Some CRobotMain cleanup

* improved documentation
* renamed cheat variables to include the word "cheat" to make it clearer what they do
* removed some useless members
dev-buzzingcars
krzys-h 2016-12-27 23:38:57 +01:00
parent 6a382830a9
commit 46aa6fc907
9 changed files with 499 additions and 478 deletions

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@ -351,7 +351,7 @@ IDL_PROPERTY_SUPPORT = YES
# all members of a group must be documented explicitly.
# The default value is: NO.
DISTRIBUTE_GROUP_DOC = NO
DISTRIBUTE_GROUP_DOC = YES
# Set the SUBGROUPING tag to YES to allow class member groups of the same type
# (for instance a group of public functions) to be put as a subgroup of that

View File

@ -19,6 +19,10 @@
#pragma once
/**
* \file common/error.h
* \brief Definition of the Error enum
*/
/**
* \enum Error
@ -26,88 +30,88 @@
*/
enum Error
{
ERR_OK = 0, //! < ok
ERR_UNKNOWN = 1, //! < any error
ERR_CONTINUE = 2, //! < continues
ERR_STOP = 3, //! < stops
ERR_CMD = 4, //! < unknown command
ERR_OBJ_BUSY = 5, //! < object is busy
ERR_MANIP_FLY = 101, //! < impossible in flight
ERR_MANIP_BUSY = 102, //! < taking: hands already occupied
ERR_MANIP_NIL = 103, //! < taking: nothing has to take
ERR_MANIP_MOTOR = 105, //! < busy: impossible to move
ERR_MANIP_OCC = 106, //! < busy: location already occupied
ERR_MANIP_RADIO = 108, //! < impossible because radioactive
ERR_MANIP_WATER = 109, //! < not possible under water
ERR_MANIP_EMPTY = 110, //! < nothing to deposit
ERR_BUILD_FLY = 120, //! < not possible in flight
ERR_BUILD_WATER = 121, //! < not possible under water
ERR_BUILD_METALAWAY = 123, //! < lack of metal (too far)
ERR_BUILD_METALNEAR = 124, //! < lack of metal (too close)
ERR_BUILD_METALINEX = 125, //! < lack of metal
ERR_BUILD_FLAT = 126, //! < not enough flat ground
ERR_BUILD_FLATLIT = 127, //! < not enough flat ground space
ERR_BUILD_BUSY = 128, //! < location occupied
ERR_BUILD_BASE = 129, //! < too close to the rocket
ERR_BUILD_NARROW = 130, //! < buildings too close
ERR_BUILD_MOTOR = 131, //! < built: not possible in movement
ERR_BUILD_DISABLED = 132, //! < built: can not produce this object in this mission
ERR_BUILD_RESEARCH = 133, //! < built: can not produce not researched object
ERR_SEARCH_FLY = 140, //! < not possible in flight
ERR_SEARCH_MOTOR = 142, //! < impossible in movement
ERR_TERRA_ENERGY = 151, //! < not enough energy
ERR_FIRE_ENERGY = 161, //! < not enough energy
ERR_RECOVER_ENERGY = 171, //! < not enough energy
ERR_RECOVER_NULL = 172, //! < lack of ruin
ERR_CONVERT_EMPTY = 180, //! < no stone was transformed
ERR_SHIELD_ENERGY = 191, //! < not enough energy
ERR_MOVE_IMPOSSIBLE = 200, //! < move impossible
ERR_GOTO_IMPOSSIBLE = 210, //! < goto impossible
ERR_GOTO_ITER = 211, //! < goto too complicated
ERR_GOTO_BUSY = 212, //! < goto destination occupied
ERR_DERRICK_NULL = 300, //! < no ore underground
ERR_STATION_NULL = 301, //! < no energy underground
ERR_TOWER_POWER = 310, //! < no battery
ERR_TOWER_ENERGY = 311, //! < more energy
ERR_RESEARCH_POWER = 320, //! < no battery
ERR_RESEARCH_ENERGY = 321, //! < more energy
ERR_RESEARCH_TYPE = 322, //! < the wrong type of battery
ERR_RESEARCH_ALREADY = 323, //! < research already done
ERR_ENERGY_NULL = 330, //! < no energy underground
ERR_ENERGY_LOW = 331, //! < not enough energy
ERR_ENERGY_EMPTY = 332, //! < lack of metal
ERR_ENERGY_BAD = 333, //! < transforms only the metal
ERR_BASE_DLOCK = 340, //! < doors locked
ERR_BASE_DHUMAN = 341, //! < you must be on spaceship
ERR_LABO_NULL = 350, //! < nothing to analyze
ERR_LABO_BAD = 351, //! < analyzes only organic ball
ERR_LABO_ALREADY = 352, //! < analysis already made
ERR_NUCLEAR_EMPTY = 362, //! < lack of uranium
ERR_NUCLEAR_BAD = 363, //! < transforms only uranium
ERR_FACTORY_NULL = 370, //! < no metal
ERR_FACTORY_NEAR = 371, //! < vehicle too close
ERR_INFO_NULL = 390, //! < no information terminal
ERR_VEH_VIRUS = 400, //! < vehicle infected by a virus
ERR_BAT_VIRUS = 401, //! < building infected by a virus
ERR_DESTROY_NOTFOUND = 410, //! < not found anything to destroy
ERR_WRONG_OBJ = 420, //! < inappropriate vehicle
ERR_VEH_POWER = 500, //! < no battery
ERR_VEH_ENERGY = 501, //! < more energy
ERR_FLAG_FLY = 510, //! < impossible in flight
ERR_FLAG_WATER = 511, //! < impossible during swimming
ERR_FLAG_MOTOR = 512, //! < impossible in movement
ERR_FLAG_BUSY = 513, //! < taking: already creating flag
ERR_FLAG_CREATE = 514, //! < too many flags
ERR_FLAG_PROXY = 515, //! < too close
ERR_FLAG_DELETE = 516, //! < nothing to remove
ERR_MISSION_NOTERM = 600, //! < Mission not completed
ERR_DELETEMOBILE = 700, //! < vehicle destroyed
ERR_DELETEBUILDING = 701, //! < building destroyed
ERR_ENEMY_OBJECT = 703, //! < can't control enemy object
ERR_OBLIGATORYTOKEN = 800, //! < compulsory instruction missing
ERR_PROHIBITEDTOKEN = 801, //! < instruction prohibited
ERR_AIM_IMPOSSIBLE = 900, //! < cannot aim at specified angle(s)
ERR_WRONG_BOT = 910, //! < inappropriate bot
ERR_OK = 0, //!< ok
ERR_UNKNOWN = 1, //!< any error
ERR_CONTINUE = 2, //!< continues
ERR_STOP = 3, //!< stops
ERR_CMD = 4, //!< unknown command
ERR_OBJ_BUSY = 5, //!< object is busy
ERR_MANIP_FLY = 101, //!< impossible in flight
ERR_MANIP_BUSY = 102, //!< taking: hands already occupied
ERR_MANIP_NIL = 103, //!< taking: nothing has to take
ERR_MANIP_MOTOR = 105, //!< busy: impossible to move
ERR_MANIP_OCC = 106, //!< busy: location already occupied
ERR_MANIP_RADIO = 108, //!< impossible because radioactive
ERR_MANIP_WATER = 109, //!< not possible under water
ERR_MANIP_EMPTY = 110, //!< nothing to deposit
ERR_BUILD_FLY = 120, //!< not possible in flight
ERR_BUILD_WATER = 121, //!< not possible under water
ERR_BUILD_METALAWAY = 123, //!< lack of metal (too far)
ERR_BUILD_METALNEAR = 124, //!< lack of metal (too close)
ERR_BUILD_METALINEX = 125, //!< lack of metal
ERR_BUILD_FLAT = 126, //!< not enough flat ground
ERR_BUILD_FLATLIT = 127, //!< not enough flat ground space
ERR_BUILD_BUSY = 128, //!< location occupied
ERR_BUILD_BASE = 129, //!< too close to the rocket
ERR_BUILD_NARROW = 130, //!< buildings too close
ERR_BUILD_MOTOR = 131, //!< built: not possible in movement
ERR_BUILD_DISABLED = 132, //!< built: can not produce this object in this mission
ERR_BUILD_RESEARCH = 133, //!< built: can not produce not researched object
ERR_SEARCH_FLY = 140, //!< not possible in flight
ERR_SEARCH_MOTOR = 142, //!< impossible in movement
ERR_TERRA_ENERGY = 151, //!< not enough energy
ERR_FIRE_ENERGY = 161, //!< not enough energy
ERR_RECOVER_ENERGY = 171, //!< not enough energy
ERR_RECOVER_NULL = 172, //!< lack of ruin
ERR_CONVERT_EMPTY = 180, //!< no stone was transformed
ERR_SHIELD_ENERGY = 191, //!< not enough energy
ERR_MOVE_IMPOSSIBLE = 200, //!< move impossible
ERR_GOTO_IMPOSSIBLE = 210, //!< goto impossible
ERR_GOTO_ITER = 211, //!< goto too complicated
ERR_GOTO_BUSY = 212, //!< goto destination occupied
ERR_DERRICK_NULL = 300, //!< no ore underground
ERR_STATION_NULL = 301, //!< no energy underground
ERR_TOWER_POWER = 310, //!< no battery
ERR_TOWER_ENERGY = 311, //!< more energy
ERR_RESEARCH_POWER = 320, //!< no battery
ERR_RESEARCH_ENERGY = 321, //!< more energy
ERR_RESEARCH_TYPE = 322, //!< the wrong type of battery
ERR_RESEARCH_ALREADY = 323, //!< research already done
ERR_ENERGY_NULL = 330, //!< no energy underground
ERR_ENERGY_LOW = 331, //!< not enough energy
ERR_ENERGY_EMPTY = 332, //!< lack of metal
ERR_ENERGY_BAD = 333, //!< transforms only the metal
ERR_BASE_DLOCK = 340, //!< doors locked
ERR_BASE_DHUMAN = 341, //!< you must be on spaceship
ERR_LABO_NULL = 350, //!< nothing to analyze
ERR_LABO_BAD = 351, //!< analyzes only organic ball
ERR_LABO_ALREADY = 352, //!< analysis already made
ERR_NUCLEAR_EMPTY = 362, //!< lack of uranium
ERR_NUCLEAR_BAD = 363, //!< transforms only uranium
ERR_FACTORY_NULL = 370, //!< no metal
ERR_FACTORY_NEAR = 371, //!< vehicle too close
ERR_INFO_NULL = 390, //!< no information terminal
ERR_VEH_VIRUS = 400, //!< vehicle infected by a virus
ERR_BAT_VIRUS = 401, //!< building infected by a virus
ERR_DESTROY_NOTFOUND = 410, //!< not found anything to destroy
ERR_WRONG_OBJ = 420, //!< inappropriate vehicle
ERR_VEH_POWER = 500, //!< no battery
ERR_VEH_ENERGY = 501, //!< more energy
ERR_FLAG_FLY = 510, //!< impossible in flight
ERR_FLAG_WATER = 511, //!< impossible during swimming
ERR_FLAG_MOTOR = 512, //!< impossible in movement
ERR_FLAG_BUSY = 513, //!< taking: already creating flag
ERR_FLAG_CREATE = 514, //!< too many flags
ERR_FLAG_PROXY = 515, //!< too close
ERR_FLAG_DELETE = 516, //!< nothing to remove
ERR_MISSION_NOTERM = 600, //!< Mission not completed
ERR_DELETEMOBILE = 700, //!< vehicle destroyed
ERR_DELETEBUILDING = 701, //!< building destroyed
ERR_ENEMY_OBJECT = 703, //!< can't control enemy object
ERR_OBLIGATORYTOKEN = 800, //!< compulsory instruction missing
ERR_PROHIBITEDTOKEN = 801, //!< instruction prohibited
ERR_AIM_IMPOSSIBLE = 900, //!< cannot aim at specified angle(s)
ERR_WRONG_BOT = 910, //!< inappropriate bot
INFO_FIRST = 10000, //! < first information
INFO_BUILD = 10001, //! < construction builded

