Optimized DrawPrimitives() in CGLDevice

dev-time-step
Tomasz Kapuściński 2015-12-23 23:49:00 +01:00
parent 3008e18fc6
commit f2a295348c
2 changed files with 93 additions and 9 deletions

View File

@ -248,6 +248,10 @@ bool CGLDevice::Create()
GetLogger()->Info("Multisampling not supported\n");
}
// check for glMultiDrawArrays()
if (glVersion >= 14)
m_multiDrawArrays = true;
GetLogger()->Info("Auto-detecting VBO support\n");
// detecting VBO ARB extension
@ -1276,34 +1280,112 @@ void CGLDevice::DrawPrimitive(PrimitiveType type, const VertexCol *vertices, int
void CGLDevice::DrawPrimitives(PrimitiveType type, const Vertex *vertices,
int first[], int count[], int drawCount, Color color)
{
// TODO: use glMultiDrawArrays() for OpenGL 1.4+
Vertex* vs = const_cast<Vertex*>(vertices);
for (int i = 0; i < drawCount; i++)
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, sizeof(Vertex), reinterpret_cast<GLfloat*>(&vs[0].coord));
glEnableClientState(GL_NORMAL_ARRAY);
glNormalPointer(GL_FLOAT, sizeof(Vertex), reinterpret_cast<GLfloat*>(&vs[0].normal));
if (m_multitextureAvailable)
glClientActiveTexture(GL_TEXTURE0);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), reinterpret_cast<GLfloat*>(&vs[0].texCoord));
glColor4fv(color.Array());
GLenum t = TranslateGfxPrimitive(type);
if (m_multiDrawArrays)
{
DrawPrimitive(type, vertices + first[i], count[i], color);
glMultiDrawArrays(t, first, count, drawCount);
}
else
{
for (int i = 0; i < drawCount; i++)
glDrawArrays(t, first[i], count[i]);
}
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY); // GL_TEXTURE0
}
void CGLDevice::DrawPrimitives(PrimitiveType type, const VertexTex2 *vertices,
int first[], int count[], int drawCount, Color color)
{
// TODO: use glMultiDrawArrays() for OpenGL 1.4+
VertexTex2* vs = const_cast<VertexTex2*>(vertices);
for (int i = 0; i < drawCount; i++)
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, sizeof(VertexTex2), reinterpret_cast<GLfloat*>(&vs[0].coord));
glEnableClientState(GL_NORMAL_ARRAY);
glNormalPointer(GL_FLOAT, sizeof(VertexTex2), reinterpret_cast<GLfloat*>(&vs[0].normal));
if (m_multitextureAvailable)
glClientActiveTexture(GL_TEXTURE0);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, sizeof(VertexTex2), reinterpret_cast<GLfloat*>(&vs[0].texCoord));
if (m_multitextureAvailable)
{
DrawPrimitive(type, vertices + first[i], count[i], color);
glClientActiveTexture(GL_TEXTURE1);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, sizeof(VertexTex2), reinterpret_cast<GLfloat*>(&vs[0].texCoord2));
}
glColor4fv(color.Array());
GLenum t = TranslateGfxPrimitive(type);
if (m_multiDrawArrays)
{
glMultiDrawArrays(t, first, count, drawCount);
}
else
{
for (int i = 0; i < drawCount; i++)
glDrawArrays(t, first[i], count[i]);
}
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY); // GL_TEXTURE1
if (m_multitextureAvailable)
{
glClientActiveTexture(GL_TEXTURE0);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
void CGLDevice::DrawPrimitives(PrimitiveType type, const VertexCol *vertices,
int first[], int count[], int drawCount)
{
// TODO: use glMultiDrawArrays() for OpenGL 1.4+
VertexCol* vs = const_cast<VertexCol*>(vertices);
for (int i = 0; i < drawCount; i++)
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, sizeof(VertexCol), reinterpret_cast<GLfloat*>(&vs[0].coord));
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_FLOAT, sizeof(VertexCol), reinterpret_cast<GLfloat*>(&vs[0].color));
GLenum t = TranslateGfxPrimitive(type);
if (m_multiDrawArrays)
{
DrawPrimitive(type, vertices + first[i], count[i]);
glMultiDrawArrays(t, first, count, drawCount);
}
else
{
for (int i = 0; i < drawCount; i++)
glDrawArrays(t, first[i], count[i]);
}
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
unsigned int CGLDevice::CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount)

View File

@ -268,6 +268,8 @@ private:
int m_maxAnisotropy = 1;
//! Maximum samples
int m_maxSamples = 1;
//! glMultiDrawArrays() available
bool m_multiDrawArrays = false;
//! Framebuffer support
FramebufferSupport m_framebufferSupport = FBS_NONE;
//! Which vertex buffer type to use