Fiftytwo
614dc5e591
Builder research
2017-11-23 00:11:29 +01:00
Fiftytwo
a024866fd3
Builder bots base implementation
2017-11-16 18:43:45 +01:00
krzys_h
17d47e9b63
Merge pull request #1040 from melex750/dev
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Saved game bug fix
2017-11-04 11:24:09 +01:00
krzys-h
387b7b5396
Fix non-scoreboard code battles, closes #1023
2017-11-04 11:23:17 +01:00
melex750
d357de1438
Save object lifetime and abstime
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Fixes #1006
2017-10-24 05:12:19 -04:00
tomangelo2
75d9f8573b
Display warning if no quicksave slot is found
2017-06-11 23:29:50 +02:00
tomangelo2
d63ed865f4
Added QuickSave/QuickLoad feature #929
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Also rearranged a bit speed control buttons to make some space for it
F5 - QuickSave
F6 - lower speed (current/2)
F7 - reset speed
F8 - higher speed (current*2)
F9 - QuickLoad
2017-06-11 17:50:21 +02:00
krzys-h
d860a08d21
Merge long first frame rendering fix from #898
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Also did some changes to make sure the "F1 to open SatCom" appears immediately (not after 0.1s),
and that mission timer won't start ticking in the first simulation frame (mainly for code battle initial pause)
2017-06-04 13:10:50 +02:00
Abigail
f4614658cf
Fix -Wundefined-var-template warning ( #963 )
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This avoids specializing CSingleton<T>::m_instance for each type, and
instead just defines it once in the header. This is allowed by the
standard, multiple definitions are merged in the same way that inline
functions are.
2017-05-29 20:46:11 +02:00
krzys-h
7216d8d12e
Fix crash after exiting a code battle
2017-05-24 12:42:37 +02:00
krzys-h
08d87fa975
Make initial scoreboard values editable
2017-05-24 12:39:05 +02:00
krzys-h
f60108f367
Prevent enforcement of ObligatoryToken for level controller scripts
2017-05-24 10:50:43 +02:00
krzys-h
681d5203e5
Make code battle start button header translatable
2017-05-19 21:23:14 +02:00
krzys-h
c68f5e276f
Add live scoreboard display
2017-05-19 21:11:43 +02:00
krzys-h
cf7c19ef62
Make teams and scoreboard translatable
2017-05-17 19:00:40 +02:00
krzys-h
880f31a7c6
Add basics of scoreboard implementation; better support for multiple teams
2017-05-17 18:22:58 +02:00
Smok94
8a0c7279dc
Command history for cheat console, closes #316 (PR #869 )
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Adds console command history. Browsable by up and down arrow keys.
2017-01-02 20:23:19 +01:00
krzys-h
46aa6fc907
Some CRobotMain cleanup
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* improved documentation
* renamed cheat variables to include the word "cheat" to make it clearer what they do
* removed some useless members
2016-12-27 23:38:57 +01:00
krzys-h
6a382830a9
Allow selectinsect to select other objects with selectable=0
2016-12-27 22:20:58 +01:00
krzys-h
5722fdb163
Fix bug (?) related to lost cutscenes
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This was here since the original game, probably unused but I fixed it anyway
2016-12-27 15:21:49 +01:00
tomangelo2
5dc38f1526
Objects outside BuildType list cannot be build anymore
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Fix issue #863
2016-12-05 14:16:11 +01:00
MatiRg
dc415c3d2a
Remove character limit in CEdit ( #836 )
2016-09-25 19:13:04 +02:00
MrSimbax
514829de60
Normalize dir parameter when copying to clipboard
2016-08-20 13:22:53 +02:00
krzys-h
fef050f6dd
Fixed loading apperance scene, closes #802
2016-07-24 16:44:27 +02:00
krzys-h
9e545d0d39
Fixed colobot-lint warnings
2016-07-09 20:39:18 +02:00
krzys-h
6f412df232
Fixed lockups when calling StartSuspend multiple times
2016-07-04 17:02:39 +02:00
krzys-h
58815059ea
Added warnings about planned changes to EndMisisonTake ( #759 )
2016-07-04 16:30:22 +02:00
krzys-h
8ad53ce327
Fixed pause blur in main menu
2016-06-19 22:18:03 +02:00
krzys-h
bd4362e26c
Fixed dynamic textures not being reloaded properly
2016-06-19 19:57:55 +02:00
krzys-h
7ce23fdf52
Do not rotate after changing autosave settings
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See https://github.com/colobot/colobot/pull/789#discussion_r67570610
2016-06-17 22:39:45 +02:00
Krzysztof Dermont
32629a2f2a
Refactor autosave rotation.