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@ -202,8 +202,8 @@ CRobotMain::CRobotMain()
m_editLock = false;
m_editFull = false;
m_hilite = false;
m_selectInsect = false;
m_showSoluce = false;
m_cheatSelectInsect = false;
m_cheatShowSoluce = false;
m_codeBattleInit = false;
m_codeBattleStarted = false;
@ -211,14 +211,14 @@ CRobotMain::CRobotMain()
m_teamNames.clear();
#if DEV_BUILD
m_showAll = true; // for development
m_cheatAllMission = true; // for development
#else
m_showAll = false;
m_cheatAllMission = false;
#endif
m_cheatRadar = false;
m_fixScene = false;
m_trainerPilot = false;
m_cheatTrainerPilot = false;
m_friendAim = false;
m_resetCreate = false;
m_shortCut = true;
@ -451,7 +451,7 @@ void CRobotMain::ChangePhase(Phase phase)
m_lightning->Flush();
m_planet->Flush();
m_interface->Flush();
FlushNewScriptName();
m_newScriptName.clear();
m_sound->SetListener(Math::Vector(0.0f, 0.0f, 0.0f), Math::Vector(0.0f, 0.0f, 1.0f));
m_sound->StopAll();
m_camera->SetType(Gfx::CAM_TYPE_NULL);
@ -922,7 +922,7 @@ bool CRobotMain::ProcessEvent(Event &event)
}
if (data->slot == INPUT_SLOT_HUMAN)
{
SelectHuman();
SelectObject(SearchHuman());
}
if (data->slot == INPUT_SLOT_NEXT && ((event.kmodState & KEY_MOD(CTRL)) != 0))
{
@ -1159,7 +1159,7 @@ void CRobotMain::ExecuteCmd(const std::string& cmd)
if (cmd == "trainerpilot")
{
m_trainerPilot = !m_trainerPilot;
m_cheatTrainerPilot = !m_cheatTrainerPilot;
return;
}
@ -1410,20 +1410,20 @@ void CRobotMain::ExecuteCmd(const std::string& cmd)
if (cmd == "selectinsect")
{
m_selectInsect = !m_selectInsect;
m_cheatSelectInsect = !m_cheatSelectInsect;
return;
}
if (cmd == "showsoluce")
{
m_showSoluce = !m_showSoluce;
m_cheatShowSoluce = !m_cheatShowSoluce;
m_ui->ShowSoluceUpdate();
return;
}
if (cmd == "allmission")
{
m_showAll = !m_showAll;
m_cheatAllMission = !m_cheatAllMission;
m_ui->AllMissionUpdate();
return;
}
@ -1763,20 +1763,17 @@ void CRobotMain::StopDisplayVisit()
//! Updates all the shortcuts
void CRobotMain::UpdateShortcuts()
{
m_short->UpdateShortcuts();
}
//! Returns the object that default was select after the creation of a scene
CObject* CRobotMain::GetSelectObject()
{
if (m_selectObject != nullptr) return m_selectObject;
return SearchHuman();
}
//! Deselects everything, and returns the object that was selected
CObject* CRobotMain::DeselectAll()
{
CObject* prev = nullptr;
@ -1833,17 +1830,8 @@ void CRobotMain::SelectOneObject(CObject* obj, bool displayError)
{
m_camera->SetType(Gfx::CAM_TYPE_BACK);
}
CObject* toto = SearchToto();
if (toto != nullptr)
{
assert(toto->Implements(ObjectInterfaceType::Movable));
CMotionToto* mt = static_cast<CMotionToto*>(dynamic_cast<CMovableObject*>(toto)->GetMotion());
mt->SetLinkType(type);
}
}
//! Selects the object aimed by the mouse
bool CRobotMain::SelectObject(CObject* obj, bool displayError)
{
if (m_camera->GetType() == Gfx::CAM_TYPE_VISIT)
@ -1852,7 +1840,7 @@ bool CRobotMain::SelectObject(CObject* obj, bool displayError)
if (m_movieLock || m_editLock) return false;
if (m_movie->IsExist()) return false;
if (obj != nullptr &&
(!obj->Implements(ObjectInterfaceType::Controllable) || !(dynamic_cast<CControllableObject*>(obj)->GetSelectable() || m_selectInsect))) return false;
(!obj->Implements(ObjectInterfaceType::Controllable) || !(dynamic_cast<CControllableObject*>(obj)->GetSelectable() || m_cheatSelectInsect))) return false;
if (m_missionType == MISSION_CODE_BATTLE && m_codeBattleStarted && m_codeBattleSpectator)
{
@ -1883,7 +1871,6 @@ bool CRobotMain::SelectObject(CObject* obj, bool displayError)
return true;
}
//! Deselects the selected object
bool CRobotMain::DeselectObject()
{
DeselectAll();
@ -1919,49 +1906,11 @@ void CRobotMain::DeleteAllObjects()
m_objMan->DeleteAllObjects();
}
//! Selects the human
void CRobotMain::SelectHuman()
{
SelectObject(SearchHuman());
}
//! Returns the object human
CObject* CRobotMain::SearchHuman()
{
return m_objMan->FindNearest(nullptr, OBJECT_HUMAN);
}
//! Returns the object toto
CObject* CRobotMain::SearchToto()
{
return m_objMan->FindNearest(nullptr, OBJECT_TOTO);
}
//! Returns the nearest selectable object from a given position
CObject* CRobotMain::SearchNearest(Math::Vector pos, CObject* exclu)
{
float min = 100000.0f;
CObject* best = nullptr;
for (CObject* obj : m_objMan->GetAllObjects())
{
if (obj == exclu) continue;
if (!obj->Implements(ObjectInterfaceType::Controllable) || !(dynamic_cast<CControllableObject*>(obj)->GetSelectable() || m_selectInsect)) continue;
ObjectType type = obj->GetType();
if (type == OBJECT_TOTO) continue;
Math::Vector oPos = obj->GetPosition();
float dist = Math::DistanceProjected(oPos, pos);
if (dist < min)
{
min = dist;
best = obj;
}
}
return best;
}
//! Returns the selected object
CObject* CRobotMain::GetSelect()
{
for (CObject* obj : m_objMan->GetAllObjects())
@ -2113,7 +2062,7 @@ void CRobotMain::HiliteObject(Math::Point pos)
}
}
if (obj->Implements(ObjectInterfaceType::Controllable) && (dynamic_cast<CControllableObject*>(obj)->GetSelectable() || m_selectInsect))
if (obj->Implements(ObjectInterfaceType::Controllable) && (dynamic_cast<CControllableObject*>(obj)->GetSelectable() || m_cheatSelectInsect))
{
if (dynamic_cast<CControllableObject*>(obj)->GetSelectable())
{
@ -2652,7 +2601,6 @@ bool CRobotMain::EventObject(const Event &event)
//! Load the scene for the character
void CRobotMain::ScenePerso()
{
DeleteAllObjects(); // removes all the current 3D Scene
@ -3629,7 +3577,7 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
if (line->GetCommand() == "NewScript" && !resetObject)
{
AddNewScriptName(line->GetParam("type")->AsObjectType(OBJECT_NULL), const_cast<char*>(line->GetParam("name")->AsPath("ai").c_str()));
m_newScriptName.push_back(NewScriptName(line->GetParam("type")->AsObjectType(OBJECT_NULL), const_cast<char*>(line->GetParam("name")->AsPath("ai").c_str())));
continue;
}
@ -3950,15 +3898,17 @@ void CRobotMain::ChangeColor()
}
//! Calculates the distance to the nearest object
