Destroy white texture in GL14 device on exit
parent
d812db19f8
commit
17bcbddef1
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@ -393,6 +393,8 @@ void CGLDevice::Destroy()
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// Delete the remaining textures
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// Should not be strictly necessary, but just in case
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DestroyAllTextures();
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glDeleteTextures(1, &m_whiteTexture);
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m_whiteTexture = 0;
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m_lights.clear();
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m_lightsEnabled.clear();
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