Fix for visibility distance setting
parent
12067c1b9f
commit
15c5e69199
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@ -131,7 +131,6 @@ CEngine::CEngine(CApplication *app, CSystemUtils* systemUtils)
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m_drawWorld = true;
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m_drawFront = false;
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m_particleDensity = 1.0f;
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m_lastClippingDistance = 1.0f;
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m_clippingDistance = 1.0f;
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m_terrainVision = 1000.0f;
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m_textureMipmapLevel = 1;
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@ -2590,8 +2589,10 @@ void CEngine::SetFocus(float focus)
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m_focus = focus;
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m_size = m_app->GetVideoConfig().size;
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float aspect = (static_cast<float>(m_size.x)) / m_size.y;
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Math::LoadProjectionMatrix(m_matProj, m_focus, aspect, 0.5f, m_deepView[0]);
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float farPlane = m_deepView[0] * m_clippingDistance;
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float aspect = static_cast<float>(m_size.x) / static_cast<float>(m_size.y);
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Math::LoadProjectionMatrix(m_matProj, m_focus, aspect, 0.5f, farPlane);
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}
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float CEngine::GetFocus()
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@ -2829,7 +2830,6 @@ void CEngine::SetClippingDistance(float value)
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{
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if (value < 0.5f) value = 0.5f;
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if (value > 2.0f) value = 2.0f;
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m_lastClippingDistance = m_clippingDistance;
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m_clippingDistance = value;
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}
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@ -3055,13 +3055,7 @@ void CEngine::UpdateMatProj()
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void CEngine::ApplyChange()
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{
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m_deepView[0] /= m_lastClippingDistance;
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m_deepView[1] /= m_lastClippingDistance;
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SetFocus(m_focus);
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m_deepView[0] *= m_clippingDistance;
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m_deepView[1] *= m_clippingDistance;
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}
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@ -1386,7 +1386,6 @@ protected:
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bool m_fog;
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float m_particleDensity;
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float m_clippingDistance;
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float m_lastClippingDistance;
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bool m_lightMode;
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bool m_editIndentMode;
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int m_editIndentValue;
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