||
* \class CScoreboardEndTakeRule
|
||||
* \brief Scoreboard rule for EndMissionTake rewards
|
||||
* \see CScoreboard::AddEndTakeRule()
|
||||
*/
|
||||
class CScoreboardEndTakeRule : public CScoreboardRule
|
||||
{
|
||||
public:
|
||||
int team = 0;
|
||||
|
||||
//! Read from line in scene file
|
||||
void Read(CLevelParserLine* line) override;
|
||||
};
|
||||
|
||||
public:
|
||||
void AddKillRule(std::unique_ptr<CScoreboardKillRule> rule);
|
||||
void AddEndTakeRule(std::unique_ptr<CScoreboardEndTakeRule> rule);
|
||||
|
||||
//! Called after an object is destroyed by another object
|
||||
//! \param target The object that has just been destroyed
|
||||
//! \param killer The object that caused the destruction, can be null
|
||||
void ProcessKill(CObject* target, CObject* killer = nullptr);
|
||||
//! Called after EndTake contition has been met, used to handle ScoreboardEndTakeRule
|
||||
void ProcessEndTake(int team);
|
||||
|
||||
void AddPoints(int team, int points);
|
||||
int GetScore(int team);
|
||||
|
||||
private:
|
||||
std::vector<std::unique_ptr<CScoreboardKillRule>> m_rulesKill = {};
|
||||
std::vector<std::unique_ptr<CScoreboardEndTakeRule>> m_rulesEndTake = {};
|
||||
std::map<int, int> m_score;
|
||||
};
|
|
@ -23,6 +23,8 @@
|
|||
|
||||
#include <limits>
|
||||
|
||||
class CObject;
|
||||
|
||||
/**
|
||||
* \enum DamageType
|
||||
* \brief Type of damage, for use in CDamageableObject::DamageObject
|
||||
|
@ -56,5 +58,5 @@ public:
|
|||
|
||||
//! Damage the object, with the given force. Returns true if the object has been fully destroyed (assuming the object is destroyable, of course). If force == infinity, destroy immediately (this is the default value)
|
||||
/** NOTE: You should never assume that after this function exits, the object is destroyed, unless it returns true. Even if you specify force = infinity, if may still sometimes decide not to destroy the object. */
|
||||
virtual bool DamageObject(DamageType type, float force = std::numeric_limits<float>::infinity()) = 0;
|
||||
virtual bool DamageObject(DamageType type, float force = std::numeric_limits<float>::infinity(), CObject* killer = nullptr) = 0;
|
||||
};
|
||||
|
|
|
@ -32,6 +32,7 @@ enum class DestructionType
|
|||
ExplosionWater = 2, //!< explosion underwater
|
||||
Burn = 3, //!< burning
|
||||
Drowned = 4, //!< drowned (only for Me)
|
||||
Win = 5, //!< used when removing objects from a team that won
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -65,7 +66,7 @@ public:
|
|||
|
||||
//! Destroy the object immediately. Use this only if you are 100% sure this is what you want, because object with magnifyDamage=0 should be able to bypass all damage. It's recommended to use CDamageableObject::DamageObject() instead.
|
||||
/** NOTE: After this function exits, you can assume the object has been definetly destroyed */
|
||||
virtual void DestroyObject(DestructionType type) = 0;
|
||||
virtual void DestroyObject(DestructionType type, CObject* killer = nullptr) = 0;
|
||||
|
||||
//! Returns the distance modifier for CLightning, used to modify hit probability. Value in range [0..1], where 0 is never and 1 is normal probability
|
||||
virtual float GetLightningHitProbability() = 0;
|
||||
|
|
|
@ -199,7 +199,7 @@ bool CObjectManager::TeamExists(int team)
|
|||
return false;
|
||||
}
|
||||
|
||||
void CObjectManager::DestroyTeam(int team)
|
||||
void CObjectManager::DestroyTeam(int team, DestructionType destructionType)
|
||||
{
|
||||
assert(team != 0);
|
||||
|
||||
|
@ -209,7 +209,7 @@ void CObjectManager::DestroyTeam(int team)
|
|||
{
|
||||
if (object->Implements(ObjectInterfaceType::Destroyable))
|
||||
{
|
||||
dynamic_cast<CDestroyableObject*>(object)->DestroyObject(DestructionType::Explosion);
|
||||
dynamic_cast<CDestroyableObject*>(object)->DestroyObject(destructionType);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#include "object/object_create_params.h"
|
||||
#include "object/object_interface_type.h"
|
||||
#include "object/object_type.h"
|
||||
#include "object/interface/destroyable_object.h"
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
@ -180,7 +181,7 @@ public:
|
|||
|
||||
//! Destroy all objects of team
|
||||
// TODO: This should be probably moved to separate class
|
||||
void DestroyTeam(int team);
|
||||
void DestroyTeam(int team, DestructionType destructionType = DestructionType::Explosion);
|
||||
|
||||
//! Counts all objects implementing given interface
|
||||
int CountObjectsImplementing(ObjectInterfaceType interface);
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
#include "graphics/engine/terrain.h"
|
||||
|
||||