float CRobotMain::SearchNearestObject(Math::Vector center, CObject *exclu)
namespace
{
float SearchNearestObject(CObjectManager* objMan, Math::Vector center, CObject* exclu)
{
float min = 100000.0f;
for (CObject* obj : m_objMan->GetAllObjects())
for (CObject* obj : objMan->GetAllObjects())
{
if (!obj->GetDetectable()) continue; // inactive?
if (IsObjectBeingTransported(obj)) continue;
if (obj == exclu) continue;
if (obj == exclu) continue;
ObjectType type = obj->GetType();
@ -3968,35 +3918,36 @@ float CRobotMain::SearchNearestObject(Math::Vector center, CObject *exclu)
if (oPos.x != center.x ||
oPos.z != center.z)
{
float dist = Math::Distance(center, oPos)-80.0f;
float dist = Math::Distance(center, oPos) - 80.0f;
if (dist < 0.0f) dist = 0.0f;
min = Math::Min(min, dist);
continue;
}
}
if (type == OBJECT_STATION ||
type == OBJECT_REPAIR ||
if (type == OBJECT_STATION ||
type == OBJECT_REPAIR ||
type == OBJECT_DESTROYER)
{
Math::Vector oPos = obj->GetPosition();
float dist = Math::Distance(center, oPos)-8.0f;
float dist = Math::Distance(center, oPos) - 8.0f;
if (dist < 0.0f) dist = 0.0f;
min = Math::Min(min, dist);
}
for (const auto& crashSphere : obj->GetAllCrashSpheres())
for (const auto &crashSphere : obj->GetAllCrashSpheres())
{
Math::Vector oPos = crashSphere.sphere.pos;
float oRadius = crashSphere.sphere.radius;
float dist = Math::Distance(center, oPos)-oRadius;
float dist = Math::Distance(center, oPos) - oRadius;
if (dist < 0.0f) dist = 0.0f;
min = Math::Min(min, dist);
}
}
return min;
}
}
//! Calculates a free space
bool CRobotMain::FreeSpace(Math::Vector &center, float minRadius, float maxRadius,
@ -4018,7 +3969,7 @@ bool CRobotMain::FreeSpace(Math::Vector &center, float minRadius, float maxRadiu
pos.z = p.y;
pos.y = 0.0f;
m_terrain->AdjustToFloor(pos, true);
float dist = SearchNearestObject(pos, exclu);
float dist = SearchNearestObject(m_objMan.get(), pos, exclu);
if (dist >= space)
{
float flat = m_terrain->GetFlatZoneRadius(pos, dist/2.0f);
@ -4047,7 +3998,7 @@ bool CRobotMain::FreeSpace(Math::Vector &center, float minRadius, float maxRadiu
pos.z = p.y;
pos.y = 0.0f;
m_terrain->AdjustToFloor(pos, true);
float dist = SearchNearestObject(pos, exclu);
float dist = SearchNearestObject(m_objMan.get(), pos, exclu);
if (dist >= space)
{
float flat = m_terrain->GetFlatZoneRadius(pos, dist/2.0f);
@ -4083,7 +4034,7 @@ bool CRobotMain::FlatFreeSpace(Math::Vector &center, float minFlat, float minRad
pos.z = p.y;
pos.y = 0.0f;
m_terrain->AdjustToFloor(pos, true);
float dist = SearchNearestObject(pos, exclu);
float dist = SearchNearestObject(m_objMan.get(), pos, exclu);
if (dist >= space)
{
float flat = m_terrain->GetFlatZoneRadius(pos, dist/2.0f);
@ -4116,7 +4067,7 @@ bool CRobotMain::FlatFreeSpace(Math::Vector &center, float minFlat, float minRad
pos.z = p.y;
pos.y = 0.0f;
m_terrain->AdjustToFloor(pos, true);
float dist = SearchNearestObject(pos, exclu);
float dist = SearchNearestObject(m_objMan.get(), pos, exclu);
if (dist >= space)
{
float flat = m_terrain->GetFlatZoneRadius(pos, dist/2.0f);
@ -4140,7 +4091,7 @@ bool CRobotMain::FlatFreeSpace(Math::Vector &center, float minFlat, float minRad
float CRobotMain::GetFlatZoneRadius(Math::Vector center, float maxRadius,
CObject *exclu)
{
float dist = SearchNearestObject(center, exclu);
float dist = SearchNearestObject(m_objMan.get(), center, exclu);
if (dist == 0.0f) return 0.0f;
if (dist < maxRadius)
maxRadius = dist;
@ -4412,36 +4363,19 @@ bool CRobotMain::ReadFileStack(CObject *obj, FILE *file, int objRank)
return programmable->ReadStack(file);
}
//! Empty the list
void CRobotMain::FlushNewScriptName()
std::vector<std::string> CRobotMain::GetNewScriptNames(ObjectType type)
{
m_newScriptName.clear();
}
//! Adds a script name
void CRobotMain::AddNewScriptName(ObjectType type, const std::string& name)
{
NewScriptName newscript;
newscript.type = type;
newscript.name = name;
m_newScriptName.push_back(newscript);
}
//! Seeks a script name for a given type
std::string CRobotMain::GetNewScriptName(ObjectType type, int rank)
{
for (unsigned int i = 0; i < m_newScriptName.size(); i++)
std::vector<std::string> names;
for (const auto& newScript : m_newScriptName)
{
if (m_newScriptName[i].type == type ||
m_newScriptName[i].type == OBJECT_NULL )
if (newScript.type == type ||
newScript.type == OBJECT_NULL )
{
if (rank == 0) return m_newScriptName[i].name;
else rank --;
names.push_back(newScript.name);
}
}
return "";
return names;
}
@ -5114,7 +5048,7 @@ const std::map<std::string, MinMax>& CRobotMain::GetObligatoryTokenList()
//! Indicates whether it is possible to control a driving robot
bool CRobotMain::GetTrainerPilot()
{
return m_trainerPilot;
return m_cheatTrainerPilot;
}
//! Indicates whether the scene is fixed, without interaction
@ -5137,7 +5071,7 @@ const std::string& CRobotMain::GetScriptFile()
bool CRobotMain::GetShowSoluce()
{
return m_showSoluce;
return m_cheatShowSoluce;
}
bool CRobotMain::GetSceneSoluce()
@ -5148,7 +5082,7 @@ bool CRobotMain::GetSceneSoluce()
bool CRobotMain::GetShowAll()
{
return m_showAll;
return m_cheatAllMission;
}
bool CRobotMain::GetRadar()
@ -5272,7 +5206,6 @@ void CRobotMain::UpdateSpeedLabel()
}
//! Creates interface shortcuts to the units
bool CRobotMain::CreateShortcuts()
{
if (m_phase != PHASE_SIMUL) return false;
@ -5662,11 +5595,6 @@ Error CRobotMain::CanBuildError(ObjectType type, int team)
return ERR_OK;
}
bool CRobotMain::CanBuild(ObjectType type, int team)
{
return CanBuildError(type, team) == ERR_OK;
}
Error CRobotMain::CanFactoryError(ObjectType type, int team)
{
ToolType tool = GetToolFromObject(type);
@ -5690,11 +5618,6 @@ Error CRobotMain::CanFactoryError(ObjectType type, int team)
return ERR_OK;
}
bool CRobotMain::CanFactory(ObjectType type, int team)
{
return CanFactoryError(type, team) == ERR_OK;
}
void CRobotMain::PushToSelectionHistory(CObject* obj)
{
if (!m_selectionHistory.empty() && m_selectionHistory.back() == obj)

