* Adjusted sound volume to game settings
* Added fabs to remove logs about pitch having negative valuesdev-ui
parent
6c783b9033
commit
9f5bef030d
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@ -136,7 +136,7 @@ void ALSound::SetMusicVolume(int volume)
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{
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mMusicVolume = MIN(static_cast<float>(volume) / MAXVOLUME, 1.0f);
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if (mCurrentMusic) {
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mCurrentMusic->SetVolume(mMusicVolume);
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mCurrentMusic->SetVolume(mMusicVolume * mAudioVolume);
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}
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}
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@ -318,7 +318,7 @@ int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequenc
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Position(channel, pos);
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// setting initial values
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mChannels[channel]->SetStartAmplitude(amplitude * mAudioVolume);
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mChannels[channel]->SetStartAmplitude(amplitude);
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mChannels[channel]->SetStartFrequency(frequency);
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mChannels[channel]->SetChangeFrequency(1.0f);
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mChannels[channel]->ResetOper();
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@ -434,7 +434,7 @@ bool ALSound::MuteAll(bool bMute)
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volume = mAudioVolume;
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for (auto channel : mChannels) {
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channel.second->SetVolume(volume);
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channel.second->SetVolume(volume * mAudioVolume);
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}
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return true;
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@ -508,7 +508,7 @@ bool ALSound::PlayMusic(int rank, bool bRepeat)
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GetLogger()->Debug("Music loaded from cache\n");
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mCurrentMusic->SetBuffer(music);
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mCurrentMusic->SetVolume(mMusicVolume);
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mCurrentMusic->SetVolume(mMusicVolume * mAudioVolume);
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mCurrentMusic->SetLoop(bRepeat);
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mCurrentMusic->Play();
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return true;
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@ -533,7 +533,7 @@ bool ALSound::PlayMusic(int rank, bool bRepeat)
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mMusicCache[rank] = buffer;
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}
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mCurrentMusic->SetVolume(mMusicVolume);
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mCurrentMusic->SetVolume(mMusicVolume * mAudioVolume);
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mCurrentMusic->SetLoop(bRepeat);
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mCurrentMusic->Play();
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@ -94,7 +94,7 @@ bool Channel::AdjustFrequency(float freq)
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if (!mReady || mBuffer == nullptr)
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return false;
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return SetFrequency(mInitFrequency + freq);
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return SetFrequency(mInitFrequency + fabs(freq));
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}
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