* Fixed pitch calculation (sound in cut scenes will work as well as robot tracks sound)

* Fixed applying effects to sounds
* Changed volume to range 0.0-1.0 except for values in UI
dev-ui
erihel 2013-01-09 23:19:10 +01:00
parent 5a6b3f005a
commit 983373f150
6 changed files with 69 additions and 63 deletions

View File

@ -20,14 +20,13 @@
#include "alsound.h"
#define MIN(a, b) (a > b ? b : a)
ALSound::ALSound()
{
mEnabled = false;
m3D = false;
mAudioVolume = MAXVOLUME;
mAudioVolume = 1.0f;
mMute = false;
auto pointer = CInstanceManager::GetInstancePointer();
if (pointer != nullptr)
@ -105,7 +104,7 @@ bool ALSound::GetSound3DCap()
}
bool ALSound::RetEnable()
bool ALSound::GetEnable()
{
return mEnabled;
}
@ -113,8 +112,8 @@ bool ALSound::RetEnable()
void ALSound::SetAudioVolume(int volume)
{
alListenerf(AL_GAIN, MIN(volume, MAXVOLUME) * 0.01f);
mAudioVolume = MIN(volume, MAXVOLUME);
alListenerf(AL_GAIN, MIN(static_cast<float>(volume) / MAXVOLUME, 1.0f));
mAudioVolume = MIN(static_cast<float>(volume) / MAXVOLUME, 1.0f);
}
@ -291,18 +290,14 @@ int ALSound::Play(Sound sound, float amplitude, float frequency, bool bLoop)
int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequency, bool bLoop)
{
if (!mEnabled)
return -1;
if (mAudioVolume <= 0.0f)
if (!mEnabled) {
return -1;
}
if (mSounds.find(sound) == mSounds.end()) {
GetLogger()->Warn("Sound %d was not loaded!\n", sound);
return -1;
}
GetLogger()->Trace("ALSound::Play sound: %d volume: %f frequency: %f\n", sound, amplitude, frequency);
int channel;
bool bAlreadyLoaded;
@ -312,7 +307,7 @@ int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequenc
bAlreadyLoaded = false;
if (!bAlreadyLoaded) {
if (!mChannels[channel]->SetBuffer(mSounds[sound])) {
GetLogger()->Trace("ALSound::Play SetBuffer failed\n");
mChannels[channel]->SetBuffer(nullptr);
return -1;
}
}
@ -320,12 +315,13 @@ int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequenc
Position(channel, pos);
// setting initial values
mChannels[channel]->SetStartAmplitude(mAudioVolume);
mChannels[channel]->SetStartAmplitude(amplitude);
mChannels[channel]->SetStartFrequency(frequency);
mChannels[channel]->SetChangeFrequency(1.0f);
mChannels[channel]->ResetOper();
mChannels[channel]->AdjustFrequency(frequency);
mChannels[channel]->AdjustVolume(amplitude * mAudioVolume);
mChannels[channel]->SetFrequency(frequency * mChannels[channel]->GetFrequency());
mChannels[channel]->SetVolume(amplitude);
mChannels[channel]->SetLoop(bLoop);