View File

@ -120,6 +120,8 @@ struct NewScriptName
{
ObjectType type = OBJECT_NULL;
std::string name = "";
NewScriptName(ObjectType type, const std::string& name) : type(type), name(name) {}
};
@ -156,6 +158,17 @@ const int SATCOM_PROG = 4;
const int SATCOM_SOLUCE = 5;
const int SATCOM_MAX = 6;
/**
* \brief Main class managing the game world
*
* This is the main class of the whole game engine. It's main job is to manage main parts of the gameplay,
* like loading levels and checking for win conditions, but it's also a place where all things that don't fit
* elsewhere have landed.
*
* \todo In the future, it would be nice to refactor this class to remove as much unrelated stuff as possible
*
* \nosubgrouping
*/
class CRobotMain : public CSingleton<CRobotMain>
{
public:
@ -168,11 +181,16 @@ public:
Ui::CDisplayText* GetDisplayText();
CPauseManager* GetPauseManager();
/**
* \name Phase management
*/
//@{
void ChangePhase(Phase phase);
bool ProcessEvent(Event &event);
Phase GetPhase();
//@}
bool CreateShortcuts();
//! Load the scene for apperance customization
void ScenePerso();
void SetMovieLock(bool lock);
@ -187,16 +205,32 @@ public:
void SetFriendAim(bool friendAim);
bool GetFriendAim();
//! \name Simulation speed management
//@{
void SetSpeed(float speed);
float GetSpeed();
//@}
//! \brief Create the shortcuts at the top of the screen, if they should be visible
//! \see CMainShort::CreateShortcuts
bool CreateShortcuts();
//! \brief Update the shortcuts at the top of the screen
//! \see CMainShort::UpdateShortcuts
void UpdateShortcuts();
void SelectHuman();
//! Find the astronaut (::OBJECT_HUMAN) object
CObject* SearchHuman();
CObject* SearchToto();
CObject* SearchNearest(Math::Vector pos, CObject* exclu);
/**
* \brief Select an object
* \param obj Object to select
* \param displayError If true and the object is currently in error state, automatically display the error message
*
* \note This function automatically adds objects to selection history (see PushToSelectionHistory())
*/
bool SelectObject(CObject* obj, bool displayError=true);
//! Return the object that was selected at the start of the scene
CObject* GetSelectObject();
//! Deselect currently selected object
//! \return Object that was deselected
CObject* DeselectAll();
void ResetObject();
@ -251,9 +285,10 @@ public:
void ClearInterface();
void ChangeColor();
float SearchNearestObject(Math::Vector center, CObject *exclu);
bool FreeSpace(Math::Vector &center, float minRadius, float maxRadius, float space, CObject *exclu);
bool FlatFreeSpace(Math::Vector &center, float minFlat, float minRadius, float maxRadius, float space, CObject *exclu);
//! \name In-world indicators
//@{
float GetFlatZoneRadius(Math::Vector center, float maxRadius, CObject *exclu);
void HideDropZone(CObject* metal);
void ShowDropZone(CObject* metal, CObject* transporter);
@ -262,28 +297,34 @@ public:
float radius, float duration=SHOWLIMITTIME);
void StartShowLimit();
void FrameShowLimit(float rTime);
//@}
void SaveAllScript();
void SaveOneScript(CObject *obj);
bool SaveFileStack(CObject *obj, FILE *file, int objRank);
bool ReadFileStack(CObject *obj, FILE *file, int objRank);
void FlushNewScriptName();
void AddNewScriptName(ObjectType type, const std::string& name);
std::string GetNewScriptName(ObjectType type, int rank);
//! Return list of scripts to load to robot created in BotFactory
std::vector<std::string> GetNewScriptNames(ObjectType type);
void SelectPlayer(std::string playerName);
CPlayerProfile* GetPlayerProfile();
/**
* \name Saved game read/write
*/
//@{
bool IOIsBusy();
bool IOWriteScene(std::string filename, std::string filecbot, std::string filescreenshot, const std::string& info, bool emergencySave = false);
void IOWriteSceneFinished();
CObject* IOReadScene(std::string filename, std::string filecbot);
void IOWriteObject(CLevelParserLine *line, CObject* obj, const std::string& programDir, int objRank);
CObject* IOReadObject(CLevelParserLine *line, const std::string& programDir, const std::string& objCounterText, float objectProgress, int objRank = -1);
//@}
int CreateSpot(Math::Vector pos, Gfx::Color color);
//! Find the currently selected object
CObject* GetSelect();
void DisplayError(Error err, CObject* pObj, float time=10.0f);
@ -298,12 +339,17 @@ public:
void StartMissionTimer();
/**
* \name Autosave management
*/
//@{
void SetAutosave(bool enable);
bool GetAutosave();
void SetAutosaveInterval(int interval);
int GetAutosaveInterval();
void SetAutosaveSlots(int slots);
int GetAutosaveSlots();
//@}
//! Enable mode where completing mission closes the game
void SetExitAfterMission(bool exit);
@ -311,49 +357,97 @@ public:
//! Returns true if player can interact with things manually
bool CanPlayerInteract();
/**
* \name Team definition management
*/
//@{
//! Returns team name for the given team id
const std::string& GetTeamName(int id);
//! Returns true if team-specific colored texture is available
bool IsTeamColorDefined(int id);
//@}
//! Get/set enabled buildings
/**
* \name EnableBuild/EnableResearch/DoneResearch
* Management of enabled buildings, enabled researches, and completed researches
*/
//@{
/**
* \brief Get enabled buildings
* \return Bitmask of BuildType values
*/
int GetEnableBuild();
/**
* \brief Set enabled buildings
* \param enableBuild Bitmask of BuildType values
*/
void SetEnableBuild(int enableBuild);
//@}
//! Get/set enabled researches
//@{
int GetEnableResearch();
void SetEnableResearch(int enableResearch);
//@}
//! Get/set done researches
//@{
int GetDoneResearch(int team);
void SetDoneResearch(int doneResearch, int team);
//@}
//! Returns true if the given building is enabled
//@{
/**
* \brief Get enabled researches
* \return Bitmask of ResearchType values
*/
int GetEnableResearch();
/**
* \brief Set enabled researches
* \param enableResearch Bitmask of ResearchType values
*/
void SetEnableResearch(int enableResearch);
/**
* \brief Get done researches
* \param team Team to get researches for
* \return Bitmask of ResearchType values
*/
int GetDoneResearch(int team = 0);
/**
* \brief Set done researches
* \param doneResearch Bitmask of ResearchType values
* \param team Team to set researches for
*/
void SetDoneResearch(int doneResearch, int team = 0);
//! \brief Check if the given building is enabled
bool IsBuildingEnabled(BuildType type);
//! \brief Check if the given building is enabled
bool IsBuildingEnabled(ObjectType type);
//@}
//! Returns true if the given research is enabled
//! \brief Check if the given research is enabled
bool IsResearchEnabled(ResearchType type);
//! Returns true if the given research is done
//! \brief Check if the given research is done
bool IsResearchDone(ResearchType type, int team);
//! Marks research as done
//! \brief Mark given research as done
void MarkResearchDone(ResearchType type, int team);
//! Retruns true if all requirements to build this object are met (EnableBuild + DoneResearch)
//@{
bool CanBuild(ObjectType type, int team);
/**
* \brief Check if all requirements to build this object are met (EnableBuild + DoneResearch)
* \return true if the building can be built, false otherwise
* \see CanBuildError() for a version which returns a specific reason for the build being denied
*/
inline bool CanBuild(ObjectType type, int team)
{
return CanBuildError(type, team) == ERR_OK;
}
/**
* \brief Check if all requirements to build this object are met (EnableBuild + DoneResearch)
* \return One of Error values - ::ERR_OK if the building can be built, ::ERR_BUILD_DISABLED or ::ERR_BUILD_RESEARCH otherwise
* \see CanBuild() for a version which returns a boolean
*/
Error CanBuildError(ObjectType type, int team);
//@}
//! Retruns true if all requirements to create this object in BotFactory are met (DoneResearch)
//@{
bool CanFactory(ObjectType type, int team);
/**
* \brief Check if all requirements to build this object in BotFactory are met (DoneResearch)
* \return true if the robot can be built, false otherwise
* \see CanFactoryError() for a version which returns a specific reason for the build being denied
*/
inline bool CanFactory(ObjectType type, int team)
{
return CanFactoryError(type, team) == ERR_OK;
}
/**
* \brief Check if all requirements to build this object in BotFactory are met (DoneResearch)
* \return One of Error values - ::ERR_OK if the robot can be built, ::ERR_BUILD_DISABLED or ::ERR_BUILD_RESEARCH otherwise
* \see CanFactory() for a version which returns a boolean
*/
Error CanFactoryError(ObjectType type, int team);
//@}
@ -364,7 +458,9 @@ public:
void StartDetectEffect(COldObject* object, CObject* target);
//! Enable crash sphere debug rendering
void SetDebugCrashSpheres(bool draw);
//! Check if crash sphere debug rendering is enabled
bool GetDebugCrashSpheres();
protected:
@ -388,8 +484,11 @@ protected:
CObject* DetectObject(Math::Point pos);
void ChangeCamera();
void AbortMovie();
//! \brief Select an object, without deselecting the previous one
void SelectOneObject(CObject* obj, bool displayError=true);
void HelpObject();
//! \brief Switch to previous object
//! \see PopFromSelectionHistory()
bool DeselectObject();
void DeleteAllObjects();
void UpdateInfoText();
@ -405,9 +504,13 @@ protected:
void PushToSelectionHistory(CObject* obj);
CObject* PopFromSelectionHistory();
//! \name Code battle interface
//@{
void CreateCodeBattleInterface();
void DestroyCodeBattleInterface();
void SetCodeBattleSpectatorMode(bool mode);
//@}
void UpdateDebugCrashSpheres();
@ -469,9 +572,9 @@ protected:
ActivePause* m_freePhotoPause = nullptr;
bool m_cmdEdit = false;
ActivePause* m_cmdEditPause = nullptr;
bool m_selectInsect = false;
bool m_showSoluce = false;
bool m_showAll = false;
bool m_cheatSelectInsect = false;
bool m_cheatShowSoluce = false;
bool m_cheatAllMission = false;
bool m_cheatRadar = false;
bool m_shortCut = false;
std::string m_audioTrack;
@ -493,7 +596,7 @@ protected:
bool m_editLock = false; // edition in progress?
bool m_editFull = false; // edition in full screen?
bool m_hilite = false;
bool m_trainerPilot = false; // remote trainer?
bool m_cheatTrainerPilot = false; // remote trainer?
bool m_friendAim = false;
bool m_resetCreate = false;
bool m_mapShow = false;

