krzys-h
a56e69883f
Removed some unused code
2014-08-06 16:58:36 +02:00
krzys-h
c22e55b99a
Removed some unused code related to Quit button
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The button itself has been removed a long time ago
2014-07-10 16:52:29 +02:00
krzys-h
1835d2ae58
Removed old code based on #ifs (issue #55 )
2014-06-27 19:52:09 +02:00
krzys-h
f0d97bfdb9
Better datadir mod support
2014-05-18 12:12:47 +02:00
krzys-h
f71658e38d
Random relief generator
2014-04-10 21:50:26 +02:00
krzys-h
fbe2bf8bc7
Added special mode in scene for bots to build more buildings than they usualy can
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Will be used in "Leaving Earth" missions for making decorative bots building base
2014-03-03 21:55:28 +01:00
krzys-h
a806d4257c
Check if pause music is defined in scene before trying to play it
2014-03-02 16:10:02 +01:00
krzys-h
14709427c4
Fixed compile warning
2014-02-21 14:33:56 +01:00
krzys-h
bb2a9bcfd3
Added option to set pause audio in Scene
2014-02-21 14:19:58 +01:00
Piotr Dziwinski
181a404930
Fixed warnings about unknown commands in scene files
2014-01-18 19:24:08 +01:00
krzys-h
652dc6081d
Removed some unused objects
2014-01-11 23:43:10 +01:00
krzys-h
90437d1765
Fixed two bugs in dc81cda4b1
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* win/end scene animations
* produce() was producing empty cells
2014-01-01 16:45:08 +01:00
krzys-h
999490e88b
Code for changing music in pause mode
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As requested by @Emxx52. Only code for now, we don't have the music yet. Temporairly in developements builds music will change to Prototype (in CBot editor) and Constructive Destruction (in SatCom)
2013-12-31 16:58:21 +01:00
krzys-h
4a237f5925
CPauseManager
2013-12-31 13:24:09 +01:00
krzys-h
3536f1c7cc
Added CObjectManager::Flush()
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Possible fix for #275
2013-12-30 10:51:29 +01:00
krzys-h
a36450a6da
Added tool= i drive=
2013-12-29 15:03:21 +01:00
krzys-h
dc81cda4b1
Cleaned up creating objects
2013-12-29 12:08:59 +01:00
krzys-h
e9addb5a5e
Added smooth transition in music - issue #205
2013-12-28 12:30:46 +01:00
krzys-h
555c486fc6
Disable immediat SatCom when scene test is enabled
2013-12-26 22:33:17 +01:00
krzys-h
0f57809f51
Added scene test mode
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... and fixed a "small" bug in previous commit ;)
2013-12-26 22:13:04 +01:00
krzys-h
3a78d587bd
Exit the game after finishing the mission while using -runscene
2013-12-26 21:54:05 +01:00
krzys-h
8b121910c1
Indentation fixes
2013-12-26 19:39:32 +01:00
krzys-h
46a7aa98b0
Added error message when unable to load script from file specified in CreateObject
2013-12-26 19:36:17 +01:00
krzys-h
0d31f59b12
.takeoff() for SpaceShip ( #265 )
2013-12-26 18:50:05 +01:00
krzys-h
c8ec3f2020
Added "E" as a secondary action button
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As requested by @Emxx52 on IRC
2013-12-25 19:43:11 +01:00
krzys-h
55fd03ade3
Added WSAD as secondary controls ( #231 )
2013-12-25 19:34:34 +01:00
krzys-h
d0285d6886
Fixed AudioChange
2013-12-25 18:53:32 +01:00
Piotr Dziwinski
8deb130572
Changed char[] to std::string in restext
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Experimental changes
2013-12-04 00:15:39 +01:00
Didier Raboud
3bcf80a82a
Tweak tooltip margin and correct french jargon comment
2013-11-19 17:22:25 +01:00
Piotr Dziwinski
9017dbbbdb
Fixed CTerrain-related memory leaks
2013-10-13 14:44:12 +02:00
Piotr Dziwinski
5d0d9b5aa5
Fixed some CBot-related memory leaks
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* fixed leaks in CScript::CheckToken()
* fixed leaks in CInterface
* commented out unused function in robotmain.cpp
2013-10-12 18:50:30 +02:00
erihel
41fa8458c2
Some Ui refactoring
2013-06-24 22:09:39 +02:00
Piotr Dziwinski
bfcce26f89
Changes in build organization
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* targets are now created in top-level build directory
* more things are now configured through CMake options
* changed debug build detection from NDEBUG to DEV_BUILD
* moved po and desktop directories
* moved last unit test out of src directory
2013-06-22 01:17:19 +02:00
Piotr Dziwinski
28b4e9a634
Fixed terrain light priorities (fix for #139 )
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* lights illuminating the terrain specified in scene file are now
always moved to front of light ordering
2013-06-20 23:14:37 +02:00
Piotr Dziwinski
7874aca10c
Enhanced logging, option to auto-start mission
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* added logging of application events
* changed debug mode flag to independent debug modes
* added option to auto-start mission (load a mission immediately
after startup)
* removed "enum value out of range" prints
* some refactoring
2013-06-16 21:54:36 +02:00
Piotr Dziwinski
7cf8811888
Fix for #195
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* loading time now is not counted in elapsed time
2013-06-13 17:25:58 +02:00
krzys-h
e8e220085a
Fixed bug with showing wrong filename in Level Checker errors after using CacheAudio
2013-06-10 15:44:25 +02:00
Piotr Dziwinski
b22d852b4c
Fixed variable shadowing warnings
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* fixed -Wshadow warnings
* refactored some constructors
2013-05-27 22:29:42 +02:00
Piotr Dziwinski
950a3474d5
Refactored sound code
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* fixed formatting and naming to be uniform with rest of code
* moved default implementation of CSound to cpp module
2013-05-27 10:19:16 +02:00
Piotr Dziwinski
8765d58b02
Fixed code formatting
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* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
2013-05-27 10:19:16 +02:00
Piotr Dziwinski
b41957f2f9
Corrected some valgrind issues
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* fixed several uninitialized variable issues
* fixed possible memory corruption in CEngine
2013-05-26 11:34:53 +02:00
krzys-h
f90a4b48f5
Added object.research(type)
2013-05-19 21:48:29 +02:00
krzys-h
b9d0ee034e
Running program in robots created using object.factory()
2013-05-19 16:27:33 +02:00
krzys-h
796cb92ffc
Added object.destroy()
2013-05-18 18:04:48 +02:00
krzys-h
8004e68948
Added object.busy()
2013-05-18 18:04:48 +02:00
krzys-h
47d7b80507
Added object.factory(cat)
2013-05-18 18:04:48 +02:00
krzys-h
06cf93f466
Better print fix
2013-05-12 13:05:32 +02:00
Piotr Dziwinski
dcf4c8941f
Corrected print
2013-05-11 23:11:58 +02:00
krzys-h
40954038ab
Added error message for undefined command
2013-05-05 20:51:08 +02:00
krzys-h
4dcee0a4d1
Added continue at end of every Cmd() check
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As mentioned in issue #173
2013-05-05 20:38:20 +02:00