mChannels[channel]->Play();
return channel;
}
@ -350,15 +346,16 @@ bool ALSound::AddEnvelope(int channel, float amplitude, float frequency, float t
if (mChannels.find(channel) == mChannels.end()) {
return false;
}
SoundOper op;
op.finalAmplitude = amplitude;
op.finalFrequency = frequency;
op.totalTime = time;
op.nextOper = oper;
op.currentTime = 0.0f;
mChannels[channel]->AddOper(op);
return false;
return true;
}
@ -438,7 +435,6 @@ bool ALSound::MuteAll(bool bMute)
return true;
}
void ALSound::FrameMove(float delta)
{
if (!mEnabled)
@ -447,36 +443,38 @@ void ALSound::FrameMove(float delta)
float progress;
float volume, frequency;
for (auto it : mChannels) {
if (!it.second->IsPlaying())
if (!it.second->IsPlaying()) {
continue;
}
if (!it.second->HasEnvelope())
continue;
//it.second->GetEnvelope().currentTime += delta;
SoundOper oper = it.second->GetEnvelope();
progress = it.second->GetCurrentTime() / oper.totalTime;
SoundOper &oper = it.second->GetEnvelope();
oper.currentTime += delta;
progress = oper.currentTime / oper.totalTime;
progress = MIN(progress, 1.0f);
// setting volume
volume = progress * abs(oper.finalAmplitude - it.second->GetStartAmplitude());
it.second->AdjustVolume(volume * mAudioVolume);
// setting frequency
frequency = progress * abs(oper.finalFrequency - it.second->GetStartFrequency()) * it.second->GetStartFrequency() * it.second->GetChangeFrequency();
volume = progress * (oper.finalAmplitude - it.second->GetStartAmplitude());
it.second->SetVolume(volume + it.second->GetStartAmplitude());
// setting frequency
frequency = progress * (oper.finalFrequency - it.second->GetStartFrequency()) * it.second->GetStartFrequency() * it.second->GetChangeFrequency() * it.second->GetInitFrequency();
it.second->AdjustFrequency(frequency);
if (it.second->GetEnvelope().totalTime <= it.second->GetCurrentTime()) {
if (oper.totalTime <= oper.currentTime) {
if (oper.nextOper == SOPER_LOOP) {
GetLogger()->Trace("ALSound::FrameMove oper: replay.\n");
it.second->SetCurrentTime(0.0f);
oper.currentTime = 0.0f;
it.second->Play();
} else {
GetLogger()->Trace("ALSound::FrameMove oper: next.\n");
it.second->SetStartAmplitude(oper.finalAmplitude);
it.second->SetStartFrequency(oper.finalFrequency);
it.second->PopEnvelope();
it.second->SetStartAmplitude(oper.finalAmplitude);
it.second->SetStartFrequency(oper.finalFrequency);
if (oper.nextOper == SOPER_STOP) {
it.second->Stop();
}
it.second->PopEnvelope();
}
}
}