View File

@ -664,11 +664,9 @@ bool CAutoFactory::CreateVehicle()
if (vehicle->Implements(ObjectInterfaceType::ProgramStorage))
{
CProgramStorageObject* programStorage = dynamic_cast<CProgramStorageObject*>(vehicle);
for ( int i=0 ; ; i++ )
for (const std::string& name : m_main->GetNewScriptNames(m_type))
{
std::string name = m_main->GetNewScriptName(m_type, i);
if (name.empty()) break;
Program* prog = programStorage->GetOrAddProgram(i);
Program* prog = programStorage->AddProgram();
programStorage->ReadProgram(prog, InjectLevelPathsForCurrentLevel(name));
prog->readOnly = true;
prog->filename = name;

View File

@ -57,7 +57,6 @@ CMotionToto::CMotionToto(COldObject* object) : CMotion(object)
m_blinkTime = 0.0f;
m_blinkProgress = -1.0f;
m_lastMotorParticle = 0.0f;
m_type = OBJECT_NULL;
m_mousePos = Math::Point(0.0f, 0.0f);
}
@ -325,36 +324,39 @@ bool CMotionToto::EventFrame(const Event &event)
distance = 30.0f-progress*18.0f; // remoteness
shift = 18.0f-progress*11.0f; // shift is left
verti = 10.0f-progress* 8.0f; // shift at the top
CObject* selected = m_main->GetSelect();
ObjectType type = selected != nullptr ? selected->GetType() : OBJECT_NULL;
if ( m_actionType == -1 &&
(m_type == OBJECT_HUMAN ||
m_type == OBJECT_TECH ||
m_type == OBJECT_MOBILEwa ||
m_type == OBJECT_MOBILEta ||
m_type == OBJECT_MOBILEfa ||
m_type == OBJECT_MOBILEia ||
m_type == OBJECT_MOBILEwc ||
m_type == OBJECT_MOBILEtc ||
m_type == OBJECT_MOBILEfc ||
m_type == OBJECT_MOBILEic ||
m_type == OBJECT_MOBILEwi ||
m_type == OBJECT_MOBILEti ||
m_type == OBJECT_MOBILEfi ||
m_type == OBJECT_MOBILEii ||
m_type == OBJECT_MOBILEws ||
m_type == OBJECT_MOBILEts ||
m_type == OBJECT_MOBILEfs ||
m_type == OBJECT_MOBILEis ||
m_type == OBJECT_MOBILErt ||
m_type == OBJECT_MOBILErc ||
m_type == OBJECT_MOBILErr ||
m_type == OBJECT_MOBILErs ||
m_type == OBJECT_MOBILEsa ||
m_type == OBJECT_MOBILEwt ||
m_type == OBJECT_MOBILEtt ||
m_type == OBJECT_MOBILEft ||
m_type == OBJECT_MOBILEit ||
m_type == OBJECT_MOBILEdr ) ) // vehicle?
(type == OBJECT_HUMAN ||
type == OBJECT_TECH ||
type == OBJECT_MOBILEwa ||
type == OBJECT_MOBILEta ||
type == OBJECT_MOBILEfa ||
type == OBJECT_MOBILEia ||
type == OBJECT_MOBILEwc ||
type == OBJECT_MOBILEtc ||
type == OBJECT_MOBILEfc ||
type == OBJECT_MOBILEic ||
type == OBJECT_MOBILEwi ||
type == OBJECT_MOBILEti ||
type == OBJECT_MOBILEfi ||
type == OBJECT_MOBILEii ||
type == OBJECT_MOBILEws ||
type == OBJECT_MOBILEts ||
type == OBJECT_MOBILEfs ||
type == OBJECT_MOBILEis ||
type == OBJECT_MOBILErt ||
type == OBJECT_MOBILErc ||
type == OBJECT_MOBILErr ||
type == OBJECT_MOBILErs ||
type == OBJECT_MOBILEsa ||
type == OBJECT_MOBILEwt ||
type == OBJECT_MOBILEtt ||
type == OBJECT_MOBILEft ||
type == OBJECT_MOBILEit ||
type == OBJECT_MOBILEdr ) ) // vehicle?
{
m_clownTime += event.rTime;
if ( m_clownTime >= m_clownDelay )
@ -832,10 +834,3 @@ Error CMotionToto::SetAction(int action, float time)
return ERR_OK;
}
// Specifies the type of the object is attached to toto.
void CMotionToto::SetLinkType(ObjectType type)
{
m_type = type;
}

