krzys-h
14068ce54b
Don't count transported items by default ( #412 )
2015-03-28 12:19:40 +01:00
krzys-h
fd17e104ed
Removed mission file versioning
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We've decided there is no need to keep combatibility with original Colobot.
Closes #206
2015-03-28 11:23:32 +01:00
krzys-h
498a5ca4cd
Reapplied temporary fix for #94
2015-03-22 17:40:08 +01:00
krzys-h
a0097a0e53
Copying info about selected object to clipboard ( #391 )
2015-03-22 16:32:21 +01:00
krzys-h
56d66b3417
Added bots/buildings switch shortcut ( #391 )
2015-03-22 16:02:05 +01:00
krzys-h
33fcdbbef5
Removed unused CRobotMain::BuildScenePath
2015-03-22 14:12:41 +01:00
krzys-h
d2d0886b76
Implemented %cat%
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and renamed BuildSceneName to BuildScenePath
2015-03-22 13:51:14 +01:00
krzys-h
986cf98aaf
CController - entry point into CRobotMain and CMainDialog
2014-12-22 10:36:36 +01:00
krzys-h
4fef3af9ef
Moved all CObject management from CInstanceManager to CObjectManager
2014-12-21 19:04:31 +01:00
krzys-h
07c651bd0a
Moved all CBot functions into a separate class
2014-12-20 18:45:46 +01:00
krzys-h
af9960d41e
Fixed saving files from CBot
2014-12-20 18:20:59 +01:00
krzys-h
ce27a80caa
Moved "file" CBot class (CRobotMain -> CScript)
2014-12-20 18:03:49 +01:00
krzys-h
fb07691790
New speed keybindings
2014-12-14 17:05:28 +01:00
krzys-h
be0f4c2ffe
Refactored keybindings UI and added some keybindings
2014-12-14 16:54:32 +01:00
krzys-h
eec6041104
Refactoring of input and input bindings, CInput class
2014-12-11 19:14:33 +01:00
Piotr Dziwinski
f30592bf56
Better fix for #94
2014-11-22 13:30:50 +01:00
krzys-h
fd28dfd9bb
Fixed Apperance textures
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Issue #94
I beleive there is a better fix, I just can't find it because I don't fully understand the graphics engine.
I'll leave this issue open for @piotrdz to take a look at when he comes back
2014-11-12 16:47:40 +01:00
krzys-h
a50da4f5de
Loading texturesfrom objects/ subdirectory
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Closes #381
2014-11-11 15:52:08 +01:00
krzys-h
fa4c70d1fe
Resetting fields in scene to defaults
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Fixes #218
2014-11-11 15:38:11 +01:00
krzys-h
fa2bd7901a
Translations for autosave
2014-11-11 14:56:19 +01:00
krzys-h
a1fe9c8d7f
Implemented autosave ( #292 )
2014-11-11 14:50:44 +01:00
krzys-h
b8103963c3
Sorting saved games list ( #380 )
2014-11-11 12:08:19 +01:00
krzys-h
afa0061364
Reset save filename if exception is thrown while loading
2014-11-10 22:50:00 +01:00
krzys-h
462f0ce9d7
Removed unused PHYSFS conversions
2014-11-10 22:19:52 +01:00
krzys-h
ef35a3a2ef
Custom path to SecondTexture, closes #370
2014-11-10 20:46:39 +01:00
krzys-h
643d1ec46a
Fixed scenetest mode
2014-11-10 20:23:18 +01:00
krzys-h
759b9871bb
Removed CMainDialog::GetPHYSFSSavegameDir()
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CMainDialog is also finished.
This is last commit for saving with PHYSFS, closes issue #334
2014-11-10 19:26:36 +01:00
krzys-h
aeaea87d0d
Saving/loading list of finished missions via PHYSFS
2014-11-10 19:23:51 +01:00
krzys-h
4994965201
Removed CRobotMain::GetPHYSFSSavegameDir()
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Everything in CRobotMain uses PHYSFS now
2014-11-10 19:02:07 +01:00
krzys-h
025419324b
Research saving (for free game) in PHYSFS
2014-11-10 18:49:00 +01:00
krzys-h
169e860240
Removed PHYSFS hacks from Load/SaveFileScript as they are no longer necessary
2014-11-10 18:36:16 +01:00
krzys-h
ebf92e98c9
Removed CBOT_STACK switch
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It was just making it harder to look for cause of #119
2014-11-10 18:22:48 +01:00
krzys-h
8c84f012c6
Level state loading via CLevelParser
2014-11-10 17:15:34 +01:00
krzys-h
3dade17f89
Level saving through CLevelParser
2014-11-10 14:27:42 +01:00
krzys-h
1477e72ab4
Saving code for CLevelParser
2014-11-10 12:05:57 +01:00
krzys-h
1ae66d39f3
Don't require user to launch the SpaceShip before ending the mission, if it has selectable=0
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Closes #376
2014-11-09 19:26:36 +01:00
krzys-h
bfdc577547
Removed m_checkEndTime
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It was disabled some time ago
2014-11-09 19:19:14 +01:00
krzys-h
894d4173f6
Activate console by "~", closes #366
2014-11-09 18:58:13 +01:00
krzys-h
11a8742079
#335 , #348 , #352
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I don't know what I'm doing anymore :/
I should set up dev envrioment on Windows so I don't have to commit every time I want somebody on Windows to test if my changes work
2014-11-01 14:02:39 +01:00
krzys-h
501cd7026b
Fixed m_exitAfterMission
2014-10-31 20:49:40 +01:00
krzys-h
71577b7b0a
Fixed #335 and #348
2014-10-31 20:40:19 +01:00
krzys-h
d0383ae09b
-runscene for userlevels
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You need to know which ID is assigned to te userlevel category (by order in "User" menu)
-runscene custom101 = first userlevel from first chapter
2014-10-31 15:32:24 +01:00
krzys-h
601ea0ec87
Increased mission end accuracy
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It whould now detect mission end immediately. We need somebody with an older computer than mine to make sure it doesn't cause FPS drop.
2014-10-30 22:26:14 +01:00
krzys-h
6d2fd18b41
Implemented mission timer
2014-10-29 17:53:46 +01:00
krzys-h
61e06149c6
Fixed position updating
2014-10-29 16:08:55 +01:00
krzys-h
d91569e165
Showing coordinates in stats menu (F12/showstat); removed "showpos" cheat
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Issue #277
Conflicts:
src/object/cheat.cpp
src/object/robotmain.cpp
src/object/robotmain.h
2014-10-29 16:08:55 +01:00
krzys-h
11854dc89e
Fixed script saving (issue #348 )
2014-10-27 21:49:03 +01:00
krzys-h
d6e88a07b0
Support for %lvl% in TerrainInitTextures + cleanup
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cleanup:
* Removed CProfile::SetUserPath (unused)
* Removed CProfile::GetUserBasedPath (unused)
* Removed CProfile::CopyFileToTemp (i have no idea why it even existed)
* Removed CopyFileListToTemp (it did the same as CopyFileToTemp but for multiple files, wasn't even fully implemented)
2014-10-27 21:15:14 +01:00
krzys-h
ca4f1e85d2
Support for %lvl% in all commands
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Except for TerrainInitTextures (I'm not sure what it does but it does something weird)
2014-10-26 18:35:13 +01:00
krzys-h
c12ebb1c7b
Fixed NewScript ( #341 )
2014-10-25 17:17:59 +02:00