#include "level/robotmain.h"
|
||||
#include "level/scoreboard.h"
|
||||
|
||||
#include "level/parser/parserexceptions.h"
|
||||
#include "level/parser/parserline.h"
|
||||
|
@ -335,7 +336,7 @@ void COldObject::Simplify()
|
|||
}
|
||||
|
||||
|
||||
bool COldObject::DamageObject(DamageType type, float force)
|
||||
bool COldObject::DamageObject(DamageType type, float force, CObject* killer)
|
||||
{
|
||||
assert(Implements(ObjectInterfaceType::Damageable));
|
||||
assert(!Implements(ObjectInterfaceType::Destroyable) || Implements(ObjectInterfaceType::Shielded) || Implements(ObjectInterfaceType::Fragile));
|
||||
|
@ -355,7 +356,7 @@ bool COldObject::DamageObject(DamageType type, float force)
|
|||
{
|
||||
if ( m_type == OBJECT_BOMB && type != DamageType::Explosive ) return false; // Mine can't be destroyed by shooting
|
||||
|
||||
DestroyObject(DestructionType::Explosion);
|
||||
DestroyObject(DestructionType::Explosion, killer);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -400,11 +401,11 @@ bool COldObject::DamageObject(DamageType type, float force)
|
|||
{
|
||||
if (type == DamageType::Fire)
|
||||
{
|
||||
DestroyObject(DestructionType::Burn);
|
||||
DestroyObject(DestructionType::Burn, killer);
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyObject(DestructionType::Explosion);
|
||||
DestroyObject(DestructionType::Explosion, killer);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -425,7 +426,7 @@ bool COldObject::DamageObject(DamageType type, float force)
|
|||
return false;
|
||||
}
|
||||
|
||||
void COldObject::DestroyObject(DestructionType type)
|
||||
void COldObject::DestroyObject(DestructionType type, CObject* killer)
|
||||
{
|
||||
assert(Implements(ObjectInterfaceType::Destroyable));
|
||||
|
||||
|
@ -522,6 +523,10 @@ void COldObject::DestroyObject(DestructionType type)
|
|||
{
|
||||
pyroType = Gfx::PT_DEADW;
|
||||
}
|
||||
else if ( type == DestructionType::Win )
|
||||
{
|
||||
pyroType = Gfx::PT_WPCHECK;
|
||||
}
|
||||
assert(pyroType != Gfx::PT_NULL);
|
||||
m_engine->GetPyroManager()->Create(pyroType, this);
|
||||
|
||||
|
@ -539,6 +544,10 @@ void COldObject::DestroyObject(DestructionType type)
|
|||
}
|
||||
m_main->RemoveFromSelectionHistory(this);
|
||||
|
||||
CScoreboard* scoreboard = m_main->GetScoreboard();
|
||||
if (scoreboard)
|
||||
scoreboard->ProcessKill(this, killer);
|
||||
|
||||
m_team = 0; // Back to neutral on destruction
|
||||
|
||||
if ( m_botVar != nullptr )
|
||||
|
|
|
@ -110,8 +110,8 @@ public:
|
|||
|
||||
void Simplify() override;
|
||||
|
||||
bool DamageObject(DamageType type, float force = std::numeric_limits<float>::infinity()) override;
|
||||
void DestroyObject(DestructionType type) override;
|
||||
bool DamageObject(DamageType type, float force = std::numeric_limits<float>::infinity(), CObject* killer = nullptr) override;
|
||||
void DestroyObject(DestructionType type, CObject* killer = nullptr) override;
|
||||
|
||||
bool EventProcess(const Event& event) override;
|
||||
void UpdateMapping();
|
||||
|
|
|
@ -2701,6 +2701,7 @@ bool CPhysics::ExploOther(ObjectType iType,
|
|||
|
||||
if ( force > destructionForce )
|
||||
{
|
||||
// TODO: implement "killer"?
|
||||
dynamic_cast<CDamageableObject*>(pObj)->DamageObject(damageType);
|
||||
}
|
||||
}
|
||||
|
@ -2726,6 +2727,7 @@ bool CPhysics::ExploOther(ObjectType iType,
|
|||
oType == OBJECT_HUSTON ) // building?
|
||||
{
|
||||
assert(pObj->Implements(ObjectInterfaceType::Damageable));
|
||||
// TODO: implement "killer"?
|
||||
dynamic_cast<CDamageableObject*>(pObj)->DamageObject(DamageType::Collision, force/400.0f);
|
||||
}
|
||||
|
||||
|
@ -2756,6 +2758,7 @@ bool CPhysics::ExploOther(ObjectType iType,
|
|||
oType == OBJECT_MOBILEit ) // vehicle?
|
||||
{
|
||||
assert(pObj->Implements(ObjectInterfaceType::Damageable));
|
||||
// TODO: implement "killer"?
|
||||
dynamic_cast<CDamageableObject*>(pObj)->DamageObject(DamageType::Collision, force/200.0f);
|
||||
}
|
||||
}
|
||||
|
@ -2780,6 +2783,7 @@ int CPhysics::ExploHimself(ObjectType iType, ObjectType oType, float force)
|
|||
|
||||
if ( force > destructionForce && destructionForce >= 0.0f )
|
||||
{
|
||||
// TODO: implement "killer"?
|
||||
dynamic_cast<CDamageableObject*>(m_object)->DamageObject(DamageType::Explosive);
|
||||
return 2;
|
||||
}
|
||||
|
@ -2860,6 +2864,7 @@ int CPhysics::ExploHimself(ObjectType iType, ObjectType oType, float force)
|
|||
force /= 200.0f;
|
||||
}
|
||||
|
||||
// TODO: implement "killer"?
|
||||
if ( dynamic_cast<CDamageableObject*>(m_object)->DamageObject(DamageType::Collision, force) ) return 2;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue