Commit Graph

116 Commits (d3ef04428b8bdd82b3f802d2f875c9704a983d79)

Author SHA1 Message Date
Tomasz Kapuściński d3ef04428b Added DeviceCapabilities 2016-03-22 14:27:00 +01:00
Piotr Dziwinski 926f7cf115 Possible fix for #738
Explicitly set byte alignment in pixel transfer operations
2016-03-22 23:31:08 +13:00
Piotr Dziwinski 4b770adf46 API for updating texture data 2016-03-19 12:00:50 +13:00
Tomasz Kapuściński 169aa63822 Potential fix for #726 2016-03-14 19:23:21 +01:00
Tomasz Kapuściński e6a2fc9671 Rewritten shadow mapping implementation 2016-03-07 18:33:19 +01:00
Tomasz Kapuściński 9effa308ce Small change in enabling/disabling shadow mapping 2016-03-06 20:25:50 +01:00
Tomasz Kapuściński d3ccdebd9f Added names to graphics devices 2016-03-06 19:32:37 +01:00
Tomasz Kapuściński 78e877d9a8 Changes in framebuffer creation, framebuffer error detection and small other graphical things 2016-02-29 16:42:01 +01:00
Tomasz Kapuściński 0eaf3a9ac4 Added rendering modes and shaders to OpenGL 3.3 engine and fixed problem with detecting extensions in core profile 2016-02-18 00:57:37 +01:00
krzys-h 977607a934 Updated license headers 2016-02-13 14:11:30 +01:00
Tomasz Kapuściński 6b7e6cbc75 Added rendering modes and implemented additional OpenGL 2.1 shaders 2016-02-13 03:54:49 +01:00
Tomasz Kapuściński bf8916b9eb Changes in detection of graphics hardware capabilities 2016-02-12 16:14:29 +01:00
Tomasz Kapuściński 12067c1b9f Optimized light updating in CGLDevice 2016-01-30 18:51:13 +01:00
Tomasz Kapuściński 9db943b820 Optimized matrix operations in CGLDevice 2016-01-30 17:41:11 +01:00
Tomasz Kapuściński 05e19f47c3 Corrected MSAA support detection 2016-01-29 12:02:36 +01:00
Tomasz Kapuściński f2a295348c Optimized DrawPrimitives() in CGLDevice 2015-12-23 23:49:00 +01:00
Tomasz Kapuściński d82b5ef746 Added DrawPrimitives() for drawing multiple primitives (not optimized for now) 2015-12-23 23:23:10 +01:00
Tomasz Kapuściński 22e963e2c4 Added information about graphics card to error message 2015-12-20 17:34:55 +01:00
Tomasz Kapuściński aa2e14219e Added warnings and error messages to graphics devices regarding unsupported OpenGL version 2015-12-18 21:04:16 +01:00
Piotr Dziwinski 66ce745be0 Introduce forward declarations as suggested by colobot-lint 2015-09-27 16:28:14 +02:00
krzys-h a0034f8000 Finalized SDL2 migration 2015-09-25 21:26:49 +02:00
krzys-h dfa06dafcf Refactored window resize 2015-09-25 11:11:35 +02:00
krzys-h 53e4470dbf Started SDL2 migration 2015-09-24 21:09:46 +02:00
Piotr Dziwinski b93f610930 Fix license header in all files 2015-08-22 16:40:02 +02:00
Piotr Dziwinski 0258b63d39 Fix memory leak in creating textures 2015-08-13 23:42:27 +02:00
Piotr Dziwinski 93a06c0c23 Remove manual memory management from graphics classes 2015-08-12 21:07:16 +02:00
Piotr Dziwinski 111d279de5 Add proper initializations in OpenGL classes 2015-08-06 08:22:11 +02:00
Piotr Dziwinski c38ecd67ea Fix crash in glDeleteTexture 2015-08-05 23:06:54 +02:00
Piotr Dziwinski 11b0398c03 Include refactoring
* reordered includes according to correct style
 * removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski 7d8b56d9ab More style fixes 2015-08-02 12:06:14 +02:00
Piotr Dziwinski 3b585d9f51 Some style and whitespace fixes 2015-08-02 11:36:36 +02:00
krzys-h 72b9738eb9 Fixed possible problems when trying to use shadow maps in unsupported configuraions (#522) 2015-07-20 22:34:39 +02:00
krzys-h e2ebcb769e Added MSAA to settings screen 2015-07-20 16:29:09 +02:00
krzys-h 90756f8b34 Added FilterMode, MipmapLevel and Anisotropy to settings screen 2015-07-20 13:56:45 +02:00
Tomasz Kapuściński 7d57ec634e Refactored framebuffer implementations 2015-06-21 18:48:31 +02:00
Tomasz Kapuściński ff44637d49 Removed VBO override switch and some unnecessary code 2015-06-16 18:00:42 +02:00
Tomasz Kapuściński 08bf066f78 Added shadow color setting 2015-05-27 21:58:32 +02:00
Tomasz Kapuściński f67c01e5e7 Added proper render to texture support 2015-05-21 18:03:17 +02:00
Tomasz Kapuściński a045bf3830 Added shadow ambient support 2015-05-21 16:47:24 +02:00
Piotr Dziwinski 619ac3cf8d Fixed glew linking problem on MXE 2015-05-19 23:03:32 +02:00
Tomasz Kapuściński df8223700b Corrected compilation error 2015-05-19 16:26:41 +02:00
Tomasz Kapuściński 933609967a Added OpenGL 3.3 graphics implementation 2015-05-19 14:29:31 +02:00
Tomasz Kapuściński d210dcf70e Implemented graceful degradation of shadow quality when not enough texture units are available 2015-05-15 10:12:35 +02:00
Tomasz Kapuściński 03244ecdfd Corrected assertion error when changing offscreen rendering 2015-05-12 20:20:57 +02:00
Tomasz Kapuściński 2665847c41 Added support for offscreen rendering and high resolution shadow maps 2015-05-12 13:09:31 +02:00
Tomasz Kapuściński b033e35385 Transparent textures no longer cast shadows in transparent parts 2015-05-11 18:00:02 +02:00
Tomasz Kapuściński 0b2f00530b Added experimental support for dynamic shadows (shadow mapping) 2015-05-11 15:21:17 +02:00
Tomasz Kapuściński 3164e7256e Changed terrain UV mapping (fixes #306 for OpenGL engine, will cause similar problem on Direct3D) 2015-05-07 12:58:05 +02:00
Tomasz Kapuściński d3b052f19b Implemented trilinear filtering, mipmap level setting and anisotropic filtering 2015-05-06 17:55:10 +02:00
Tomasz Kapuściński 990ecf7290 Corrected clamping mode in textures 2014-10-26 22:24:12 +01:00