View File

@ -43,7 +43,6 @@ public:
void Create(Math::Vector pos, float angle, ObjectType type, float power, Gfx::COldModelManager* modelManager) override;
bool EventProcess(const Event &event) override;
Error SetAction(int action, float time=0.2f) override;
void SetLinkType(ObjectType type);
void StartDisplayInfo();
void StopDisplayInfo();
@ -65,6 +64,5 @@ protected:
float m_blinkTime;
float m_blinkProgress;
int m_soundChannel;
ObjectType m_type;
Math::Point m_mousePos;
};

View File

@ -33,203 +33,203 @@
enum ObjectType
{
OBJECT_NULL = 0,
OBJECT_PORTICO = 2, //! < Portico
OBJECT_BASE = 3, //! < SpaceShip
OBJECT_DERRICK = 4, //! < Derrick
OBJECT_FACTORY = 5, //! < BotFactory
OBJECT_STATION = 6, //! < PowerStation
OBJECT_CONVERT = 7, //! < Converter
OBJECT_REPAIR = 8, //! < RepairStation
OBJECT_TOWER = 9, //! < DefenseTower
OBJECT_NEST = 10, //! < AlienNest
OBJECT_RESEARCH = 11, //! < ResearchCenter
OBJECT_RADAR = 12, //! < RadarStation
OBJECT_ENERGY = 13, //! < PowerPlant
OBJECT_LABO = 14, //! < AutoLab
OBJECT_NUCLEAR = 15, //! < NuclearPlant
OBJECT_START = 16, //! < StartArea
OBJECT_END = 17, //! < EndArea
OBJECT_INFO = 18, //! < ExchangePost
OBJECT_PARA = 19, //! < PowerCaptor
OBJECT_TARGET1 = 20, //! < Target1 (gate)
OBJECT_TARGET2 = 21, //! < Target2 (center)
OBJECT_SAFE = 22, //! < Vault
OBJECT_HUSTON = 23, //! < Houston
OBJECT_DESTROYER = 24, //! < Destroyer
OBJECT_STONE = 31, //! < TitaniumOre
OBJECT_URANIUM = 32, //! < UraniumOre
OBJECT_METAL = 33, //! < Titanium
OBJECT_POWER = 34, //! < PowerCell
OBJECT_ATOMIC = 35, //! < NuclearCell
OBJECT_BULLET = 36, //! < OrgaMatter
OBJECT_BBOX = 37, //! < BlackBox
OBJECT_TNT = 38, //! < TNT
OBJECT_MARKPOWER = 50, //! < PowerSpot
OBJECT_MARKSTONE = 51, //! < TitaniumSpot
OBJECT_MARKURANIUM = 52, //! < UraniumSpot
OBJECT_MARKKEYa = 53, //! < KeyASpot
OBJECT_MARKKEYb = 54, //! < KeyBSpot
OBJECT_MARKKEYc = 55, //! < KeyCSpot
OBJECT_MARKKEYd = 56, //! < KeyDSpot
OBJECT_BOMB = 60, //! < Mine
OBJECT_WINFIRE = 61, //! < Firework
OBJECT_SHOW = 62, //! < arrow above object (Visit)
OBJECT_BAG = 63, //! < Bag
OBJECT_PLANT0 = 70, //! < Greenery0
OBJECT_PLANT1 = 71, //! < Greenery1
OBJECT_PLANT2 = 72, //! < Greenery2
OBJECT_PLANT3 = 73, //! < Greenery3
OBJECT_PLANT4 = 74, //! < Greenery4
OBJECT_PLANT5 = 75, //! < Greenery5
OBJECT_PLANT6 = 76, //! < Greenery6
OBJECT_PLANT7 = 77, //! < Greenery7
OBJECT_PLANT8 = 78, //! < Greenery8
OBJECT_PLANT9 = 79, //! < Greenery9
OBJECT_PLANT10 = 80, //! < Greenery10
OBJECT_PLANT11 = 81, //! < Greenery11
OBJECT_PLANT12 = 82, //! < Greenery12
OBJECT_PLANT13 = 83, //! < Greenery13
OBJECT_PLANT14 = 84, //! < Greenery14
OBJECT_PLANT15 = 85, //! < Greenery15
OBJECT_PLANT16 = 86, //! < Greenery16
OBJECT_PLANT17 = 87, //! < Greenery17
OBJECT_PLANT18 = 88, //! < Greenery18
OBJECT_PLANT19 = 89, //! < Greenery19
OBJECT_TREE0 = 90, //! < Tree0
OBJECT_TREE1 = 91, //! < Tree1
OBJECT_TREE2 = 92, //! < Tree2
OBJECT_TREE3 = 93, //! < Tree3
OBJECT_TREE4 = 94, //! < Tree4
OBJECT_TREE5 = 95, //! < Tree5
OBJECT_MOBILEwt = 100, //! < PracticeBot
OBJECT_MOBILEtt = 101, //! < track-trainer (unused)
OBJECT_MOBILEft = 102, //! < fly-trainer (unused)
OBJECT_MOBILEit = 103, //! < insect-trainer (unused)
OBJECT_MOBILEwa = 110, //! < WheeledGrabber
OBJECT_MOBILEta = 111, //! < TrackedGrabber
OBJECT_MOBILEfa = 112, //! < WingedGrabber
OBJECT_MOBILEia = 113, //! < LeggedGrabber
OBJECT_MOBILEwc = 120, //! < WheeledShooter
OBJECT_MOBILEtc = 121, //! < TrackedShooter
OBJECT_MOBILEfc = 122, //! < WingedShooter
OBJECT_MOBILEic = 123, //! < LeggedShooter
OBJECT_MOBILEwi = 130, //! < WheeledOrgaShooter
OBJECT_MOBILEti = 131, //! < TrackedOrgaShooter
OBJECT_MOBILEfi = 132, //! < WingedOrgaShooter
OBJECT_MOBILEii = 133, //! < LeggedOrgaShooter
OBJECT_MOBILEws = 140, //! < WheeledSniffer
OBJECT_MOBILEts = 141, //! < TrackedSniffer
OBJECT_MOBILEfs = 142, //! < WingedSniffer
OBJECT_MOBILEis = 143, //! < LeggedSniffer
OBJECT_MOBILErt = 200, //! < Thumper
OBJECT_MOBILErc = 201, //! < PhazerShooter
OBJECT_MOBILErr = 202, //! < Recycler
OBJECT_MOBILErs = 203, //! < Shielder
OBJECT_MOBILEsa = 210, //! < Subber
OBJECT_MOBILEtg = 211, //! < TargetBot
OBJECT_MOBILEdr = 212, //! < Scribbler
OBJECT_CONTROLLER = 213, //! < MissionController
OBJECT_WAYPOINT = 250, //! < WayPoint
OBJECT_FLAGb = 260, //! < BlueFlag
OBJECT_FLAGr = 261, //! < RedFlag
OBJECT_FLAGg = 262, //! < GreenFlag
OBJECT_FLAGy = 263, //! < YellowFlag
OBJECT_FLAGv = 264, //! < VioletFlag
OBJECT_KEYa = 270, //! < KeyA
OBJECT_KEYb = 271, //! < KeyB
OBJECT_KEYc = 272, //! < KeyC
OBJECT_KEYd = 273, //! < KeyD
OBJECT_HUMAN = 300, //! < Me
OBJECT_TOTO = 301, //! < Robby (toto)
OBJECT_TECH = 302, //! < Tech
OBJECT_BARRIER0 = 400, //! < Barrier0
OBJECT_BARRIER1 = 401, //! < Barrier1
OBJECT_BARRIER2 = 402, //! < Barrier2
OBJECT_BARRIER3 = 403, //! < Barrier3
OBJECT_MOTHER = 500, //! < AlienQueen
OBJECT_EGG = 501, //! < AlienEgg
OBJECT_ANT = 502, //! < AlienAnt
OBJECT_SPIDER = 503, //! < AlienSpider
OBJECT_BEE = 504, //! < AlienWasp
OBJECT_WORM = 505, //! < AlienWorm
OBJECT_RUINmobilew1 = 600, //! < WreckBotw1
