krzys-h
d38ddcbc41
goto() path debugger
2016-03-28 20:25:07 +02:00
krzys-h
e4f9360e63
Resources debug mode
2016-03-28 17:58:31 +02:00
krzys-h
4af02c86f8
Debug menu
2016-03-28 17:58:31 +02:00
krzys-h
45c93f58ec
Fixed Houston lights when object is rotated
2016-03-27 18:54:56 +02:00
krzys-h
7fe65067ee
Fixed exit after single mission mode
2016-03-27 13:46:48 +02:00
krzys-h
d2ac1afcf0
Changed reference colors using when recoloring textures to constants
2016-03-27 13:34:26 +02:00
krzys-h
adf20f58d4
Removed unused members of CNullDevice
2016-03-26 19:50:53 +01:00
krzys-h
5de577400b
Refactor CRobotMain::ExecuteCmd() to std::string
2016-03-26 19:06:07 +01:00
krzys-h
6585ee9ae8
Refactor some references to CRobotMain from CEngine
2016-03-26 18:55:39 +01:00
krzys-h
640c0297ef
Replaced CConfigFile::GetInstancePointer() with GetConfigFile()
2016-03-26 18:34:26 +01:00
krzys-h
16c1f34a07
Removed unnecessary LoadAllTextures call
2016-03-25 17:14:20 +01:00
krzys-h
17bcbddef1
Destroy white texture in GL14 device on exit
2016-03-25 17:10:21 +01:00
krzys-h
d812db19f8
Fixed ground spots not working after changing texture params; use UpdateTexture instead of destroy and recreate
2016-03-25 17:06:01 +01:00
krzys-h
bfdce26721
Fixed issues with CBotDebug::DumpCompiledProgram on certain compilers
...
See https://colobot.info/forum/showthread.php?tid=721
2016-03-25 16:05:13 +01:00
krzys-h
c831cd8637
Updated Polish translations
2016-03-25 11:31:04 +01:00
Piotr Dziwinski
4e331f1f54
Possible workaround for #738
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Align text rendering to character, not tile size
2016-03-25 15:50:13 +13:00
krzys-h
b84e24d662
Fixed VBOs never being used even if available
2016-03-24 18:45:51 +01:00
Tomasz Kapuściński
a84b5c28b7
Optimizations of primitive rendering in OpenGL 3.3 device
2016-03-22 15:16:08 +01:00
Tomasz Kapuściński
d3ef04428b
Added DeviceCapabilities
2016-03-22 14:27:00 +01:00
Piotr Dziwinski
926f7cf115
Possible fix for #738
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Explicitly set byte alignment in pixel transfer operations
2016-03-22 23:31:08 +13:00
krzys-h
08f3a03547
Fixed choppy part rotation animations, closes #742
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While most visible on the astronaut model, this fix actually applies to all objects
2016-03-21 20:52:21 +01:00
Tomasz Kapuściński
b31353cf75
Optimized crash sphere rendering
2016-03-20 19:17:15 +01:00
Piotr Dziwinski
720705bd6b
Some colobot-lint fixes
2016-03-19 12:33:54 +13:00
Piotr Dziwinski
8baccb08a7
Optimize use of textures in text rendering, closes #215
2016-03-19 12:00:56 +13:00
Piotr Dziwinski
4b770adf46
API for updating texture data
2016-03-19 12:00:50 +13:00
Piotr Dziwinski
15c9cbd228
Debug mode for displaying crash spheres, closes #400
2016-03-19 11:54:58 +13:00
krzys-h
effd349449
Fixed cutscene camera animation, closes #731
2016-03-15 21:09:21 +01:00
krzys-h
6e89d097e8
Cleaned up (now unnecessary) .c_str() converstions to CList::SetItemName
2016-03-15 20:47:06 +01:00
krzys-h
bce99308c6
Fixed compilation error
2016-03-15 20:42:06 +01:00
krzys-h
fef8a8e355
Fixes to variable list in CBot debugger
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* fixed stack overflow with circular references (closes #434 )
* fixed displaying boolean variables
* fixed buffer overflows with entries longer than 100 characters
* removed hard-limit to 100 entries with at most 100 characters in CList (this also allows you to have more than 100 programs in a robot, up to 999)
2016-03-15 20:39:31 +01:00
krzys-h
4479a196f9
Fix colobot-lint warnings
2016-03-15 17:39:00 +01:00
Tomasz Kapuściński
4c6f8239fa
Renamed and moved GL33 shader files to separate directory
2016-03-14 21:44:25 +01:00
Tomasz Kapuściński
cec942b4fd
Renamed and moved GL21 shader files to separate directory
2016-03-14 21:24:27 +01:00
Tomasz Kapuściński
3eadb0c6f7
Added experimental MSAA for default framebuffer
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To enable, add MSAA=4 to [Experimental] in colobot.ini and disable standard MSAA
2016-03-14 20:14:16 +01:00
Tomasz Kapuściński
2774fcd8a2
Small changes in the GL21 shader
2016-03-14 20:02:31 +01:00
Tomasz Kapuściński
169aa63822
Potential fix for #726
2016-03-14 19:23:21 +01:00
krzys-h
967aa22330
Allow assigning to array in initialization from function ( #624 , #728 )
2016-03-13 20:27:10 +01:00
krzys-h
4d99a62d37
Fixed crash with array initialization syntax going out of range ( #698 )
2016-03-13 19:26:11 +01:00
krzys-h
cbdda57288
Merge branch 'dev-right-click-camera' into dev
2016-03-13 14:52:17 +01:00
krzys-h
438bc477d1
Removed low CPU mode
2016-03-13 14:52:07 +01:00
Tomasz Kapuściński
8deeddffe0
Corrected OpenGL 2.1 engine's error spam and added experimental terrain shadowing
2016-03-10 10:50:54 +01:00
krzys-h
9ceaa0055d
Updated quality shadows option
2016-03-07 18:49:24 +01:00
Tomasz Kapuściński
e6a2fc9671
Rewritten shadow mapping implementation
2016-03-07 18:33:19 +01:00
MrSimbax
9679546988
Fix crash on pasting from clipboard
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I don't know why it didn't happen for anyone else, but according to https://wiki.libsdl.org/SDL_GetClipboardText : "Use this function to get UTF-8 text from the clipboard, which must be freed with SDL_free().". MSVC detected some heap corruption because of free(text);
2016-03-06 23:21:04 +01:00
Tomasz Kapuściński
9effa308ce
Small change in enabling/disabling shadow mapping
2016-03-06 20:25:50 +01:00
Tomasz Kapuściński
d3ccdebd9f
Added names to graphics devices
2016-03-06 19:32:37 +01:00
krzys-h
f67d76fed4
Merge branch 'dev' into dev-right-click-camera
2016-03-05 21:09:00 +01:00
krzys-h
4e50f36214
Merge branch 'dev' into dev-right-click-camera
2016-03-02 20:00:57 +01:00
Tomasz Kapuściński
5fa3ed63b1
Compilation fix
2016-02-29 16:51:18 +01:00
Tomasz Kapuściński
78e877d9a8
Changes in framebuffer creation, framebuffer error detection and small other graphical things
2016-02-29 16:42:01 +01:00