Tomasz Kapuściński
a924cf6a75
Fix for fog distance
2016-01-31 00:38:24 +01:00
Tomasz Kapuściński
15c5e69199
Fix for visibility distance setting
2016-01-30 23:58:26 +01:00
Tomasz Kapuściński
12067c1b9f
Optimized light updating in CGLDevice
2016-01-30 18:51:13 +01:00
Tomasz Kapuściński
9db943b820
Optimized matrix operations in CGLDevice
2016-01-30 17:41:11 +01:00
Tomasz Kapuściński
05e19f47c3
Corrected MSAA support detection
2016-01-29 12:02:36 +01:00
Tomasz Kapuściński
00221c9a3f
Optimized DrawPrimitives() in CGL33Device
2015-12-24 00:21:57 +01:00
Tomasz Kapuściński
d944a55905
Optimized DrawPrimitives() in CGL21Device
2015-12-24 00:06:58 +01:00
Tomasz Kapuściński
f2a295348c
Optimized DrawPrimitives() in CGLDevice
2015-12-23 23:49:00 +01:00
Tomasz Kapuściński
d82b5ef746
Added DrawPrimitives() for drawing multiple primitives (not optimized for now)
2015-12-23 23:23:10 +01:00
Tomasz Kapuściński
22e963e2c4
Added information about graphics card to error message
2015-12-20 17:34:55 +01:00
Tomasz Kapuściński
aa2e14219e
Added warnings and error messages to graphics devices regarding unsupported OpenGL version
2015-12-18 21:04:16 +01:00
Piotr Dziwinski
d11ebc891c
Bring to zero some types of issues reported by colobot-lint
2015-10-04 00:09:10 +02:00
krzys-h
3815ef0bd6
Refactored CPauseManager (again)
2015-10-01 18:55:41 +02:00
krzys-h
58035f3cd1
Fixed rendering camera overlay color, closes #157
2015-09-30 21:41:00 +02:00
krzys-h
95f1e3f19a
Fixed water/lava moving and waves ( #659 )
2015-09-30 20:31:09 +02:00
krzys-h
2f0ec3fe75
Fixed lava particle effects ( #659 )
2015-09-30 20:21:25 +02:00
Piotr Dziwinski
61a3ba2800
Fix undefined function colobot-lint issues
2015-09-29 21:44:24 +02:00
krzys-h
2cb2782c9d
Restored old Ceebot-Teen objects
...
In preparations for new programming course
2015-09-28 22:08:59 +02:00
Piotr Dziwinski
66ce745be0
Introduce forward declarations as suggested by colobot-lint
2015-09-27 16:28:14 +02:00
krzys-h
6a6025f557
Implemented force feedback
2015-09-27 00:34:03 +02:00
krzys-h
07df35ca01
Refactored mouse wheel
2015-09-25 22:54:48 +02:00
krzys-h
a0034f8000
Finalized SDL2 migration
2015-09-25 21:26:49 +02:00
krzys-h
dfa06dafcf
Refactored window resize
2015-09-25 11:11:35 +02:00
krzys-h
53e4470dbf
Started SDL2 migration
2015-09-24 21:09:46 +02:00
krzys-h
389aaaf132
Fixed 'invui' disabling too much
2015-09-12 11:51:03 +02:00
krzys-h
2792fa2c6c
Fixed mouse cursor scaling (again)
...
How could I even miss the fact that my previous fix is not working at all? :P
2015-09-11 17:54:55 +02:00
krzys-h
b058a6986b
Minor improvments to plane camera
2015-09-06 20:33:04 +02:00
krzys-h
582e3c865f
Allow controlling plane camera with number keys
2015-09-06 20:15:56 +02:00
krzys-h
f6fdec1479
Allow controlling free camera with arrows when no object is selected
2015-09-06 20:09:47 +02:00
krzys-h
5fd1735678
Added option to move camera lookat point in free cam
2015-09-05 20:59:11 +02:00
krzys-h
fb03a497d7
Added command to hide the UI
2015-09-04 19:16:21 +02:00
krzys-h
e956311626
Moved free camera controls to numpad; added 'camtype %d', 'camspeed %f', 'freecam'
2015-09-04 19:04:42 +02:00
Tomasz Kapuściński
658e2ff1be
Possible fix for issue #520
2015-09-02 21:35:43 +02:00
krzys-h
c3d7876a5c
Made CPauseManager not a singleton
2015-08-31 22:05:21 +02:00
krzys-h
ff17961584
Refactored CPauseManager
2015-08-31 21:47:55 +02:00
krzys-h
2ec5e07080
Possible fix to #608
2015-08-31 12:06:14 +02:00
Piotr Dziwinski
3335be42de
Fix MSVC compilation
...
Forgot to push this the last time
2015-08-30 22:11:30 +02:00
krzys-h
d4b431adaa
Recalculate camera projection matrix after aspect ratio change
2015-08-25 16:18:01 +02:00
krzys-h
844e7343e0
Possible fix to #601
2015-08-24 23:19:02 +02:00
krzys-h
6ed83bb63f
Fixed Shielder not being destructible by OrgaMatter even when the shield is not active, closes #597
2015-08-24 21:12:06 +02:00
krzys-h
f78f4854b4
Fixed failing assertion when turning objects into ruins, closes #598
2015-08-24 20:22:08 +02:00
krzys-h
b5bd1b2d74
Destroy static buffers after resolution change
...
Under windows, changing the video mode causes SDL to destroy and recreate the OpenGL context, which invalidates all current static buffers.
It works on Linux because the actual SDL implementation here differs.
See http://sdl.beuc.net/sdl.wiki/SDL_SetVideoMode for details:
> Also note that, in Windows, setting the video mode resets the current OpenGL context. You must execute again the OpenGL initialization code (set the clear color or the shade model, or reload textures, for example) after calling SDL_SetVideoMode. In Linux, however, it works fine, and the initialization code only needs to be executed after the first call to SDL_SetVideoMode (although there is no harm in executing the initialization code after each call to SDL_SetVideoMode, for example for a multiplatform application).
2015-08-24 19:43:06 +02:00
Piotr Dziwinski
60f0a7b45c
Get rid of "blacklisting shadowXX.png" logs
2015-08-22 18:17:57 +02:00
Piotr Dziwinski
b93f610930
Fix license header in all files
2015-08-22 16:40:02 +02:00
krzys-h
8421189716
Merge branch 'dev-cbot-syntax-highlighting' into dev ( #575 )
2015-08-18 23:01:02 +02:00
krzys-h
e91ecbbb01
Removed unused references to effect03.png from the code
2015-08-18 22:59:31 +02:00
krzys-h
1c0fc21e2b
Made all colors a bit darker
2015-08-18 22:12:00 +02:00
krzys-h
c5da68d516
New CBot syntax highlighting
2015-08-18 22:12:00 +02:00
krzys-h
371621ced4
Render trace colors in the code instead of using texture
2015-08-18 22:11:04 +02:00
krzys-h
a5c84b9a1e
Removed unused OBJECT_FIX and OBJECT_FRET
2015-08-18 11:43:41 +02:00