colobot/src/graphics/opengl/glutil.cpp

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/*
* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "graphics/opengl/glutil.h"
#include "common/logger.h"
#include "common/make_unique.h"
#include "graphics/opengl/gl21device.h"
#include "graphics/opengl/gl33device.h"
#include "graphics/opengl/gldevice.h"
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#include <physfs.h>
#include <cstring>
// Graphics module namespace
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namespace Gfx
{
GLuint textureCoordinates[] = { GL_S, GL_T, GL_R, GL_Q };
GLuint textureCoordGen[] = { GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_Q };
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FramebufferSupport DetectFramebufferSupport()
{
if (GetOpenGLVersion() >= 30) return FBS_ARB;
if (glewIsSupported("GL_ARB_framebuffer_object")) return FBS_ARB;
if (glewIsSupported("GL_EXT_framebuffer_object")) return FBS_EXT;
return FBS_NONE;
}
std::unique_ptr<CDevice> CreateDevice(const DeviceConfig &config, const std::string& name)
{
if (name == "default") return MakeUnique<CGLDevice>(config);
else if (name == "opengl") return MakeUnique<CGLDevice>(config);
else if (name == "gl14") return MakeUnique<CGLDevice>(config);
else if (name == "gl21") return MakeUnique<CGL21Device>(config);
else if (name == "gl33") return MakeUnique<CGL33Device>(config);
else if (name == "auto")
{
int version = GetOpenGLVersion();
if (version >= 33) return MakeUnique<CGL33Device>(config);
else if (version >= 21) return MakeUnique<CGL21Device>(config);
else return MakeUnique<CGLDevice>(config);
}
return nullptr;
}
int GetOpenGLVersion()
{
const char *version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
int major = 0, minor = 0;
sscanf(version, "%d.%d", &major, &minor);
return 10 * major + minor;
}
std::string GetHardwareInfo(bool full)
{
int glversion = GetOpenGLVersion();
const char* version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
const char* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
const char* renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
std::string result;
result += std::string("Hardware information:\n\n");
result += "Version:\t" + std::string(version) + '\n';
result += "Vendor:\t" + std::string(vendor) + '\n';
result += "Renderer:\t" + std::string(renderer) + '\n';
if (glversion >= 20)
{
const char* glslVersion = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
result += "Shading Language:\t" + std::string(glslVersion) + '\n';
}
return result;
}
GLenum TranslateGfxPrimitive(PrimitiveType type)
{
GLenum flag = 0;
switch (type)
{
case PRIMITIVE_POINTS: flag = GL_POINTS; break;
case PRIMITIVE_LINES: flag = GL_LINES; break;
case PRIMITIVE_LINE_STRIP: flag = GL_LINE_STRIP; break;
case PRIMITIVE_TRIANGLES: flag = GL_TRIANGLES; break;
case PRIMITIVE_TRIANGLE_STRIP: flag = GL_TRIANGLE_STRIP; break;
default: assert(false); break;
}
return flag;
}
CompFunc TranslateGLCompFunc(GLenum flag)
{
switch (flag)
{
case GL_NEVER: return COMP_FUNC_NEVER;
case GL_LESS: return COMP_FUNC_LESS;
case GL_EQUAL: return COMP_FUNC_EQUAL;
case GL_NOTEQUAL: return COMP_FUNC_NOTEQUAL;
case GL_LEQUAL: return COMP_FUNC_LEQUAL;
case GL_GREATER: return COMP_FUNC_GREATER;
case GL_GEQUAL: return COMP_FUNC_GEQUAL;
case GL_ALWAYS: return COMP_FUNC_ALWAYS;
default: assert(false); break;
}
return COMP_FUNC_NEVER;
}
GLenum TranslateGfxCompFunc(CompFunc func)
{
switch (func)
{
case COMP_FUNC_NEVER: return GL_NEVER;
case COMP_FUNC_LESS: return GL_LESS;
case COMP_FUNC_EQUAL: return GL_EQUAL;
case COMP_FUNC_NOTEQUAL: return GL_NOTEQUAL;
case COMP_FUNC_LEQUAL: return GL_LEQUAL;
case COMP_FUNC_GREATER: return GL_GREATER;
case COMP_FUNC_GEQUAL: return GL_GEQUAL;
case COMP_FUNC_ALWAYS: return GL_ALWAYS;
default: assert(false); break;
}
return 0;
}
BlendFunc TranslateGLBlendFunc(GLenum flag)
{
switch (flag)
{
case GL_ZERO: return BLEND_ZERO;
case GL_ONE: return BLEND_ONE;
case GL_SRC_COLOR: return BLEND_SRC_COLOR;
case GL_ONE_MINUS_SRC_COLOR: return BLEND_INV_SRC_COLOR;
case GL_DST_COLOR: return BLEND_DST_COLOR;
