Implemented force feedback
parent
fd07589ebb
commit
6a6025f557
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@ -91,6 +91,8 @@ struct ApplicationPrivate
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SDL_Joystick *joystick;
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//! Id of joystick timer
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SDL_TimerID joystickTimer;
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//! Haptic subsystem for the joystick
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SDL_Haptic *haptic;
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ApplicationPrivate()
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{
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@ -100,6 +102,7 @@ struct ApplicationPrivate
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glcontext = nullptr;
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joystick = nullptr;
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joystickTimer = 0;
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haptic = nullptr;
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}
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};
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@ -516,6 +519,10 @@ bool CApplication::Create()
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{
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GetLogger()->Warn("Joystick subsystem init failed\nJoystick(s) will not be available\n");
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}
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if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0)
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{
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GetLogger()->Warn("Joystick haptic subsystem init failed\nForce feedback will not be available\n");
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}
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if ((IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG) == 0)
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{
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@ -725,6 +732,20 @@ bool CApplication::OpenJoystick()
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// Create a timer for polling joystick state
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m_private->joystickTimer = SDL_AddTimer(JOYSTICK_TIMER_INTERVAL, JoystickTimerCallback, nullptr);
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// Initialize haptic subsystem
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m_private->haptic = SDL_HapticOpenFromJoystick(m_private->joystick);
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if (m_private->haptic == nullptr)
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{
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GetLogger()->Warn("Haptic subsystem open failed\n");
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return true;
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}
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if (SDL_HapticRumbleInit(m_private->haptic) != 0)
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{
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GetLogger()->Warn("Haptic rumble effect init failed\n");
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return true;
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}
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return true;
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}
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@ -734,6 +755,11 @@ void CApplication::CloseJoystick()
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GetLogger()->Info("Closing joystick\n");
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StopForceFeedbackEffect();
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SDL_HapticClose(m_private->haptic);
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m_private->haptic = nullptr;
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SDL_JoystickClose(m_private->joystick);
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m_private->joystick = nullptr;
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}
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@ -1784,3 +1810,20 @@ void CApplication::SetTextInput(bool textInputEnabled)
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SDL_StopTextInput();
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}
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}
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void CApplication::PlayForceFeedbackEffect(float strength, int length)
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{
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if (m_private->haptic == nullptr) return;
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GetLogger()->Trace("Force feedback! length = %d ms, strength = %.2f\n", length, strength);
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if (SDL_HapticRumblePlay(m_private->haptic, strength, length) != 0)
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{
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GetLogger()->Debug("Failed to play haptic effect\n");
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}
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}
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void CApplication::StopForceFeedbackEffect()
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{
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if (m_private->haptic == nullptr) return;
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SDL_HapticRumbleStop(m_private->haptic);
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}
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@ -314,6 +314,11 @@ public:
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//! Renders the image in window if needed
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void RenderIfNeeded(int updateRate);
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//! Starts a force feedback effect on the joystick
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void PlayForceFeedbackEffect(float strength = 1.0f, int length = 999999);
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//! Stops a force feedback effect on the joystick
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void StopForceFeedbackEffect();
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protected:
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//! Creates the window's SDL_Surface
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bool CreateVideoSurface();
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@ -570,6 +570,8 @@ void CCamera::FlushEffect()
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m_effectForce = 0.0f;
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m_effectProgress = 0.0f;
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m_effectOffset = Math::Vector(0.0f, 0.0f, 0.0f);
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CApplication::GetInstancePointer()->StopForceFeedbackEffect();
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}
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void CCamera::StartEffect(CameraEffect effect, Math::Vector pos, float force)
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@ -655,6 +657,25 @@ void CCamera::EffectFrame(const Event &event)
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force *= 1.0f-dist;
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m_effectOffset *= force;
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float forceFeedback = force;
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if (m_effectType == CAM_EFFECT_VIBRATION)
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{
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forceFeedback *= 0.5f;
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}
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if (m_effectType == CAM_EFFECT_PET)
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{
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forceFeedback *= 0.75f;
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}
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if (m_effectType == CAM_EFFECT_EXPLO)
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{
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forceFeedback *= 3.0f;
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}
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if (forceFeedback > 1.0f) forceFeedback = 1.0f;
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if (forceFeedback >= 0.1f)
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{
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CApplication::GetInstancePointer()->PlayForceFeedbackEffect(forceFeedback);
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}
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if (m_effectProgress >= 1.0f)
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FlushEffect();
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}
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