erihel
3c442d17dc
Fix for issue #202 with 3D sound disabled
2013-05-03 21:12:39 +02:00
krzys-h
166a6b4403
Improved music cache
2013-05-02 16:37:11 +02:00
krzys-h
f419293207
Minor refactoring
2013-05-01 12:12:32 +02:00
erihel
88478990b9
* Fix a problem with CleanUp function trying to clean up music cache twice
2013-04-26 14:15:11 +02:00
krzys-h
cdba398d29
Added music files cache
2013-04-13 16:34:52 +02:00
krzys-h
ebffda717b
Implemented AudioChange (partially)
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There is some issues due to #173
Issue #172
2013-04-13 11:44:16 +02:00
erihel
8a0383c9f0
* More work on sound
2013-04-12 01:46:30 +02:00
erihel
82fdc2ba23
* Fixed problem with 2D sound mode
2013-04-11 23:16:32 +02:00
erihel
99d386b61a
* Fixed problem with MuteAll and some sounds not playing after muting other sounds (like game menu sound)
2013-04-09 13:20:31 +02:00
erihel
846e7b6578
* Adjusted pan computing function from original game (2D sound should work correctly)
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* Set max sound distance to 110.0f to match original colobot (for issue #123 )
2013-04-08 01:42:12 +02:00
erihel
7513bc5864
* Set distance model to fix issue #123
2013-04-07 16:26:15 +02:00
erihel
f4b1cabbde
* Sound are too quiet in 3D mode, for now added support for 2D sound option in menu. In 2D mode sounds are normal (Issue #123 )
2013-04-07 13:35:39 +02:00
erihel
b7b5f002a6
* Removed warning while compiling brain.cpp
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* Fix for issue #130
* Fix for issue #128 with wrong sound pitch
2013-03-30 16:03:25 +01:00
erihel
9f5bef030d
* Adjusted sound volume to game settings
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* Added fabs to remove logs about pitch having negative values
2013-03-14 23:03:03 +01:00
Piotr Dziwinski
b361d27d33
Removed unnecessary print
2013-02-28 20:29:16 +01:00
erihel
3a594dc3a8
* Changed AdjustFrequency formula
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* Changed SetVolume to match orginal game formula
2013-02-24 18:04:38 +01:00
Piotr Dziwiński
001d37b257
CInstanceManager refactoring
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* removed classes managed by CInstanceManager
except for CObject, CPyro, CBrain and CPhysics
because of dependencies
* refactored instance searching to use existing singleton instances of
CApplication, CEngine and CRobotMain and calling their getter
functions
2013-02-17 12:11:56 +01:00
erihel
9f75a29e88
* Fixed sound pitch causing segfault
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* Sound support should now compile fine with MXE
* Added cache for 3 music files to speedup loading
* Updated howto
2013-01-16 01:45:38 +01:00
erihel
58f35e44ae
* Removed alut
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* Using libsndfile to load sounds and music
* Added support for playing music files
2013-01-14 22:55:16 +01:00
erihel
983373f150
* Fixed pitch calculation (sound in cut scenes will work as well as robot tracks sound)
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* Fixed applying effects to sounds
* Changed volume to range 0.0-1.0 except for values in UI
2013-01-09 23:19:10 +01:00
erihel
fff9d235e4
* Fixed problem with freeing buffers while conneted to a source resulting with "Unable to unload buffer message"
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* Fixed posible segfault while trying to play sound after not loading file properly
2013-01-04 21:44:16 +01:00
erihel
c9ca8f2b62
* Fixed segault when could not set sound pitch (bad logger call)
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* All 81 audio files should be loaded instead of 69 high quality
* Changed volume ajustment formula to proper one
2012-12-28 21:19:50 +01:00
erihel
c793d2d4c6
* Changed Ret to Get methods in sound module
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* Added video settings to profile
* Resolution change is now posibble but restart is required
2012-12-25 21:36:50 +01:00
erihel
1fa5f7a96f
* Changed log level in sound module
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* Fixed warnings in sound module
* Fixed problem with map loading when locale with different number separator
2012-12-25 17:46:48 +01:00
erihel
f0e76ad446
sound fix
2012-12-20 21:57:57 +01:00
erihel
a6ff654ae3
removing plugins for gold version (for mxe cross compiling)
2012-12-20 20:59:11 +01:00