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In order to remove boost:filesystem from CResourceManager Move()
function has to be removed or rewrited. Since Move is only used in
autosave rotation it's simpler to change autosave rotation and remove
Move().
Now oldest autosaves (with lowest timestamp) will be removed in rotation.
2016-06-09 19:30:08 +02:00
krzys-h
646e5104f6
Some CCamera cleanup and docs
2016-05-28 18:44:38 +02:00
krzys-h
942f746a21
Removed CAM_TYPE_DIALOG
2016-05-28 12:50:32 +02:00
krzys-h
250047579f
Allow using custom paths for win/lost scenes
2016-05-27 23:37:36 +02:00
Tomasz Kapuściński
213fd6b203
Added blur effect when the game is paused (issue #656 )
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Might be unstable, needs more testing. To enable, add PauseBlur=1 to [Experimental] section in colobot.ini
2016-05-21 14:27:35 +02:00
krzys-h
d3f808f66d
Merge branch 'dev-savegame' into dev
2016-04-10 13:16:10 +02:00
krzys-h
4de9d25f04
Man, those compile errors...
2016-04-09 18:58:34 +02:00
krzys-h
32af7f45df
Fixed missing #includes
2016-04-09 18:52:15 +02:00
krzys-h
04d7c343ef
Removed misc.cpp / misc.h
2016-04-09 18:46:12 +02:00
krzys-h
139592bc00
Proper l10n for date/time
2016-04-09 18:23:57 +02:00
krzys-h
7f38aca766
Improvements to ObligatoryToken/ProhibitedToken
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Now you can specify exactly how many times given instruction can occur
2016-04-08 22:15:58 +02:00
krzys-h
3e4fbe93a6
This time really fixed compile errors
2016-04-08 21:22:00 +02:00
krzys-h
ed58e7e012
Fix compile warning
2016-04-08 21:16:03 +02:00
krzys-h
4c8da2c503
LevelController improvements; minor EndMissionTake cleanup
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* using LevelController script in the level doesn't forcefully disable EndMissionTake and AudioChange anymore
* cleaned up some code related to processing EndMissionTake commands
2016-04-08 20:56:09 +02:00
krzys-h
ae4e875729
Do not store exact object part positions
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This seems to be unnecessary, as the animation update code should set those on its own. Needs some more testing though.
2016-04-08 18:28:35 +02:00
Smok94
6afdb7b6c8
First person camera unlocked for Me and Tech
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*unlocked camaera button for Me and Tech
*unlocked first ferson view for Me and Tech
*Me and Tech have no "camera view" effect like robots in first person
mode
#156
2016-04-02 15:56:27 +02:00
Didier Raboud
a06035ecb8
Fix occured/occurred spelling error
2016-03-30 13:40:26 +02:00
Krzysztof Dermont
8ccad5b954
Deactive pause before jumping to next visit
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When pause was active setting new pause resulted in strange behavior.
This should fix issue #736 .
2016-03-29 22:32:44 +02:00
krzys-h
4af02c86f8
Debug menu
2016-03-28 17:58:31 +02:00
krzys-h
7fe65067ee
Fixed exit after single mission mode
2016-03-27 13:46:48 +02:00