View File

@ -42,7 +42,7 @@ class ALSound : public CSoundInterface
bool Create(bool b3D);
bool Cache(Sound, std::string);
bool RetEnable();
bool GetEnable();
void SetSound3D(bool bMode);
bool GetSound3D();
@ -86,7 +86,7 @@ class ALSound : public CSoundInterface
bool mEnabled;
bool m3D;
bool mMute;
int mAudioVolume;
float mAudioVolume;
ALCdevice* audioDevice;
ALCcontext* audioContext;
std::map<Sound, Buffer*> mSounds;

View File

@ -20,7 +20,7 @@
Buffer::Buffer() {
mLoaded = false;
mDuration = 0;
mDuration = 0.0f;
}
@ -53,7 +53,7 @@ bool Buffer::LoadFromFile(std::string filename, Sound sound) {
alGetBufferi(mBuffer, AL_CHANNELS, &channels);
alGetBufferi(mBuffer, AL_FREQUENCY, &freq);
mDuration = static_cast<ALfloat>(size) / channels / bits / 8 / static_cast<ALfloat>(freq);
mDuration = static_cast<ALfloat>(size) * 8 / channels / bits / static_cast<ALfloat>(freq);
mLoaded = true;
return true;

View File

@ -18,6 +18,7 @@
#include "channel.h"
#define MIN(a, b) (a > b ? b : a)
Channel::Channel() {
alGenSources(1, &mSource);
@ -31,6 +32,8 @@ Channel::Channel() {
mPriority = 0;
mBuffer = nullptr;
mLoop = false;
mInitFrequency = 0.0f;
}
@ -49,6 +52,7 @@ bool Channel::Play() {
if (!mReady || mBuffer == nullptr)
return false;
alSourcei(mSource, AL_LOOPING, static_cast<ALint>(mLoop));
alSourcePlay(mSource);
if (alCheck())
GetLogger()->Warn("Could not play audio sound source. Code: %d\n", alGetCode());
@ -83,6 +87,15 @@ bool Channel::SetFrequency(float freq)
}
bool Channel::AdjustFrequency(float freq)
{
if (!mReady || mBuffer == nullptr)
return false;
return SetFrequency(mInitFrequency - freq);
}
float Channel::GetFrequency()
{
ALfloat freq;
@ -104,7 +117,7 @@ bool Channel::SetVolume(float vol)
if (!mReady || vol < 0 || mBuffer == nullptr)
return false;
alSourcef(mSource, AL_GAIN, vol / MAXVOLUME);
alSourcef(mSource, AL_GAIN, MIN(vol, 1.0f));
if (alCheck()) {
GetLogger()->Warn("Could not set sound volume to '%f'. Code: %d\n", vol, alGetCode());
return false;
@ -125,7 +138,7 @@ float Channel::GetVolume()
return 0;
}
return vol * MAXVOLUME;
return vol;
}
@ -144,6 +157,7 @@ void Channel::SetPriority(int pri)
void Channel::SetStartAmplitude(float gain)
{
mStartAmplitude = gain;
SetVolume(mStartAmplitude);
}
@ -159,12 +173,6 @@ void Channel::SetChangeFrequency(float freq)
}
void Channel::SetInitFrequency(float freq)
{
mInitFrequency = freq;
}
float Channel::GetStartAmplitude()
{
return mStartAmplitude;
@ -213,8 +221,12 @@ bool Channel::SetBuffer(Buffer *buffer) {
if (!mReady)
return false;
assert(buffer);
mBuffer = buffer;
if (buffer == nullptr) {
alSourcei(mSource, AL_BUFFER, 0);
return true;
}
alSourcei(mSource, AL_BUFFER, buffer->GetBuffer());
if (alCheck()) {
GetLogger()->Warn("Could not set sound buffer. Code: %d\n", alGetCode());
@ -225,16 +237,6 @@ bool Channel::SetBuffer(Buffer *buffer) {
}
void Channel::AdjustFrequency(float freq) {
SetFrequency(freq * mInitFrequency);
}
void Channel::AdjustVolume(float volume) {
SetVolume(mStartAmplitude * volume);
}
bool Channel::IsPlaying() {
ALint status;
if (!mReady || mBuffer == nullptr)
@ -323,3 +325,8 @@ void Channel::PopEnvelope()
{
mOper.pop_front();
}
void Channel::SetLoop(bool loop) {
mLoop = loop;
}

View File

@ -35,6 +35,7 @@ struct SoundOper
float finalAmplitude;
float finalFrequency;
float totalTime;
float currentTime;
SoundNext nextOper;
};
@ -51,6 +52,7 @@ class Channel
bool SetFrequency(float);
float GetFrequency();
bool AdjustFrequency(float);
float GetCurrentTime();
void SetCurrentTime(float);
@ -73,7 +75,6 @@ class Channel
void SetStartAmplitude(float);
void SetStartFrequency(float);
void SetChangeFrequency(float);
void SetInitFrequency(float);
float GetStartAmplitude();
float GetStartFrequency();
@ -83,8 +84,7 @@ class Channel
void AddOper(SoundOper);
void ResetOper();
Sound GetSoundType();
void AdjustFrequency(float);
void AdjustVolume(float);
void SetLoop(bool);
private:
Buffer *mBuffer;
@ -97,4 +97,5 @@ class Channel
float mInitFrequency;
std::deque<SoundOper> mOper;
bool mReady;
bool mLoop;
};

View File

@ -37,7 +37,7 @@
/*!
* Maximum possible audio volume
*/
#define MAXVOLUME 100
#define MAXVOLUME 100.0f
/**