* More work on sound

dev-ui
erihel 2013-04-12 01:46:30 +02:00
parent 82fdc2ba23
commit 8a0383c9f0
3 changed files with 77 additions and 20 deletions

View File

@ -314,12 +314,12 @@ int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequenc
return -1;
}
}
Position(channel, pos);
if (!m3D) {
ComputeVolumePan2D(channel, pos);
} else {
mChannels[channel]->SetVolume(1.0f);
mChannels[channel]->SetVolumeAtrib(1.0f);
}
// setting initial values
@ -328,7 +328,7 @@ int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequenc
mChannels[channel]->SetChangeFrequency(1.0f);
mChannels[channel]->ResetOper();
mChannels[channel]->SetFrequency(frequency);
mChannels[channel]->SetVolume(powf(amplitude * mChannels[channel]->GetVolume(), 0.2f) * mAudioVolume);
mChannels[channel]->SetVolume(powf(amplitude * mChannels[channel]->GetVolumeAtrib(), 0.2f) * mAudioVolume);
mChannels[channel]->SetLoop(bLoop);
mChannels[channel]->Play();
@ -378,9 +378,14 @@ bool ALSound::Position(int channel, Math::Vector pos)
}
if (m3D) {
mChannels[channel]->SetPosition(pos);
mChannels[channel]->SetPan(pos);
} else {
ComputeVolumePan2D(channel, pos);
if (!mChannels[channel]->HasEnvelope()) {
float volume = mChannels[channel]->GetStartAmplitude();
mChannels[channel]->SetVolume(powf(volume * mChannels[channel]->GetVolumeAtrib(), 0.2f) * mAudioVolume);
}
}
return true;
}
@ -477,8 +482,8 @@ void ALSound::FrameMove(float delta)
// setting volume
volume = progress * (oper.finalAmplitude - it.second->GetStartAmplitude());
volume = (volume + it.second->GetStartAmplitude());
it.second->SetVolume(powf(volume * it.second->GetVolume(), 0.2f) * mAudioVolume);
volume = volume + it.second->GetStartAmplitude();
it.second->SetVolume(powf(volume * it.second->GetVolumeAtrib(), 0.2f) * mAudioVolume);
// setting frequency
frequency = progress;
@ -515,9 +520,22 @@ void ALSound::SetListener(Math::Vector eye, Math::Vector lookat)
alListener3f(AL_POSITION, eye.x, eye.y, eye.z);
alListenerfv(AL_ORIENTATION, orientation);
} else {
float orientation[] = {0.0f, 0.0f, -1.0f, 0.f, 1.f, 0.f};
float orientation[] = {0.0f, 0.0f, 0.0f, 0.f, 1.f, 0.f};
alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f);
alListenerfv(AL_ORIENTATION, orientation);
// recalculate sound position
for (auto it : mChannels) {
if (it.second->IsPlaying()) {
Math::Vector pos = it.second->GetPosition();
ComputeVolumePan2D(it.first, pos);
if (!it.second->HasEnvelope()) {
float volume = it.second->GetStartAmplitude();
it.second->SetVolume(powf(volume * it.second->GetVolumeAtrib(), 0.2f) * mAudioVolume);
}
}
}
}
}
@ -612,24 +630,25 @@ void ALSound::SuspendMusic()
void ALSound::ComputeVolumePan2D(int channel, Math::Vector &pos)
{
float dist, a, g;
mChannels[channel]->SetPosition(pos);
if (VectorsEqual(pos, mEye)) {
mChannels[channel]->SetVolume(1.0f); // maximum volume
mChannels[channel]->SetPosition(Math::Vector()); // at the center
mChannels[channel]->SetVolumeAtrib(1.0f); // maximum volume
mChannels[channel]->SetPan(Math::Vector()); // at the center
return;
}
dist = Distance(pos, mEye);
if ( dist >= 110.0f ) { // very far?
mChannels[channel]->SetVolume(0.0f); // silence
mChannels[channel]->SetPosition(Math::Vector()); // at the center
mChannels[channel]->SetVolumeAtrib(0.0f); // silence
mChannels[channel]->SetPan(Math::Vector()); // at the center
return;
} else if ( dist <= 10.0f ) { // very close?
mChannels[channel]->SetVolume(1.0f); // maximum volume
mChannels[channel]->SetPosition(Math::Vector()); // at the center
mChannels[channel]->SetVolumeAtrib(1.0f); // maximum volume
mChannels[channel]->SetPan(Math::Vector()); // at the center
return;
}
mChannels[channel]->SetVolume(1.0f - ((dist - 10.0f) / 100.0f));
mChannels[channel]->SetVolumeAtrib(1.0f - ((dist - 10.0f) / 100.0f));
a = fmodf(Angle(mLookat, mEye), Math::PI * 2.0f);
g = fmodf(Angle(pos, mEye), Math::PI * 2.0f);
@ -651,5 +670,5 @@ void ALSound::ComputeVolumePan2D(int channel, Math::Vector &pos)
}
}
mChannels[channel]->SetPosition( Math::Vector(sinf(g - a), 0.0f, 0.0f) );
mChannels[channel]->SetPan( Math::Vector(sinf(g - a), 0.0f, 0.0f) );
}

View File

@ -17,7 +17,8 @@
#include "channel.h"
Channel::Channel() {
Channel::Channel()
{
alGenSources(1, &mSource);
if (alCheck()) {
@ -35,10 +36,12 @@ Channel::Channel() {
mStartAmplitude = 0.0f;
mStartFrequency = 0.0f;
mChangeFrequency = 0.0f;
mVolume = 0.0f;
}
Channel::~Channel() {
Channel::~Channel()
{
if (mReady) {
alSourceStop(mSource);
alSourcei(mSource, AL_BUFFER, 0);
@ -49,7 +52,8 @@ Channel::~Channel() {
}
bool Channel::Play() {
bool Channel::Play()
{
if (!mReady || mBuffer == nullptr) {
return false;
}
@ -65,7 +69,8 @@ bool Channel::Play() {
}
bool Channel::SetPosition(Math::Vector pos) {
bool Channel::SetPan(Math::Vector pos)
{
if (!mReady || mBuffer == nullptr) {
return false;
}
@ -79,6 +84,18 @@ bool Channel::SetPosition(Math::Vector pos) {
}
void Channel::SetPosition(Math::Vector pos)
{
mPosition = pos;
}
Math::Vector Channel::GetPosition()
{
return mPosition;
}
bool Channel::SetFrequency(float freq)
{
if (!mReady || mBuffer == nullptr) {
@ -143,6 +160,19 @@ float Channel::GetVolume()
}
void Channel::SetVolumeAtrib(float volume)
{
mVolume = volume;
}
float Channel::GetVolumeAtrib()
{
return mVolume;
}
int Channel::GetPriority()
{
return mPriority;

View File

@ -48,7 +48,10 @@ class Channel
bool Play();
bool Stop();
bool SetPosition(Math::Vector);
bool SetPan(Math::Vector);
void SetPosition(Math::Vector);
Math::Vector GetPosition();
bool SetFrequency(float);
float GetFrequency();
@ -59,6 +62,9 @@ class Channel
bool SetVolume(float);
float GetVolume();
void SetVolumeAtrib(float);
float GetVolumeAtrib();
bool IsPlaying();
bool IsReady();
bool IsLoaded();
@ -98,8 +104,10 @@ class Channel
float mStartFrequency;
float mChangeFrequency;
float mInitFrequency;
float mVolume;
std::deque<SoundOper> mOper;
bool mReady;
bool mLoop;
bool mMute;
Math::Vector mPosition;
};