OBJECT_RUINmobilew2 = 601, //! < WreckBotw2
OBJECT_RUINmobilet1 = 602, //! < WreckBott1
OBJECT_RUINmobilet2 = 603, //! < WreckBott2
OBJECT_RUINmobiler1 = 604, //! < WreckBotr1
OBJECT_RUINmobiler2 = 605, //! < WreckBotr2
OBJECT_RUINfactory = 606, //! < RuinBotFactory
OBJECT_RUINdoor = 607, //! < RuinDoor
OBJECT_RUINsupport = 608, //! < RuinSupport
OBJECT_RUINradar = 609, //! < RuinRadar
OBJECT_RUINconvert = 610, //! < RuinConvert
OBJECT_RUINbase = 611, //! < RuinBaseCamp
OBJECT_RUINhead = 612, //! < RuinHeadCamp
OBJECT_TEEN0 = 620, //! < Teen0
OBJECT_TEEN1 = 621, //! < Teen1
OBJECT_TEEN2 = 622, //! < Teen2
OBJECT_TEEN3 = 623, //! < Teen3
OBJECT_TEEN4 = 624, //! < Teen4
OBJECT_TEEN5 = 625, //! < Teen5
OBJECT_TEEN6 = 626, //! < Teen6
OBJECT_TEEN7 = 627, //! < Teen7
OBJECT_TEEN8 = 628, //! < Teen8
OBJECT_TEEN9 = 629, //! < Teen9
OBJECT_TEEN10 = 630, //! < Teen10
OBJECT_TEEN11 = 631, //! < Teen11
OBJECT_TEEN12 = 632, //! < Teen12
OBJECT_TEEN13 = 633, //! < Teen13
OBJECT_TEEN14 = 634, //! < Teen14
OBJECT_TEEN15 = 635, //! < Teen15
OBJECT_TEEN16 = 636, //! < Teen16
OBJECT_TEEN17 = 637, //! < Teen17
OBJECT_TEEN18 = 638, //! < Teen18
OBJECT_TEEN19 = 639, //! < Teen19
OBJECT_TEEN20 = 640, //! < Teen20
OBJECT_TEEN21 = 641, //! < Teen21
OBJECT_TEEN22 = 642, //! < Teen22
OBJECT_TEEN23 = 643, //! < Teen23
OBJECT_TEEN24 = 644, //! < Teen24
OBJECT_TEEN25 = 645, //! < Teen25
OBJECT_TEEN26 = 646, //! < Teen26
OBJECT_TEEN27 = 647, //! < Teen27
OBJECT_TEEN28 = 648, //! < Teen28
OBJECT_TEEN29 = 649, //! < Teen29
OBJECT_TEEN30 = 650, //! < Teen30
OBJECT_TEEN31 = 651, //! < Teen31
OBJECT_TEEN32 = 652, //! < Teen32
OBJECT_TEEN33 = 653, //! < Teen33
OBJECT_TEEN34 = 654, //! < Stone (Teen34)
OBJECT_TEEN35 = 655, //! < Teen35
OBJECT_TEEN36 = 656, //! < Teen36
OBJECT_TEEN37 = 657, //! < Teen37
OBJECT_TEEN38 = 658, //! < Teen38
OBJECT_TEEN39 = 659, //! < Teen39
OBJECT_TEEN40 = 660, //! < Teen40
OBJECT_TEEN41 = 661, //! < Teen41
OBJECT_TEEN42 = 662, //! < Teen42
OBJECT_TEEN43 = 663, //! < Teen43
OBJECT_TEEN44 = 664, //! < Teen44
OBJECT_QUARTZ0 = 700, //! < Quartz0
OBJECT_QUARTZ1 = 701, //! < Quartz1
OBJECT_QUARTZ2 = 702, //! < Quartz2
OBJECT_QUARTZ3 = 703, //! < Quartz3
OBJECT_ROOT0 = 710, //! < MegaStalk0
OBJECT_ROOT1 = 711, //! < MegaStalk1
OBJECT_ROOT2 = 712, //! < MegaStalk2
OBJECT_ROOT3 = 713, //! < MegaStalk3
OBJECT_ROOT4 = 714, //! < MegaStalk4
OBJECT_ROOT5 = 715, //! < MegaStalk5
OBJECT_MUSHROOM1 = 731, //! < Mushroom1
OBJECT_MUSHROOM2 = 732, //! < Mushroom2
OBJECT_APOLLO1 = 900, //! < ApolloLEM
OBJECT_APOLLO2 = 901, //! < ApolloJeep
OBJECT_APOLLO3 = 902, //! < ApolloFlag
OBJECT_APOLLO4 = 903, //! < ApolloModule
OBJECT_APOLLO5 = 904, //! < ApolloAntenna
OBJECT_HOME1 = 910, //! < Home
OBJECT_PORTICO = 2, //!< Portico
OBJECT_BASE = 3, //!< SpaceShip
OBJECT_DERRICK = 4, //!< Derrick
OBJECT_FACTORY = 5, //!< BotFactory
OBJECT_STATION = 6, //!< PowerStation
OBJECT_CONVERT = 7, //!< Converter
OBJECT_REPAIR = 8, //!< RepairStation
OBJECT_TOWER = 9, //!< DefenseTower
OBJECT_NEST = 10, //!< AlienNest
OBJECT_RESEARCH = 11, //!< ResearchCenter
OBJECT_RADAR = 12, //!< RadarStation
OBJECT_ENERGY = 13, //!< PowerPlant
OBJECT_LABO = 14, //!< AutoLab
OBJECT_NUCLEAR = 15, //!< NuclearPlant
OBJECT_START = 16, //!< StartArea
OBJECT_END = 17, //!< EndArea
OBJECT_INFO = 18, //!< ExchangePost
OBJECT_PARA = 19, //!< PowerCaptor
OBJECT_TARGET1 = 20, //!< Target1 (gate)
OBJECT_TARGET2 = 21, //!< Target2 (center)
OBJECT_SAFE = 22, //!< Vault
OBJECT_HUSTON = 23, //!< Houston
OBJECT_DESTROYER = 24, //!< Destroyer
OBJECT_STONE = 31, //!< TitaniumOre
OBJECT_URANIUM = 32, //!< UraniumOre
OBJECT_METAL = 33, //!< Titanium
OBJECT_POWER = 34, //!< PowerCell
OBJECT_ATOMIC = 35, //!< NuclearCell
OBJECT_BULLET = 36, //!< OrgaMatter
OBJECT_BBOX = 37, //!< BlackBox
OBJECT_TNT = 38, //!< TNT
OBJECT_MARKPOWER = 50, //!< PowerSpot
OBJECT_MARKSTONE = 51, //!< TitaniumSpot
OBJECT_MARKURANIUM = 52, //!< UraniumSpot
OBJECT_MARKKEYa = 53, //!< KeyASpot
OBJECT_MARKKEYb = 54, //!< KeyBSpot
OBJECT_MARKKEYc = 55, //!< KeyCSpot
OBJECT_MARKKEYd = 56, //!< KeyDSpot
OBJECT_BOMB = 60, //!< Mine
OBJECT_WINFIRE = 61, //!< Firework
OBJECT_SHOW = 62, //!< arrow above object (Visit)
OBJECT_BAG = 63, //!< Bag
OBJECT_PLANT0 = 70, //!< Greenery0
OBJECT_PLANT1 = 71, //!< Greenery1
OBJECT_PLANT2 = 72, //!< Greenery2
OBJECT_PLANT3 = 73, //!< Greenery3
OBJECT_PLANT4 = 74, //!< Greenery4
OBJECT_PLANT5 = 75, //!< Greenery5
OBJECT_PLANT6 = 76, //!< Greenery6
OBJECT_PLANT7 = 77, //!< Greenery7
OBJECT_PLANT8 = 78, //!< Greenery8
OBJECT_PLANT9 = 79, //!< Greenery9
OBJECT_PLANT10 = 80, //!< Greenery10
OBJECT_PLANT11 = 81, //!< Greenery11
OBJECT_PLANT12 = 82, //!< Greenery12
OBJECT_PLANT13 = 83, //!< Greenery13
OBJECT_PLANT14 = 84, //!< Greenery14
OBJECT_PLANT15 = 85, //!< Greenery15
OBJECT_PLANT16 = 86, //!< Greenery16
OBJECT_PLANT17 = 87, //!< Greenery17
OBJECT_PLANT18 = 88, //!< Greenery18
OBJECT_PLANT19 = 89, //!< Greenery19
OBJECT_TREE0 = 90, //!< Tree0
OBJECT_TREE1 = 91, //!< Tree1
OBJECT_TREE2 = 92, //!< Tree2
OBJECT_TREE3 = 93, //!< Tree3