case GL_ONE_MINUS_DST_COLOR: return BLEND_INV_DST_COLOR;
case GL_SRC_ALPHA: return BLEND_SRC_ALPHA;
case GL_ONE_MINUS_SRC_ALPHA: return BLEND_INV_SRC_ALPHA;
case GL_DST_ALPHA: return BLEND_DST_ALPHA;
case GL_ONE_MINUS_DST_ALPHA: return BLEND_INV_DST_ALPHA;
case GL_SRC_ALPHA_SATURATE: return BLEND_SRC_ALPHA_SATURATE;
default: assert(false); break;
}
return BLEND_ZERO;
}
GLenum TranslateGfxBlendFunc(BlendFunc func)
{
switch (func)
{
case BLEND_ZERO: return GL_ZERO;
case BLEND_ONE: return GL_ONE;
case BLEND_SRC_COLOR: return GL_SRC_COLOR;
case BLEND_INV_SRC_COLOR: return GL_ONE_MINUS_SRC_COLOR;
case BLEND_DST_COLOR: return GL_DST_COLOR;
case BLEND_INV_DST_COLOR: return GL_ONE_MINUS_DST_COLOR;
case BLEND_SRC_ALPHA: return GL_SRC_ALPHA;
case BLEND_INV_SRC_ALPHA: return GL_ONE_MINUS_SRC_ALPHA;
case BLEND_DST_ALPHA: return GL_DST_ALPHA;
case BLEND_INV_DST_ALPHA: return GL_ONE_MINUS_DST_ALPHA;
case BLEND_SRC_ALPHA_SATURATE: return GL_SRC_ALPHA_SATURATE;
default: assert(false); break;
}
return 0;
}
bool InPlane(Math::Vector normal, float originPlane, Math::Vector center, float radius)
{
float distance = originPlane + Math::DotProduct(normal, center);
if (distance < -radius)
return false;
return true;
}
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GLenum TranslateTextureCoordinate(int index)
{
assert(index >= 0 && index < 4);
return textureCoordinates[index];
}
GLenum TranslateTextureCoordinateGen(int index)
{
assert(index >= 0 && index < 4);
return textureCoordGen[index];
}
std::string lastShaderError;
std::string GetLastShaderError()
{
return lastShaderError;
}
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GLint LoadShader(GLint type, const char* filename)
{
PHYSFS_file *file = PHYSFS_openRead(filename);
if (file == nullptr)
{
CLogger::GetInstance().Error("Cannot read shader source file\n");
CLogger::GetInstance().Error("Missing file \"%s\"\n", filename);
return 0;
}
GLchar source[65536];
GLchar *sources[] = { source };
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int length = PHYSFS_read(file, source, 1, 65536);
source[length] = '\0';
PHYSFS_close(file);
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, const_cast<const GLchar**>(sources), nullptr);
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glCompileShader(shader);
GLint status;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (status != GL_TRUE)
{
GLint len;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
auto message = MakeUniqueArray<GLchar>(len + 1);
glGetShaderInfoLog(shader, len + 1, nullptr, message.get());
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GetLogger()->Error("Shader compilation error occured!\n%s\n", message.get());
lastShaderError = std::string("Shader compilation error occured!\n\n") + std::string(message.get());
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glDeleteShader(shader);
return 0;
}
return shader;
}
GLint LinkProgram(int count, GLint shaders[])
{
GLint program = glCreateProgram();
for (int i = 0; i < count; i++)
glAttachShader(program, shaders[i]);
glLinkProgram(program);
for (int i = 0; i < count; i++)
glDetachShader(program, shaders[i]);
GLint status;
glGetProgramiv(program, GL_LINK_STATUS, &status);
if (status != GL_TRUE)
{
GLint len;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &len);
auto message = MakeUniqueArray<GLchar>(len + 1);
glGetProgramInfoLog(program, len + 1, nullptr, message.get());
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GetLogger()->Error("Shader program linking error occured!\n%s\n", message.get());
lastShaderError = std::string("Shader program linking error occured!\n\n") + std::string(message.get());
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glDeleteProgram(program);
return 0;
}
return program;
}
std::unique_ptr<CGLFrameBufferPixels> GetGLFrameBufferPixels(Math::IntPoint size)
{
auto pixels = MakeUnique<CGLFrameBufferPixels>(4 * size.x * size.y);
glReadPixels(0, 0, size.x, size.y, GL_RGBA, GL_UNSIGNED_BYTE, pixels->GetPixelsData());
GLuint* p = static_cast<GLuint*> ( pixels->GetPixelsData() );
for (int i = 0; i < size.x * size.y; ++i)
p[i] |= 0xFF000000;
return pixels;
}
} // namespace Gfx