Changed reference colors using when recoloring textures to constants
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adf20f58d4
commit
d2ac1afcf0
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@ -116,6 +116,12 @@
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const float UNIT = 4.0f; // default for g_unit
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float g_unit; // conversion factor
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// Reference colors used when recoloring textures, see ChangeColor()
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const Gfx::Color COLOR_REF_BOT = Gfx::Color( 10.0f/256.0f, 166.0f/256.0f, 254.0f/256.0f); // blue
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const Gfx::Color COLOR_REF_ALIEN = Gfx::Color(135.0f/256.0f, 170.0f/256.0f, 13.0f/256.0f); // green
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const Gfx::Color COLOR_REF_GREEN = Gfx::Color(135.0f/256.0f, 170.0f/256.0f, 13.0f/256.0f); // green
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const Gfx::Color COLOR_REF_WATER = Gfx::Color( 25.0f/256.0f, 255.0f/256.0f, 240.0f/256.0f); // cyan
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template<> CRobotMain* CSingleton<CRobotMain>::m_instance = nullptr;
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@ -2823,30 +2829,11 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
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m_controller = nullptr;
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m_colorRefBot.r = 10.0f/256.0f;
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m_colorRefBot.g = 166.0f/256.0f;
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m_colorRefBot.b = 254.0f/256.0f; // blue
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m_colorRefBot.a = 0.0f;
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m_colorNewBot.clear();
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m_colorNewBot[0] = m_colorRefBot;
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m_colorRefAlien.r = 135.0f/256.0f;
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m_colorRefAlien.g = 170.0f/256.0f;
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m_colorRefAlien.b = 13.0f/256.0f; // green
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m_colorRefAlien.a = 0.0f;
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m_colorNewAlien = m_colorRefAlien;
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m_colorRefGreen.r = 135.0f/256.0f;
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m_colorRefGreen.g = 170.0f/256.0f;
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m_colorRefGreen.b = 13.0f/256.0f; // green
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m_colorRefGreen.a = 0.0f;
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m_colorNewGreen = m_colorRefGreen;
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m_colorRefWater.r = 25.0f/256.0f;
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m_colorRefWater.g = 255.0f/256.0f;
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m_colorRefWater.b = 240.0f/256.0f; // cyan
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m_colorRefWater.a = 0.0f;
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m_colorNewWater = m_colorRefWater;
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m_colorNewBot[0] = COLOR_REF_BOT;
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m_colorNewAlien = COLOR_REF_ALIEN;
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m_colorNewGreen = COLOR_REF_GREEN;
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m_colorNewWater = COLOR_REF_WATER;
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m_engine->SetAmbientColor(Gfx::Color(0.5f, 0.5f, 0.5f, 0.5f), 0);
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m_engine->SetAmbientColor(Gfx::Color(0.5f, 0.5f, 0.5f, 0.5f), 1);
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@ -3249,7 +3236,7 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
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line->GetParam("level")->AsFloat(100.0f)*g_unit,
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line->GetParam("glint")->AsFloat(1.0f),
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pos);
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m_colorNewWater = line->GetParam("color")->AsColor(m_colorRefWater);
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m_colorNewWater = line->GetParam("color")->AsColor(COLOR_REF_WATER);
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m_colorShiftWater = line->GetParam("brightness")->AsFloat(0.0f);
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continue;
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}
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@ -3951,26 +3938,26 @@ void CRobotMain::ChangeColor()
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// VehicleColor
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for(auto it : m_colorNewBot)
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for (auto it : m_colorNewBot)
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{
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int team = it.first;
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Gfx::Color newColor = it.second;
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std::string teamStr = StrUtils::ToString<int>(team);
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if(team == 0) teamStr = "";
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m_engine->ChangeTextureColor("textures/objects/base1.png"+teamStr, "textures/objects/base1.png", m_colorRefBot, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, nullptr, 0, true);
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m_engine->ChangeTextureColor("textures/objects/convert.png"+teamStr, "textures/objects/convert.png", m_colorRefBot, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, nullptr, 0, true);
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m_engine->ChangeTextureColor("textures/objects/derrick.png"+teamStr, "textures/objects/derrick.png", m_colorRefBot, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, nullptr, 0, true);
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m_engine->ChangeTextureColor("textures/objects/factory.png"+teamStr, "textures/objects/factory.png", m_colorRefBot, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, nullptr, 0, true);
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m_engine->ChangeTextureColor("textures/objects/lemt.png"+teamStr, "textures/objects/lemt.png", m_colorRefBot, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, nullptr, 0, true);
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m_engine->ChangeTextureColor("textures/objects/roller.png"+teamStr, "textures/objects/roller.png", m_colorRefBot, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, nullptr, 0, true);
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m_engine->ChangeTextureColor("textures/objects/search.png"+teamStr, "textures/objects/search.png", m_colorRefBot, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, nullptr, 0, true);
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m_engine->ChangeTextureColor("textures/objects/base1.png"+teamStr, "textures/objects/base1.png", COLOR_REF_BOT, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, nullptr, 0, true);
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m_engine->ChangeTextureColor("textures/objects/convert.png"+teamStr, "textures/objects/convert.png", COLOR_REF_BOT, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, nullptr, 0, true);
