Commit Graph

355 Commits (93a06c0c2350a1f872315b77cfb37d247399f653)

Author SHA1 Message Date
krzys-h 5d52214737 CFlyingObject; CJetFlyingObject 2015-08-12 19:09:35 +02:00
krzys-h 1b73830f28 CRangedObject 2015-08-12 18:12:27 +02:00
krzys-h f7d2f501bb Moved common interface implementations to separate classes
Additionaly, merged all "inappropariate bot" errors into one and renamed ERR_GENERIC -> ERR_UNKNOWN
2015-08-12 16:54:44 +02:00
krzys-h 63d83185b5 Move GetTooltipText and Get/SetLock to CObject; remove Get/SetEnable 2015-08-12 00:16:57 +02:00
krzys-h f37d2a338e Moved SetHighlight to CControllableObject 2015-08-12 00:16:57 +02:00
Piotr Dziwinski 571cc96523 Add proper initializers and remove manual memory management in ui classes 2015-08-11 23:15:32 +02:00
krzys-h a9673d5f72 Moved StartDetectEffect to CRobotMain 2015-08-11 23:13:57 +02:00
krzys-h 364f87c49b CPowerContainerObject interface 2015-08-11 22:51:16 +02:00
krzys-h 7e18757d29 CScript user pointer cleanup; moved some functions from COldObjectInterface to main CObject
* moved (Get|Set)Clip [renamed to (Get|Set)Collisions], (Get|Set)Team, (Get|Set)Proxy(Activate|Distance) and GetBotVar to main CObject class
* refactored scripting to pass CScript* as the user pointer, removing the need for GetRunScript()
* changed accessing of "object" class in CBot to use ->GetUserPtr()
* refactored object limits to remove (Start|Stop)ShowLimit from COldObject
* added notes on possible interfaces for most of the other COldObjectInterface functions
2015-08-11 17:51:39 +02:00
krzys-h 15c1c7ee03 CMovableObject, CControllableObject 2015-08-10 23:21:15 +02:00
krzys-h abb272600e Merged CBrain into CProgrammableObject 2015-08-10 18:16:00 +02:00
krzys-h 3a5f618f65 CTaskExecutorObject interface; some general task and CBrain cleanup 2015-08-10 13:46:39 +02:00
krzys-h bb3fc63e03 More details on terrain loading 2015-08-07 23:40:38 +02:00
krzys-h 57469533b6 Implemented loading progress bar 2015-08-07 20:48:55 +02:00
krzys-h f90bb63520 Hide some things in save screenshots
Save indicator, mouse cursor, CDisplayText and interface particles
2015-08-07 15:59:05 +02:00
krzys-h 69e6ae2c5e Added "saving in progress" indicator 2015-08-06 20:15:17 +02:00
Piotr Dziwinski f95980456a Replace anonymous union in Event with pointer to appropriate struct 2015-08-06 19:11:50 +02:00
krzys-h 69c6e9d4be Fixed level loading error message 2015-08-06 18:29:59 +02:00
krzys-h 7649731b49 Reimplemented hiding mouse during loading 2015-08-06 18:28:28 +02:00
krzys-h dc9e2d2e8b GUI loading error popup
Also added fireParticles option
2015-08-06 18:19:01 +02:00
krzys-h 6e8266fd58 Always clear tooltip and highlighted object on phase change 2015-08-06 16:14:11 +02:00
krzys-h 50aaf04405 Don't rotate autosaves if not needed 2015-08-06 16:11:49 +02:00
krzys-h 711643b454 Refactored CMainDialog 2015-08-06 16:02:59 +02:00
krzys-h 02417363e4 Fixed version text disappearing during loading 2015-08-06 14:03:07 +02:00
krzys-h d538b65ace Fixed saving of selected object in autosaves 2015-08-06 13:53:03 +02:00
krzys-h dc85aa2138 Moved all UI controls to a subdirectory 2015-08-06 13:25:24 +02:00
krzys-h 2b4210dcbc Separated CMainUserInterface from CMainDialog 2015-08-06 12:59:09 +02:00
Piotr Dziwinski 0c9cf51d81 Address comments on commit d7bc28a 2015-08-06 11:17:54 +02:00
krzys-h 95a438bcc6 Fixed cheat console and particles during loading 2015-08-05 22:54:13 +02:00
krzys-h 47d79c9977 Added #Include support in level files 2015-08-05 19:27:26 +02:00
krzys-h c62e583c12 Fixed log message 2015-08-04 23:34:39 +02:00
krzys-h 54254e2158 Split CMainDialog 2015-08-04 23:29:18 +02:00
Piotr Dziwinski 18f9bfb575 Make saving screenshot thread- and exception-safe
* introduce ResourceOwningThread wrapper for safely passing resources
   to new threads
 * make CEventQueue thread-safe
 * start screenshot saving thread using ResourceOwningThread
 * change direct call at end of writing screenshot to thread-safe
   event communication
2015-08-04 20:37:15 +02:00
krzys-h 3f48e4699d Moved window position and font size storage from CRobotMain to CSettings 2015-08-04 13:09:34 +02:00
krzys-h 4b271cee2d Moved settings out of CMainDialog into a separate class
Also fixed some problems with resolution list selection after starting game
2015-08-04 12:46:54 +02:00
krzys-h ea7bfdefda Moved scene to load out of CMainDialog 2015-08-04 10:56:49 +02:00
krzys-h fc8d8cb9d4 Moved saved scene loading to CPlayerProfile 2015-08-04 09:55:39 +02:00
krzys-h 13ef6e5498 Fixed position & direction when copying object from F12 menu 2015-08-03 22:26:22 +02:00
krzys-h 04960035c1 Save screenshot image in a separate background thread (#546) 2015-08-03 21:40:30 +02:00
krzys-h 5e4a423bf0 Cleaned up "textures/"+something, fixed more possible occurences of #531 2015-08-03 20:55:33 +02:00
Piotr Dziwinski 11b0398c03 Include refactoring
* reordered includes according to correct style
 * removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski 7d8b56d9ab More style fixes 2015-08-02 12:06:14 +02:00
krzys-h dfd73118a6 Added flatspace()
Works like space(), but makes sure there is enough flat space for building
2015-07-22 18:26:05 +02:00
krzys-h 59d5545eca Fixed code pause editor bug (#527) 2015-07-22 18:01:24 +02:00
krzys-h 53a4176d29 Fix #528 2015-07-22 17:44:27 +02:00
krzys-h cba3863d75 Fixed bug with object loading introduced in 083f216529 2015-07-22 12:51:29 +02:00
krzys-h 083f216529 Team object recoloring (#514) 2015-07-22 12:45:50 +02:00
krzys-h 5593f427f6 Proper fix to #94 (finally!!!!)
It was so simple, wasn't it?
Additionaly:
* fixed texture recoloring after changing texture settings while simulation is running
* fixed annoying "could not open textures/shadow*.png" messages
* don't ChangeColor() if not in simulation to reduce lag in settings
2015-07-20 19:35:20 +02:00
krzys-h 1c947f9a80 Renamed some phases to more meaningful names 2015-07-19 23:11:41 +02:00
krzys-h a2f1aa195b Combined all level list phases into one, removed PHASE_TERM 2015-07-19 23:07:57 +02:00