OBJECT_TREE4 = 94, //!< Tree4
OBJECT_TREE5 = 95, //!< Tree5
OBJECT_MOBILEwt = 100, //!< PracticeBot
OBJECT_MOBILEtt = 101, //!< track-trainer (unused)
OBJECT_MOBILEft = 102, //!< fly-trainer (unused)
OBJECT_MOBILEit = 103, //!< insect-trainer (unused)
OBJECT_MOBILEwa = 110, //!< WheeledGrabber
OBJECT_MOBILEta = 111, //!< TrackedGrabber
OBJECT_MOBILEfa = 112, //!< WingedGrabber
OBJECT_MOBILEia = 113, //!< LeggedGrabber
OBJECT_MOBILEwc = 120, //!< WheeledShooter
OBJECT_MOBILEtc = 121, //!< TrackedShooter
OBJECT_MOBILEfc = 122, //!< WingedShooter
OBJECT_MOBILEic = 123, //!< LeggedShooter
OBJECT_MOBILEwi = 130, //!< WheeledOrgaShooter
OBJECT_MOBILEti = 131, //!< TrackedOrgaShooter
OBJECT_MOBILEfi = 132, //!< WingedOrgaShooter
OBJECT_MOBILEii = 133, //!< LeggedOrgaShooter
OBJECT_MOBILEws = 140, //!< WheeledSniffer
OBJECT_MOBILEts = 141, //!< TrackedSniffer
OBJECT_MOBILEfs = 142, //!< WingedSniffer
OBJECT_MOBILEis = 143, //!< LeggedSniffer
OBJECT_MOBILErt = 200, //!< Thumper
OBJECT_MOBILErc = 201, //!< PhazerShooter
OBJECT_MOBILErr = 202, //!< Recycler
OBJECT_MOBILErs = 203, //!< Shielder
OBJECT_MOBILEsa = 210, //!< Subber
OBJECT_MOBILEtg = 211, //!< TargetBot
OBJECT_MOBILEdr = 212, //!< Scribbler
OBJECT_CONTROLLER = 213, //!< MissionController
OBJECT_WAYPOINT = 250, //!< WayPoint
OBJECT_FLAGb = 260, //!< BlueFlag
OBJECT_FLAGr = 261, //!< RedFlag
OBJECT_FLAGg = 262, //!< GreenFlag
OBJECT_FLAGy = 263, //!< YellowFlag
OBJECT_FLAGv = 264, //!< VioletFlag
OBJECT_KEYa = 270, //!< KeyA
OBJECT_KEYb = 271, //!< KeyB
OBJECT_KEYc = 272, //!< KeyC
OBJECT_KEYd = 273, //!< KeyD
OBJECT_HUMAN = 300, //!< Me
OBJECT_TOTO = 301, //!< Robby (toto)
OBJECT_TECH = 302, //!< Tech
OBJECT_BARRIER0 = 400, //!< Barrier0
OBJECT_BARRIER1 = 401, //!< Barrier1
OBJECT_BARRIER2 = 402, //!< Barrier2
OBJECT_BARRIER3 = 403, //!< Barrier3
OBJECT_MOTHER = 500, //!< AlienQueen
OBJECT_EGG = 501, //!< AlienEgg
OBJECT_ANT = 502, //!< AlienAnt
OBJECT_SPIDER = 503, //!< AlienSpider
OBJECT_BEE = 504, //!< AlienWasp
OBJECT_WORM = 505, //!< AlienWorm
OBJECT_RUINmobilew1 = 600, //!< WreckBotw1
OBJECT_RUINmobilew2 = 601, //!< WreckBotw2
OBJECT_RUINmobilet1 = 602, //!< WreckBott1
OBJECT_RUINmobilet2 = 603, //!< WreckBott2
OBJECT_RUINmobiler1 = 604, //!< WreckBotr1
OBJECT_RUINmobiler2 = 605, //!< WreckBotr2
OBJECT_RUINfactory = 606, //!< RuinBotFactory
OBJECT_RUINdoor = 607, //!< RuinDoor
OBJECT_RUINsupport = 608, //!< RuinSupport
OBJECT_RUINradar = 609, //!< RuinRadar
OBJECT_RUINconvert = 610, //!< RuinConvert
OBJECT_RUINbase = 611, //!< RuinBaseCamp
OBJECT_RUINhead = 612, //!< RuinHeadCamp
OBJECT_TEEN0 = 620, //!< Teen0
OBJECT_TEEN1 = 621, //!< Teen1
OBJECT_TEEN2 = 622, //!< Teen2
OBJECT_TEEN3 = 623, //!< Teen3
OBJECT_TEEN4 = 624, //!< Teen4
OBJECT_TEEN5 = 625, //!< Teen5
OBJECT_TEEN6 = 626, //!< Teen6
OBJECT_TEEN7 = 627, //!< Teen7
OBJECT_TEEN8 = 628, //!< Teen8
OBJECT_TEEN9 = 629, //!< Teen9
OBJECT_TEEN10 = 630, //!< Teen10
OBJECT_TEEN11 = 631, //!< Teen11
OBJECT_TEEN12 = 632, //!< Teen12
OBJECT_TEEN13 = 633, //!< Teen13
OBJECT_TEEN14 = 634, //!< Teen14
OBJECT_TEEN15 = 635, //!< Teen15
OBJECT_TEEN16 = 636, //!< Teen16
OBJECT_TEEN17 = 637, //!< Teen17
OBJECT_TEEN18 = 638, //!< Teen18
OBJECT_TEEN19 = 639, //!< Teen19
OBJECT_TEEN20 = 640, //!< Teen20
OBJECT_TEEN21 = 641, //!< Teen21
OBJECT_TEEN22 = 642, //!< Teen22
OBJECT_TEEN23 = 643, //!< Teen23
OBJECT_TEEN24 = 644, //!< Teen24
OBJECT_TEEN25 = 645, //!< Teen25
OBJECT_TEEN26 = 646, //!< Teen26
OBJECT_TEEN27 = 647, //!< Teen27
OBJECT_TEEN28 = 648, //!< Teen28
OBJECT_TEEN29 = 649, //!< Teen29
OBJECT_TEEN30 = 650, //!< Teen30
OBJECT_TEEN31 = 651, //!< Teen31
OBJECT_TEEN32 = 652, //!< Teen32
OBJECT_TEEN33 = 653, //!< Teen33
OBJECT_TEEN34 = 654, //!< Stone (Teen34)
OBJECT_TEEN35 = 655, //!< Teen35
OBJECT_TEEN36 = 656, //!< Teen36
OBJECT_TEEN37 = 657, //!< Teen37
OBJECT_TEEN38 = 658, //!< Teen38
OBJECT_TEEN39 = 659, //!< Teen39
OBJECT_TEEN40 = 660, //!< Teen40
OBJECT_TEEN41 = 661, //!< Teen41
OBJECT_TEEN42 = 662, //!< Teen42
OBJECT_TEEN43 = 663, //!< Teen43
OBJECT_TEEN44 = 664, //!< Teen44
OBJECT_QUARTZ0 = 700, //!< Quartz0
OBJECT_QUARTZ1 = 701, //!< Quartz1
OBJECT_QUARTZ2 = 702, //!< Quartz2
OBJECT_QUARTZ3 = 703, //!< Quartz3
OBJECT_ROOT0 = 710, //!< MegaStalk0
OBJECT_ROOT1 = 711, //!< MegaStalk1
OBJECT_ROOT2 = 712, //!< MegaStalk2
OBJECT_ROOT3 = 713, //!< MegaStalk3
OBJECT_ROOT4 = 714, //!< MegaStalk4
OBJECT_ROOT5 = 715, //!< MegaStalk5
OBJECT_MUSHROOM1 = 731, //!< Mushroom1
OBJECT_MUSHROOM2 = 732, //!< Mushroom2
OBJECT_APOLLO1 = 900, //!< ApolloLEM
OBJECT_APOLLO2 = 901, //!< ApolloJeep
OBJECT_APOLLO3 = 902, //!< ApolloFlag
OBJECT_APOLLO4 = 903, //!< ApolloModule
OBJECT_APOLLO5 = 904, //!< ApolloAntenna
OBJECT_HOME1 = 910, //!< Home
OBJECT_MAX = 1000 //! < number of values
OBJECT_MAX = 1000 //!< number of values
};
struct ObjectTypeHash

View File

@ -280,9 +280,9 @@ void CMainShort::SelectNext()
CObject* pPrev = m_main->DeselectAll();
if(m_shortcuts.size() == 0)
if (m_shortcuts.size() == 0)
{
m_main->SelectHuman();
m_main->SelectObject(m_main->SearchHuman());
return;
}