colobot/src/graphics/core/vertex.h

150 lines
3.9 KiB
C
Raw Normal View History

/*
* This file is part of the Colobot: Gold Edition source code
2016-02-13 13:11:30 +00:00
* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
2015-08-22 14:40:02 +00:00
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file graphics/core/vertex.h
* \brief Vertex structs
*/
2012-06-20 17:34:54 +00:00
#pragma once
#include "graphics/core/color.h"
2012-09-19 21:50:28 +00:00
2012-06-20 17:34:54 +00:00
#include "math/point.h"
#include "math/vector.h"
2012-06-20 17:34:54 +00:00
#include <sstream>
2012-09-19 21:50:28 +00:00
// Graphics module namespace
2015-08-02 09:40:47 +00:00
namespace Gfx
{
2012-06-20 17:34:54 +00:00
2012-06-20 17:34:54 +00:00
/**
2012-06-26 20:50:55 +00:00
* \struct Vertex
* \brief Vertex of a primitive
2012-06-20 17:34:54 +00:00
*
* This structure was created as analog to DirectX's D3DVERTEX.
*
* It contains:
* - vertex coordinates (x,y,z) as Math::Vector,
* - normal coordinates (nx,ny,nz) as Math::Vector
* - texture coordinates (u,v) as Math::Point.
*/
struct Vertex
{
Math::Vector coord;
Math::Vector normal;
Math::Point texCoord;
2012-06-20 17:34:54 +00:00
explicit Vertex(Math::Vector aCoord = Math::Vector(),
Math::Vector aNormal = Math::Vector(),
Math::Point aTexCoord = Math::Point())
: coord(aCoord), normal(aNormal),
texCoord(aTexCoord) {}
//! Returns a string "(c: [...], n: [...], tc: [...])"
inline std::string ToString() const
{
std::stringstream s;
s.precision(3);
s << "(c: " << coord.ToString() << ", n: " << normal.ToString()
<< ", tc: " << texCoord.ToString() << ")";
return s.str();
}
2012-06-20 17:34:54 +00:00
};
/**
* \struct VertexCol
* \brief Colored vertex
*
* It contains:
* - vertex coordinates (x,y,z) as Math::Vector,
* - RGBA color as Color
*/
struct VertexCol
{
Math::Vector coord;
2012-09-19 21:50:28 +00:00
Color color;
2014-06-26 20:36:57 +00:00
VertexCol() = default;
explicit VertexCol(Math::Vector aCoord,
Color aColor = Color())
: coord(aCoord), color(aColor) {}
//! Returns a string "(c: [...], col: [...])"
inline std::string ToString() const
{
std::stringstream s;
s.precision(3);
s << "(c: " << coord.ToString() << ", col: " << color.ToString() << ")";
return s.str();
}
};
2012-06-20 17:34:54 +00:00
/**
2012-06-26 20:50:55 +00:00
* \struct VertexTex2
* \brief Vertex with secondary texture coordinates
2012-06-20 17:34:54 +00:00
*
2012-09-19 21:50:28 +00:00
* In addition to fields from Vector, it contains
2012-06-20 17:34:54 +00:00
* secondary texture coordinates (u2, v2) as Math::Point
*/
struct VertexTex2
2012-06-20 17:34:54 +00:00
{
Math::Vector coord;
Math::Vector normal;
Math::Point texCoord;
Math::Point texCoord2;
2012-06-20 17:34:54 +00:00
explicit VertexTex2(Math::Vector aCoord = Math::Vector(),
Math::Vector aNormal = Math::Vector(),
Math::Point aTexCoord = Math::Point(),
Math::Point aTexCoord2 = Math::Point())
: coord(aCoord), normal(aNormal),
texCoord(aTexCoord), texCoord2(aTexCoord2) {}
2012-09-19 21:50:28 +00:00
//! Sets the fields from Vertex with texCoord2 = (0,0)
void FromVertex(const Vertex &v)
{
coord = v.coord;
normal = v.normal;
texCoord = v.texCoord;
texCoord2 = Math::Point();
}
//! Returns a string "(c: [...], n: [...], tc: [...], tc2: [...])"
inline std::string ToString() const
{
std::stringstream s;
s.precision(3);
s << "(c: " << coord.ToString() << ", n: " << normal.ToString()
<< ", tc: " << texCoord.ToString() << ", tc2: " << texCoord2.ToString() << ")";
return s.str();
}
2012-06-20 17:34:54 +00:00
};
2012-09-19 21:50:28 +00:00
} // namespace Gfx