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m_engine->ChangeTextureColor("textures/objects/derrick.png"+teamStr, "textures/objects/derrick.png", COLOR_REF_BOT, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, nullptr, 0, true);
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m_engine->ChangeTextureColor("textures/objects/factory.png"+teamStr, "textures/objects/factory.png", COLOR_REF_BOT, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, nullptr, 0, true);
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m_engine->ChangeTextureColor("textures/objects/lemt.png"+teamStr, "textures/objects/lemt.png", COLOR_REF_BOT, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, nullptr, 0, true);
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m_engine->ChangeTextureColor("textures/objects/roller.png"+teamStr, "textures/objects/roller.png", COLOR_REF_BOT, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, nullptr, 0, true);
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m_engine->ChangeTextureColor("textures/objects/search.png"+teamStr, "textures/objects/search.png", COLOR_REF_BOT, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, nullptr, 0, true);
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exclu[0] = Math::Point( 0.0f/256.0f, 160.0f/256.0f);
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exclu[1] = Math::Point(256.0f/256.0f, 256.0f/256.0f); // pencils
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exclu[2] = Math::Point(0.0f, 0.0f);
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exclu[3] = Math::Point(0.0f, 0.0f); // terminator
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m_engine->ChangeTextureColor("textures/objects/drawer.png"+teamStr, "textures/objects/drawer.png", m_colorRefBot, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, exclu, 0, true);
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m_engine->ChangeTextureColor("textures/objects/drawer.png"+teamStr, "textures/objects/drawer.png", COLOR_REF_BOT, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, exclu, 0, true);
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exclu[0] = Math::Point(237.0f/256.0f, 176.0f/256.0f);
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exclu[1] = Math::Point(256.0f/256.0f, 220.0f/256.0f); // blue canister
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@ -3978,7 +3965,7 @@ void CRobotMain::ChangeColor()
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exclu[3] = Math::Point(130.0f/256.0f, 214.0f/256.0f); // safe location
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exclu[4] = Math::Point(0.0f, 0.0f);
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exclu[5] = Math::Point(0.0f, 0.0f); // terminator
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m_engine->ChangeTextureColor("textures/objects/subm.png"+teamStr, "textures/objects/subm.png", m_colorRefBot, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, exclu, 0, true);
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m_engine->ChangeTextureColor("textures/objects/subm.png"+teamStr, "textures/objects/subm.png", COLOR_REF_BOT, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, exclu, 0, true);
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}
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// AlienColor
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@ -3987,23 +3974,23 @@ void CRobotMain::ChangeColor()
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exclu[1] = Math::Point(256.0f/256.0f, 256.0f/256.0f); // SatCom
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exclu[2] = Math::Point(0.0f, 0.0f);
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exclu[3] = Math::Point(0.0f, 0.0f); // terminator
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m_engine->ChangeTextureColor("textures/objects/ant.png", m_colorRefAlien, m_colorNewAlien, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti, exclu);
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m_engine->ChangeTextureColor("textures/objects/mother.png", m_colorRefAlien, m_colorNewAlien, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti);
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m_engine->ChangeTextureColor("textures/objects/ant.png", COLOR_REF_ALIEN, m_colorNewAlien, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti, exclu);
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m_engine->ChangeTextureColor("textures/objects/mother.png", COLOR_REF_ALIEN, m_colorNewAlien, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti);
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// GreeneryColor
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m_engine->ChangeTextureColor("textures/objects/plant.png", m_colorRefGreen, m_colorNewGreen, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti);
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m_engine->ChangeTextureColor("textures/objects/plant.png", COLOR_REF_GREEN, m_colorNewGreen, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti);
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// water color
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// PARTIPLOUF0 and PARTIDROP :
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ts = Math::Point(0.500f, 0.500f);
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ti = Math::Point(0.875f, 0.750f);
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m_engine->ChangeTextureColor("textures/effect00.png", m_colorRefWater, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, nullptr, m_colorShiftWater, true);
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m_engine->ChangeTextureColor("textures/effect00.png", COLOR_REF_WATER, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, nullptr, m_colorShiftWater, true);
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// PARTIFLIC :
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ts = Math::Point(0.00f, 0.75f);
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ti = Math::Point(0.25f, 1.00f);
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m_engine->ChangeTextureColor("textures/effect02.png", m_colorRefWater, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, nullptr, m_colorShiftWater, true);
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m_engine->ChangeTextureColor("textures/effect02.png", COLOR_REF_WATER, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, nullptr, m_colorShiftWater, true);
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}
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//! Calculates the distance to the nearest object
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@ -559,13 +559,9 @@ protected:
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ShowLimit m_showLimit[MAXSHOWLIMIT];
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Gfx::Color m_colorRefBot;
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std::map<int, Gfx::Color> m_colorNewBot;
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Gfx::Color m_colorRefAlien;
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Gfx::Color m_colorNewAlien;
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Gfx::Color m_colorRefGreen;
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Gfx::Color m_colorNewGreen;
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Gfx::Color m_colorRefWater;
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Gfx::Color m_colorNewWater;
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float m_colorShiftWater = 0.0f;
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